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Daz 3D Forums > Search
  • 2021 Sales thread cont: Report Issues Here "There's Always Another Sale™"

    story3 said:

    tsroemi said:

    Hi all, there's a problem with the Coral Mega Bundle, if you add one of the free HD morphs then this also counts towards your 5 DOs at 80% off - meaning you can effectively add only 4 DOs and get them for 80% off if you also want to add 1 free HD morph to your cart. Mods, please inform DAZ so it can get corrected! Thanks!

    here's a potential workaround- try taking the HD morph out the cart and then putting it back in so it's the last item in the cart. 

    Thanks! Still should be fixed I think. 

    By

    tsroemi tsroemi August 2021 in The Commons
  • Why Does It Take So Long To Load Figures? ("Solved", with GUIDE)

    Joe2018 said:

    Richard Haseltine said:

    Joe2018 said:

    The load time for a G8F on my system increased from 30 seconds to meanwhile 8 minutes. I think DAZ has some very good software engineers. My suggestion is a tool that enables or disables the morphs/poses/etc. that are not needed. 

    If that is a sudden increase check the log file, assuming you aren't getting an alert for Duplicate Formulas - thosde can really slow loading down badly, on top of the usualy slow down for multiple items.

    We see some freeware here in the forum that shows that this is possible. I think it is no great a great expense for DAZ to create such a tool. And I think like me, many people are also ready to pay for that.

    (Sorry for my english, that is not my native language).

    I own to much G8F and G8M Charakters - I think that is the reason while it is slow.

    At the moment I use two PC one with all morphs/characters/poses/etc., one with only the content i need "for my current project". This one is much faster.

    Yes, if it has ben a slow increase in load speed that is just the nuimber of morphs - I read your comment as a sudden jump by a factor of about three on the fully-loaded version, which would tend to indicate an actual issue with one or more recent additons (probably conflicting with an existing morph rather than itself being at fault) rather than simply the cumulative slowing. Nine minutes does sound excessive, unless there is some other compounding factor (such as security software that parses each file loaded).

    By

    Richard Haseltine Richard Haseltine August 2021 in Daz Studio Discussion
  • 2021 Sales thread cont: Report Issues Here "There's Always Another Sale™"

    tsroemi said:

    Hi all, there's a problem with the Coral Mega Bundle, if you add one of the free HD morphs then this also counts towards your 5 DOs at 80% off - meaning you can effectively add only 4 DOs and get them for 80% off if you also want to add 1 free HD morph to your cart. Mods, please inform DAZ so it can get corrected! Thanks!

    here's a potential workaround- try taking the HD morph out the cart and then putting it back in so it's the last item in the cart. 

    By

    GhostDog GhostDog August 2021 in The Commons
  • 2021 Sales thread cont: Report Issues Here "There's Always Another Sale™"

    Hi all, there's a problem with the Coral Mega Bundle, if you add one of the free HD morphs then this also counts towards your 5 DOs at 80% off - meaning you can effectively add only 4 DOs and get them for 80% off if you also want to add 1 free HD morph to your cart. Mods, please inform DAZ so it can get corrected! Thanks!

    By

    tsroemi tsroemi August 2021 in The Commons
  • Importing OBJ from ZBrush as morph?

     

    The base mesh is the same, so if you are otherwise matching the settings it's likely you are missing a parented item that needs to be removed.

    This was indeed the issue.  I had hidden the lashes, but I forgot to hide the tear.  Once I did that, I was able to export to ZBrush, sculpt, and import back into Daz to make a morph.  Thanks for the help!

    By

    Selek Selek August 2021 in Technical Help (nuts n bolts)
  • Would storing your DAZ content library on an external hard drive be noticeably slower?

    My content library and DIM files have been living on a 6TB "My Book" USB drive for years.No problems here.

    Most, if not all, of the time spent loading stuff is DS doing all the morph linking stuff.

    I do have one of those new Samsung 980 Pro NVME drives.I tried moving everything to it, but I really didn't notice a huge difference.

    It is faster than the USB drive, but considering the cost of large capacity NVME drives compared to USB drives, I'll just keep using the USB drives.

    Also, when the time comes for me to move my 4TB of Daz Studio "stuff" to a new computer I'll basically just have to plug the My Book into the new PC, tell DIM and DS where it is and I'm back up and running in less than 5 minutes.

