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SereneNight’s Sci-Fi Fun Thread 3
Serene Night said:
So I just purchased a new Alienware Aurora R12 which will with all good fortune help me render and use Genesis 8.1
For those living in California, please take note, they now have energy restrictions to shipping some of the new GPUS without certain modifications. Weirdly, I was denied buying the machine I wanted initially because of the GPU, however, there is a section for modified computers, which meet the energy requirements.
At any rate, I am backing up my data now, in preparation for the transfer. I probably will do a clean install, but with thousands of items, that will take a while.
What graphics card will CA let you get? I'd never heard of that restriction before. CA is crazy!
Gou LukAs far as not-skinny morphs, I just got a fair amount of poke-through in the butt and back of the thighs when loading them on Latonya. But I managed to fix it with the included adjustment dials. Same with the voluptuous morph.
edit: Same with heavy.
Gou Lukmr clam said:
marble said:
Otherwise, there are lots of make-up options which are LIE so take a long time to load. I would prefer it if the make-up could be used with any skin but in this case, as soon as you use the reset to try a different style, it re-loads the Gou Luk skin.
I then tried the clothes and, at first glance, it looks like the clothes are only meant to fit this character. I loaded the pants to a base G8F and they were distorted around the waist with significant poke through even with mesh smoothing. Increasing the smoothing distorts the waistband even more. As I'm not interested in using the character shape, again this is not going to be something I can use. So I think I will reclaim my disk space and uninstall.
My experience differs. Firstly, removing the LIEs is as simple as hitting "undo" so that doesn't bother me. Secondly, I don't see what you mean about the waist. I get zero poke-through when loading on a G8 base (it comes with smoothing turned on). Turning off the smoothing exposes a tiny chip of poke-through that is well within normal parameters and can easily be adjusted through the supplied morphs if you want to turn off the smoothing. Lastly, the hair alone is worth 1.99 and the extra accessories etc. makes it a slam dunk. Your mileage may vary.
My apologies - I have just loaded the pants again and could not repeat the initial experience. I might have had some morph dialed in but I am pretty sure I didn't. However, I had been trying many different things on that same G8F base figure so something must have gone out of whack. Just to confirm - I dialled-in some character morphs and the pants conformed to the shapes so I can't get that deformation to re-appear.
As for LIE - I am always a little wary of using CTRL-Z because DAZ Studio tends to have memory issues and I am not sure that CTRL-Z clears the previously loaded memory allocation. Probably my unfounded doubts but if there is a reset script I tend to opt for that.
Want to load 8.1 without "all" of 8's morphs? minitutMost people want access to their full morph library. The main adjustment people have been maming has been to enable the loading of the Genesis 8 expressions. it is, however, useful to have the route to the opposite described for those who will find it useful.
What do you think about FG Marvelous Designer to Daz Studio Video Tutorial?Um, i dont think you need to buy tutorials to learn how to use MD - you can find those for free on youtube. Hundreds of them.
Looking at the contents of the tutorial, it is a tutorial on using MD, not on content creation for Daz.
You will find a million free tutorials for MD on the internet. But what you wont find and what you need to buy is a tutorial on bringing MD content to Daz for for the purpose of content creation. The esha content creation tutorials are probably best for that...
The fact that FG tutorial just says
- convert to a conforming figure
- simple weight map adjustment
This makes me think it doesnt cover lots of aspects of transfer utility, weight map adjustments, and pJCMs, which the esha content creation tutorial covers.
Daz Bridge Support Is Here!so guys, my issue is that when i use BRIDGE To transfer from daz STUDIO to C4D the only thing that imports is the IK rigs, not the physical model. I unistalled DAZ Central, Studio, and Bridge again and again. and i dont know what the update did.
Want to load 8.1 without "all" of 8's morphs? minitutI guess my sillly question is why doesn't the DAZ guru's not have an option in 8.1 to load or unload the 8.0 morph if this is a known loading issue?
They are aware of this, right?
Star Wars Renders 2013 +shadowhawk1 said:
Hi, I seem to be missing something here, could someone tell me where everyone is getting the Darth Talon morph/character texture?
I know your question was answered, but for anyone else who wants to know too, they can check out the artist's DA page here - https://www.deviantart.com/lazygunns - and they will find the needed links on the promo pages
bluto said:
I could use that information too
Just check out the Ahsoka and Talon promo images for the links to his Gumroad page.
What is the closest commercial product for this brunette hair ? Typical Italian hair I'd sayP said:
Hi all, it's me again with a question on hair.
I've searched a lot of hair (and spent consequently) and I can't find something close to this : the main feature is that the hair are very flat and parted.
One can say that there is the DForce Classic Long Hair but too me there is too much volume on top and sides.
Thanks a lot in advance for your suggestions :-)
If you slightly increase the gravity before simulating, you'll get much less volume. You can also dial up the thickness morph before simulating (which consequently makes it less voluminous).
