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"Comic toon style" character renders
Photorealism is the coin of the realm. There's no deficit in the amazing work you'll see posted on the Daz forum and the galleries. But if you are interested in toon rendering, there are a few who try to use Daz for non-photorealistic rendering. Some of the Daz products they employ are VIsual Style Shaders, Sketchy, LineRenderer9000, and PWToon just to mention a few. Yet other use post-editing techniques with Photoshop or GIMP. Interested to see more? On the forum, you'll want to look into the More Non-Photorealistic Rendering threads part 1, part 2 and part 3. Edit: I forgot to add, check out the 3D Comic Book Tips and Pictures as well as the Welcome to Anime Manga Cafe threads.
Hope that helps.
Cheers!
TheresaGutmann said:
Dear all,
I have a quetions regarding the attached render which I found via google search. This render has more lets say "comic / toon style than others. Also the color saturation seems pretty much high. Does someone know how to achieve this kind of style? Are there settings to switch on or something like that? Maybe this have someting to do with the character models? I ve tried to find out by myself but without success.
It would be great if someone can help or give me some tips.
Thanks in advance
More Non-photorealistic Renders (NPR III)Good stuff just tends to disappear from the Daz marketplace with no explanation, like PWToon, which I'm gonna use until the wheels fall off.
More Non-photorealistic Renders (NPR III)Strangely enough this isn't using juvesatriani's PWToon presets. There are some bundled with PWToon that offer a similar look. I just never looked into them before.
!JS Stylized - pwToon Presetsjuvesatriani said:
Sphinx Magoo said:
These presets look really good!
Quick question: how do you get the metallic look on the motorcycle? Is it a combination of your !JS Stylized settings with something else?
I imagine I'm being too literal as I look for a Toon Metal setting...
Sorry for late reply . For metal and shinny props try presets for hair or cloth . I`m also including several Gloss presets ( check in skin or cloth folder) . If you still not find the right combination , try go to Surface> glossiness and specular sharpness parameter and play with it
Thank you for your reply. I had guessed that you might reply as you had but I was wondering if there was a specific technique that you used.
I've been a happy user of pwToon since it was released. Over the years I've developed my own styles and presets but I'm always experimenting with different settings. I was excited to see that someone else uses pwToon. I have samples of my work in my signature links. I've been experimenting with some of the Iray Toon shaders but I always seem to go back to pwToon because the renders are so much faster on my old Mac laptop. Thank you for sharing your work.
More Non-photorealistic Renders (NPR III)Thank you, Mollytabby. With pwToon gone before I could grab it, I'm thankful for Narucoman's toon shaders. It can be a bit finicky (probably because it's for an older Daz version), but I like how it renders anime skin - especially with the right lighting.
Mollytabby's Art WorkshopMy submission for Llola Lane's Render a Month Challenge. This month's theme is flesh. The products used are listed in my gallery. I also used @juvesatriani 's !JS Flat - pwToon presets which can be found in the freebies forum.
Infant Bio Maintenance ... AKA 'Babysitting'
Llola Lane’s RENDER A MONTH Challenge 2021 (CLOSED)Infant Bio Maintenance ...AKA 'Babysitting'
Used 3delight shaders, pwToon and @juvesatriani 's !JS Flat-Pwtoon presents from the freebie forum. Postwork in Photoshop using Topaz Studio 2 and the old free Nik Filters to get an illustration effect.
It was really difficult to think of a different 'flesh' idea, so went with a cuddly cute baby theme
Is 3Delight doomed?kyoto kid said:
...I and others hope that won't be the case as 3DL allows for a far more stylistic choices, often "in render" without needing postwork thans to plugins like PW Ghost, PWToon, and others. Filament is limited to the viewport scale whereas 3DL can be set to reader in any size and aspect ratio just like Iray. Yes it's old but it still works and does not need an expensive (particularly these days) GPU to not have to deal with glacial render times. I rendered a reasonably complex scene in 3DL that took about 14 minutes whereas the same one, converted to Iray, took 2 to 3 hours to complete on the CPU (didn't have a GPU that could handle rendering at the time).
You may want to take another peek at Filament, if size was a major factor for you. When you render, you set the drawstyle as "Filament" and in your render options you select "Viewport" but that only tells D|S to use whatever the engine is being used in the Viewport, not the size of your render; you also set your render size, series of images, etc. It scales the same way iRay, 3DL or OpenGL do.
-- Walt Sterdan
Edited to fix a gazillion typos... there's probably more...
