-
using grab helper model losses texture
Ive had trouble using this new morph tool .. When I aply it it works but I loose the models texture except on the gloves .. Im not sure why it is doing this... I cannot reaply the textue model remains marble white..
3D Art Freebie Challenge-July 2021-"Wild Wild West" -Main Thread OnlyHylas said:
Title: Pony
DAZ Studio and Photoshop.
Version before post work attached below.Freebies:
1) Skin by LexaKiness: https://www.renderosity.com/freestuff/items/85293/lk-skin-merchant-resource-for-g8m-freebie
2) Head Morph (partly used) by khoshekh: https://www.renderosity.com/freestuff/items/86774/sokka-for-g8m
3) Morphs by SickleYield: https://sharecg.com/v/91888/gallery/21/DAZ-Studio/SY-200-Morphs-for-Genesis-8-Head-and-Body
4) Cowboy Hat by Cocco: http://shop.poseraddicts.com/index.php?act=viewProd&productId=3157
5) Daisy Dukes by Adam Thwaites: https://www.most-digital-creations.com/g8f_shorts_and_hoody.php
6) Cowboy Boots by Mint3D: https://www.renderosity.com/freestuff/items/65783/mountain-blues-boots-for-m4
7) Stubble by intheflesh: https://sharecg.com/v/94752/gallery/21/DAZ-Studio/Dante-DMC5-Free-Stubble-for-Genesis-8-Male
8) Dollar Bills by Jim Farris: https://www.sharecg.com/v/25053/browse/11/Poser/Free-Money!
9) Pose based on preset by SquarePeg3D: https://www.renderosity.com/freestuff/items/82812/heavy-hitters-for-g8f
10) Stage Lights by Rick Bridenbaker: https://www.sharecg.com/v/35900/Poser/Poser-Club-Stage
11) HDRI by zbyg: https://www.deviantart.com/zbyg/art/HDRi-Pack-1-97402522
12) Curtain by ArtTailor: https://www.renderosity.com/freestuff/items/81296/background-curtains
No Count:
- Stage and Pole: Limited Time Freebie by Adam Thwaites
- Genesis 8 Male Head Morphs
- Genesis 8 Male Body MorphsPurchased
1) SY V4 and M4 clones for G8 to auto-fit the boots
2) Desperado for G3M for the scarf
3) Lens Flares and Light Beams for postworkI feel like this is a winning entry =)
3D Art Freebie Challenge-July 2021-"Wild Wild West" -Main Thread OnlyBecoming a shaman is a fate that can strike anyone. Even you.

- Chameleon ROse2 for Genesis 8 Female by zoro_d (material)
https://www.renderosity.com/freestuff/items/85859/chameleon-rose2-for-genesis-8-female
- OnFleek for Genesis 3 & 8 Female(s)
http://shop.aprilsvanity.com/onfleek-for-genesis-3-8-female-s.html- Eugenia Diordiychuk - Full Head/Body Morphs - G8F
https://www.deviantart.com/tritiumcg/art/Eugenia-Diordiychuk-Full-Head-Body-Morphs-G8F-848588475
- Leather Cowboy Hat by zombietaggerung
https://www.renderosity.com/freestuff/items/84654/leather-cowboy-hat
- Helena Harper For G8F (hair and belt)
https://www.deviantart.com/checkertoo/art/Helena-Harper-For-G8F-848965118
- dForce Nomadic Dress for G8F Type-F by yashiro_amamiya
https://www.renderosity.com/freestuff/items/84881/dforce-nomadic-dress-for-g8f-type-f
- Halter Dress dForce Collection G8F
https://sharecg.com/v/97361/view/21/DAZ-Studio/Halter-Dress-dForce-Collection-G8F
- Driving Gloves for Genesis 8 Female(s) by zoro_d
https://www.renderosity.com/freestuff/items/80439/driving-gloves-for-genesis-8-female-s-
- Pose (Kneeling) 75 + Mirror pose by Kordouane
https://www.renderosity.com/freestuff/items/86203/pose-kneeling-75-mirror-pose- Elderly Woman - Head Morph for G8F
https://www.deviantart.com/tritiumcg/art/Elderly-Woman-Head-Morph-for-G8F-854449238
- Viola Bailey - Full Head and Body Morphs for G8F (body)
https://www.deviantart.com/tritiumcg/art/Viola-Bailey-Full-Head-and-Body-Morphs-for-G8F-851562181
- Candy Braids Hair for Genesis 8 Female(s) by zoro_d
https://www.renderosity.com/freestuff/items/88062/candy-braids-hair-for-genesis-8-female-s-
- Feather earrings
https://sharecg.com/v/96755/gallery/21/DAZ-Studio/Feather-earrings
- SY Fantasy Priesthood Genesis 8
https://sharecg.com/v/97799/browse/21/DAZ-Studio/SY-Fantasy-Priesthood-Genesis-8
https://sharecg.com/v/97800/browse/21/DAZ-Studio/The-Old-Ones-Textures-for-SY-Fantasy-Priesthood-G8
- Native American Headdress by Darrel_Leigh
