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Daz 3D Forums > Search
  • Clothing acting in strange ways

    Hello. When I move around on the viewport, my model's suit develops poke throughs everywhere. When I stop moving, the poke through stops. It looks exactly like when you add collision and smoothness simulator, except that I haven't messed with those settings and they're at the default value.
     I've used this model and this clothing before without issue. The only change is that I've added something called "Fit Morph", which adds fitting morphs. I don't think I can blame this either, because I've used it before without any problem.
    It's also bloated my scene save file. It's a scene with one bald gen 8 character with no background or props, and taking about 110 MB of space

    By

    MuzMel MuzMel June 2021 in The Commons
  • Recreating a character - any ideas on used presets, character or hair based on photo?

    chris-2599934 said:

    Funny looking girl. From what we can see, her breasts appear to be bigger than her head. Oh well, that's deviantart for you.

    I'm guessing that shape is achieved by mixing and matching several morphs - a teen morph for the head, a very-much-not-teen morph for the body. Probably some more dials spun on top of that. Personally, when I want a young looking character, I dial in a little Teen Josie or some other teen character in my runtime.

    What was the blonde hair?

    It's this one: 2021-09 Hair for Genesis 8 and 8.1 Females | Daz 3D

    Yeah, the body does not match the face so it doesn't matter.

     

    The artist replied that he uses a mix of daz and photoshop to achieve the image but does not answer clearly on what pre-asset he uses (especially the character which he is using one). So I guess I have to play with the dials and find out myself ...

    By

    tso7989 tso7989 June 2021 in The Commons
  • Catty 8.1 Gender Fluid Bundle

    If anoyne gets a chance to post a picture of the Modern Realness Outfit (ugh, that sounds so bad) on a different character I'd appreciate it. Seems like a pretty high quality item, but I don't like the way it fits the character, and I can't figure out if it's the morph or the outfit.

    By

    ioonrxoon ioonrxoon June 2021 in The Commons
  • Recreating a character - any ideas on used presets, character or hair based on photo?


    FSMCDesigns said:

    I'd like to know as well, nice face morph. If it's on DA, just ask the artist what they used.

    So far, unfortunately the artist hasnt replied to my request .. 

     

    I tried age control but it didn't worked so far. Their faces are too narrow and slim.

    By

    tso7989 tso7989 June 2021 in The Commons
  • Default Daz Studio vs Maya head shape
    drzap said:

    there are at least 2 work-a-rounds for this problem.  What you are experiencing in Maya is the pure basemesh.  You are not comparing apples to apples.  Unless you dial down your viewport in DS, you won't ever see what the basemesh really looks like.  Anyways, here are the workarounds that I use:

     

    1. Export a hi-poly OBJ (usually subD4) and bake it as a displacement map to your Maya rig.   I bake vector displacements in Zbrush or Mudbox.  I use this method when I want to use the micro details already on the HD Daz asset (HD morphs).
    2.  Export hi-poly OBJ (usually subD2 or 3) and use it as your render mesh.  You can transfer animation by means of UVblendshapes.  I do this when I'm transferring micro-details from other sources or making my own.

    There is also a third possible way:  a piece of software published by a friend of mine called Kinetic Motive has a feature that reportedly automatically bakes the HD morph from Daz into your Maya rig.  I haven't tried this feature to confirm it, but you might want to try it out.  Good luck. 

    /edit/   I neglected to provide you with links for the tools used in these methods.    SeUVblendshapes plugin is essential to my Maya animation pipeline:  https://scottenglert.com/seuvblendshape/

    Kinetic Motive is my pal's facial animation plugin.  Here is his webstore: https://gumroad.com/kineticmotive. ;   He has a website too, but I can't find it at the moment.
    And these are some renders of Daz figures using this method in Maya: 

     

    https://www.deviantart.com/bad-uncle for more images (figures are unclothed)

    I used method #2 in the above examples.  If you have any questions about how to employ some of these techniques, feel free to hit me up on Skype.

    Hey drzap,

    I have seen Kinetic Motive's video on youtube regarding subdivision morphs a long time ago and could never figure out which product is the right product on his gum road.