Is 3Delight doomed?...I and others hope that won't be the case as 3DL allows for a far more stylistic choices, often "in render" without needing postwork thans to plugins like PW Ghost, PWToon, and others. Filament is limited to the viewport scale whereas 3DL can be set to reader in any size and aspect ratio just like Iray. Yes it's old but it still works and does not need an expensive (particularly these days) GPU to not have to deal with glacial render times. I rendered a reasonably complex scene in 3DL that took about 14 minutes whereas the same one, converted to Iray, took 2 to 3 hours to complete on the CPU (didn't have a GPU that could handle rendering at the time).
A proper Iray Toon solution.nonesuch00 said:
Here is the best explanation of what you can use & examples available I've seen:
!JS Stylized - pwToon Presets - Daz 3D Forums
Since it's iRay it's slow. It's nowhere near as fast as rendering with PWToon nor does it look quite as toon style either. Closer to modern dithered Pixar 3D renders.
I don't understand how linking to pwToon presets is an appropriate response to someone asking for an Iray NPR solution.
Is 3Delight doomed?I am surprised they removed the PWToon and PW Shader bundles. No one must be buying those products anymore. Given the Filament development efforts they need to do is have iRay autoconverted to PBR like 3DL gets autoconverted to iRay so that works nicely with Filament, at least to EEVEE type realism. I like the new human PBR shaders in DAZ products better than the old iRay shaders. Filament can run on Intel and AMD integrated GPUs which iRay can't do. They could even publish DAZ Studio with relative ease to Macs, Chromebooks, and even the beefier iOS and Android tablets eventually if they wanted.
A proper Iray Toon solution.Here is the best explanation of what you can use & examples available I've seen:
!JS Stylized - pwToon Presets - Daz 3D Forums
Since it's iRay it's slow. It's nowhere near as fast as rendering with PWToon nor does it look quite as toon style either. Closer to modern dithered Pixar 3D renders.
Is 3Delight doomed?I can only hope someone develops a feature rich, user-friendly analog of PWToon for Iray. Its a long shot as people seem just fine with the direction this is all going.
A proper Iray Toon solution.Any chance someone can create an easy-to-use Toon shader solution for Iray?
What is already available is either extremely complicated with inexcusably poor documentation(Sketchy), is a very elaborate multi-pass process(Oso Toon) or can only pull of one specific look "Dotify, Manga Marker Materials".
I'd love to see something comperable to the late, great PWToon. And since Daz3D seems to be turning their back on 3Delight, us NPR peeps really need something decidedly non-photoreal.
Is 3Delight doomed?I dont remember when last time 3Delight in DAZ Studio getting feature updates . Anyone have post link about those update news ?
As fellow DAZ NPR fans , i can feel your concerns . And from my experiences using different Toon Shader from another apps ( MAX- Vue - CInema 4d - Blender) , I can vouch that pwToon and DAZ studio combo is hard to beat in term of easy to use . Especially if we`re dealling with DAZ figures or props which have tons of surfaces/sub materials .
Of course there always tricks to make it work or even give you much more better outcome in another apps, but still... I doubt that will be easy to setup . Poser maybe come close and in some cases offer more features for NPR style but as everyone pointed out using newer Genesis generations in there will be challenge for us .
!JS Stylized - pwToon PresetsBeen playing around with these pwtoon presets the last few days. Great results and render 90% faster than the Iray Realistic renders I was doing on my non nvidia pc. here's a few renders I particularly like using these presets.
Sketchy workshop?Using those settings, but setting the lighting to Sun/Sky only, with 3/15/2005 as SS date and 1:00:00 PM as the SS time, gave me something that looks a bit more like something you could do with PWToon.
Is 3Delight doomed?I keep seeing an increasing number of products that don't even feature 3Delight material presets. Coupled with the fact that much beloved 3Delight shaders like PWtoon have vanished from the store completely, it gives me the uneasy feeling that IRAY is going to be the only rendering engine Daz 5 supports. Can anyone on the inside confirm or deny? Is photorealism really going to be all there is for us?
More Non-photorealistic Renders (NPR III)@vrba79 , I`m afraid so . But I think even without pwToon other pwShader in that bundle worth to collect, especially if we need Stylized FX like Fire -Smoke etc . And also pwCatch for composite in graphic or video editor
In meantime , here test images from my future photoshop freebie ( IRAY /Filament render into Dirty and Paper NPR style)
More Non-photorealistic Renders (NPR III)When you mentioned PWBundle, I went and looked just to see, and sure enough PWToon is no longer a part of it. For whatever reason they REALLY want to erase PWToon. I genuinely think Daz 5 is gonna be bad news for us NPR artists.