    By

    IceCrMn IceCrMn August 2021 in Technical Help (nuts n bolts)
  • Love the hair-but no idea where to get it- help?

    yeah, I have looked at every hair I can think of in both stores and nothing fits the tight curls in the image, Could be a morph that makes them that tight and it's just no showing in the promos.

    By

    FSMCDesigns FSMCDesigns August 2021 in The Commons
  • Why Does It Take So Long To Load Figures? ("Solved", with GUIDE)

    Would like very much to see a recco for another software from a design POV.  Or aspects of it.  And then a statemement of its size and funding Modus Operandi, to be realistic.

    Remember reading for years how many CGI people complained years ago that Maya was bloatware and was too far gone and big too rebuild...properly.  Arguable it would seem.  Don't know where that is today.

    The free Blender software model is liked by quite a few.  
    Personally i do not like using it's more mathematical UI/process, or that's how I would call it.  
    DAZ is far more intuitive for me.

    Without access to financials, am still stuck arguing DAZ remains a smaller "fish" for now.
    And their money-making strategy to pay all their staff, including engineers, includes spending a good portion of time enabling features that pay for this DAZ and all of its amentities.
    "Non-profit" Blender has for the moment hit mainstream, thanx in huge part to Ton's relentless determination.  Means way more $.
    Same sorta could be said for Thomas's bridge.  "Relentless".  Though think no cash there yet?

    But a quicker easier morph management system with DS5 would be seriously appreciated. And mean more money again for DAZ.  But how much though depends on the eye of the beholder. And arguable.
    And there probably are enough people accepting morph mgmt as is, cos that's the way it is, just like they accept Win10 updates, which may cos issues.

    One option would be an easier morph activator system.
    Though as someone who uses DAZ's custom erc system alot, that quick toggle would require some kind of quick custom sorting via grouping DS windows in my mind for quicker use.  

    Semi-Closed systems like DAZ are challenging to keep relevant.
    Say semi-closed cos Plug-in developlemnt is still possible.
    $ and new features that bring in $ are in constant demand.
    So morph toggles seem more a grumble issue right now (as opposed to a big big issue).  Triage if you will.
    But maybe?

    For now choice by DAZ is to add newish MAC-operability back in, while doing QT upgrades, and getting ready for new Gen/more features for PC users.  Or that's what I read between the lines.
    Limited resources.  What to do.

    Personally wish they'd make animation stronger.

    By

    Saxa -- SD Saxa -- SD August 2021 in Daz Studio Discussion
  • How long does it take you to load G8F?

    I remember there was one misspelling on one morph file that like tripled my load time. I forget what it was, but it was a typo of some kind, which made it search forever for a nonexistant file being linked.

    By

    RL_Media RL_Media August 2021 in The Commons
  • Importing OBJ from ZBrush as morph?

    Selek said:

    Yes, I did all that.  It works fine if I use the Genesis 8 model.  The problem seems to be that I'm trying to use the Genesis 8.1 female model.  I export it at base mesh, subdivision 1, scaling it to Modo; I move the nose without adding geometry in ZBrush; I export; I try to import into Daz using Morph Loader Pro, but it reports a geometry mismatch.

     Is it not possible to export the 8.1 female model to ZBrush for sculpting?  

    The base mesh is the same, so if you are otherwise matching the settings it's likely you are missing a parented item that needs to be removed.

    By

    Richard Haseltine Richard Haseltine August 2021 in Technical Help (nuts n bolts)
  • Poser clothing to Daz Studio

    NorthOf45 said:

    Clothes Converter 4.0 does not claim to create .duf files. The general rule is that if a product does not say it supports something, assume it does not. It is good for converting between Generation 3 (i.e., V3, M3) and Generation 4 (V4, M4, etc.) and many older Poser figures. Anyway, if you purchased it less than 30 days ago you can get a refund. Don't hesitate.

    Strictly speaking, Studio creates native versions of Poser products when loading them, no need to convert them if using with the intended figure. It is done automatically and used internally. You can save them from Studio and they will retain this information if you re-use them.