    This is the video I'm thinking of:

    I usually use the displacement workflow but I would prefer to start from a subdiv1 mesh in some cases. You also mentioned another workflow that I recently experimented with:

    1. Import G8 figure

    2. Subdivide mesh

    3. Import higher res mesh as obj

    4. Setup blendshape.

    This works technically but I noticed the blendshape is losing a lot of details. Given that Maya blendshape are not made to transfer details at higher mesh density levels I guess this is not an error of Maya but simply blendshapes are not made for this.

    I have purchased the seUVBlendshape plugin but haven't played with it much yet. From the demo video it seems this is more meant to transfer deformations from a low poly mesh to a high poly mesh and not transfer details between 2 high poly meshes.

    Ever since I saw Kinetic Motive's demo on their product I wanted to test this but what is the product and where can I buy it? Is this integrated into one if the face rig products?

    By

    Asari Asari June 2021 in Maya Discussion
  • Recreating a character - any ideas on used presets, character or hair based on photo?

    Funny looking girl. From what we can see, her breasts appear to be bigger than her head. Oh well, that's deviantart for you.

    I'm guessing that shape is achieved by mixing and matching several morphs - a teen morph for the head, a very-much-not-teen morph for the body. Probably some more dials spun on top of that. Personally, when I want a young looking character, I dial in a little Teen Josie or some other teen character in my runtime.

    What was the blonde hair?

    By

    chris-2599934 chris-2599934 June 2021 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Muscleman said:

    è colpa nostra...XD....dei PA dico....mettiamo di tutto affinché troviate i sn prodotti :p Sorry!!!

    Dubito sia tutta colpa vostra, Muscleman. surprise E' il sistema che è frantumato... Cerchi "the girl" e ti escono set di pose per The Freak 3. frown Hanno tolto un sacco di belle opzioni che il vecchio motore aveva tipo "show only owned" o la possibilità di avere tutti i risultati in una sola pagina.

    Sempre parlando dello store, vedo che alla DAZ sono sempre più confusi... Hanno fatto il diavolo in otto per avere due figure distinte per i sessi per evitare che le donne fossero troppo mascoline e gli uomini troppo femminei e adesso fanno il diavolo in sedici per proporre figure e morph per far sembrare gli uomini donne e le donne uomini. indecision

    E il nostro Lenio è disperso e si perde la festa. surprise

    By

    Imago Imago June 2021 in The Commons
  • 3D Art Freebie Challenge-June 2021-"Dream Vacation" -Main Thread Only

    JackyBrown said:

    3D Art Freebie Challenge June 2021 "Dream Vacation"

     

    This is my third (and last) render for this month, because what's a dream vacation without at least one day at the beach? :)

    [Best watched at full size for details.]

    "Dog tags..."

     

    Starring: Tiana, Walther and Walther 2.0

    The tale:

    Before Tiana lost her right leg on a secret mission in Iraq, her dream (vacation) was to surf in Maui, Hawaii. She was one of the best female surfers, but after the loss of her leg it was no longer possible to surf independently. Now that she's on vacation in Maui after years of rehab, she would love to try to get back on the water on a surfboard...
    Walther has been suffering from PTSD since he returned from Iraq, he has the feeling that he will never be able to feel affection and love again because of the things he has seen there and that leads him to severe depressions. Until today, when he saw Tiana and immediately noticed that she also wears dog tags, he felt an enormous connection and warmth for her inside and after years a smile appeared on his face again...

    Soundtrack:

    Tiana's choice:
    Everly Brothers - All I Have To Do Is Dream (© 1958)  https://www.youtube.com/watch?v=tbU3zdAgiX8
    And Walther picked:
    Iron Maiden - Infinite Dreams (© 1988)  https://www.youtube.com/watch?v=HAGdPQPD7p8


    COUNTABLE FREEBIES: (Alphabetic order)

    #01! 33 Eyes Materials for the Genesis 8 + 8.1 people by LevKornowska
    https://www.renderosity.com/freestuff/items/88372/33-eyes-materials-for-the-genesis-8-81-people  **

    #02! Bad Hair Day GM8 by MysticArtDesign
    https://sharecg.com/v/97548/browse/21/DAZ-Studio/Bad-Hair-Day-GM8  **

