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  • How can I fix missing thumbnail images in Smart Content?

    To fix any ill-behaving morphs (=Zilpha), do as follows;

    1. Open DS and load "Genesis 8 Basic Female" (to an empty scene)
    2. Right Click at Parameters Tab->Preferences->Choose "Show Hidden Properties" (part 3 zeroes only 'visible' dials)
    3. Right Click at Parameters Tab->Zero->Zero Figure (Zeroes the value of all the 'visible' dials)
    4. Right Click at Parameters Tab->Memorize->Memorize Figure (Sets the current value of all the dials as their default value)
    5. Edit->Save As->Support Asset->Save Modified Assets (Writes the changed default value to the morph files that were changed)

    When saving "Modified Assets" DS shows a dialog and asks for confirmation;
    "The following file(s) will be permanently modified:" - "Accept/Cancel" - Choose "Accept"

    By

    PerttiA PerttiA August 2021 in The Commons
  • Strand based hair problem

    So I've downloaded a hair product, to make it perfectly and be able to fit the figures, I have to firstly convert it into a figure from a prop, then I'll have to use transfer utility to make it fit, everything goes smoothly until now, my problem is that whenever there is a loading move involved, like load the saved character subsets with the hair figure or restart the software, the transfered hair product becomes a grey cube in both viewport and renders. What should I do?

    By

    ArchinaRz ArchinaRz August 2021 in Technical Help (nuts n bolts)
  • Where are SY Aiko 3 and Hiro 3 Clones Hidden? ** Solved **

    I've made some attempts in Blender to fix older-yet-still-good items for the sole purpose of using them on newer figures. I've found auto-fitting via clones to get a rough fit to G8, exporting the clothes as OBJs (scale set to 1%), importing said OBJs into Blender and then using Subdivision Surface + Weld modifiers to do an extremely basic job of tidying things up.

    As for porting them back into Daz, well, you'd probably be better off using some of SickleYield's UItra Templates via Transfer Utility to give them a little extra "oomph" and then weight paint/dForce weight map where appropriate. No idea what this would mean for UV maps, but lbr, a lot of texture work back in the day is pretty stinky looking in comparison to the texture work of today.

    A3/H3 in particular had some really good clothing that still holds up today in some genres, so imho it's worth the extra work to make them useable alongside modern outfits.

    By

    Panzer Emerald Panzer Emerald August 2021 in The Commons
  • Face Transfer problems

    Hi! I've been using Face Transfer for a while. To fiddle around with that, is among the best things I know. Nevertheless I recently became aware that the models I've been saving are missing files. More importantly, the files that separated them from the standard DAZ3D models e.g. the skin and facial features. Those files are completely and utterly gone. Apparently Face Transfer by default saves them to a temporary file folder within the appdata folders. Then, when you restart the next morning to pick up where you left, they're gone. I tried a number of "saves", among them to save the model in question as a character preset. Saw that tip on a Jay Wersluis tutorial at YouTube. Spent most of last day working on a model, trying to get it as close to the real person as possible. This went on for hours upon hours. When done, I saved it as a character preset and also as a scene. After opening the model this morning, I got the message that files were missing. Her face was pale blue. Didn't do anything to try to paste another skin onto that pale blue face. It remained blue, as were the ears.

    Does anyone of you have a tip on how to save my work permanently?

    By

    Voxxa Voxxa August 2021 in Daz Studio Discussion
  • High-End Answer to the Lack of Carrara Development

    Sent you a PM 

    DaremoK3 said:

    @Dartanbeck :

    Love your Carrara Studio Pro 2022 idea, but there are still missing tools for me to abandon my working software to devote most/all my creative time to use it (why I barely use Carrara now).

    Could you, please, add vertex/edge slide to the Vertex Modeller, and spline paint stroking to the 3D Paint engine.

    Then Carrara can steal my time away from Blender as Blender once did from Wings3D.

    Also, as owner of the full VWD suite (Poser, Carrara, DS), and only used it once in Carrara Pro 8.5 (DS is my go to), would you be willing to elaborate more on your post in a separate thread for use in Carrara?

    I am interested in the differences you noted, and if Carrara will better suit my clothing morphs work-flow with VWD in DS.

    A few years back (when everyone was swearing you couldn't use VWD to make morphs) I created a tut for both Poser and DS, and it was always in my future plans to create a DS script to automate the process (including the duplicates/renames) while in a single VWD session (static sessions for now  --  will look into animated later).

    Well, two things lit a fire under my azz to do just that; One, R.S.A's DS addon for the same thing with D-Force, and two, stumbling blocks while coding the DS/Blender morph work-flow bridge.

    Using some of my code from the bridge, I am about half-way done (but back to coding in Blender Python as of late) with good results from alpha testing (morph creation successful sans all the needed bells-n-whistles still needing implementation).

    If I had Philemo's coding chops, I would be done already, but I will trudge along uphill until it is done.  Do you think it might be feasible for something like that as an plugin for Carrara/VWD with Python?  Am I right to believe the plugins are written in Python against the Carrara SDK?

