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The "Dial Them Out" Thread
xmasrose (aka tulipe) said:
Maxx HD is on sale and I wonder what he looks like without the Brute 8. Does the morph mix well with others like Vladimir8 or else?
Thank you.
For that price, the skin, hair, speedo, and thong alone are more than worth it.
But here he is out of the box and with 100% Vlad instead of The Brute. No HD.
The "Dial Them Out" Thread
Scroll up a few posts and some of your questions will be answered.xmasrose (aka tulipe) said:Maxx HD is on sale and I wonder what he looks like without the Brute 8. Does the morph mix well with others like Vladimir8 or else?
Thank you.
The "Dial Them Out" ThreadMaxx HD is on sale and I wonder what he looks like without the Brute 8. Does the morph mix well with others like Vladimir8 or else?
Thank you.
Tutorial: Converting Textures from Gen2 to Gen3
Are you wanting similar shape morphs as the bases, or "explosion" morphs? Because for explosion, there is this for Genesis 1: https://sharecg.com/v/70652/gallery/21/DAZ-Studio/Genesis-1-Single-UV-Maps-and-Utility-Paint-Morph . For G8, InTheFlesh has ITF Dev Kits for G8M and G8F https://www.sharecg.com/pf/full_uploads.php?pf_user_name=intheflesh&division_id=0&s=dd&pn=2necroscension said:j cade said:
First things first, you will need this http://www.sharecg.com/v/81631/view/21/DAZ-Studio/Texture-Conversion-Helper-morphs It will make Gen3's gen2 clone line up better with the original gen2. It also moves out the eyes and teeth so they don't interfere with the texture projection.Sorry to necro an old thread, but out of curiosity did you happen to create a similar morph for Genesis? The G2/G3 morphs have been unbelievably helpful for other uses besides texture conversion (like converting morphs from G2 to G3!).
Celebrity Look-a-Likes for 3D figures part 3stephenschoon said:
Haruchai said:
ZanakDoumin said:
Do you know please where can I find Evangeline Lilly? (AntMan and the Wasp)
The only two I know of are for Victoria 4. One was Ariana by Mihrelle at Rendo but all her products seem to have disappeared. The other is Catherine by araiah81 - Catherine morph (POSER) - Poser - ShareCG
Hopefully someone else will know of a more up to date one.
Isn't Alla supposed to be Evangeline Lilly ?
https://www.daz3d.com/alla-hd-for-genesis-8-female
Steve.
Ah yes, I forgot her :(
Celebrity Look-a-Likes for 3D figures part 3Haruchai said:
ZanakDoumin said:
Do you know please where can I find Evangeline Lilly? (AntMan and the Wasp)
The only two I know of are for Victoria 4. One was Ariana by Mihrelle at Rendo but all her products seem to have disappeared. The other is Catherine by araiah81 - Catherine morph (POSER) - Poser - ShareCG
Hopefully someone else will know of a more up to date one.
Isn't Alla supposed to be Evangeline Lilly ?
https://www.daz3d.com/alla-hd-for-genesis-8-female
Steve.
Celebrity Look-a-Likes for 3D figures part 3ZanakDoumin said:
Do you know please where can I find Evangeline Lilly? (AntMan and the Wasp)
The only two I know of are for Victoria 4. One was Ariana by Mihrelle at Rendo but all her products seem to have disappeared. The other is Catherine by araiah81 - Catherine morph (POSER) - Poser - ShareCG
Hopefully someone else will know of a more up to date one.
Breast physics daz model in ue4 helpUpL8Rendering said:
Thank you for testing them out. I hope you were able to get them working easily. My goal was to just make something quick and easy to play around with.
I figured that depending on the character proportions and if any morph targets are applied small adjustment would need to be made anyway so I didn't bother making it perfect.
I may still revisit later to make improvements. Full body IK and or rag doll are things I am interested in working on eventually but probably not right off due to other little projects I am trying to figure out.
yeah i've tested but as i told the way they gigled and also they normally looked was really weird it really need some adjusts if you pay attention to the pictures from your tutorial you can notice some differences, between both breasts, i've tested with "different characters and morphs" and get the same bug, its really need some adjusts here and there, but overal worked almost perfect, the other issue i've found was outfits if the character is wearing outfits and you do have skin under the outfit it will poke throught in the attempts i did, based on the outfit you are using it ca be "big noticiable" or "small", the outfit also gigle the issue is which somehow they are not "moving at same speed or stay in the same place as if skin and outfit are being affected a little different.