    #03! Beach-Pant for G8M by kalhh
    https://www.renderosity.com/freestuff/items/88738/dforce-beach-pant-for-dazstudio-iray-genesis-8-male  **

    #04! Crushable Can by TrekkieGrrrl
    https://www.sharecg.com/v/18196/poser/Crushable-beer-can  **

    #05! Dante DMC5 Free Eyebrows for Genesis 8 Male by InTheFlesh
    https://sharecg.com/v/94753/gallery/21/DAZ-Studio/Dante-DMC5-Free-Eyebrows-for-Genesis-8-Male  **

    #06! Drinks by klausdbg
    https://www.sharecg.com/v/74240/gallery/5/3D-Model/Summer-IV-Drinks  **

    #07! ED's Brick Shader (Iray) by Edheldil3D
    https://www.deviantart.com/edheldil3d/art/Freebie-ED-s-Brick-Shader-Iray-788871766  **

    #08! G8M Walther 2.0 by Ruslanomar
    https://sharecg.com/v/97276/gallery/21/DAZ-Studio/G8M-Walther-2.0  **

    #09! Hawaiian Floral Prints Seamless by RedEyeCat
    https://redeyecat.wordpress.com/2014/06/07/its-a-tile-lollapalooza/  (First item)
    [Used on String Bikini for Victoria 6]

    #10! Iray car related shader presets 'megapack' by Tom2099
    https://www.deviantart.com/tom2099/art/Iray-car-related-shader-presets-megapack-539622361  **

    #11! Leg Prosthetics Pack G3F by MinaBlanche
    https://sharecg.com/v/91248/gallery/21/DAZ-Studio/Leg-prosthetics-pack  **

    #12! LT Blade Outfit G3F by UltimateClash
    https://www.renderosity.com/freestuff/items/82554/lt-blade-outfit  **
    [Dog Tags]

    #13! Private Beach by Redviper2012
    http://viper2012.s602.xrea.com/x/  (item 8)
    [Beach ball, Watergun]

    #14! REAL Hairy for Genesis 2 Male ***FREE*** by MikeyFTL
    https://www.deviantart.com/mikeyftl/art/REAL-Hairy-for-Genesis-2-Male-FREE-859328094  **

    #15! Seagulls clipart by HiClipart
    https://www.hiclipart.com/free-transparent-background-png-clipart-ybvkw

    #16! Side Swept ROse Hair (G3F,G8F) Part 1&2 by zoro_d
    https://www.renderosity.com/mod/freestuff/side-swept-rose-hair-g3f-g8f-part-1/79533  **
    https://www.renderosity.com/mod/freestuff/side-swept-rose-hair-g3f-g8f-part-2/79534  **

    #17! STRONG for G8M Character Morph & Pose by Mar3D
    https://www.renderosity.com/mod/freestuff/strong-for-g8m-character-morph-amp-pose/82833  **

    #18! SY 200 Morphs for Genesis 8 Head and Body by SickleYield
    https://sharecg.com/v/91888/view/21/DAZ-Studio/SY-200-Morphs-for-Genesis-8-Head-and-Body  **

    #19! Tiana for G8F by RenderGuyNY
    http://www.sharecg.com/v/88548/gallery/21/DAZ-Studio/Tiana-for-G8F-%5Bsome-nudity%5D  **

    #20! Walther 2.0 simple hair for G8M by Ruslanomar
    https://sharecg.com/v/97283/gallery/21/DAZ-Studio/Walther-2.0-simple-hair-for-G8M  **


    NO-COUNT ITEMS:

    ++    Basic Wear G8M by Daz Originals
    ---     Bone Earrings for G8M by TwiztedMetal
    ++    DAZ Studio Iray HDR Outdoor Environments by DimensionTheory [Maui used]
    ---     Free Iray Outdoor Lights by Dreamlight
    ++    String Bikini for Victoria 6 by Mada, Sarsa
    ++    Surf's Up Outfit and Board by Sarsa

    PURCHASED/PAID FOR ITEMS: None      100%    Freebies

    *1     E-mail address required
    **     Registration required
    #x!   Countable Items (Bold ones are used by me for the first time I think.)
    ---     No longer available freebies
    ++    Free with DAZ Studio (or the Essentials)
    $x.   Purchased/Paid For Item


    Rendered with DAZ Studio 4.10.0.123 (nVidia Iray)

    Other free software used: GIMP v2.10.24 and Irfanview 4.57

    Postwork: used the AltaLux Image Enhancement Filter (Effect) by Stefano Tommesani that comes with Irfanview and some filters (oa) that come with GIMP.