https://sketchfab.com/3d-models/native-american-headdress-ad9b20a87d2e4e08a3df49615ce76ef7
- Mysticartdesigns Magic Tattoos
https://sharecg.com/v/93999/gallery/21/DAZ-Studio/Mysticartdesigns-Magic-Tattoos
- Pose (Sitting) 72 + Mirror pose by Kordouane
https://www.renderosity.com/freestuff/items/83039/pose-sitting-72-mirror-pose- Tipi by golovecky
https://sketchfab.com/3d-models/tipi-98cbc7ecf0ac4093928822771876d7f2
- Campfire by Zelad
https://sketchfab.com/3d-models/campfire-a886ccb34639439c9e00280e0befeebe
- Fire of Magic (light prop fire of magic)
https://sharecg.com/v/92198/gallery/21/DAZ-Studio/Fire-of-Magic
- Hare
https://sharecg.com/v/33792/browse/11/Poser/Hare
- Texture: Sand 006 (for ground)
https://3dtextures.me/2020/02/21/sand-006/
- HDRI: Goegap
https://hdrihaven.com/hdri/?c=outdoor&h=goegapFace transfer questionCrystalwizard said:
I have an existing character - gorilla for Gen 8 males - in a scene. i would really like to use face transfer to put a friend's face on the gorilla. I want to use this character because it's got all the hair in place - rather than just using the Gorilla morph
Is this possible?
LOL good question, i also have a question about face transfer i have tried to take a picture of several parts of Darth Vaders mask & helmet to transfer shapes to the editor but it won't work via face transfer is there anyway to do that take a picture of say someone with a mask on then transfer it onto a generation like you would a face.
I have all the face morphs for human faces i figured i may need different morphs for it too work for something like helmets with masks.
Daz Studio 5 development updateMendoman said:
Richard Haseltine said:
Mendoman said:
Richard Haseltine said:
Mendoman said:
Now that imaginary threats have been averted, could we go back to the real known facts, like that plugins and scripts are going to be broken. How is Daz going to handle that? Are we supposed to buy the same products again, or are we going to get free updates to make them DS5 compatible? Also is Install Manager able to recognize underlying DS version it's updating those plugins/scripts for, so it won't update those plugins/scripts to DS4 versions? Surely Daz has thought about this before they even started coding DS5, so I'd really like to know the answer to this.
We don't know, I imagine that developers will have to make their own decisions about whether to do a free update or charge depending on the work involved (and perhaps some will take the opportunity to do a feature update while they are at it and make it a full version upgrade). We have already been told that the saved files will, features permitting, be cross-compatible so in many cases it will be possible to use the plug-in etc. in DS 4 and then transfer the result to DS5.
DIM already stores application details, including release channel (beta vs general) so I would anticipate no problems in keeping track of which version of an add-on should be installed to which version of the application.
I know that Daz is notoriously tight-lipped and won't promise anything before something is ready, but this is not some new feature or something Daz can safely hide until it's done, this is something any reasonable PC owner thinks about. Why should I upgrade to DS5 if it offers me nothing new, but broken plugins and scripts I have already paid for once ( and probably a bunch of new bugs )? Is it even safe to buy any new products from the store, if it's not known will they work in the next Daz Studio version?
Thank you Richard. Not really the answer I was hoping to hear, but at least it's good to hear that I can hopefully stay with DS4 if needed.Of course it's bad news that buying new products is like throwing a dice, maybe it works and maybe it won't, but I assume that's just the risk shoppers have to take. Just one more question, do you think it's possible that we can return all the non-functional products after DS5 is released? I understand that it's way over the 30 day refund policy, but if the product is not working in new Daz Studio, is it still ok to return it?