I really hope you can finish you others works fast or get to this back as soon as you can because for me it would be a very important start point for this feature.
Another issue which i really wish to see get adressed by someone is this one
it's breaking a lot of imerssion and realism for the characters even for male character it's ending looks weird because of the form, it don't even look like a sort of "gen" , would be good to see somoene create a jcm to fix how the character bend without the DQ.
Lots of Missing Files and ContentHave you looked under "Poser Formats" in your Content Library?
http://docs.daz3d.com/doku.php/public/read_me/index/5980/start
Aiko 4 Base (Core)
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You can find new icons for loading this product in the following Poser Libraries:
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Figures: “DAZ People”
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Pose: “DAZ's Victoria 4:Morph Injections”
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Pose: “DAZ's Victoria 4:Morph Injections:Aiko 4”
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V4 -> G8F Shape Product?Has anyone tried DarkHound's "Legacy to Gen3 Morph Converter"? It converts a V4 character directly to a G3 character. I just bought it from DarkHound via his DA store, but it will be a few weeks before I have a chance to try it. He also sells a G3 to G8 converter. When I do get to test it, I will report back.
Thanks to everyone for the useful information in this thread. I am very interested in converting some old custom V4/A4 characters to G8.
Carrara challenge #59 ANNWFN - In honour of Chohole.SileneUK said:
I love all the surreal and artistic effects everyone is using!! Buny, Dio, Mschack, Namtar, Stezza...hope I got everyone! Enjoyed your videal, Wendy! and Vyusur's and Dart's helpful comments on the threads. I read them all!
Headwax, that cone with particles is amazing! You have given me an idea for such a thing as well. And I can use it for my prehistoric scenes as well... thank you so much for the demo. Much appreciated. I have so much to do before me operation Monday evening, that I don't know if I can get another WIP done before end of next week. But will try later today. I sould have vision enough to work on it and get in before the 2nd Sept deadline.
I am using TangoAlpha's Watering Hole which has a great waterfall, but it creates a memory hungry scene and am trying to decimate the waterfall object as it's loads separately in ZBrush as the Carrara decimator seems to just hang. . I think I will have to pose my Welsh girl and do a render pass to place her in that scene. Luckily I have a no-morph 'dummy' to place around in different positions to test things out with a render.
OK, back to the 'drawing board' here. Wish I could send some rain to you Misty!
Silenethanks for the kind words Silene - you have taste and style :)
I ended up rendering image with and without the cone of stars just so I had more control in post - they also made shadows on the figure - which was interesting.
All the best for your operation. I am sure things will go perfectly. The beauty of living in 2021!
Looking forward to seeing what you come up with!
regards from oz :)
Tutorial: Converting Textures from Gen2 to Gen3j cade said:
First things first, you will need this http://www.sharecg.com/v/81631/view/21/DAZ-Studio/Texture-Conversion-Helper-morphs It will make Gen3's gen2 clone line up better with the original gen2. It also moves out the eyes and teeth so they don't interfere with the texture projection.Sorry to necro an old thread, but out of curiosity did you happen to create a similar morph for Genesis? The G2/G3 morphs have been unbelievably helpful for other uses besides texture conversion (like converting morphs from G2 to G3!).
Question on HS dForce Breast & Surface conflictsTheMysteryIsThePoint said:
FSMCDesigns said:
TheMysteryIsThePoint said:
Hexdrake21 said:
Question on HS dForce Breast & Surface conflicts
Hi, I was wondering if anyone had encountered this problem before. I am trying to simulate breasts into a space smaller than they are -- a metal breastplate. The effect would be the breasts beign squished and flattened. I'm not sure if this can be done with this app, and if it can, what the easiest way to go about it is. Open to any suggestions! Due to subject content, no pics!
I'd learn how to make morphs in Blender, and apply them using the Morph Loader. In Blender, you could either sclupt the breasts or use proportional editing to achieve the look you want. If you're going to want to do more ambitious things like this, Blender is certainly your friend as it will make lots of things that seem complicated actually easy. Daz Studio and Blender were made for each other.