     

    "Dog tags..."

    All freebies approved, please move to entries!

    By

    Linwelly Linwelly June 2021 in Freebies
  • 3D Art Freebie Challenge-June 2021-"Dream Vacation" -Main Thread Only

    3D Art Freebie Challenge June 2021 "Dream Vacation"

     

    This is my third (and last) render for this month, because what's a dream vacation without at least one day at the beach? :)

    [Best watched at full size for details.]

    "Dog tags..."

     

    Starring: Tiana, Walther and Walther 2.0

    The tale:

    Before Tiana lost her right leg on a secret mission in Iraq, her dream (vacation) was to surf in Maui, Hawaii. She was one of the best female surfers, but after the loss of her leg it was no longer possible to surf independently. Now that she's on vacation in Maui after years of rehab, she would love to try to get back on the water on a surfboard...
    Walther has been suffering from PTSD since he returned from Iraq, he has the feeling that he will never be able to feel affection and love again because of the things he has seen there and that leads him to severe depressions. Until today, when he saw Tiana and immediately noticed that she also wears dog tags, he felt an enormous connection and warmth for her inside and after years a smile appeared on his face again...

    Soundtrack:

    Tiana's choice:
    Everly Brothers - All I Have To Do Is Dream (© 1958)  https://www.youtube.com/watch?v=tbU3zdAgiX8
    And Walther picked:
    Iron Maiden - Infinite Dreams (© 1988)  https://www.youtube.com/watch?v=HAGdPQPD7p8


    COUNTABLE FREEBIES: (Alphabetic order)

    #01! 33 Eyes Materials for the Genesis 8 + 8.1 people by LevKornowska
    https://www.renderosity.com/freestuff/items/88372/33-eyes-materials-for-the-genesis-8-81-people  **

    #02! Bad Hair Day GM8 by MysticArtDesign
    https://sharecg.com/v/97548/browse/21/DAZ-Studio/Bad-Hair-Day-GM8  **

    #03! Beach-Pant for G8M by kalhh
    https://www.renderosity.com/freestuff/items/88738/dforce-beach-pant-for-dazstudio-iray-genesis-8-male  **

    #04! Crushable Can by TrekkieGrrrl
    https://www.sharecg.com/v/18196/poser/Crushable-beer-can  **

    #05! Dante DMC5 Free Eyebrows for Genesis 8 Male by InTheFlesh
    https://sharecg.com/v/94753/gallery/21/DAZ-Studio/Dante-DMC5-Free-Eyebrows-for-Genesis-8-Male  **

    #06! Drinks by klausdbg
    https://www.sharecg.com/v/74240/gallery/5/3D-Model/Summer-IV-Drinks  **

    #07! ED's Brick Shader (Iray) by Edheldil3D
    https://www.deviantart.com/edheldil3d/art/Freebie-ED-s-Brick-Shader-Iray-788871766  **

    #08! G8M Walther 2.0 by Ruslanomar
    https://sharecg.com/v/97276/gallery/21/DAZ-Studio/G8M-Walther-2.0  **

    #09! Hawaiian Floral Prints Seamless by RedEyeCat
    https://redeyecat.wordpress.com/2014/06/07/its-a-tile-lollapalooza/  (First item)
    [Used on String Bikini for Victoria 6]

    #10! Iray car related shader presets 'megapack' by Tom2099
    https://www.deviantart.com/tom2099/art/Iray-car-related-shader-presets-megapack-539622361  **

    #11! Leg Prosthetics Pack G3F by MinaBlanche
    https://sharecg.com/v/91248/gallery/21/DAZ-Studio/Leg-prosthetics-pack  **

    #12! LT Blade Outfit G3F by UltimateClash
    https://www.renderosity.com/freestuff/items/82554/lt-blade-outfit  **
    [Dog Tags]