    By

    Philemo_Carrara Philemo_Carrara August 2021 in Carrara Discussion
  • High-End Answer to the Lack of Carrara Development

    Sent you a PM 

    DaremoK3 said:

    @Dartanbeck :

    Love your Carrara Studio Pro 2022 idea, but there are still missing tools for me to abandon my working software to devote most/all my creative time to use it (why I barely use Carrara now).

    Could you, please, add vertex/edge slide to the Vertex Modeller, and spline paint stroking to the 3D Paint engine.

    Then Carrara can steal my time away from Blender as Blender once did from Wings3D.

    Also, as owner of the full VWD suite (Poser, Carrara, DS), and only used it once in Carrara Pro 8.5 (DS is my go to), would you be willing to elaborate more on your post in a separate thread for use in Carrara?

    I am interested in the differences you noted, and if Carrara will better suit my clothing morphs work-flow with VWD in DS.

    A few years back (when everyone was swearing you couldn't use VWD to make morphs) I created a tut for both Poser and DS, and it was always in my future plans to create a DS script to automate the process (including the duplicates/renames) while in a single VWD session (static sessions for now  --  will look into animated later).

    Well, two things lit a fire under my azz to do just that; One, R.S.A's DS addon for the same thing with D-Force, and two, stumbling blocks while coding the DS/Blender morph work-flow bridge.

    Using some of my code from the bridge, I am about half-way done (but back to coding in Blender Python as of late) with good results from alpha testing (morph creation successful sans all the needed bells-n-whistles still needing implementation).

    If I had Philemo's coding chops, I would be done already, but I will trudge along uphill until it is done.  Do you think it might be feasible for something like that as an plugin for Carrara/VWD with Python?  Am I right to believe the plugins are written in Python against the Carrara SDK?

    By

    Philemo_Carrara Philemo_Carrara August 2021 in Carrara Discussion
  • Who are the most realistic Genesis 8 characters in 2020?

    Torquinox said:

    What do you mean by realistic?

    To stand a chance of answering this question, we need a frame of reference.

    The OP presumes we all agree on what is realistic.

    Provide some examples of realistic 3D characters (Blender, 3DS Max, earlier versions of Genesis and pre genesis figures to offer some suggestions)

    When you provide the examples, try and highlight the aspects that particularly sell the realism to you.

    ^ This is worth repeating. Add in the look from other media (eg slick magazine realism, documentary realism, photorealism, etc), the desire to capture the lumpy asymmetry of the real world, and/or whatever else might factor in.

    What a perfect answer...
    For me its if you can look at the picture and confuse it for a real person, thats realism... It includes everything about the character from clothing and jewelery... any thing that doesn't look real spoils the illusion. I always like the old computer term, GIGO.. Garbage In/ Garbage out.. which is not saying that cartoon looking characters are garbage.. It's just saying that you can only get out of a project what you put into it. 
    Human beings don't start looking like cartoon because of bad lighting so I think that argument is silly.
    Anybody that looks at any print ad or real people knows what realism is but some people want to keep making excuses so that they can say your picture doesn't look real because your a bad artist.  but the fact is that if the model, clothing and equipment look real, modern CGI techniques in movies show that realism is achieve regardless of bad lighting..
    The real issue is that realism can be cost prohibitive and is difficult to achieve.  I would like to see a return to scanned characters with new HD techology...An issue that has really divided the art community and why the forum moderate was quick to address this issue.  I'd love to see a premium line.  I can't imagine any model wouldn't jump at chance to be immortalized
    I love using the face transfer technlogy too.. I've made a couple of cool character that way... anyways.. thanks for all the great feedback and never stop improving..
     

    By

    SnowPheonix SnowPheonix August 2021 in The Commons
  • Aeon Soul: Iray textures for 'Out Of Print' products available?

    I wasn't sure whether to if I should ask this question here, or in Technical Support, but, as it refers to a product, I think here is best.

    As the title says, one of the things I would like to see is Iray textures for some of the older Aeon Soul products (when he/they went by other names in the past).

    In particular, I would like to see Iray textures for the old Earthbreaker armor set for Victoria 4 (see attached image).

    I have been able to use the base armor in Daz (and even fit it to Genesis 3 and Genesis 8 with a 3rd party app), but of course the textures don't transfer.

    Even using various techniques to convert them to Iray (that I know of, anyway), the textures on the armor still come off as 'painted on', instead of the extreme level of detail they have in Poser.

    Does anyone know if Aeon Soul has made Iray textures for his older, 'out of print' products, or where to find them?

    If not, well, that's the suggestion I have to make smiley

    By

    AbrahamRockwell AbrahamRockwell August 2021 in Product Suggestions
  • High-End Answer to the Lack of Carrara Development

    When we tried VWD-specific threads before, they got deleted since it's all sold elsewhere.

     

    I certainly don't know the answers to all of your questions, so let's bgin with what I do know.