What is the closest commercial product for this brunette hair ? Typical Italian hair I'd sayI had the exact same critique of dForce Classic Long Hair: It's perfect in every other way, but it has too much volume.
I ended up exporting it to Blender at base resolution as OBJ, fixed everything with Proportional Editing, and imported it back as a morph.
Or maybe you could use the Geometry Editor tool to delete some entire surfaces to decrease the volume. If I recall, Linday's Classic Curly seems intentionally set up to facilitate that, so maybe Classic Long is, as well.
SereneNight’s Sci-Fi Fun Thread 3So I just purchased a new Alienware Aurora R12 which will with all good fortune help me render and use Genesis 8.1
For those living in California, please take note, they now have energy restrictions to shipping some of the new GPUS without certain modifications. Weirdly, I was denied buying the machine I wanted initially because of the GPU, however, there is a section for modified computers, which meet the energy requirements.
At any rate, I am backing up my data now, in preparation for the transfer. I probably will do a clean install, but with thousands of items, that will take a while.
genesis 3 in zbrushIt is a bit of a fiddle, and I can't recall the exact steps. Assuming it hasn't chnaged in the last couple of versions it is along these lines:
You need to have the imported mesh in ZBrush grouped for its surfaces, which using GoZ it won't be - ZBrush grouping does have an option to group by UVs which will be a starting point, but things like nails will then all have their own group (it goes by discounnected UV islands) so some tidying up will be needed. You need to import the various maps as texturs, inverting the V axis when you do so. Then you have to hide all but one group (or if you didn't tidy up, all the groups but those that use a particular map in DS), then select the matching textures, and finally use the PolyPaints from texture command to apply it to the visible part of the model; then repeat that for each of the other maps.
Polypaint does depend on the level of divisions in ZBrush, but remember that with Smth on applying more divisions will distort the teeth even when you go back to 0 to send the morph to DS.
Star Wars Renders 2013 +Gogger said:
shadowhawk1 said:
Hi, I seem to be missing something here, could someone tell me where everyone is getting the Darth Talon morph/character texture?
Check your inbox, I just sent you a private message.Thanks Gogger, it showed up just before the notification for your comment. I appreciate the info.
Star Wars Renders 2013 +
Check your inbox, I just sent you a private message.shadowhawk1 said:
Hi, I seem to be missing something here, could someone tell me where everyone is getting the Darth Talon morph/character texture?
~Problem with Millawa 8 Head morph~ (SOLVED)Hi there!
Came across a very strange issue with Millawa 8. For some reason her head morph just won't load. Her body is loading perfectly, but head morph don't. When i try to use slider the only thing that changes is her eyelashes.
Log file didn't give me anything interesting. Here:
2021-06-23 17:55:09.202 File loaded in 0 min 0.4 sec.
2021-06-23 17:55:09.204 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.204 Loaded file: MCMMillawa8_Navel_HDLv4.dsf
2021-06-23 17:55:09.210 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.210 Loaded file: MCMMillawa8_Navel_HDLv4_proj.dsf
2021-06-23 17:55:09.228 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.228 Loaded file: FBMMillawa8.dsf
2021-06-23 17:55:09.230 Loaded file: Genesis 8 Female Eyelashes.duf
2021-06-23 17:55:09.242 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.244 Loaded file: Vagina_UltraPenet-Tight_key.dsf
2021-06-23 17:55:09.246 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.249 Loaded file: Vagina_SupPenet-Tight_key.dsf
2021-06-23 17:55:09.251 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.253 Loaded file: Vagina_Penet-Tight_key.dsf
2021-06-23 17:55:09.255 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.255 Loaded file: default-shape.dsf
2021-06-23 17:55:09.258 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.258 Loaded file: !Tight Vagina.dsf
2021-06-23 17:55:09.262 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.263 Loaded file: FSSF S04 Staples.dsf
2021-06-23 17:55:09.266 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.267 Loaded file: PHMMouthRealism_HD_div2.dsf
2021-06-23 17:55:09.276 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.276 Loaded file: PBMNavel.dsf
2021-06-23 17:55:09.277 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.278 Loaded file: PHMEyelashesLengthUpper.dsf
2021-06-23 17:55:09.278 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.279 Loaded file: PHMEyelashesLengthLower.dsf
2021-06-23 17:55:09.279 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.280 Loaded file: PHMEyelashesCurl.dsf
2021-06-23 17:55:09.344 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.344 Loaded file: FHMMillawa8.dsf
2021-06-23 17:55:09.347 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.348 Loaded file: PHMEyelashesLengthUpper.dsf
2021-06-23 17:55:09.351 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.351 Loaded file: PHMEyelashesLengthLower.dsf
2021-06-23 17:55:09.354 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.355 Loaded file: PHMEyelashesCurl.dsf
2021-06-23 17:55:09.358 Loaded Morph Deltas in 0 min 0.0 sec.