    #13! Private Beach by Redviper2012
    http://viper2012.s602.xrea.com/x/  (item 8)
    [Beach ball, Watergun]

    #14! REAL Hairy for Genesis 2 Male ***FREE*** by MikeyFTL
    https://www.deviantart.com/mikeyftl/art/REAL-Hairy-for-Genesis-2-Male-FREE-859328094  **

    #15! Seagulls clipart by HiClipart
    https://www.hiclipart.com/free-transparent-background-png-clipart-ybvkw

    #16! Side Swept ROse Hair (G3F,G8F) Part 1&2 by zoro_d
    https://www.renderosity.com/mod/freestuff/side-swept-rose-hair-g3f-g8f-part-1/79533  **
    https://www.renderosity.com/mod/freestuff/side-swept-rose-hair-g3f-g8f-part-2/79534  **

    #17! STRONG for G8M Character Morph & Pose by Mar3D
    https://www.renderosity.com/mod/freestuff/strong-for-g8m-character-morph-amp-pose/82833  **

    #18! SY 200 Morphs for Genesis 8 Head and Body by SickleYield
    https://sharecg.com/v/91888/view/21/DAZ-Studio/SY-200-Morphs-for-Genesis-8-Head-and-Body  **

    #19! Tiana for G8F by RenderGuyNY
    http://www.sharecg.com/v/88548/gallery/21/DAZ-Studio/Tiana-for-G8F-%5Bsome-nudity%5D  **

    #20! Walther 2.0 simple hair for G8M by Ruslanomar
    https://sharecg.com/v/97283/gallery/21/DAZ-Studio/Walther-2.0-simple-hair-for-G8M  **


    NO-COUNT ITEMS:

    ++    Basic Wear G8M by Daz Originals
    ---     Bone Earrings for G8M by TwiztedMetal
    ++    DAZ Studio Iray HDR Outdoor Environments by DimensionTheory [Maui used]
    ---     Free Iray Outdoor Lights by Dreamlight
    ++    String Bikini for Victoria 6 by Mada, Sarsa
    ++    Surf's Up Outfit and Board by Sarsa

    PURCHASED/PAID FOR ITEMS: None      100%    Freebies

    *1     E-mail address required
    **     Registration required
    #x!   Countable Items (Bold ones are used by me for the first time I think.)
    ---     No longer available freebies
    ++    Free with DAZ Studio (or the Essentials)
    $x.   Purchased/Paid For Item


    Rendered with DAZ Studio 4.10.0.123 (nVidia Iray)

    Other free software used: GIMP v2.10.24 and Irfanview 4.57

    Postwork: used the AltaLux Image Enhancement Filter (Effect) by Stefano Tommesani that comes with Irfanview and some filters (oa) that come with GIMP.

     

    "Dog tags..."

    By

    JackyBrown JackyBrown June 2021 in Freebies
  • New! Novica & Forum Members Tips & Product Reviews Pt 14

    vwrangler said:

    certaintree38 said:

    dForce Lighthouse Keeper has a nice coat. I was disappointed when I realized it didn't have an open morph, but I was able to use primitives along an animated timeline to dforce it open a decent amount. I like the pipe as well. 

    Here it is with some different shaders and after being dforced.

    @certaintree38, I think you may have deleted your attachment after you put it into the post body. when you do that, you completely delete the image from the page, and the only one who might be able to see it is you.

    Thanks for the heads up. Yeah, I can still see it. blush

    Okay, I re-added the image. Please let me know if it goes missing again. 

    By

    Sera Sera June 2021 in Art Studio
  • New! Novica & Forum Members Tips & Product Reviews Pt 14

    certaintree38 said:

    dForce Lighthouse Keeper has a nice coat. I was disappointed when I realized it didn't have an open morph, but I was able to use primitives along an animated timeline to dforce it open a decent amount. I like the pipe as well. 

    Here it is with some different shaders and after being dforced.

    @certaintree38, I think you may have deleted your attachment after you put it into the post body. when you do that, you completely delete the image from the page, and the only one who might be able to see it is you.

