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Daz 3D Forums > Search
  • dForce Classic Long Curly Hair Initial Shape 04

    Thank you SO much!  Attachment 1.  I created the initial shape using Phatmartino’s “Parameters” tab morph recommendations (i.e., Hair Length All 100%, L Side Move Back 100%, R Side Move Back 100%, Hair Wind Left 30%, Hair Wind Right 30%) then set Self-Collide Layers 4, 3, 2 “On” with Layer 1 “Off.”  Changing Self-Collide prevented the few remaining stands of hair from coming forward.  

    I will definitely move the arms up prior to simulation for another pose I want to use this same hair shape with. 

    Bests always!

    By

    cjfea cjfea July 2021 in New Users
  • G8F TO MALE MORPH ALPHA - NEED TESTERS

    Hi

    I'm making a morph for G8F to convert a Female to Male but I'm a newbe so I need people to test it. 

    I have decided to relese this morph here. Anyone can download and use it (for free - put me on the credits). The link for download is:

    https://drive.google.com/uc?export=download&id=1dwwiM3OW9Q_gs-3B8IHUeSTEvB4On3J0 

    (I also added the file to post)

    G8F materials (also skins), clothing, hair and poses should be fully compatible (I hope but not sure...this is why I need testerslaugh) 

    G8M assetes are compatible only by Autofit.

    The morph is called Mihai and you can find it below Actor-->Full Body.

    Please post images of results or problems and tips on how edit it.

     

    PS: Here a index of problems found and I'm going to correct in the future. I'll edit adding other problems found by you:

    • imprecision in the finger poses due a different starting pose than G8F
    • Nipples too big (are the G8F original size.. too big for a man) 

    By

    Kainjy Kainjy July 2021 in Freebies
  • Transferring Morphs Between Figures Tutorial - Released!

    JackyBrown said:

    I am now the proud owner of a G8M_Darius7 Morph and feel like a sorcerer's apprentice! :) Very good tutorial I think, I just don't understand why, on page 21, we need 2 morphs and then delete one? ("Select the undesired morph and simply delete it.") Thanks again for making this tutorial! Btw, unfortunately the Darius7 textures are one of the few that do not fit perfectly onto G8M, darn... ; ) (Fortunately, the morph looks fantastic with the Isaac for G3M textures too!)

    hahaha ... no you don't "need" two morphs just to delete one lol ... I make most of my tutorials as a walk-through - so everything I encounter I put in because many people as they are doing their work may encounter something similar. Maybe there was nothing wrong with their first morph - they may just want to try again and improve. Somehow as we make morphs there will be morphs we want to delete - so I illustrated how to. This is one of the reasons why it is always a good idea to read the entire tutorial before re-reading it and following along. 

    Congrats on the 'new' G8M_Darius7 morph.

    You could try making a copy of the Darius7 textures and working them onto a G8M template [using an image editor that works with layers].

     

    By

    Catherine3678ab Catherine3678ab July 2021 in Freebies
  • Transferring Morphs Between Figures Tutorial - Released!

    I am now the proud owner of a G8M_Darius7 Morph and feel like a sorcerer's apprentice! :) Very good tutorial I think, I just don't understand why, on page 21, we need 2 morphs and then delete one? ("Select the undesired morph and simply delete it.") Thanks again for making this tutorial! Btw, unfortunately the Darius7 textures are one of the few that do not fit perfectly onto G8M, darn... ; ) (Fortunately, the morph looks fantastic with the Isaac for G3M textures too!)

    By

    JackyBrown JackyBrown July 2021 in Freebies
  • Quck question about "Sweet Denim Outfit Set for Genesis 8 Female(s) by Pretty3D"

    handel_035c4ce6 said:

    The original socks textures has the same length as the original socks. How you overcome this? Also - what you use to copy the rigging on G8F and if possible the settings please:-)

    When mirroring in blender the 2 meshes will use the same UV layout, i.e. both will use the UV of the remaining sock and therefore the same texture. So you can't make the socks different colour, unless you do some additional steps :-)

    In DS Edit > Object > transfer utility, with G8F as source and the socks as target and rest default.

    You shall be aware of that blender uses a different scale and XYZ orientation than DS, but essentially you just have to ensure that you uses same in-out settings in each program. So before you uses transfer utility, the socks must be in the right place and scale. For default G8F in A-pose it will looke like they fit her.

    By

    felis felis July 2021 in The Commons
  • Quck question about "Sweet Denim Outfit Set for Genesis 8 Female(s) by Pretty3D"

    felis said:

    My way of doing it.

    Load the socks and export them as obj.

    Import them in blender. Delete 1 sock, and apply mirror modifier. Export as obj.

    Import into DS. Transfer rigging to G8F. And then copy materials from the original socks.

    The original socks textures has the same length as the original socks. How you overcome this? Also - what you use to copy the rigging on G8F and if possible the settings please:-)

    By

    handel_035c4ce6 handel_035c4ce6 July 2021 in The Commons
  • Transfer Head Genesis follow OBJ Head

    margrave said:

    thaicuong2909 said:

    well, I'm just newbie to blender with a few basic operations, can you tell me a bit about these two tools, or some tutorials about it for me to refer to.