     

    VWD in DS saves the results to a VWD file (in the VWD temp folder) and, unless we rename the file, it gets overwritten each time we Delete (argh, forgetting off-hand what we delete, though I do it everyday! I'll edit this with the correcet wording), while VWD Bridge for Carrara writes the OBJ information for each frame's deformation directly into the Carrara scene, which is a HUGE difference!

    This allows us to run as many VWD simulations as we like within the same Carrara scene.

     

    For example:

    I could VWD a shirt. Then start again with VWD for the pants, then again for the necklace, then earrings, etc.,

     

    We can do this in Daz Studio too, but in orrder to do so, we have to include any previous VWD sim items as a collision object to each subsequent run of VWD, or we lose the previous VWD simulation entirely. The problem that I've had is that the extra collision object will sometimes make the new needed simulation fail. Blows apart or similar disaster.

     

    Things that the DS VWD does that Carrara doesn't:

    Softbody simulation of the collision object (Breast jiggle)

    Hair Assitant (VWD V2) portion of VWD does not work in Carrara VWD.

     

    However, softbody simulations in DS are actually driving morphs rather than a cloth simulation, so those do get written to the DS timeline within the scene file, and can be exported as animated (or not) pose files (aniBlock, PZ2, DUF, BVH, etc.,)

     

    I have never (not even once) tried using VWD for static draping aside from manually draping before a simulation within the simulation portion of VWD. But I think that either version, Carrara or DS of VWD would work equally as well for morph creation, in my workflow of creating/importing morphs. 

     

    So if we had a 120 frame animation, for example. We could create a morph for each simulated frame from either app. If we save the animated pose file for the character, and created all 120 morphs for the clothing, we could make an aniBlock or other animated Pose file to play back the simulated result over the animated pose. I'm not sure if it would still work across more characters than the one the original simulation results were created for - but it would likely work well for the same character shape.

     

    But that would take a lot more time than simply running VWD every time I wanted to simulate the clothes for that animation - at least on my computer. Still, the idea seems sound, since that's basically how the VWD bridge for Carrara works: it makes a morph for each frame, and turns each morph on/off each frame with the recommended option to use discrete tweeners between them if we're running 30 FPS or greater. The morphs are simply named (if I remember correctly - sorry... rendering) "Frame 001", "Frame 002", etc., and the switching between them in the timeline is handled by the plugin.

     

    Carrara nor DS forces work against a VWD simulation, however, we can have force affect something else in the scene (up to three or four, I think?) which can be used as additional collision objects for the cloth or hair.

     

    VWD Tutorials YouTube channel has some cool info, and Gerald, the author, has another VirtualWorldDynamics channel, that can be a bit more difficult to follow at times, but can help show what to do in certain situations nonetheless. V2 features a nicely written users manual too. Not sure if V1's was updated like that, but it's packed with great info that easily goes over my head since I'm spending more time in practice than I am reading. One day....

    I like this Demo from VWD Tutorials

    By

    Dartanbeck Dartanbeck August 2021 in Carrara Discussion
  • Daz Studio Pro BETA - version 4.15.0.30! (*UPDATED*)

    DAZ_Rawb said:

    Could you try this again, this could be taking so long becase it is rebuilding caches. Also if you could check your mapped directories in the beta and make sure they match the ones in the general release it would also help eliminate some potential problems.

    Directory mapping is exactly the same and caches are up-to-date.

    Test:
    Start DAZ Studio 4.15.0.28 Public Build and load G8F into empty scene.
    2021-08-31 01:17:35.328 Finished asset load (open): 12m 18.333s - /People/Genesis 8 Female/Genesis 8 Basic Female.duf
    Loading a second G8F.
    2021-08-31 01:38:02.883 Finished asset load (merge): 12m 19.888s - /People/Genesis 8 Female/Genesis 8 Basic Female.duf

    Exit DS and wait until background job finishes (which takes also some minutes).
    2021-08-31 01:41:08.827 Clearing Undo Stack...
    2021-08-31 01:41:08.954 Deleting Scene...
    2021-08-31 01:41:53.417 Stop following: Genesis 8 Female << Genesis 8 Female Eyelashes
    2021-08-31 01:41:53.417 Following stopped: Genesis 8 Female << Genesis 8 Female Eyelashes
    2021-08-31 01:45:31.884 Stop following: Genesis 8 Female (2) << Genesis 8 Female Eyelashes (2)
    2021-08-31 01:45:31.884 Following stopped: Genesis 8 Female (2) << Genesis 8 Female Eyelashes (2)
    2021-08-31 01:48:21.189 *** Scene Cleared ***
    2021-08-31 01:48:21.198 Deleting Undo Stack...
    2021-08-31 01:48:21.198 Deleting Authentication Manager...
    2021-08-31 01:48:21.198 Deleting Main Window...
    2021-08-31 01:48:30.650 Deleting Viewport Manager...
    2021-08-31 01:48:30.850 Deleting Action Manager...
    2021-08-31 01:48:30.873 Hexagon Bridge : End logging.
    2021-08-31 01:48:30.935 Deleting Pane Manager...
    2021-08-31 01:48:31.843 Performing cleanup...
    2021-08-31 01:48:31.845 Deleting Plugin Manager...
    2021-08-31 01:48:31.845 Deleting Application Settings Manager...
    2021-08-31 01:48:37.006 --------------- DAZ Studio 4.15.0.28 exited ------------------
    2021-08-31 01:48:37.006 ~

    Start DS again and load G8F into empty scene.
    2021-08-31 02:07:03.940 Finished asset load (open): 12m 7.723s - /People/Genesis 8 Female/Genesis 8 Basic Female.duf
    Remark: I have a test scene with one G8F and one G8M and simple environment to check for G8F/G8M warnings.
    To load this scene the first time with the August Public Build took about 45 Minutes.
    With previous Public Builds it took < 10 minutes.