    By

    vwrangler vwrangler June 2021 in Art Studio
  • New! Novica & Forum Members Tips & Product Reviews Pt 14

    dForce Lighthouse Keeper has a nice coat. I was disappointed when I realized it didn't have an open morph, but I was able to use primitives along an animated timeline to dforce it open a decent amount. I like the pipe as well. 

    Here it is with some different shaders and after being dforced. 

     

    Edited to re-add image. 

     

     

    By

    Sera Sera June 2021 in Art Studio
  • Creating a Genesis 8 character from a custom mesh?

    arstropica said:

    Richard Haseltine said:

    I'm sure Blender must have some kind of projection/shrink wrap type function. Hexxagon will snap to a background object, I think, though not sure if it works with a push/shrink type of tool.

    Based on my research, Blender's shrinkwrap uses a combination of vertex positioning and groups to deform meshes.  As a tool, it is more of a broadsword than a scalpel for doing any type of detailed retopology work. I've checked out HeadShop, Facegen and Daz's Face Transfer plugin and none of them really deliver good results. My initial goal was to take a 2D information from a photograph of a face and project it onto a Daz figure as accurately as possible. I had to come up with my own modeling workflow which uses 3 different types of software to import photogrammetric objects into Daz.

    1. Face Alignment (free / open source)

     

    URL: https://github.com/1adrianb/face-alignment

    Requirements: Linux (apparently mac and windows too), Miniconda (https://docs.conda.io/en/latest/miniconda.html), Python 3.7

    Installation: Clone my repository fork (https://github.com/arstropica/face-alignment/tree/demo) and follow the Github instructions.

    This python script is part of a 2-step process that generates an accurate 3D facial model from almost any photograph of a human in which the facial features are visible.  The purpose of the script is to identify and localize facial landmarks on a 2D photo that can be used to build a 3D model later on.  In it's original form, the script will generate 69 facial landmarks using DLib, a Computer Vision library.  But we really only need 5 of these landmarks (2 eyes, 1 nose, and 2 lips corners).

    I had to write my own implementation of the script to extract the 5 landmarks for the next step. (https://github.com/arstropica/face-alignment/blob/demo/scripts/batch.py).

    Run python scripts/batch.py <image directory> to generate the landmark text files.

     

    2. Microsoft Deep 3D Face Reconstruction (free / open source)

     

    URL: https://github.com/microsoft/Deep3DFaceReconstruction

    Requirements: Linux, Github Large File Storage (https://git-lfs.github.com/), Miniconda (https://docs.conda.io/en/latest/miniconda.html), Python 3.7, g++ & gcc Linux libraries

    Installation: You can either clone the original repository, setup an anaconda environment and then download the dependencies separately or use my branch (https://github.com/arstropica/Deep3DFaceReconstruction/tree/demo) which contains the anaconda environment file as well as the dependencies and follow the Github instructions. If you do use my branch, you'll also need to install and initialize Github's LFS extension (https://git-lfs.github.com/) in the cloned repository in order to be able to download the 100M+ model files.

    The Deep 3D package uses AI to reconstruct a 3D facial model from an image.  The python script accepts the 5 landmarks from the previous step (similar to Facegen) and uses a trained AI model to render a textured 3D mesh of the facial characteristics of the subject in a photograph. 

    Copy your text and image files from the image directory in the face-alignment repo, to an "input" directory in Deep3D and run the demo.py script to generate the mesh(es).

    3. Softwrap for Blender (paid plugin)

     

    URL: https://blendermarket.com/products/softwrap

    Requirements: Blender v2.8+, Meshlab

    Installation: install from the settings/add-ons panel like any Blender plugin.

    This is finally where the magic happens!

    Softwrap is a Blender plugin that uses a cloth-like physics engine (not unlike dForce) to deform one mesh using another.  It does it without changing the vertex order of the source mesh so it's perfect for Daz. There are a ton of settings from symmetrical deformations to mesh filtering, smoothing, elasticity, etc.  A better way to look at the plugin is that it treats your source mesh as a cloth that wraps around a hard 3D object. Using the plugin to get a Genesis model to conform to a 3D mesh requires a few preliminary steps.

    First take your 3D face mesh from Deep 3D and use an application like MeshLab to convert it to a DAE model. You need to do this if you want to import the face model into Daz Studio as it doesn't handle OBJ vertex colors well.