First though is the daunting task of figuring out the Blender UI to be able to do ANYTHING basic, LOL

It's really not that daunting; it is just different. But the differences are not random, Blender is different for a reason: to make modeling easier. But you won't come to appreciate the differences unless you keep at it. I guarantee you that if you start now, diligently working through, say, the Donut tutorial, by this time next month you will think that Daz Studio is the one with the awkward interface.
As someone who has done alot of Blender, I am seriously gonna disagree with your assessment.
The Blender UI works for you and many who approach things the way you do. Food variety is abundant and varied, and so hopefully will 3D choices stay that way. Your enthusiasm is good, but it's now like Blender will save us all. Disagree 100%.
Breast physics daz model in ue4 helpThank you for testing them out. I hope you were able to get them working easily. My goal was to just make something quick and easy to play around with.
I figured that depending on the character proportions and if any morph targets are applied small adjustment would need to be made anyway so I didn't bother making it perfect.
I may still revisit later to make improvements. Full body IK and or rag doll are things I am interested in working on eventually but probably not right off due to other little projects I am trying to figure out.
Daz Studio Pro BETA - version 4.15.0.30! (*UPDATED*)DoctorJellybean said:
mikmod said:
Mart1n71 said:
When adding a few character morphs I have found .25 and now .26 hang when attempting to add a goegraft item and need to be forcibly closed. If the same morphs are loaded in the general release geografts load fine, but then if I save the scene and attempt to reload it in .26 it hangs again and needs to be forcibly restarted, and that scene cannot be reopened in .26
First time I have ever had to roll back a beta version. Glad I make backups now though.
I agree, it's something about loading geografts/projected morphs from the main figure mesh to the graft - trying to add a geograft as wearable also locks up this beta version.
Log file ends abruptly, doesn't show any error related to it.
This beta (4.15.0.26) doesn't crash at loading grafted figure (I would have a crash report ready otherwise), it locks itself up during that process with no CPU/GPU usage.
Log file itself ends abruptly like this:
2021-08-23 15:17:45.962 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Male/Morphs/DogZ&Zev0/200 Plus/ForeHead Depth.dsf 2021-08-23 15:17:45.969 Loaded morph deltas: 0m 0.3s - /data/DAZ 3D/Genesis 8/Male/Morphs/DogZ&Zev0/200 Plus/Eyes Scale.dsf 2021-08-23 15:17:45.974 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Male/Morphs/DogZ&Zev0/200 Plus/Cranium Size Smaller.dsf 2021-08-23 15:17:45.981 Loaded morph deltas: 0m 0.3s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Landon 8/FBMLandon8HD_div4.dsf 2021-08-23 15:17:46.465 Loaded first morph deltas: 0m 0.12s - /data/DAZ 3D/Genesis 8/Male/Projection Morphs/DAZ 3D/Landon 8/FBMLandon8HD_div4_proj.dsf 2021-08-23 15:17:46.475 Loaded morph deltas: 0m 0.9s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Head/PHMFaceYoung.dsf 2021-08-23 15:17:46.481 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Head/PHMCraniumSlope.dsf 2021-08-23 15:17:46.483 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/Zev0/Shape Shift/Perineum Depth Adjust.dsf 2021-08-23 15:17:46.486 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/Zev0/Shape Shift/Anatomy Width 1.dsf 2021-08-23 15:17:46.488 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/Phoenix1966/Utility Morphs/Phx Iris Concave Shape.dsf 2021-08-23 15:17:46.563 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Measure Metrics/PBMChestCircumference.dsf 2021-08-23 15:17:46.565 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Head/PHMEyesPupilsDilate.dsf 2021-08-23 15:17:46.568 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Body/PBMHipSize.dsf 2021-08-23 15:17:46.809 Loaded first morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Projection Morphs/DAZ 3D/Base/PBMNavel_proj.dsfAnd after killing DAZStudio.exe, my next application start is being logged, as usual:
2021-08-23 15:41:27.115 +++++++++++++++ DAZ Studio 4.15.0.26 starting +++++++++++++++++ 2021-08-23 15:41:27.116 Performing cleanup... 2021-08-23 15:41:27.117 Release Cycle: Public Build 2021-08-23 15:41:27.117 Platform bits: 64 2021-08-23 15:41:27.117 Qt Version: 4.8.7 2021-08-23 15:41:27.117 OpenSubdiv Version: 3.0.0 2021-08-23 15:41:27.117 Running on Windows 10, Build 9200, No Service Pack Installed 2021-08-23 15:41:27.117 CPU Information: 2021-08-23 15:41:27.117 CPU String: GenuineIntel 2021-08-23 15:41:27.117 CPU Brand String: Intel(R) Core(TM) i9-7940X CPU @ 3.10GHz 2021-08-23 15:41:27.118 Cache Line Size = 64 2021-08-23 15:41:27.118 L2 Associativity = 6 2021-08-23 15:41:27.118 Cache Size = 256 2021-08-23 15:41:27.118 Stepping ID = 4 2021-08-23 15:41:27.118 Model = 5 2021-08-23 15:41:27.118 Family = 6 2021-08-23 15:41:27.118 Extended model = 5 2021-08-23 15:41:27.118 CLFLUSH cache line size = 64 2021-08-23 15:41:27.118 APIC Physical ID = 2 2021-08-23 15:41:27.118 Supported CPU Features: 2021-08-23 15:41:27.118 SSE3 New Instructions 2021-08-23 15:41:27.118 MONITOR/MWAIT 2021-08-23 15:41:27.118 CPL Qualified Debug Store 2021-08-23 15:41:27.118 Thermal Monitor 2 2021-08-23 15:41:27.118 x87 FPU On Chip 2021-08-23 15:41:27.118 Virtual-8086 Mode Enhancement 2021-08-23 15:41:27.118 Debugging Extensions 2021-08-23 15:41:27.118 Page Size Extensions 2021-08-23 15:41:27.118 Time Stamp Counter 2021-08-23 15:41:27.118 RDMSR and WRMSR Support 2021-08-23 15:41:27.118 Physical Address Extensions 2021-08-23 15:41:27.118 Machine Check Exception 2021-08-23 15:41:27.118 CMPXCHG8B Instruction 2021-08-23 15:41:27.118 APIC On Chip 2021-08-23 15:41:27.118 SYSENTER and SYSEXIT 2021-08-23 15:41:27.118 Memory Type Range Registers 2021-08-23 15:41:27.118 PTE Global Bit 2021-08-23 15:41:27.118 Machine Check Architecture 2021-08-23 15:41:27.118 Conditional Move/Compare Instruction 2021-08-23 15:41:27.118 Page Attribute Table 2021-08-23 15:41:27.118 Page Size Extension 2021-08-23 15:41:27.118 CFLUSH Extension 2021-08-23 15:41:27.118 Debug Store 2021-08-23 15:41:27.118 Thermal Monitor and Clock Ctrl 2021-08-23 15:41:27.118 MMX Technology 2021-08-23 15:41:27.118 FXSAVE/FXRSTOR 2021-08-23 15:41:27.118 SSE Extensions 2021-08-23 15:41:27.118 SSE2 Extensions 2021-08-23 15:41:27.118 Self Snoop 2021-08-23 15:41:27.118 Hyper-threading Technology 2021-08-23 15:41:27.118 Thermal Monitor 2021-08-23 15:41:27.118 Pend. Brk. EN. 2021-08-23 15:41:27.118 Physical Memory: 2021-08-23 15:41:27.118 Total: 63.6 GB (68380991488) 2021-08-23 15:41:27.118 Avail: 51.4 GB (55284088832) 2021-08-23 15:41:27.118 Virtual Memory: 2021-08-23 15:41:27.118 Total: 127.9 TB (140737488224256) 2021-08-23 15:41:27.118 Avail: 127.9 TB (140732846014464) .....and so on :)Otherwise, this version works fine and loads and renders anything that is not a figure with a graft (for example genital, no matter who made it). Figures without grafts, with clothes and strands hair, load and render fine and quickly.
Which geograft as wearable are you trying to load? Please name a few, in case I don't have a specific one.
Ekhm, it's actually either a graft from Meipex, or even the one given with Michael 8 Pro. There are shells on them and they've been saved as wearables though. Then an attempt to load such figure, or to load the wearable with figure selected will lock up this version of DS, hovewer, it will not lock up when only wearable/graft is loaded alone in the empty scene. I didn't try to load such wearable without having figure selected, yet.
Daz Studio Pro BETA - version 4.15.0.30! (*UPDATED*)mikmod said:
Mart1n71 said:
When adding a few character morphs I have found .25 and now .26 hang when attempting to add a goegraft item and need to be forcibly closed. If the same morphs are loaded in the general release geografts load fine, but then if I save the scene and attempt to reload it in .26 it hangs again and needs to be forcibly restarted, and that scene cannot be reopened in .26
First time I have ever had to roll back a beta version. Glad I make backups now though.