    Edit:

    Just checked with my test scene and it still needs 36 minutes to load :-(

    2021-08-31 02:49:36.079 Begin asset load (open): /Scenes/G8FM.base.duf
    2021-08-31 02:49:36.999 *** Scene Cleared ***
    2021-08-31 02:49:37.011 Determining missing assets...
    2021-08-31 02:49:40.081 Setting textures...
    2021-08-31 02:49:42.259 Scanning for addons...
    2021-08-31 03:14:52.195 Creating node geometry...
    2021-08-31 03:14:52.245 Creating UV sets...
    2021-08-31 03:14:52.299 Creating materials...
    2021-08-31 03:14:54.474 Resolving legacy figures...
    2021-08-31 03:14:54.474 Preparing modifiers...
    2021-08-31 03:14:58.153 Creating modifiers...
    2021-08-31 03:15:36.076 Creating property aliases...
    2021-08-31 03:15:37.690 Creating property links...
    2021-08-31 03:15:37.707 Creating sum stage formulas...
    2021-08-31 03:25:57.658 Creating multiply stage formulas...
    2021-08-31 03:25:59.635 Processing scene data...
    2021-08-31 03:25:59.652 WARNING: QColor::setRgb: RGB parameters out of range
    2021-08-31 03:25:59.657 Finalizing modifiers...
    2021-08-31 03:25:59.673 Finalizing channels...
    2021-08-31 03:25:59.675 Finalizing materials...
    2021-08-31 03:25:59.675 Sorting property groups...
    2021-08-31 03:25:59.741 Setting up follow targets...
    2021-08-31 03:25:59.741 Start following: Genesis 8 Female << Genesis 8 Female Eyelashes
    2021-08-31 03:25:59.742 Following started: Genesis 8 Female << Genesis 8 Female Eyelashes
    2021-08-31 03:25:59.742 Connect base morphs: Genesis 8 Female << Genesis 8 Female Eyelashes
    2021-08-31 03:26:02.133 Base morphs connected: Genesis 8 Female << Genesis 8 Female Eyelashes
    2021-08-31 03:26:02.143 Creating morph projection map: Genesis 8 Female << Genesis 8 Female Eyelashes
    2021-08-31 03:26:04.384 Start following: Genesis 8 Male << Genesis 8 Male Eyelashes
    2021-08-31 03:26:04.385 Following started: Genesis 8 Male << Genesis 8 Male Eyelashes
    2021-08-31 03:26:04.386 Connect base morphs: Genesis 8 Male << Genesis 8 Male Eyelashes
    2021-08-31 03:26:04.981 Base morphs connected: Genesis 8 Male << Genesis 8 Male Eyelashes
    2021-08-31 03:26:04.991 Creating morph projection map: Genesis 8 Male << Genesis 8 Male Eyelashes
    2021-08-31 03:26:05.380 Setting current camera...
    2021-08-31 03:26:05.381 Finalizing scene data...
    2021-08-31 03:26:15.461 Finished asset load (open): 36m 39.380s - /Scenes/G8FM.base.duf
    2021-08-31 03:30:45.103 Unlocking viewport redraw...
    2021-08-31 03:30:45.103 Viewport redraw unlocked.

     

    By

    CrimsonMagic CrimsonMagic August 2021 in Daz Studio Discussion
  • High-End Answer to the Lack of Carrara Development

    @Dartanbeck :

    Love your Carrara Studio Pro 2022 idea, but there are still missing tools for me to abandon my working software to devote most/all my creative time to use it (why I barely use Carrara now).

    Could you, please, add vertex/edge slide to the Vertex Modeller, and spline paint stroking to the 3D Paint engine.

    Then Carrara can steal my time away from Blender as Blender once did from Wings3D.

    Also, as owner of the full VWD suite (Poser, Carrara, DS), and only used it once in Carrara Pro 8.5 (DS is my go to), would you be willing to elaborate more on your post in a separate thread for use in Carrara?

    I am interested in the differences you noted, and if Carrara will better suit my clothing morphs work-flow with VWD in DS.

    A few years back (when everyone was swearing you couldn't use VWD to make morphs) I created a tut for both Poser and DS, and it was always in my future plans to create a DS script to automate the process (including the duplicates/renames) while in a single VWD session (static sessions for now  --  will look into animated later).