That would be a decision for support, though you would still have access (for the froeseeable future or whatever was said) to DS4 (well, or longer in the form of backed-up installers).
Unfortunately my Daz library is over 600GB so I really don't have enough disk space to run 2 totally separate installations at the same time, so at least for me it's either or situation....I suppose I just have to wait and see how this thing evolves and what kind of stance Daz is going to take.
You don't need separate content libraries to use both versions.
Daz Studio 5 development updateRichard Haseltine said:
Mendoman said:
Richard Haseltine said:
Mendoman said:
Now that imaginary threats have been averted, could we go back to the real known facts, like that plugins and scripts are going to be broken. How is Daz going to handle that? Are we supposed to buy the same products again, or are we going to get free updates to make them DS5 compatible? Also is Install Manager able to recognize underlying DS version it's updating those plugins/scripts for, so it won't update those plugins/scripts to DS4 versions? Surely Daz has thought about this before they even started coding DS5, so I'd really like to know the answer to this.
We don't know, I imagine that developers will have to make their own decisions about whether to do a free update or charge depending on the work involved (and perhaps some will take the opportunity to do a feature update while they are at it and make it a full version upgrade). We have already been told that the saved files will, features permitting, be cross-compatible so in many cases it will be possible to use the plug-in etc. in DS 4 and then transfer the result to DS5.
DIM already stores application details, including release channel (beta vs general) so I would anticipate no problems in keeping track of which version of an add-on should be installed to which version of the application.
I know that Daz is notoriously tight-lipped and won't promise anything before something is ready, but this is not some new feature or something Daz can safely hide until it's done, this is something any reasonable PC owner thinks about. Why should I upgrade to DS5 if it offers me nothing new, but broken plugins and scripts I have already paid for once ( and probably a bunch of new bugs )? Is it even safe to buy any new products from the store, if it's not known will they work in the next Daz Studio version?
Thank you Richard. Not really the answer I was hoping to hear, but at least it's good to hear that I can hopefully stay with DS4 if needed.Of course it's bad news that buying new products is like throwing a dice, maybe it works and maybe it won't, but I assume that's just the risk shoppers have to take. Just one more question, do you think it's possible that we can return all the non-functional products after DS5 is released? I understand that it's way over the 30 day refund policy, but if the product is not working in new Daz Studio, is it still ok to return it?
That would be a decision for support, though you would still have access (for the froeseeable future or whatever was said) to DS4 (well, or longer in the form of backed-up installers).
Unfortunately my Daz library is over 600GB so I really don't have enough disk space to run 2 totally separate installations at the same time, so at least for me it's either or situation....I suppose I just have to wait and see how this thing evolves and what kind of stance Daz is going to take.
Use of Expression DialsWhat you describe fits perfectly on using G8 expressions on G8.1 if you haven't removed the dummy/placeholder expressions from G8.1 morph folders.
If the expressions do not work on G8, even though you get the dials for them... That is something new and difficult to understand what could cause it. Are you sure you haven't been using G8.1 base figure all along?
It doesn't matter if the character is G8 if it's loaded/dialed on a G8.1 base.Clueless on how to use Michael 8.1 Veins Morph (can't find it...)The file list does not list a Veins morph
http://docs.daz3d.com/doku.php/public/read_me/index/80098/file_list
Face transfer questionOkay ... digging through the Content folders I found this Gorilla 8 so did some experimenting.
Have no idea how this works on everyone else's computer, but I managed to find quite a few ways to crash the program trying to load and/or render this beasty.
Finally figured out how it goes ... one does not load the figure first, then the hair. Those hair loads apparently include the entire figure ... and my computer system is just a gaming laptop, they don't have oodles of VRAM {apparently}.
......................
With the Face Transfer figure, in trying to apply gorilla fur, the program crashed. Some things will only load when certain other items are selected. So, tried again but not with the Face Transfer figure ... I made a morph of it via Hexagon, so I could load it on any figure of G8M. If one does not make the morph loose, the one that is in the subset scene will not display for loading to G8M.
............................
