-
Creating a new morph from an existing one.
Richard Haseltine said:
Are they HD morphs? I've a feeling they are, and if so they cannot be edited. If not you could do it manaully by export as OBJ and then using Morph Loader Pro with a weight map from a dForm to control where the morph loaded, but then you'd probably also be looking at additional corrective morphs needing to be split and linked to the split bodybuilder.
There is also https://www.daz3d.com/shape-splitter , but again it won't work for HD morphs.
I don't believe so. It's a base morph for genesis 8. Bodybuilder details.
How can I tell if it's HD or not?
Help finding hairTaoz said:
Maybe this:
Have it myself but never used it, so gave it a try. You can make both hair and bangs ("Fringe" morph) almost as long as you want. No dForce used here.*
Creating a new morph from an existing one.Are they HD morphs? I've a feeling they are, and if so they cannot be edited. If not you could do it manaully by export as OBJ and then using Morph Loader Pro with a weight map from a dForm to control where the morph loaded, but then you'd probably also be looking at additional corrective morphs needing to be split and linked to the split bodybuilder.
There is also https://www.daz3d.com/shape-splitter , but again it won't work for HD morphs.
Creating a new morph from an existing one.I want to give Genesis 8 female some noticeable abs with bodybuilder details. But I only want it to affect Abdomen lower and abdomen upper.
Is there a way I can modify the bodybuilder details so to duplicate it and have it affect only Abdomen lower and upper.
I want Abdomen Lower and Upper at 200% but the rest of her body at 100% (As I don't like how her legs look at 200% with that morph)
I've made custom morphs with dformer. But not sure if that can be used to edit existing morphs.
Why does Genesis 8 have so few projection templates?Hello guys! I've just discovered an interesting fact: when it comes to Transfer Utility, Genesis 8 (and 8.1) has much less projection templates than Genesis 3. How comes?
Genesis 8 (Male or Female) seems to be missing the following templates: Footwear, Gloves, Pants, Shirt. How am I supposed to rig high heel shoes, for instance? Should I use Full Body projection template for them? Or should I go without using templates at all?
How do you rig shoes for Genesis 8? Can you help?
what do you look for in a room?DOORS. Doors, doors, doors. Sometimes I'll do a render where the person is intended to have discovered something, or something is lying in wait behind the door...so to load the perfect room only to find that I have to add a door from another set is a real pain in the tuckus. I'm actually working on a render now that uses the "Breaking the Wall" set from the "Live Architectures Bundle," only to find that one of the interior doors I was hoping to have frame the shot...doesn't open. Not only that, but if you slide the opacity to 0%, there's not even a hole there, just the wall.
The way I see it, if an item is visible in the scene, I should be able to manipulate it the same way I would in real life (barring things like breaking a lamp). If it's a lamp, I should be able to move it to another table. If it's a door or window, I should be able to open it.
That being said, sometimes all you need is a generic room background, so sometimes a singular prop with its own bones (doors/windows have an "open/close" morph) will do, but then you need to make sure each item has its own surface. It sucks when you want to use a shader to change the handle on a door, only to find that it's lumped together with "metal," so that changes not just the handle, but also the hinges, the handles on all the drawers in the room, and maybe even a mirror's frame.
Keep it simple: things should be neatly and accurately labeled (I've seen too many "plaet" instead of "plate" and so on), each item should have at least one surface (more for things that usually have a "rim" to them, etc.), and items you can normally move should be able to move, even if it's only by dial. And like others said, don't bother w/ cameras; I usually delete those and make my own, too, lol.
Hope that helps!
[solved] dForce dress keeps sticking to character meshSomething that I've found that helps with morphed characters and Dforce.
Start the simulation using a character morph that is on the supported list for the cloting iteem that's also close in size/shape to your desired character shape. Then you dedicate the first few frames of the simulation to trasition from the starting shape to your character shape. This can avoid some of the strange geometry shapes that happen with morphed skirts an dresses between the character legs.
(TBD) morph hacks for G8 and G8.1: switch morphs between generations easily.I have recently discovered two things:
1. If you are using 4.12, and want to use your G8 morphs on a G8.1 (so you can use the 8.1 Face controls for example), all you have to do is drop a copy of the G8 morphs in the proper 8.1 morph folder. (Content Library> data > DAZ 3D > Genesis 8 > Female 8_1/Male 8_1 > Morphs ). They should show up the next time you load a G8.1.
2. Conversely, if you want to use a G8.1 morph on a G8, all you have to do is drop a copy of the 8.1 morph into the proper G8 morph folder. (Content Library> data > DAZ 3D > Genesis 8 > Female /Male > Morphs ). This method has worked with Katya 8.1 but didn't work with Torment 8.1. I am going to look into what the difference is between them and get back to you guys.