I agree, it's something about loading geografts/projected morphs from the main figure mesh to the graft - trying to add a geograft as wearable also locks up this beta version.
Log file ends abruptly, doesn't show any error related to it.
This beta (4.15.0.26) doesn't crash at loading grafted figure (I would have a crash report ready otherwise), it locks itself up during that process with no CPU/GPU usage.
Log file itself ends abruptly like this:
2021-08-23 15:17:45.962 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Male/Morphs/DogZ&Zev0/200 Plus/ForeHead Depth.dsf 2021-08-23 15:17:45.969 Loaded morph deltas: 0m 0.3s - /data/DAZ 3D/Genesis 8/Male/Morphs/DogZ&Zev0/200 Plus/Eyes Scale.dsf 2021-08-23 15:17:45.974 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Male/Morphs/DogZ&Zev0/200 Plus/Cranium Size Smaller.dsf 2021-08-23 15:17:45.981 Loaded morph deltas: 0m 0.3s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Landon 8/FBMLandon8HD_div4.dsf 2021-08-23 15:17:46.465 Loaded first morph deltas: 0m 0.12s - /data/DAZ 3D/Genesis 8/Male/Projection Morphs/DAZ 3D/Landon 8/FBMLandon8HD_div4_proj.dsf 2021-08-23 15:17:46.475 Loaded morph deltas: 0m 0.9s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Head/PHMFaceYoung.dsf 2021-08-23 15:17:46.481 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Head/PHMCraniumSlope.dsf 2021-08-23 15:17:46.483 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/Zev0/Shape Shift/Perineum Depth Adjust.dsf 2021-08-23 15:17:46.486 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/Zev0/Shape Shift/Anatomy Width 1.dsf 2021-08-23 15:17:46.488 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/Phoenix1966/Utility Morphs/Phx Iris Concave Shape.dsf 2021-08-23 15:17:46.563 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Measure Metrics/PBMChestCircumference.dsf 2021-08-23 15:17:46.565 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Head/PHMEyesPupilsDilate.dsf 2021-08-23 15:17:46.568 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Body/PBMHipSize.dsf 2021-08-23 15:17:46.809 Loaded first morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Projection Morphs/DAZ 3D/Base/PBMNavel_proj.dsfAnd after killing DAZStudio.exe, my next application start is being logged, as usual:
2021-08-23 15:41:27.115 +++++++++++++++ DAZ Studio 4.15.0.26 starting +++++++++++++++++ 2021-08-23 15:41:27.116 Performing cleanup... 2021-08-23 15:41:27.117 Release Cycle: Public Build 2021-08-23 15:41:27.117 Platform bits: 64 2021-08-23 15:41:27.117 Qt Version: 4.8.7 2021-08-23 15:41:27.117 OpenSubdiv Version: 3.0.0 2021-08-23 15:41:27.117 Running on Windows 10, Build 9200, No Service Pack Installed 2021-08-23 15:41:27.117 CPU Information: 2021-08-23 15:41:27.117 CPU String: GenuineIntel 2021-08-23 15:41:27.117 CPU Brand String: Intel(R) Core(TM) i9-7940X CPU @ 3.10GHz 2021-08-23 15:41:27.118 Cache Line Size = 64 2021-08-23 15:41:27.118 L2 Associativity = 6 2021-08-23 15:41:27.118 Cache Size = 256 2021-08-23 15:41:27.118 Stepping ID = 4 2021-08-23 15:41:27.118 Model = 5 2021-08-23 15:41:27.118 Family = 6 2021-08-23 15:41:27.118 Extended model = 5 2021-08-23 15:41:27.118 