    Retopology for Beginners in Blender 2.8 - Retopo the Correct Way - YouTube

    Study this video, except instead of creating new geometry as they do, remember to only move the geometry that already exists on the Genesis mesh. If you add or delete vertices, you can't use it as a morph. For that reason, also remember to always check "Keep Vertex Order" on both import and export.

     

    Thank you for sharing this, maybe today I have learned something more. Have a beautiful day. 

    By

    thaicuong2909 thaicuong2909 July 2021 in New Users
  • [Released! HD Face Burns for G8F + Add-On] FenixPhoenix's Commercial Products
    kiloechonov3337 said:

    FenixPhoenix said:

    2. This is how the burn was designed, however, if you wanted to push it, you could always break the limits of the morph and dial in a higher percentage. To do that:

    • Navigate to the parameters tab (window > pane > parameters) and locate the morph you want to accentuate.
    • In the upper corner of the dial (above the percentage) you'll see a small gear icon. Click on it > Parameter Settings...
    • That will open up a window, wherein you'll see "Use Limits" with a checkmark. Click on the box to get rid of the checkmark and that will disable the limits.
    • Or, you can also increase the "Max" percentage from 100 to maybe 150-160% and hit accept.
    • Now you'll be able to dial in the morph at a bigger amount. Just keep in mind that dialing it too much may result in skin pokethrough.

    Notice in this promo example how I broke the limit of the ear morph to dial the burn up to 150%:

    Ah. I see. I forgot about the HD morphs needing subdiv 4. Thanks! Got the effect to work nicely!

    My pleasure, glad to hear you got it working! Thanks for purchasing our products :)

    By

    FenixPhoenix FenixPhoenix July 2021 in Daz PA Commercial Products
  • [Released! HD Face Burns for G8F + Add-On] FenixPhoenix's Commercial Products

    FenixPhoenix said:

    2. This is how the burn was designed, however, if you wanted to push it, you could always break the limits of the morph and dial in a higher percentage. To do that:

    • Navigate to the parameters tab (window > pane > parameters) and locate the morph you want to accentuate.
    • In the upper corner of the dial (above the percentage) you'll see a small gear icon. Click on it > Parameter Settings...
    • That will open up a window, wherein you'll see "Use Limits" with a checkmark. Click on the box to get rid of the checkmark and that will disable the limits.
    • Or, you can also increase the "Max" percentage from 100 to maybe 150-160% and hit accept.
    • Now you'll be able to dial in the morph at a bigger amount. Just keep in mind that dialing it too much may result in skin pokethrough.

    Notice in this promo example how I broke the limit of the ear morph to dial the burn up to 150%:

    Ah. I see. I forgot about the HD morphs needing subdiv 4. Thanks! Got the effect to work nicely!

    By

    kiloechonov3337 kiloechonov3337 July 2021 in Daz PA Commercial Products
  • Transfer Head Genesis follow OBJ Head

    thaicuong2909 said:

    well, I'm just newbie to blender with a few basic operations, can you tell me a bit about these two tools, or some tutorials about it for me to refer to.

    Retopology for Beginners in Blender 2.8 - Retopo the Correct Way - YouTube

    Study this video, except instead of creating new geometry as they do, remember to only move the geometry that already exists on the Genesis mesh. If you add or delete vertices, you can't use it as a morph. For that reason, also remember to always check "Keep Vertex Order" on both import and export.

     

    By

    margrave margrave July 2021 in New Users
  • [Released] Randomizable Trees [Commercial]

    Random said:

    Quesstion about the leaves. If the tree is made smaller do the leaves scale down propotionally? And can the leaves scale independently from the tree? Leaf size as well as shape is very important for "realism".

    You have a choice of leaf size textures as well as a Leaf Size morph (for the Hi Res Tree only) to change the leaves.

    By

    RiverSoft Art RiverSoft Art July 2021 in Daz PA Commercial Products
  • Transfer Head Genesis follow OBJ Head

    margrave said:

    Export the base Genesis character to Blender and use vertex snapping and the shrinkwrap modifier to make the Genesis mesh conform to the head, then re-import the Genesis mesh as a morph.

    well, I'm just newbie to blender with a few basic operations, can you tell me a bit about these two tools, or some tutorials about it for me to refer to.

    By

    thaicuong2909 thaicuong2909 July 2021 in New Users
  • Plugin exporting all facial morphs causing long Maya import times (30+ minutes)

    I have so much content that it takes a very long time (about 35 minutes on my decently fast laptop) to import a single figure into Maya with the plugin because there are hundreds of facial expressions that the Daz to Maya Bridge plugin force-exports from Daz Studio causing Maya to have to extract and create blendshapes for each and every one causing the long import time. Can you possibly make it where it uses the last-used morph export rules from Daz Studio's fbx exporter so these can be more easily controlled with .csv morph lists? This would also help for general morph export customization in addition to fixing the forced expression exports. 

    By

    mostlyhuman mostlyhuman July 2021 in Maya Discussion
  • Quck question about "Sweet Denim Outfit Set for Genesis 8 Female(s) by Pretty3D"

    My way of doing it.