    Well, two things lit a fire under my azz to do just that; One, R.S.A's DS addon for the same thing with D-Force, and two, stumbling blocks while coding the DS/Blender morph work-flow bridge.

    Using some of my code from the bridge, I am about half-way done (but back to coding in Blender Python as of late) with good results from alpha testing (morph creation successful sans all the needed bells-n-whistles still needing implementation).

    If I had Philemo's coding chops, I would be done already, but I will trudge along uphill until it is done.  Do you think it might be feasible for something like that as an plugin for Carrara/VWD with Python?  Am I right to believe the plugins are written in Python against the Carrara SDK?

    By

    DaremoK3 DaremoK3 August 2021 in Carrara Discussion
  • DELETE

    maikdecker said:

    Richard Haseltine said:

    Cybersox said:

    Maybe because, as sales go, it kinda sucks?  I went through every one of the promotional offers and freebies and found that all the discounts were quite a bit less than what was being offered for most of August, while the potential freebies and add-on items were all things that I had already or have no interest in ever getting like yet more expression packs to slow down my load times.  If it wasn't for Sickleyields new A3/H3 clone set I'd have completely passed on buying today.  

    40% on new releases, 50% on two or more? I certainly don't recall seeing that on a regular basis in August.

    For people who have money available to buy new products - and are ready to buy G8.1 figures and stuff - that might be interesting. I'm neither. And as there's still enough "old" - aka G3 and G8 stuff - that sits in my wishlist, waiting for a better deal, the free item - aka the one that doesn't need one or more items to be bought - is the most interesting thing... and if I recall it properly, it was the same with last year's PA sale.

    So..

    PC+ sale in October?!?

    ...with you on that.  I really haven't even adopted G8 all that much (save for several of the more "unique" characters) due to budget reasons and the fact it was not as significant an update over G3 to warrant dropping hundreds more zloty's on all the merchant, morph, skin, and shaping resource content all over again (still have a few such items on the wishlist for G3). I also was put off last month by having to purchase bundles to unlock deals and discounts. I'm even hard pressed to even purchase a 15$ or 20$ new release as, unless I load up my cart (which I cannot afford to do) the additional 10% (often applied using "Daz math") isn't worth it.  Paying 15$ to save say an extra 7.50$ is what is known as "diminishing returns". 

    Indeed the spring and fall PC+ sales have become my favourite events these days as new PC+ items unlock extra discounts and special deals, and then there are the PC+ For a Day sales.

    By

    kyoto kid kyoto kid August 2021 in The Commons
  • Shoes warping after saved as asset and reloaded

     

    I've modelled a shoe in Blender, exported as obj, imported to Daz.

    Steps:

    I set the foot position on my Gen 8 base model.

    bake joint rotates

    put the JCM's back 

    transfer utility with Gen 8 as current, and my shoe as default.

    make sure to set my shoe back to high.

    remove my foot position to flatten the shoe

    bake rotations again

    remove Gen8 

    export the shoe then re-import and wipe the JCMs again.

    add Gen 8 back and fit, then put back the foot position

    The issue occurs after I save as a figure/prop asset and then delete Gen 8 and start a new Gen 8 and use my prop to add my shoe back.

    Before and After picture attached.

     

    Halp.

     

    By

    CaptJeebus CaptJeebus August 2021 in Technical Help (nuts n bolts)
  • Daz Studio Pro BETA - version 4.15.0.30! (*UPDATED*)

    CrimsonMagic said:

    Is it only me that loading a Genesis 8 figure takes much longer with the August Public Builds ?
    I just open DAZ Studio 4.15.0.28 and load a Genesis 8 Female figure into an empty scene and it takes 12 minutes.
    With an older Public Build it takes 5.5 minutes (see logs below).