2021-06-23 17:55:09.358 Loaded file: PHMEyelashesExpand.dsf
2021-06-23 17:55:09.588 File loaded in 0 min 0.0 sec.
2021-06-23 17:55:09.588 Loaded file: Millawa8AddOnMats.duf
2021-06-23 17:55:09.590 Finished Loading Character Addons
2021-06-23 17:55:09.721 File loaded in 1 min 35.3 sec.
2021-06-23 17:55:09.724 Loaded file: Millawa 8.duf
2021-06-23 17:55:13.715 Loaded image Millawa8LegsD_1003.jpg
2021-06-23 17:55:13.786 Loaded image Millawa8Eyes02D_1006.jpg
2021-06-23 17:55:14.106 Loaded image Millawa8ArmsD_1004.jpg
2021-06-23 17:55:14.181 Loaded image Millawa8MouthD_1005.jpg
2021-06-23 17:55:14.532 Loaded image Millawa8FaceD01_1001.jpg
2021-06-23 17:55:14.839 Loaded image Millawa8TorsoD_1002.jpg
2021-06-23 17:55:14.875 Loaded image Millawa8Eyelashes.jpg
2021-06-23 17:56:15.167 Loaded image CTRLMillawa8.png
2021-06-23 17:56:15.169 Loaded image CTRLMillawa8.png
2021-06-23 17:56:15.187 Loaded image FBMMillawa8.png
2021-06-23 17:56:15.189 Loaded image FBMMillawa8.png
2021-06-23 17:56:15.190 Loaded image FHMMillawa8.png
2021-06-23 17:56:15.191 Loaded image FHMMillawa8.png
2021-06-23 17:56:15.194 Loaded image CTRLMillawa8.png
2021-06-23 17:56:15.196 Loaded image CTRLMillawa8.pngHelp, please?
SOLUTION: The problem is not with Millawa 8, but with HD Face Staples and Stitches for Genesis 8 Females (Product Sku: 80488). The culprit is "FSSF 04 Staples.dsf". For unknown reason his creator forgot to change "id" and "name" in the file. Here's the thing - it refers to FHMMillawa8, yet it's parented to FSSF S04 Staples. I have sent a ticket, so hopefully it will be fixed in the near future. QUICK FIX: you can just delete HD Face Staples and Stitches for Genesis 8 Females or just change "id" and "name". BIG THANKS TO PerttiA! He found it.
Star Wars Renders 2013 +Hi, I seem to be missing something here, could someone tell me where everyone is getting the Darth Talon morph/character texture?
Pink DiamondI think Bette might be a good starting point, if not dialed-in all the way. https://www.daz3d.com/bette-for-genesis-8-female
The Steven Universe diamonds also have diamond-shaped pupils, not sure where to find a similar morph for that, though.
Grasp Helper for Genesis 8 and Genesis 8.1 - ideas?Rev2019 said:
A few tips for more realistic results
for the Gloves they are just at Base resolution level
Convert the Gloves to Sub D level at high resolution
Also add an smoothing modifier to the Gloves (smoothing iterations 2 is enough)
For the Gloves Thickness in the surface tab hit parameters and untick "Use Limits"
i have i scene right now with some heavy grabbing going on and i needed to set gloves thickness to 500%
For the "Substitute" you may want to use more than 10 for smoothing iterations.
overall with the right settings this product gives the best squezzing effects i have seen so far.
almost on pair with what you see in Blender with soft body physics activated.
a few suggestion for future updates maybe:
1: save the effect as an morph
2: offset the gloves for even more realistic squezing effect.
as it is now the hand need to be closer to the effected area for it to look real.
it needs to "sink in" better
3: be able to save optimizations for the gloves and the substitute
Yes, I am planning to update Grasp Helper. Thank you very much for your suggestions, and I will add them to the new version as much as possible.
Vaispora HD for Genesis 8 FemaleI think that the character is really unique, but it is sadly not working, because applying the morph on a base G8F character has no effect and applying the textures on a base G8F character results in an error message. It seems that the character is designed for G8.1F, but it is advertised as a G8F character ...
Victoria 5/G1F to V4 Pose Transfer ScriptPlease find attached a little script to transfer a pose from Victoria 5/G1F to V4. This was asked for by HBalckl over on Rendo. Like my other scripts, you need G1F with the pose, and then V4 to transfer the pose to. You need to select V4's hip and G1F's hip to identify the correct figure, then press the 'Accept' button, and the script will try to transfer the pose as accurately as possible.
The pose transfer will not be perfect, but probably not too bad due to the similarity of the zero poses.
Below I show a number of images. The first is V4 showing the similarity of poses after the zero pose transfer, the second shows a G1 base pose applied to V5 while V4 is in her zero pose, and transferred to V4 in the third. Hope the script is of some use to someone.
Character: G1F is Victoria 5. .V4 is... I forget.
Regards,
Richard.