Since all attempts to adjust G8M were ending with crashes, went the other route, loading the Gorilla first. {by the way it renders in 3Delight just fine}. It loads with DForce/Iray ... and that crashes the program. {it shouldn't but it does, could be that VRAM, could be that cloud, who knows, I can't read that chicken scratch of a log report, something about access violations} ... so after loading the Gorilla8, I removed the DForce fur and tried to load the Catalyst one. That did not happen, another crash. Okay. So what the hay, about to throw in the towel but I tried loading the catalyst fur [without loading any Gorilla first] and the fur presets load the full figure! {no wonder my poor little laptop having fits with it}.
So, I loaded the catalyst Gorilla8 fur, posed the Gorilla, added a mesh light, used the catalyst converter to render the image. It worked!
So then I dialed in some of the face shape that Face Transfer had made, and applied the textures it had created for the face.
As the Gorilla's face modelling is done so well, dialing in a face doesn't do very much [watch the eyes though] ... I didn't notice a morph split head/body for the Gorilla ... but if one is wanting a person's head on a Gorilla body technically it should be possible. There are a few video tutorials on how to over on YouTube.
How are you doing?
................................

HeadShop vs Face Transfersectorzeromedia said:
Which gives better results? Which is easier to use? If you knew before you bought what you know now which one would you get? Or... both?
Actually I have all 3 {FaceGen}.
Face Transfer when used as intended, to make a transfer of a face image to the figure with something of a front view morph, works fast. Mats, esp. for the eyes, needs to be adjusted but that's not hard. Pick any eye mat from one of the myriad of characters we have and presto. For side views you seriously will want to invest in the Face Transfer Shapes as well. And I've been receiving feedback that the morphs I made to raise/lower eyes are also an essential to have if using certain angles of photos with Face Transfer.
HeadShop makes a full head morph smartly from one photo. Both front and side views. It includes some additional shaping morphs such as for noses.
FaceGen makes full head morphs too ... and includes an option to keep the eyes round.
For all of them, the best results happen if/when using proper photos - avoiding smiles with teeth showing, hair on the face, glasses, etc. A quick trip to an image editor can make a big difference in the final results.
Face Transfer you already have in Daz Studio ... can try it out and keep 3 free saves.
Daz3D.com provides a 30 day guarantee period so you can purchase and try out HeadShop and/or FaceGen and make a decision that you are happy with.
Carrara Challenge #58 - It's a Kind of Magic - WIP thread.DesertDude said:
Thank you Headwax for the extension.

I made a few changes:
I added a Particle System and attached it to a Motion Path (Motion Tab > Motion Path). I moved the points of the Motion Path around to create a loopy loopy flight path. I then textured that Particle System with a green 'smoke' texture.
I duplicated that Particle System and changed a few parameters to create a few 'sparkles' within the green smoke.I detailed the broom a bit more to try to give it more character. I gave the cat's tail a morph so it's not so pointed out straight.
I also added a few more clouds.
The art you all create here leaves me humbled.

what a beauty! lots of movement and fun and that broom has much more prescence :)
HeadShop vs Face TransferDepends what you're doing with the work.
Face Transfer Shapes on its own is not a merchant resource.
Face Transfer can be used as a merchant resource IF one replaces ALL the textures, etc. used. for making morphs. [meaning you can do what you want to with the morphs]
If putting mesh into games, one needs the interactive license for all the figures and morphs and textures and etc. involved.
Facegen is also sold offsite and is not subject to the same conditions as Daz3D provides. FaceGen and HeadShop can be used to make characters for free and sale. [that does not include redistributing the figures themselves of course]
Disclaimer: I'm not a lawyer, over the years I've asked a lot of questions and these were the answers.
HeadShop vs Face TransferArtini said:
I prefer Face Transfer - https://www.daz3d.com/face-transfer-unlimited
because it has an Interactive License, which I have bought, as well,
so I can use the results of Face Transfer in other programs (Unity, Unreal,...) if I wish.
I have also purchased https://www.daz3d.com/face-transfer-shapes-for-genesis-8
with its Interactive License, to further refine results from Face Transfer.
Interesting that you also purchased the interactive licenses. I have seen a ton of G2 celebrity "mods" in several games and on patreon using facegen, face transfer and even headshop and always wondered about the legality.
Transferring V4 morphs to G8F/G8.1FHi Everyone!
I've searched all over the forums and I just can't seem to find this issue addressed, so I hope you can help me!