    There are other clothing converters from Riversoft Art and Sickleyield that will convert Millennium Generation 4 clothing to Genesis 8: RSSY Clothing Converter from Victoria 4 to Genesis 8 Female, RSSY Clothing Converter from Michael 4 to Genesis 8 Male. There are also version to convert to Genesis 3, and from Genesis 1, 2, 3 to Genesis 8. There are even several others to convert hair and props in their catalogs.

    GenerationX2 and all add-ons will get you to Genesis 3, no more. There is a product to transfer from Genesis 3 to Genesis 8.  XTransfer - Genesis 3 to Genesis 8 Converter.

    There are probably some freebies out there to do some of these conversions. I cannot testify as to their quality, but it might be worth your while to investigate.

    I am hopelessly forced to onvert from G2 and G3 to G8 by hand. My recommendation: pay if you can for a plug-in to do it.

    By

    almahiedra almahiedra August 2021 in Daz Studio Discussion
  • Importing OBJ from ZBrush as morph?

    Yes, I did all that.  It works fine if I use the Genesis 8 model.  The problem seems to be that I'm trying to use the Genesis 8.1 female model.  I export it at base mesh, subdivision 1, scaling it to Modo; I move the nose without adding geometry in ZBrush; I export; I try to import into Daz using Morph Loader Pro, but it reports a geometry mismatch.

     Is it not possible to export the 8.1 female model to ZBrush for sculpting?  

    By

    Selek Selek August 2021 in Technical Help (nuts n bolts)
  • Why Does It Take So Long To Load Figures? ("Solved", with GUIDE)

    Since DS does not know your "intent" when adding a G8F character, it would have to be some sort of "save file" I would think.  Otherwise, it would be limiting all of the morphs and options you bought, that you may get the urge to dial-in.  Once I create a character, if I like it...then make a saved preset that only loads that character's morphs.  (of course, this then prevents you from tweaking it during that session...and do you realy want that?)  

    Later I decide I need a little Fitness morph in there...now I can't dial it in, cause it was not loaded.  I have to find a version that I can open with morphs to load it, or go back to the old injection thing.  This turns into a big can of worms where everyone has different needs and wants.

    This is why I am happy with a method to just turn off things I rarely use in general.  I still have the flexibility to tweak characters, and can always re-enable those impulse-buys, that are slowing me down in most cases.

    ...but thats just me  cheeky

    By

    3dOutlaw 3dOutlaw August 2021 in Daz Studio Discussion
  • Kennedy's Smile (Kennedy Character by 3D Universe)

    amysparkles said:

    chris-2599934 said:

    My guess is that she's been (wrongly) set up with a smile expression that has a default value of 100%. If so, that won't show up on "currently used," because that only shows values that are other than their default values.

    If I'm right, you could scroll through all her expression morphs and look for values greater than 0% (but still greyed out). There are probably cleverer ways to do it, but that's what I'd try. You should also raise a ticket with the help desk to get this fixed.

     

    Hi chris,

     

    I doubled checked and went through all the expressions settings, including the pose controls for mouth, cheeks, eyes etc, and they're all set to zero. I have suspicions the smile the character loads with has been sculpted into the mesh as part of the character morph.

    If I set the Kennedy head morph to zero, the smile disappears and I'm left with the default G8 head. So the smile must be part of the character morph itself. Strange!

     

    What if you instead of zeroing her, dials her headmorph out. What happens then? 

    By

    felis felis August 2021 in Technical Help (nuts n bolts)
  • Kennedy's Smile (Kennedy Character by 3D Universe)

    chris-2599934 said:

    My guess is that she's been (wrongly) set up with a smile expression that has a default value of 100%. If so, that won't show up on "currently used," because that only shows values that are other than their default values.

    If I'm right, you could scroll through all her expression morphs and look for values greater than 0% (but still greyed out). There are probably cleverer ways to do it, but that's what I'd try. You should also raise a ticket with the help desk to get this fixed.

     

    Hi chris,

     

    I doubled checked and went through all the expressions settings, including the pose controls for mouth, cheeks, eyes etc, and they're all set to zero. I have suspicions the smile the character loads with has been sculpted into the mesh as part of the character morph.

    If I set the Kennedy head morph to zero, the smile disappears and I'm left with the default G8 head. So the smile must be part of the character morph itself. Strange!