    2021-08-28 19:18:00.990 +++++++++++++++ DAZ Studio 4.15.0.2 starting +++++++++++++++++
    2021-08-28 19:18:00.990 Performing cleanup...
    2021-08-28 19:18:00.990 Release Cycle: Public Build
    2021-08-28 19:18:00.990 Platform bits: 64
    2021-08-28 19:18:00.990 Qt Version: 4.8.7
    2021-08-28 19:18:00.990 OpenSubdiv Version: 3.0.0
    2021-08-28 19:18:00.990 Running on Windows 10, Build 9200, No Service Pack Installed
    ...
    2021-08-28 19:18:55.478 *** Scene Cleared ***
    2021-08-28 19:24:21.399 Begin Loading Character Addons...
    2021-08-28 19:24:21.483 Loaded Morph Deltas in 0 min 0.0 sec.
    2021-08-28 19:24:21.483 Loaded file: PHMEyelashesLengthUpper.dsf
    2021-08-28 19:24:21.483 Loaded Morph Deltas in 0 min 0.0 sec.
    2021-08-28 19:24:21.483 Loaded file: PHMEyelashesLengthLower.dsf
    2021-08-28 19:24:21.483 Loaded Morph Deltas in 0 min 0.0 sec.
    2021-08-28 19:24:21.483 Loaded file: PHMEyelashesCurl.dsf
    2021-08-28 19:24:24.646 File loaded in 0 min 2.9 sec.
    2021-08-28 19:24:24.647 Loaded file: Genesis 8 Female Eyelashes.duf
    2021-08-28 19:24:24.688 Loaded Morph Deltas in 0 min 0.0 sec.
    2021-08-28 19:24:24.689 Loaded file: PHMEyelashesLengthUpper.dsf
    2021-08-28 19:24:24.711 Loaded Morph Deltas in 0 min 0.0 sec.
    2021-08-28 19:24:24.717 Loaded file: PHMEyelashesLengthLower.dsf
    2021-08-28 19:24:24.729 Loaded Morph Deltas in 0 min 0.0 sec.
    2021-08-28 19:24:24.734 Loaded file: PHMEyelashesCurl.dsf
    2021-08-28 19:24:24.747 Loaded Morph Deltas in 0 min 0.0 sec.
    2021-08-28 19:24:24.747 Loaded file: PHMEyelashesExpand.dsf
    2021-08-28 19:24:25.342 File loaded in 0 min 0.1 sec.
    2021-08-28 19:24:25.342 Loaded file: Base MAT Eyelashes.duf
    2021-08-28 19:24:25.344 Finished Loading Character Addons
    2021-08-28 19:24:25.667 File loaded in 5 min 30.2 sec.
    2021-08-28 19:24:25.680 Loaded file: Genesis 8 Basic Female.duf
    2021-08-28 19:24:34.809 Loaded image G8FBaseLegsMapD_1003.jpg
    2021-08-28 19:24:34.934 Loaded image G8FBaseEyes01_1007.jpg
    2021-08-28 19:24:35.105 Loaded image G8FBaseArmsMapD_1004.jpg
    2021-08-28 19:24:35.232 Loaded image G8FBaseMouthMapD_1005.jpg
    2021-08-28 19:24:35.409 Loaded image G8FBaseFaceMapD_1001.jpg
    2021-08-28 19:24:35.648 Loaded image G8FBaseTorsoMapD_1002.jpg
    2021-08-28 19:24:35.761 Loaded image G8FBaseEyelashes_1006.jpg


    2021-08-28 19:29:33.326 +++++++++++++++ DAZ Studio 4.15.0.28 starting +++++++++++++++++
    2021-08-28 19:29:33.326 Performing cleanup...
    2021-08-28 19:29:33.342 Release Cycle: Public Build
    2021-08-28 19:29:33.342 Platform bits: 64
    2021-08-28 19:29:33.342 Qt Version: 4.8.7
    2021-08-28 19:29:33.342 OpenSubdiv Version: 3.0.0
    2021-08-28 19:29:33.342 Running on Windows 10, Build 9200, No Service Pack Installed