I have a few characters from WAAAAY back in the V4 days that I am dying to use on the G8.1 model... is there any way to transfer those morphs from V4 to G8.1? I've seen Sickleyield's excellent tutorial about getting G1 over to more recent models, but what about the V4?I appreciate any and all help and suggestions... thank you so much!!
Long load times? This may help! - Morphs Manager3dOutlaw said:
Catherine3678ab said:
Installed! Shortcut to Desktop! Will try it out next time D/S is open :-) Thank you :-)
update: So glad I read those instructions first! I thought the selection process would have worked the other way 'round ;-)
Also: um, once we have unchecked a folder the files will be renamed with .noload extension.
BUT next time 'round then, all folders that were unchecked will be excluded from the list ERGO there would be no way to check them to have that extension removed. hmm ... no thanks.So...this above is incorrect.
- If it has a check = you want the morph (i.e. it will remove .noload if it exists)
- If it is unchecked = you dont want the moprh (i.e. it will add .noload if it does not exist)
Example story of a person using this:
Today I ran the script for the first time, and everything is checked. I unchecked two folders, and pressed update. Files in those folders got a .noload extension, and are no longer loading with DS! Yay!
...24 hours later... (spongebob voiceover assumed)
OMG, I changed my mind! I started it up, and everything is checked but those two folders, as expected. I re-added a check to one of the folders and pressed update. Hallelujah! The .noload is gone from the files in that folder and only the other unchecked folder is now excluded! Sweet!
Very happy to hear that. Because the way it was written it could be read the way I did. We would want "all" the morphs showing, checked or not, in the list.
Long load times? This may help! - Morphs ManagerCatherine3678ab said:
Installed! Shortcut to Desktop! Will try it out next time D/S is open :-) Thank you :-)
update: So glad I read those instructions first! I thought the selection process would have worked the other way 'round ;-)
Also: um, once we have unchecked a folder the files will be renamed with .noload extension.
BUT next time 'round then, all folders that were unchecked will be excluded from the list ERGO there would be no way to check them to have that extension removed. hmm ... no thanks.So...this above is incorrect.
- If it has a check = you want the morph (i.e. it will remove .noload if it exists)
- If it is unchecked = you dont want the moprh (i.e. it will add .noload if it does not exist)
Example story of a person using this:
Today I ran the script for the first time, and everything is checked. I unchecked two folders, and pressed update. Files in those folders got a .noload extension, and are no longer loading with DS! Yay!
...24 hours later... (spongebob voiceover assumed)
OMG, I changed my mind! I started it up, and everything is checked but those two folders, as expected. I re-added a check to one of the folders and pressed update. Hallelujah! The .noload is gone from the files in that folder and only the other unchecked folder is now excluded! Sweet!
Daz Studio 5 development updateMendoman said:
Richard Haseltine said:
Mendoman said:
Now that imaginary threats have been averted, could we go back to the real known facts, like that plugins and scripts are going to be broken. How is Daz going to handle that? Are we supposed to buy the same products again, or are we going to get free updates to make them DS5 compatible? Also is Install Manager able to recognize underlying DS version it's updating those plugins/scripts for, so it won't update those plugins/scripts to DS4 versions? Surely Daz has thought about this before they even started coding DS5, so I'd really like to know the answer to this.
We don't know, I imagine that developers will have to make their own decisions about whether to do a free update or charge depending on the work involved (and perhaps some will take the opportunity to do a feature update while they are at it and make it a full version upgrade). We have already been told that the saved files will, features permitting, be cross-compatible so in many cases it will be possible to use the plug-in etc. in DS 4 and then transfer the result to DS5.
DIM already stores application details, including release channel (beta vs general) so I would anticipate no problems in keeping track of which version of an add-on should be installed to which version of the application.
I know that Daz is notoriously tight-lipped and won't promise anything before something is ready, but this is not some new feature or something Daz can safely hide until it's done, this is something any reasonable PC owner thinks about. Why should I upgrade to DS5 if it offers me nothing new, but broken plugins and scripts I have already paid for once ( and probably a bunch of new bugs )? Is it even safe to buy any new products from the store, if it's not known will they work in the next Daz Studio version?
Thank you Richard. Not really the answer I was hoping to hear, but at least it's good to hear that I can hopefully stay with DS4 if needed.Of course it's bad news that buying new products is like throwing a dice, maybe it works and maybe it won't, but I assume that's just the risk shoppers have to take. Just one more question, do you think it's possible that we can return all the non-functional products after DS5 is released? I understand that it's way over the 30 day refund policy, but if the product is not working in new Daz Studio, is it still ok to return it?