    Then, in Blender, unwrap the model's UV map and bake the DAE model's vertex colors to a bitmap texture. (Here is a good tutorial if you don't know how: https://www.youtube.com/watch?v=7cphcAZ5ai8). It is a good idea to normalize the positioning of the model by rotating and aligning it with the origin and resetting its pivot.

    Export the baked texture and the unwrapped model back to an OBJ and MAT format.  Now you can import it into Daz.

    At this point, I usually make shape or pose to adjustments to my Genesis character's head in Daz.  I import my textured facial model into a scene with a vanilla Genesis character and position and/or scale it so that it covers the character's face. I then use the shape and pose morphs to make gross changes to Genesis facial characteristics so that the forehead, eyes, nose, mouth, chin and jaw are roughly the same shape, size and dimensions as my facial mask.  This doesn't have to be perfect, but it will help with Softwrap's retopology process.

    Export your Genesis character from Daz as an OBJ at base resolution (I use 1% scale to work in Blender).  Also export your positioned 3D facial model the same way.

    Import both OBJ models into Blender (ensuring the Poly Groups option is checked).

    You may want to create a custom vertex group for the part of your Genesis model that will should not be affected by Softwrap.  I usually create a group excluding the character's face, lips and eyelids.

    In the Softwrap rollout, select the Genesis character as the source mesh and the Deep 3D mask as the target mesh.  Select your vertex group as the Snapping & Frozen Group to protect the bits of your Genesis character that shouldn't be affected by the plugin. Hit the Start button and slowly increase the Snapping strength control to see the changes.

    Use the pins, and other settings to fine tune the fit and then hit apply once you are satisfied.  You can also leave the deformation as a shapekey and continue modifying your mesh.

    Then you just export the mesh back to Daz (this time at 100%) and import it as a morph on a clean Genesis character and you have a good beginning for a custom character without ever having to do manual modelling.

    Hope someone finds this helpful!

    Cool :)

    But if you export at 1%, shouldn't you reimport at 10,000%? (or do you mean export from blender at 100% and then import to Daz at 10,000%?)

    By

    Silent Winter Silent Winter June 2021 in The Commons
  • Headshop 13 + Lovechild for G8 - eyes mis-shapen

    clivewil2 said:

    Catherine3678ab said:

    Yes I see the image. You're quite right, the eyes are goofy. I haven't tried this method yet with the eyes but did for another morph and it worked well.

    hmm i wouldn't like my chances of accurately selecting every eye vertex without missing any, or accidentally selecting any non-eye verts, but in itself that video was hugely interesting and i bet i use that method elsewhere, so thanks for posting that.

    i did try one trick i used successfully when doing a Mesh Grabber morph on eyelids, which was to move the eyes back out of range, do the morph, and then move them forward again. it didn't work and i didn't really expect it to, but it was worth a shot.

    i might try importing new non-distorted eyes from 3ds max and seeing how seamlessly i can replace the pear-shaped ones - i figure if i parent the imports to the original hidden eyes, i'll retain control over movement etc. but i don't know what unwanted transforms and distortions will be passed down the hierarchy chain to the imports. hopefully they will only inherit their scale and rotation and nothing else.

    ----> yeah ok, that didn't work. the imported eyes work as expected but the original morphed eyes are going off centre, i.e. the verts are moving outward while the pivot stays in place (pic shows morphed eye on left, my imported eye on right)

    FaceGen has a 'spherical eyes' option to counter exactly this problem, i'd love to see HeadShop include something similar one day...

     

    I use that feature in FaceGen all the time too.

    By

    Catherine3678ab Catherine3678ab June 2021 in Technical Help (nuts n bolts)
  • Daz to Cinema 4D Beta: How To Download Release Versions, Manually Install, and Replace Old Installs

    That did it, thanks! For whatever reason, it never occurred to me to link the entire morph controller group. I'd been trying the XPresso tags and the pose morph on the figure. Some of the eye/eyebrow movements looked pretty unnatural, but I'm not sure how much can be done about that.