    Load the socks and export them as obj.

    Import them in blender. Delete 1 sock, and apply mirror modifier. Export as obj.

    Import into DS. Transfer rigging to G8F. And then copy materials from the original socks.

    By

    felis felis July 2021 in The Commons
  • the skimpiest skimpwear in store?

    WendyLuvsCatz said:

    is that cybersuit actual geometry or a geoshell and HD morph?

    It is geometry. I got excited for a hot minute because I found I could turn off the thong "panty" in the surfaces tab. Unfortunately, the panty seams aren't independent of other seams in the outfit. So, if I decide to remove the thong it will have to be with the Geometry Editor or maybe masking.  On the plus side, it does have quite a few clothing morphs along with a lot of material zones. I also found that if one has this set of shaders  https://www.daz3d.com/ultrueviolet-light-and-glowing-shaders-for-daz-studio the blue lighting effect matches the blue cyber material preset. I haven't tried any of the other light colors but I suspect these would work for the other color presets. Oh yeah, boots are it two sections...foot area "boots"; leg "legs". I kind of missed that when I read through the details but it's all good since it gives even more kit bash possibilites. :)

    EDIT: This is the list of adjustments for outfit pieces and material zones for just the suit portion to give you an idea adjustments and zones. Material zones in other pieces of outfit are similar to the ones for the suit portion.

    By

    Pixel8ted Pixel8ted July 2021 in The Commons
  • The Terracotta Army

    When I lived in China, I made a trip to Xi'An to see the real thing (among other cool stuff in Xi'An) - This set looks great (and as each terracotta warrior has a unique face in the real version, it's great that we can morph Genesis 8.1 to have unique warriors).

    By

    Silent Winter Silent Winter July 2021 in The Commons
  • I need a good snake head morph for G8F and will pay anything to get one

    "Anything"

    In this place, thou art brave or um, will stick with brave. How broke would you like to become? I'd like a brand new hefty computer with RTX 3090 and all the bells and whistles lol [that's over 5 grand for anybody doing the math]  ... and would also require the purchase price for said Lamia so the matching could be done lol ...

    Seriously though, I don't think, esp. with Hexagon, that such a head morph for G8F is possible. One could put a snake head on her as a geograft and hide her head.

    If I were you wanting such a figure, RawArt would be my PA of choice to contact. He might be able to pull that off.

    By

    Catherine3678ab Catherine3678ab July 2021 in Product Suggestions
  • Future of Hexagon?

    Saxa -- SD said:

    Hexagon works really well.  Super impressed with it and how it manages delta changes with DS via bridge.

    That said, one big wish I would have for a future version is overhauled memory management for the sculpting functions.

    Inflate & Smooth for example.  If i do too much, my 64GB ram PC system starts to choke (Win7x64Pro).  Like majorly.  Have Undo set to 4. 

    One session really pushed it and had to do a hard reboot (did manage to save new morph).  That was fun.  Lost my internet from that hard reboot on gasping computer.  Took a while to figure out how to reset that unprecedented error from a hard reboot.

    Good news, it's not that your computer is choking, that's Hexagon coughing. Setting the undo number a good deal higher actually helps its stability. {like around 10 or at least} BUT save frequently, and incre-save often. If you're using the regular release Hexagon {not the beta}, there's a utility that can be run to tell the 32  programs you select that they're on a 64 system so use more of the available memory.

    Too much inflate or smooth ... yes Hexagon will react. Avoid surface seams if you can. It's possible to select some faces, then select one of those brushes and only the selected area will be rearranged.

    For the Genesis figures, before bringing them in, collapse uvsets and "no" textures [they take up precious memory in Hexagon]. Also a plain 3Delight shader applied first helps too. Hexagon was made before Iray was ever in D/S.

    If working on a complicated model, every now and then export out an .obj file as backup ;-)

     

    By

    Catherine3678ab Catherine3678ab July 2021 in Hexagon Discussion
  • Catty 8.1 Gender Fluid Bundle

    Wonderland said:

    Here is Catty head at 50% with other morphs and her body dialed out. This is the best PBR 8.1 skin I've seen so far. Much better than V8.1!

    Wow!!! What a great head morph. She looks beautiful and interesting. I really have to get Catty now. 

    By

    Sera Sera July 2021 in The Commons
  • Skunk girl/skunkette for genesis 8 female anyone????

    richardandtracy said:

    There is no native G8F one I can find. The one in the store here: https://www.daz3d.com/furries-furs-skunk-and-squirrels is for a morph of A3. Which means it is possible to apply a similar morph to G8F, but not easy. You will need GenX2 and its A3 add-on, plus the G3F add-on, and then a convertor to G8F such as the RiverSoftArt one. It may be cheaper, instead, to commission someone like TritiumCG to do you a morph similar to the skunk & you do the texture yourself. TritiumCG has done a freebie A3 lookalike morph for G8F, so it's not a totally wild idea.

    Sorry I can't help further.

    Regards,

    Richard.

     

    That product is not for A3. Melody has a different head and different head UVs no conversion products sold will work. 

    By

    pwiecek pwiecek July 2021 in Product Suggestions
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