That would be a decision for support, though you would still have access (for the froeseeable future or whatever was said) to DS4 (well, or longer in the form of backed-up installers).
Daz Studio 5 development updateRichard Haseltine said:
Mendoman said:
Now that imaginary threats have been averted, could we go back to the real known facts, like that plugins and scripts are going to be broken. How is Daz going to handle that? Are we supposed to buy the same products again, or are we going to get free updates to make them DS5 compatible? Also is Install Manager able to recognize underlying DS version it's updating those plugins/scripts for, so it won't update those plugins/scripts to DS4 versions? Surely Daz has thought about this before they even started coding DS5, so I'd really like to know the answer to this.
We don't know, I imagine that developers will have to make their own decisions about whether to do a free update or charge depending on the work involved (and perhaps some will take the opportunity to do a feature update while they are at it and make it a full version upgrade). We have already been told that the saved files will, features permitting, be cross-compatible so in many cases it will be possible to use the plug-in etc. in DS 4 and then transfer the result to DS5.
DIM already stores application details, including release channel (beta vs general) so I would anticipate no problems in keeping track of which version of an add-on should be installed to which version of the application.
I know that Daz is notoriously tight-lipped and won't promise anything before something is ready, but this is not some new feature or something Daz can safely hide until it's done, this is something any reasonable PC owner thinks about. Why should I upgrade to DS5 if it offers me nothing new, but broken plugins and scripts I have already paid for once ( and probably a bunch of new bugs )? Is it even safe to buy any new products from the store, if it's not known will they work in the next Daz Studio version?
Thank you Richard. Not really the answer I was hoping to hear, but at least it's good to hear that I can hopefully stay with DS4 if needed.Of course it's bad news that buying new products is like throwing a dice, maybe it works and maybe it won't, but I assume that's just the risk shoppers have to take. Just one more question, do you think it's possible that we can return all the non-functional products after DS5 is released? I understand that it's way over the 30 day refund policy, but if the product is not working in new Daz Studio, is it still ok to return it?
Daz Studio 5 development updateMendoman said:
Now that imaginary threats have been averted, could we go back to the real known facts, like that plugins and scripts are going to be broken. How is Daz going to handle that? Are we supposed to buy the same products again, or are we going to get free updates to make them DS5 compatible? Also is Install Manager able to recognize underlying DS version it's updating those plugins/scripts for, so it won't update those plugins/scripts to DS4 versions? Surely Daz has thought about this before they even started coding DS5, so I'd really like to know the answer to this.
We don't know, I imagine that developers will have to make their own decisions about whether to do a free update or charge depending on the work involved (and perhaps some will take the opportunity to do a feature update while they are at it and make it a full version upgrade). We have already been told that the saved files will, features permitting, be cross-compatible so in many cases it will be possible to use the plug-in etc. in DS 4 and then transfer the result to DS5.
DIM already stores application details, including release channel (beta vs general) so I would anticipate no problems in keeping track of which version of an add-on should be installed to which version of the application.
I know that Daz is notoriously tight-lipped and won't promise anything before something is ready, but this is not some new feature or something Daz can safely hide until it's done, this is something any reasonable PC owner thinks about. Why should I upgrade to DS5 if it offers me nothing new, but broken plugins and scripts I have already paid for once ( and probably a bunch of new bugs )? Is it even safe to buy any new products from the store, if it's not known will they work in the next Daz Studio version?
Daz Studio 5 development updatecertaintree38 said:
shadowhawk1 said:
On a different subject - to the user who mentioned figure load times, I'm with you. I try not to complain about Studio (DAZ have enough on their plates), but if anything would truly improve my workflow, it would be improved figure (posing included) and scene loading.
The easist work around for slow load times is to go into the data file and hide all of the character morphs you are not using for a given character. You will have to unhide them whenever you want to create a new character, but until there is a better fix it is a work around.
Just going to put this here, in case anyone is interested (morph hiding script freebie): https://www.daz3d.com/forums/discussion/505201/long-load-times-this-may-help#latest
Ah, it's less than two weeks old! Crazy how I hadn't seen it still. I've worked with other suggestions provided throughout various threads that were useful, but I was hoping for a more solid solution. This might be it.