CLFLUSH cache line size = 64 2021-08-23 15:41:27.118 APIC Physical ID = 2 2021-08-23 15:41:27.118 Supported CPU Features: 2021-08-23 15:41:27.118 SSE3 New Instructions 2021-08-23 15:41:27.118 MONITOR/MWAIT 2021-08-23 15:41:27.118 CPL Qualified Debug Store 2021-08-23 15:41:27.118 Thermal Monitor 2 2021-08-23 15:41:27.118 x87 FPU On Chip 2021-08-23 15:41:27.118 Virtual-8086 Mode Enhancement 2021-08-23 15:41:27.118 Debugging Extensions 2021-08-23 15:41:27.118 Page Size Extensions 2021-08-23 15:41:27.118 Time Stamp Counter 2021-08-23 15:41:27.118 RDMSR and WRMSR Support 2021-08-23 15:41:27.118 Physical Address Extensions 2021-08-23 15:41:27.118 Machine Check Exception 2021-08-23 15:41:27.118 CMPXCHG8B Instruction 2021-08-23 15:41:27.118 APIC On Chip 2021-08-23 15:41:27.118 SYSENTER and SYSEXIT 2021-08-23 15:41:27.118 Memory Type Range Registers 2021-08-23 15:41:27.118 PTE Global Bit 2021-08-23 15:41:27.118 Machine Check Architecture 2021-08-23 15:41:27.118 Conditional Move/Compare Instruction 2021-08-23 15:41:27.118 Page Attribute Table 2021-08-23 15:41:27.118 Page Size Extension 2021-08-23 15:41:27.118 CFLUSH Extension 2021-08-23 15:41:27.118 Debug Store 2021-08-23 15:41:27.118 Thermal Monitor and Clock Ctrl 2021-08-23 15:41:27.118 MMX Technology 2021-08-23 15:41:27.118 FXSAVE/FXRSTOR 2021-08-23 15:41:27.118 SSE Extensions 2021-08-23 15:41:27.118 SSE2 Extensions 2021-08-23 15:41:27.118 Self Snoop 2021-08-23 15:41:27.118 Hyper-threading Technology 2021-08-23 15:41:27.118 Thermal Monitor 2021-08-23 15:41:27.118 Pend. Brk. EN. 2021-08-23 15:41:27.118 Physical Memory: 2021-08-23 15:41:27.118 Total: 63.6 GB (68380991488) 2021-08-23 15:41:27.118 Avail: 51.4 GB (55284088832) 2021-08-23 15:41:27.118 Virtual Memory: 2021-08-23 15:41:27.118 Total: 127.9 TB (140737488224256) 2021-08-23 15:41:27.118 Avail: 127.9 TB (140732846014464) .....and so on :)Otherwise, this version works fine and loads and renders anything that is not a figure with a graft (for example genital, no matter who made it). Figures without grafts, with clothes and strands hair, load and render fine and quickly.
Which geograft as wearable are you trying to load? Please name a few, in case I don't have a specific one.
Daz Studio Pro BETA - version 4.15.0.30! (*UPDATED*)Mart1n71 said:
When adding a few character morphs I have found .25 and now .26 hang when attempting to add a goegraft item and need to be forcibly closed. If the same morphs are loaded in the general release geografts load fine, but then if I save the scene and attempt to reload it in .26 it hangs again and needs to be forcibly restarted, and that scene cannot be reopened in .26
First time I have ever had to roll back a beta version. Glad I make backups now though.
I agree, it's something about loading geografts/projected morphs from the main figure mesh to the graft - trying to add a geograft as wearable also locks up this beta version.
Log file ends abruptly, doesn't show any error related to it.
This beta (4.15.0.26) doesn't crash at loading grafted figure (I would have a crash report ready otherwise), it locks itself up during that process with no CPU/GPU usage.