    ...
    2021-08-28 19:30:37.830 Prepare asset load (open): /People/Genesis 8 Female/Genesis 8 Basic Female.duf
    2021-08-28 19:30:37.830 Locking viewport redraw...
    2021-08-28 19:30:37.830 Viewport redraw locked.
    2021-08-28 19:30:38.075 Begin asset load (open): /People/Genesis 8 Female/Genesis 8 Basic Female.duf
    2021-08-28 19:30:38.360 *** Scene Cleared ***
    2021-08-28 19:30:38.367 Determining missing assets...
    2021-08-28 19:30:39.362 Setting textures...
    2021-08-28 19:30:40.129 Scanning for addons...
    2021-08-28 19:36:39.938 Creating node geometry...
    2021-08-28 19:36:39.955 Creating UV sets...
    2021-08-28 19:36:39.985 Creating materials...
    2021-08-28 19:36:41.129 Resolving legacy figures...
    2021-08-28 19:36:41.129 Preparing modifiers...
    2021-08-28 19:36:42.660 Creating modifiers...
    2021-08-28 19:37:01.692 Creating property aliases...
    2021-08-28 19:37:02.359 Creating property links...
    2021-08-28 19:37:02.367 Creating sum stage formulas...
    2021-08-28 19:42:18.150 Creating multiply stage formulas...
    2021-08-28 19:42:18.999 Processing scene data...
    2021-08-28 19:42:18.999 Finalizing modifiers...
    2021-08-28 19:42:19.007 Finalizing channels...
    2021-08-28 19:42:19.008 Finalizing materials...
    2021-08-28 19:42:19.008 Sorting property groups...
    2021-08-28 19:42:19.035 Finalizing scene data...
    2021-08-28 19:42:19.116 Begin Loading Character Addons...
    2021-08-28 19:42:19.564 Prepare asset load (merge): /data/DAZ 3D/Genesis 8/Female Eyelashes/Tools/Script Loads/Genesis 8 Female Eyelashes.duf
    2021-08-28 19:42:19.564 Locking viewport redraw...
    2021-08-28 19:42:19.564 Viewport redraw locked.
    2021-08-28 19:42:19.598 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/DAZ 3D/Head/PHMEyelashesLengthUpper.dsf
    2021-08-28 19:42:19.600 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/DAZ 3D/Head/PHMEyelashesLengthLower.dsf
    2021-08-28 19:42:19.601 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/DAZ 3D/Head/PHMEyelashesCurl.dsf
    2021-08-28 19:42:19.865 Begin asset load (merge): /data/DAZ 3D/Genesis 8/Female Eyelashes/Tools/Script Loads/Genesis 8 Female Eyelashes.duf
    2021-08-28 19:42:19.898 Determining missing assets...
    2021-08-28 19:42:20.033 Setting textures...
    2021-08-28 19:42:20.317 Scanning for addons...
    2021-08-28 19:42:21.616 Creating node geometry...
    2021-08-28 19:42:21.620 Creating UV sets...
    2021-08-28 19:42:21.621 Creating materials...
    2021-08-28 19:42:21.653 Resolving legacy figures...
    2021-08-28 19:42:21.653 Preparing modifiers...
    2021-08-28 19:42:21.712 Creating modifiers...
    2021-08-28 19:42:22.398 Creating property links...
    2021-08-28 19:42:22.419 Creating sum stage formulas...
    2021-08-28 19:42:22.428 Creating multiply stage formulas...
    2021-08-28 19:42:22.435 Finalizing modifiers...
    2021-08-28 19:42:22.435 Finalizing channels...
    2021-08-28 19:42:22.436 Finalizing materials...
    2021-08-28 19:42:22.436 Sorting property groups...
    2021-08-28 19:42:22.439 Setting up follow targets...
    2021-08-28 19:42:22.439 Start following: Genesis 8 Female << Genesis 8 Female Eyelashes
    2021-08-28 19:42:22.440 Following started: Genesis 8 Female << Genesis 8 Female Eyelashes
    2021-08-28 19:42:22.440 Connect base morphs: Genesis 8 Female << Genesis 8 Female Eyelashes
    2021-08-28 19:42:24.409 Base morphs connected: Genesis 8 Female << Genesis 8 Female Eyelashes
    2021-08-28 19:42:24.411 Creating morph projection map: Genesis 8 Female << Genesis 8 Female Eyelashes
    2021-08-28 19:42:26.345 Finished asset load (merge): 0m 6.479s - /data/DAZ 3D/Genesis 8/Female Eyelashes/Tools/Script Loads/Genesis 8 Female Eyelashes.duf
    2021-08-28 19:42:26.722 Unlocking viewport redraw...
    2021-08-28 19:42:26.722 Viewport redraw unlocked.
    2021-08-28 19:42:26.749 Loaded morph deltas: 0m 0.25s - /data/Daz 3D/Genesis 8/Female Eyelashes/Morphs/DAZ 3D/Head/PHMEyelashesLengthUpper.dsf
    2021-08-28 19:42:26.771 Loaded morph deltas: 0m 0.19s - /data/Daz 3D/Genesis 8/Female Eyelashes/Morphs/DAZ 3D/Head/PHMEyelashesLengthLower.dsf
    2021-08-28 19:42:26.789 Loaded morph deltas: 0m 0.14s - /data/Daz 3D/Genesis 8/Female Eyelashes/Morphs/DAZ 3D/Head/PHMEyelashesCurl.dsf
    2021-08-28 19:42:26.811 Loaded morph deltas: 0m 0.15s - /data/Daz 3D/Genesis 8/Female Eyelashes/Morphs/DAZ 3D/Base/PHMEyelashesExpand.dsf
    2021-08-28 19:42:27.505 Prepare asset load (merge): /People/Genesis 8 Female/Materials/Base Materials/Iray/Base MAT Eyelashes.duf
    2021-08-28 19:42:27.505 Locking viewport redraw...
    2021-08-28 19:42:27.506 Viewport redraw locked.
    2021-08-28 19:42:27.558 Begin asset load (merge): /People/Genesis 8 Female/Materials/Base Materials/Iray/Base MAT Eyelashes.duf
    2021-08-28 19:42:27.619 Determining missing assets...
    2021-08-28 19:42:27.898 Setting textures...
    2021-08-28 19:42:27.899 Creating materials...
    2021-08-28 19:42:27.921 Applying animations...
    2021-08-28 19:42:28.157 Setting up follow targets...
    2021-08-28 19:42:28.157 Finished asset load (merge): 0m 0.598s - /People/Genesis 8 Female/Materials/Base Materials/Iray/Base MAT Eyelashes.duf
    2021-08-28 19:42:28.180 Unlocking viewport redraw...
    2021-08-28 19:42:28.180 Viewport redraw unlocked.
    2021-08-28 19:42:28.183 Finished Loading Character Addons
    2021-08-28 19:42:33.930 Finished asset load (open): 11m 55.855s - /People/Genesis 8 Female/Genesis 8 Basic Female.duf
    2021-08-28 19:44:58.077 Unlocking viewport redraw...
    2021-08-28 19:44:58.077 Viewport redraw unlocked.
    2021-08-28 19:44:58.738 Loaded image: G8FBaseLegsMapD_1003.jpg
    2021-08-28 19:44:58.859 Loaded image: G8FBaseEyes01_1007.jpg
    2021-08-28 19:44:59.031 Loaded image: G8FBaseArmsMapD_1004.jpg
    2021-08-28 19:44:59.147 Loaded image: G8FBaseMouthMapD_1005.jpg
    2021-08-28 19:44:59.321 Loaded image: G8FBaseFaceMapD_1001.jpg
    2021-08-28 19:44:59.560 Loaded image: G8FBaseTorsoMapD_1002.jpg
    2021-08-28 19:44:59.680 Loaded image: G8FBaseEyelashes_1006.jpg