If you are up for converting PBR skins into Uber ones, this second trick means you can use G8.1 characters in 4.12 and with a regular G8. (Maybe)
Which mastery course is referenced in the Iray Lighting Solutions Tutorial Set?Kaleb242 said:
It appears to have been a course limited to 10 people total: 12 weeks of support and training with live sessions that started on September 12, 2020...
No longer taking "applications" since this one ended in 2020 — but hopefully something like this will open up in 2021.
https://digitalartlive.com/daz-studio-mastery-group-details/- Weekly live training and coaching to dive deep into core and extended aspects of creating art with DAZ Studio
- Belonging to a close-knit group of artists
- A private chat channel (also for posting art) to keep the group connected between the weekly calls
- Recognition of your progress and improvements.
- Clarity for your imagined scenes.
- The most energetic DAZ Studio trainer you'll experience on this side of the galaxy!
- Regular challenges to help your grow throughout the course.
- A 1-on-1 strategy call to personalise your learning and artistic output during the course
1) Have a robust mindset to recreate your imagined worlds
2) Overcome your own greatest challenges with DAZ Studio (bespoke training for you)
3) Unpack the power of your virtual cameras
4) Pose and express your characters naturally
5) Morph your characters to just how you imagined
6) Dress your characters to their best and alter clothing textures
7) Modify DAZ studio materials and props for further bespoke set design
8) Light your scenes like a pro
9) Understand the DAZ Studio render engines
10) Have a professional approach to composition
11) Gain a large toolkit of postwork techniques
12) Save time with best render settings and optimisation techniques
13) Manage your content library for quicker asset retrieval/storage
14) Multiply your assets and save money by intelligent kit bashing
15) Apply dForce assets effectively
Thanks, Kaleb242. Sounds really interesting. Sadly, I cannot partake in such events, as the time difference is a problem for me because they most often interfere with my regular day schedules. So I am dependent on recordings.
Which mastery course is referenced in the Iray Lighting Solutions Tutorial Set?It appears to have been a course limited to 10 people total: 12 weeks of support and training with live sessions that started on September 12, 2020...
No longer taking "applications" since this one ended in 2020 — but hopefully something like this will open up in 2021.
https://digitalartlive.com/daz-studio-mastery-group-details/- Weekly live training and coaching to dive deep into core and extended aspects of creating art with DAZ Studio
- Belonging to a close-knit group of artists
- A private chat channel (also for posting art) to keep the group connected between the weekly calls
- Recognition of your progress and improvements.
- Clarity for your imagined scenes.
- The most energetic DAZ Studio trainer you'll experience on this side of the galaxy!
- Regular challenges to help your grow throughout the course.
- A 1-on-1 strategy call to personalise your learning and artistic output during the course
1) Have a robust mindset to recreate your imagined worlds
2) Overcome your own greatest challenges with DAZ Studio (bespoke training for you)
3) Unpack the power of your virtual cameras
4) Pose and express your characters naturally
5) Morph your characters to just how you imagined
6) Dress your characters to their best and alter clothing textures
7) Modify DAZ studio materials and props for further bespoke set design
8) Light your scenes like a pro
9) Understand the DAZ Studio render engines
10) Have a professional approach to composition
11) Gain a large toolkit of postwork techniques
12) Save time with best render settings and optimisation techniques
13) Manage your content library for quicker asset retrieval/storage
14) Multiply your assets and save money by intelligent kit bashing
15) Apply dForce assets effectively
Convert dynamic clothes to auto-fit clothes?You could export as OBJ and then reimport (using the same preset in the options dialogue both times). Then use Edit>Figure>Transfer Utility, setting the Source to Genesis 3 male, the Source Shape to Hercules (or SWOLE, whichever version it was you exported), the target to the imported OBJ, and in the options enabling Reverse Source Shape from Target. The result will be a starting point rather than a finished job, though.
Teeth and Mouth Realism HDYes, that's the one. I didn't realise Mouth Realism was dialed up to 100% by default so when exporting as obj I thought I'd done everything right (mesh resolution set to base and deleted eyelashes).
Because the mouth is obviously closed I've imported, adjusted and exported again without noticing the teeth have gotten more warped each time. Everything else is perfect though which is why I'm hoping to salvage the morphs. I also now know to click on 'Currently Used' to ensure only intended morphs are applied before export.
@nabob I've figured out how to reset the mouth and teeth to their default state with the Geometry Editor Tool but it is only a partial fix as it completely detaches them from the morph (not the figure at least) so when sliding each morph the teeth stay unaltered and in their exact starting position which means they can end up out of place. I'm not sure if that tool is the solution but it seems like a start at least.
Are there any actually good face cloning tools out there? (E.g. not Facegen or Headshop)Personally I think Face Transfer is quite good, I just really wish I'd known that you should-- but you don't have to, it's up to you-- purchase PhilW's Face Transfer Shapes with it for the Fix morph. Once you've applied the Fix you can continue working on the face from there, but it's the difference between starting from zero and starting from something recognizable as the person in the photo, in my personal opinion. I was almost about to try combining Face Transfer with Headshop until I read about the fix.