Log file itself ends abruptly like this:
2021-08-23 15:17:45.962 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Male/Morphs/DogZ&Zev0/200 Plus/ForeHead Depth.dsf 2021-08-23 15:17:45.969 Loaded morph deltas: 0m 0.3s - /data/DAZ 3D/Genesis 8/Male/Morphs/DogZ&Zev0/200 Plus/Eyes Scale.dsf 2021-08-23 15:17:45.974 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Male/Morphs/DogZ&Zev0/200 Plus/Cranium Size Smaller.dsf 2021-08-23 15:17:45.981 Loaded morph deltas: 0m 0.3s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Landon 8/FBMLandon8HD_div4.dsf 2021-08-23 15:17:46.465 Loaded first morph deltas: 0m 0.12s - /data/DAZ 3D/Genesis 8/Male/Projection Morphs/DAZ 3D/Landon 8/FBMLandon8HD_div4_proj.dsf 2021-08-23 15:17:46.475 Loaded morph deltas: 0m 0.9s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Head/PHMFaceYoung.dsf 2021-08-23 15:17:46.481 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Head/PHMCraniumSlope.dsf 2021-08-23 15:17:46.483 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/Zev0/Shape Shift/Perineum Depth Adjust.dsf 2021-08-23 15:17:46.486 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/Zev0/Shape Shift/Anatomy Width 1.dsf 2021-08-23 15:17:46.488 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/Phoenix1966/Utility Morphs/Phx Iris Concave Shape.dsf 2021-08-23 15:17:46.563 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Measure Metrics/PBMChestCircumference.dsf 2021-08-23 15:17:46.565 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Head/PHMEyesPupilsDilate.dsf 2021-08-23 15:17:46.568 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Body/PBMHipSize.dsf 2021-08-23 15:17:46.809 Loaded first morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Projection Morphs/DAZ 3D/Base/PBMNavel_proj.dsfAnd after killing DAZStudio.exe, my next application start is being logged, as usual:
2021-08-23 15:41:27.115 +++++++++++++++ DAZ Studio 4.15.0.26 starting +++++++++++++++++ 2021-08-23 15:41:27.116 Performing cleanup... 2021-08-23 15:41:27.117 Release Cycle: Public Build 2021-08-23 15:41:27.117 Platform bits: 64 2021-08-23 15:41:27.117 Qt Version: 4.8.7 2021-08-23 15:41:27.117 OpenSubdiv Version: 3.0.0 2021-08-23 15:41:27.117 Running on Windows 10, Build 9200, No Service Pack Installed 2021-08-23 15:41:27.117 CPU Information: 2021-08-23 15:41:27.117 CPU String: GenuineIntel 2021-08-23 15:41:27.117 CPU Brand String: Intel(R) Core(TM) i9-7940X CPU @ 3.10GHz 2021-08-23 15:41:27.118 Cache Line Size = 64 2021-08-23 15:41:27.118 L2 Associativity = 6 2021-08-23 15:41:27.118 Cache Size = 256 2021-08-23 15:41:27.118 Stepping ID = 4 2021-08-23 15:41:27.118 Model = 5 2021-08-23 15:41:27.118 Family = 6 2021-08-23 15:41:27.118 Extended model = 5 2021-08-23 15:41:27.118 CLFLUSH cache line size = 64 2021-08-23 15:41:27.118 APIC Physical ID = 2 2021-08-23 15:41:27.118 Supported CPU Features: 2021-08-23 15:41:27.118 SSE3 New Instructions 2021-08-23 15:41:27.118 MONITOR/MWAIT 2021-08-23 15:41:27.118 CPL Qualified Debug Store 2021-08-23 15:41:27.118 Thermal Monitor 2 2021-08-23 15:41:27.118 x87 FPU On Chip 2021-08-23 15:41:27.118 Virtual-8086 Mode Enhancement 2021-08-23 15:41:27.118 Debugging Extensions 2021-08-23 15:41:27.118 Page Size Extensions 2021-08-23 15:41:27.118 Time Stamp Counter 2021-08-23 15:41:27.118 RDMSR and WRMSR Support 2021-08-23 15:41:27.118 Physical Address Extensions 2021-08-23 15:41:27.118 Machine Check Exception 2021-08-23 15:41:27.118 CMPXCHG8B Instruction 2021-08-23 15:41:27.118 APIC On Chip 2021-08-23 15:41:27.118 SYSENTER and SYSEXIT 2021-08-23 15:41:27.118 Memory Type Range Registers 2021-08-23 15:41:27.118 PTE Global Bit 2021-08-23 15:41:27.118 Machine Check Architecture 2021-08-23 15:41:27.118 Conditional Move/Compare Instruction 2021-08-23 15:41:27.118 Page Attribute Table 2021-08-23 15:41:27.118 Page Size Extension 2021-08-23 15:41:27.118 CFLUSH Extension 2021-08-23 15:41:27.118 Debug Store 2021-08-23 15:41:27.118 Thermal Monitor and Clock Ctrl 2021-08-23 15:41:27.118 MMX Technology 2021-08-23 15:41:27.118 FXSAVE/FXRSTOR 2021-08-23 15:41:27.118 SSE Extensions 2021-08-23 15:41:27.118 SSE2 Extensions 2021-08-23 15:41:27.118 Self Snoop 2021-08-23 15:41:27.118 Hyper-threading Technology 2021-08-23 15:41:27.118 Thermal Monitor 2021-08-23 15:41:27.118 Pend. Brk. EN. 2021-08-23 15:41:27.118 Physical Memory: 2021-08-23 15:41:27.118 Total: 63.6 GB (68380991488) 2021-08-23 15:41:27.118 Avail: 51.4 GB (55284088832) 2021-08-23 15:41:27.118 Virtual Memory: 2021-08-23 15:41:27.118 Total: 127.9 TB (140737488224256) 2021-08-23 15:41:27.118 Avail: 127.9 TB (140732846014464) .....and so on :)Otherwise, this version works fine and loads and renders anything that is not a figure with a graft (for example genital, no matter who made it). Figures without grafts, with clothes and strands hair, load and render fine and quickly.