     

    By

    amysparkles amysparkles August 2021 in Technical Help (nuts n bolts)
  • Updates - Daz to Blender

    Daz to Blender Version 2.4.0

     

    Bugs Fixed:

    • Poses not working on Root Bone
    • Poses being applied correctly when multiple characters are being exported
    • Male facial rig broken when using Rigify
    • Dropdown added in Morph List allowing the control of morphs for multiple characters in one scene
    • Option to Refresh the Dropdown in the morph list to allow the reopening of blender scenes with the morphs still being available

     

    New Features / Additions:

    • Support for importing multiple figures with morph list work
    • Dropdown to choose between different figure's morphs
    • Option to customize Export Path for Blender, allowing you to move where blender exists
      • 1. Go to Import Settings
      • 2. Check use Custom Path
      • 3. Choose the folder that you wish to use
    • Allow Collect Textures to work relative to user's export (sharing of export files between computers)
    • Can now disable remove incompatible nodes during export
    • Can now disable morph optimization

     

    Updates to Support Figure Compatibility:

    • Changed the Figure export logic allowing more then just Genesis Characters to export in that method
      • This will allow export of any asset as a figure if the type is Actor/Character
    • Basic Support for DzLegacyFigure

     

    Reminder: If your run into any issues, please reach out through GitHub at https://github.com/daz3d/DazToBlender/issues

    By

    Daz_Bryce Daz_Bryce August 2021 in Blender Discussion
  • Updates - Daz to Maya

    Daz to Maya Version 1.8.0

     

    Used module setup for the plugin:

    • Placed Daz to Maya launcher under shelf “DazToMaya”
    • Added DAZTools launched under shelf “DazToMaya”

     

    Updated Daz to Maya UI:

    • Cleaned UI and fixed broken references
    • Added option “merge to scene”
    • Updated logo icons and banner in the UI

     

    Daz script update

    • Updated intermediate export location to follow the new Daz bridges setup

     

    Morph support:

    • Added option to export morphs on the Daz side
    • Created a Morphs object to with custom attributes for each exported morph which controls the corresponding blendshapes

     

    Moved to Python3

    • Cleaned script to use the python 3 commands

     

    Maya 2022 support

    • Support for maya 2022

     

    Genesis 8.1 support for DAZ Tools

     

    Reminder: If your run into any issues, please reach out through GitHub at https://github.com/daz3d/DazToMaya/issues

    By

    Daz_Bryce Daz_Bryce August 2021 in Maya Discussion
  • How long does it take you to load G8F?

    davidtriune said:

    PerttiA said:

    Is crapload 1000, 10000 or 50000 morphs?

    I checked and theres 20k files in my g8f morphs folder

    You see, not all morphs are made equally. Some morph files can be worse than 100 files with simple morphs. Daz cache file size would be a better metric in my opinion. It is just harder to get people to go find it by going to daz studio->preferences->General->dson cache files and go find the g8f file size.

    By

    thenoobducky thenoobducky August 2021 in The Commons
  • Daz to Cinema 4D Bridge - Meet the Team

    adploshko said:

    Hi, 
    I recently upgrade to the 1.3 version and it completely stops exporting morphs for Gensesis 8. When I import into C4D R23, the pose morph tag and all the morph sliders are there, but they don't do anything. The mesh just remains static. This is the last time I ever update DAZ or any corresponding plugins like this one as each update ruins my projects more and more and I end up loseing months of work because of the slew of bugs each update brings. I've had enough. Can someone please post a link to the 1.0 version of the C4D bridge? 
    Thanks

    I can definitely understand your reasons until the plugin is in a state that you don't run into these problems here is a solution for now.
    1.1 Packaged for support for R23
    https://github.com/daz3d/DazToC4D/releases/tag/1.1 ;
    and original release is here.
    https://github.com/daz3d/DazToC4D/tree/5c74e073f2b39086ee0e6d0729f92e17a05b61b0

    By

    DAZ_sam DAZ_sam August 2021 in Cinema 4D Discussion
  • Suddenly cannot select any G8's body parts!

    I have same problem after saving my figure as Actor with MATERIAL preset only ( not morph) . Loading pose to ( saved) those "actors" also doesnt work . 

    By

    juvesatriani juvesatriani August 2021 in Daz Studio Discussion
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