     

    Could you try this again, this could be taking so long becase it is rebuilding caches. Also if you could check your mapped directories in the beta and make sure they match the ones in the general release it would also help eliminate some potential problems.

    By

    DAZ_Rawb DAZ_Rawb August 2021 in Daz Studio Discussion
  • daz crashes whenever i try to load g8f. [Solved]

    Huh... 562 lines of "Could not find..." before DS bailed out, out of which the first 47 lines are related to converted morphs...

    It's hard to see, where even to start, but...

    Towards the end, you have lines (54 lines before bailout) for Auto Face Enhancer, in the past that was a major pain in the back, you could start by uninstalling it.
    Freja/Marion has 80 lines of "Could not find output property for formula" - Uninstall
    SF-Design/Girls4GU has 265 lines of "Could not find output property for formula" - Uninstall
    Vyktohria/Creepy Kids 52 lines of "Could not find output property for formula" - Uninstall
    xenic101/Musculature 21 lines of "Could not find output property for formula" - Uninstall

    The XTransfer morphs are located in ".../data/DAZ 3D/Genesis 8/Female/Morphs/XTransfer/" I would move everything out of that folder, somewhere DS cannot see them.
    One of the converted morph packages is "Growing Up", which will not work with G8F products that are looking for the real Growing Up for Genesis 8 Females.

    Have you bought the required assets for the products you have installed, namely the head and body morphs for Genesis 8 Female? It looks like at least some of the products are looking for them.

    I have to stop now as it's past midnight already, but those will at least get you started.

    By

    PerttiA PerttiA August 2021 in Technical Help (nuts n bolts)
  • Morph Issues with Blender 2.9.3 --> Daz

    Update.  Well it may be premature to say this in public, but it appears to be working at least with the simple cube now.  I updated Windows which I've been putting off for a long time.  Now the settings as they existed in the old Blender installations seem so far to be behaving.  I'll report back after I attempt to load a head morph in a minute.  

    By

    Causam3D Causam3D August 2021 in Blender Discussion
  • what the heck is a heirarchical material preset?

    thomashadfield said:

    Hello, 

     

    I recently got the L4N4 HD Morph for Genesis 8 Females, and in the images it looks really nice, but I cannot figure out how to load the h.materials into it at all. Is there  a special way Im missing?

    L4N4 HD is broken and is missing a lot of files. I'm returning the product

    By

    Hera Hera August 2021 in Technical Help (nuts n bolts)
  • What Contributes To Scene File Sizes?

    No, the file size will not change depending on the camera distance, you will get the exact same number of lines saying "load that asset in that place and apply those parameters / morphs / surface settings to it".

    Your scene can include several cameras anyway.

    I assume the stage you built from a primitive was morphed using dFormers or mesh grabber? If so, all the geometry modifications will be saved in the scene file as there's no existing morph asset to reference. That would make the scene heavier. Same if you used the geometry editor.

    By

    Leana Leana August 2021 in The Commons
  • NVIDIA Resizable Bar?

    This appears to be related to manging data transfer across the PCI lanes - if so it isn't likely to havea  tremendous impact, certainly for rendering, as the scene data is transferred once at the beginning of the render and then worked on (space permitting) in the GPU memory. If it takes up extra GPU memory for its own working it might well have a negative impact. It might, subject to that caveat, have a noticeable impact on how quickly the preview updated if using Iray drawstyle to navigate the scene during set up.

    By

    Richard Haseltine Richard Haseltine August 2021 in The Commons
  • "Staging Chamber" GONE! WHAT?

    starwaster said:

    WendyLuvsCatz said:

    if it was accidentally included in another product it can be removed with an update of that product, I have experienced this, why is it a secret?cc

    Clearly because people are being asked to accept something that falls outside of what they believe. Until they witness it for themselves they will never believe it.

    I can totally believe that Daz can remove something that wasn't supposed to be installed because I've seen it happen. When I first installed Daz3D, there was a morph I applied in my first scene (I forget what it was called, some athletic looking type) and within a few weeks it mysteriously vanished. Gone without a trace.

    Again, an update can remove files from a product if the user chooses to install it. But there is no way to selectively remove files from some users that way, since the product package is the same for everyone, and no way to remove an entire product, and no way to trigger the process remotely if the user does not opt to install the updated product version.

    By

    Richard Haseltine Richard Haseltine August 2021 in Daz Studio Discussion
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