    By

    Gordig Gordig June 2021 in Cinema 4D Discussion
  • Catty 8.1 Gender Fluid Bundle

    certaintree38 said:

    I like her sculpt a lot. It makes sense that she is based on a real person, with a face that interesting and realistic. Her skin seems to have some good qualities, but also suffers from that hard surface appearance that some pbr skins have. It is also too bumpy, but many G8s have that issue.

    i love the morph.  more PAs need to make realistic morphs.

    the textures could be improved a lot...

    By

    lilweep lilweep June 2021 in The Commons
  • Headshop 13 + Lovechild for G8 - eyes mis-shapen

    Catherine3678ab said:

    Yes I see the image. You're quite right, the eyes are goofy. I haven't tried this method yet with the eyes but did for another morph and it worked well.

    hmm i wouldn't like my chances of accurately selecting every eye vertex without missing any, or accidentally selecting any non-eye verts, but in itself that video was hugely interesting and i bet i use that method elsewhere, so thanks for posting that.

    i did try one trick i used successfully when doing a Mesh Grabber morph on eyelids, which was to move the eyes back out of range, do the morph, and then move them forward again. it didn't work and i didn't really expect it to, but it was worth a shot.

    i might try importing new non-distorted eyes from 3ds max and seeing how seamlessly i can replace the pear-shaped ones - i figure if i parent the imports to the original hidden eyes, i'll retain control over movement etc. but i don't know what unwanted transforms and distortions will be passed down the hierarchy chain to the imports. hopefully they will only inherit their scale and rotation and nothing else.

    ----> yeah ok, that didn't work. the imported eyes work as expected but the original morphed eyes are going off centre, i.e. the verts are moving outward while the pivot stays in place (pic shows morphed eye on left, my imported eye on right)

    FaceGen has a 'spherical eyes' option to counter exactly this problem, i'd love to see HeadShop include something similar one day...

     

    By

    clivewil2 clivewil2 June 2021 in Technical Help (nuts n bolts)
  • ~Problem with Millawa 8 Head morph~ (SOLVED)

    Thanks for trying to help me, NorthOf45!

    Nope, only Millawa' head morph has failed me so far. Other characters works fine. 

    Have verified everything you said. Nothing abnormal here. 

    Scene ID is /data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#Genesis8Female

     

    By

    avatar0319 avatar0319 June 2021 in Daz Studio Discussion
  • Can I pair a Threadripper 3960x with an RTX 3070?

    Richard Haseltine said:

    The 3070 is prsumably with 8GB? As long as the scene fits into that it should be faster than a CPU render, but if your render drops to CPU the Threadripper may well be acceptably fast (but not, as I recall, anywhere near as fast as the GPU). Inter-device communication is not a big issue with Iray - even with a good GPU the time taken within the GPU doing the render is much longer than the time taken to transfer the data - so I doubt that there will be significant bottlenecking; on the other hand, if you are not expecting the Iray renders to drop to CPU then the threadripper would probably eb far more than you'd need for DS.

    Thank you for your response, Richard! Yes, my 3070 is 8GB. This sounds like good news smiley. I have no idea how to tell if my scene will get too big for my GPU. However, since I'm using a very cheap, crappy computer right now, I'm in the habit of rendering pictures in multiple layers one at a time (background, middleground, foreground), so maybe I'll keep that custom on my new pc(?). So it sounds like I can't really go wrong whether I get the threadripper or not? Should I still get the threadripper for the other software I mentioned? Marvelous Designer, Indesign, etc.? Thanks!

    By

    JCarver JCarver June 2021 in Technical Help (nuts n bolts)
  • Can I pair a Threadripper 3960x with an RTX 3070?

    The 3070 is prsumably with 8GB? As long as the scene fits into that it should be faster than a CPU render, but if your render drops to CPU the Threadripper may well be acceptably fast (but not, as I recall, anywhere near as fast as the GPU). Inter-device communication is not a big issue with Iray - even with a good GPU the time taken within the GPU doing the render is much longer than the time taken to transfer the data - so I doubt that there will be significant bottlenecking; on the other hand, if you are not expecting the Iray renders to drop to CPU then the threadripper would probably eb far more than you'd need for DS.

    By

    Richard Haseltine Richard Haseltine June 2021 in Technical Help (nuts n bolts)
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