Indent on bed or couch toolInteractive in that it would indent just by placing the figure on the cushion. Something with dForce would be interactive, but, as you say, might be tricky to set up. That said, there are some dForce cushions and other soft-surface props around, but I've never actually used them. Mesh Grabber would do the same as the D-Former, but it is more or less permanent without its Morph Editor add-on.
Indent on bed or couch toolDoes it need to be interactive? If not, you can use a weight-mapped D-Former to do that, if there are enough polygons in the mesh to retain some detail. It basically acts as a portable morph, which you can move around and adjust the intensity. It is non-destructive and just needs a little skill at painting weight maps.
V4 -> G8F Shape Product?pfunkyfize said:
Hi all,
Does anyone know if there's a character converter that takes a V4 character character head shape and transfers it directly to G8F? I have other converter products that can take V4 to an intermediary character like G2F or G3F then from the intermediary to G8F but it seems to lose accuracy to the original V4 once it gets to G8F. SO I am wondering if there's something out there in the product universe that goes from V4 -> G8F without the intermediate character step...
Thanks!
I have Victoria 4 head and body morph created for G2F by GenX2. I don't remember the origine of Victoria 4 shape, but seeing the Icon in the shape I suspect that I created these morphs using Victoria 4 original cr2 in GenX2. I have the Aiko 3 for genesis shape converted to G3F shape using DS4 tools, so I believe that Victoria 4 morphs can be converted easily to G3F or G8F by DS4 raw tools or PA products.
There are two posble ways for morphs. I don’t have the money to test how this works, but logic says these should works:
Aproach 1: GenX2.
Products:
- Genesis Generation X2: https://www.daz3d.com/genesis-generation-x2
- GenX2 AddOn for Genesis 3: https://www.daz3d.com/genx2-addon-for-genesis-3
- GenX2 AddOn for Genesis 2: https://www.daz3d.com/genx2-addon-for-genesis-2
- XTransfer - Genesis 3 to Genesis 8 Converter: https://www.daz3d.com/xtransfer--genesis-3-to-genesis-8-converter
- V4 and M4 Shapes for Genesis: https://www.daz3d.com/v4-and-m4-shapes-for-genesis
- Victoria 4 for Genesis 2 Female: https://www.daz3d.com/victoria-4-for-genesis-2-female
Procedure:
- We convert Victoria 4 cr2 to G3F morphs using GenX2, GenX2_G2_Add-on and GenX2_G3_Add-on. Then we use Xtranfer for convertng from V4-G3F to V4-G8F.
- G2_addon is needded to G3_addon can works.
- If Victoria 4 cr2 doesn't work for converting, then use V4 genesis shapes or V4 genesis 2 shape for converting from Genesis to Genesis 3, or from Genesis 2 to Genesis 3.
Aproach 2: RSSY products.
Products:
- Character Converter from Genesis 2 Female to Genesis 8 Female: https://www.daz3d.com/character-converter-from-genesis-2-female-to-genesis-8-female-
- Victoria 4 for Genesis 2 Female: https://www.daz3d.com/victoria-4-for-genesis-2-female
Procedure:
- Load G2F shaped as V4
- Convert this figure from Genesis 2 to Genesis 8 using character converter
In the case of skins, there are two approachs too:
- Legacy Cayman studio UVs, from V4 to G8F. Each time geographs must be loaded on G8F, V4 skins must be saved as duf files.
- Blacksmith Texture Transformer + Addon for Genesis 3. V4 skin is transformed into G3F skin, preset materials are created and can be used on G8F. Texture Transformer is expensive.