Why am I having trouble deleting morphs from my G8?AnotherUserName said:
So it seems that with some of these morphs, they are being copied into the genesis figures? Is this maybe a result of the smart content data you were talking about, PerttiA?
Nothing is being "copied into" genesis figures, but if the morph files are saved into folders that DS reads when loading the figure, the morphs will be loaded as well.
Show Us Your Iray Renders. Part VIIII used the hair and armor set from the platinum for a day sale and used a high schooler growing up morph on Grace Yong, adjusted some skin settings, and added a a skirt from another set and used a silk shader on it. And a pose from the sword sworn set

Why did my Genesis 8.1 only have limited expression adjustment?PerttiA said:
Ok, just checking...
1. Are you using DS 4.15 and the title in the upper left corner says DAZ Studio 4.15 Pro?
2. You have specified the path "I:\4Daz\2DazLibrary" in "Content Directory Manager" under "DAZ Studio Formats"?If some G8 parameters are not working, please follow this. It may also have an effect here;
Making the G8 base expressions (and any expressions that are using them) work on G8.1 requires removing dummy/placeholder expressions that are installed to G8.1 morph folders - These dummy/placeholder expression files have no other function than to prevent the base G8 expressions from loading.
The dummy/placeholder files are located in;
...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\ (24 files)
...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions\ (24 files)Please make sure you are removing the files from G8.1 morph folders and not G8 morph folders.
Some others are having the same problem, but so far we haven't found what is causing that,
Attached is how the PowerPose looks on my system with Genesis 8.1 Female
There is a change that needs to be explained. At the beginning, I installed g8.1. By default, I can't adjust any expression. I heard that other users are in the same situation. I deleted female 8 according to the prompts_ 1 and male 8_ 1 directory, the attachment is my current directory folder.
The My Bucket's Got a Hole In It Complaint threadcarrie58 said:
Mystiara said:
trying to make an adrogynous g8f. has a breasts gone dial, but not finding a dial for the hip,waist ratio
SickleYeilds 200 morphs for Genesis8 has a waist width and a hip size morph that could help get a androgynous shape
@Mystiara see
Why did my Genesis 8.1 only have limited expression adjustment?PerttiA said:
Ok, just checking...
1. Are you using DS 4.15 and the title in the upper left corner says DAZ Studio 4.15 Pro?
2. You have specified the path "I:\4Daz\2DazLibrary" in "Content Directory Manager" under "DAZ Studio Formats"?If some G8 parameters are not working, please follow this. It may also have an effect here;
Making the G8 base expressions (and any expressions that are using them) work on G8.1 requires removing dummy/placeholder expressions that are installed to G8.1 morph folders - These dummy/placeholder expression files have no other function than to prevent the base G8 expressions from loading.
The dummy/placeholder files are located in;
...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\ (24 files)
...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions\ (24 files)Please make sure you are removing the files from G8.1 morph folders and not G8 morph folders.
Some others are having the same problem, but so far we haven't found what is causing that,
Attached is how the PowerPose looks on my system with Genesis 8.1 Female
1. Ya, I use the 4.15.02 Pro version
2. I don't know much about Daz Studio Formats and Content Directory Manager, but I can use the commercial resources of Daz normally, and I think maybe the path will not be wrong
3. I:\4Daz\2DazLibrary\data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head (255 files)
I:\4Daz\2DazLibrary\data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions (24 files)
I:\4Daz\2DazLibrary\data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head (255 files)
I:\4Daz\2DazLibrary\data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions (24 files)
4. I have tested some blue positions in the attached pictures, and they can be used normally, but the parts circled in red cannot be used.
The My Bucket's Got a Hole In It Complaint threadMystiara said:
trying to make an adrogynous g8f. has a breasts gone dial, but not finding a dial for the hip,waist ratio
SickleYeilds 200 morphs for Genesis8 has a waist width and a hip size morph that could help get a androgynous shape
K.H.Image studios please update V8.1!GhostofMacbeth said:
These should all work fine on G8.1
For genesis 8/8.1 yes, but not for Victoria 8.1... I already tried it, and it doesn't work, much like the previous Victoria 8's UBM, it will not work for genesis 8, as they're character-specific morphs, which is why I'm specifically requesting a Victoria 8.1 version.
I tried applying and modifying genesis 8's UBM in ZBrush for Victoria 8.1, but both models are frustratingly asymmetric which means you cannot simply mirror the Right/Left limbs because when you dial the limb's morph, you also get the opposite side of the torso as the entire model does not have the same sides like with the earlier models, and I don't have any idea how to mirror the raw morphed polys in ZBrush... there are virtually no tutorials that explain this that I have found.











