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Daz 3D Forums > Search
  • Converting V4 clothes to G8

    You could rig the optitex clothing to a V4 figure that has been converted to general weightmaps using the Transfer Utility. This could then be autofitted to G8F using a clone.

    However that is likely to give a pretty poor fit (the front of the dress is likely to be messed up) as autofit does a bad job on long dresses.

    I have converted V4 optitex dresses to G8F by running a dynamic dForce drape with the G8F figure starting off as morphed as V4 (using the clone) then the V4 clone is zero by the end of the animation so it ends up on unmorphed G8F. This normally gives a much better final result. You can then export the G8F draped dress as OBJ, reimport it back, then use the transfer utility to make it G8F conforming (I would also add a dForce modifier).

    I do own the maid dress, but I have not tried to convert that one yet.

    By

    Havos Havos August 2025 in The Commons
  • GoZ Sending New Objects instead of Updating.

    tonyjianqing_f243a622ba said:

    I have the exact problems. GoZ for some reason. sometimes it refuses to import the object back to Daz3d as a morph, instead as a new object.

    For me, I accepted it as a new object, next I exported that new object from Daz3D as an OBJ. Then, using Morph Loader Pro to make that new object as a morph.

    Yes, it's extra work, but at least it can do the job.

    As long as you uncheck Export at current resolution when GoZing, it should always bring you a Morph rather than an Object. 

    By

    crosswind crosswind August 2025 in Technical Help (nuts n bolts)
  • Let's appreciate/discuss today's new releases - more ongoinger thread
    Alessandro Mastronardi said:

    Hemi426 said:

    barbult said:

    Gordig said:

    Who could say no to an AM creature for $2.99?

    People who are deathly afraid of sharks? ( A friend of mine has had some too close for comfort encounters while diving.)

    Does it have a "close mouth" morph?

     
     

    Yes

    Thank you!

    By

    Hemi426 Hemi426 August 2025 in The Commons
  • Let's appreciate/discuss today's new releases - more ongoinger thread

    Hemi426 said:

    barbult said:

    Gordig said:

    Who could say no to an AM creature for $2.99?

    People who are deathly afraid of sharks? ( A friend of mine has had some too close for comfort encounters while diving.)

    Does it have a "close mouth" morph?

     
     

    Yes

    By

    Alessandro Mastronardi Alessandro Mastronardi August 2025 in The Commons
  • GoZ Sending New Objects instead of Updating.

    I have the exact problems. GoZ for some reason. sometimes it refuses to import the object back to Daz3d as a morph, instead as a new object.

    For me, I accepted it as a new object, next I exported that new object from Daz3D as an OBJ. Then, using Morph Loader Pro to make that new object as a morph.

    Yes, it's extra work, but at least it can do the job.

     

     

     

    By

    tonyjianqing_f243a622ba tonyjianqing_f243a622ba August 2025 in Technical Help (nuts n bolts)
  • Let's appreciate/discuss today's new releases - more ongoinger thread
    barbult said:

    Gordig said:

    Who could say no to an AM creature for $2.99?

    People who are deathly afraid of sharks? ( A friend of mine has had some too close for comfort encounters while diving.)

    Does it have a "close mouth" morph?

    By

    Hemi426 Hemi426 August 2025 in The Commons
  • Jepes Flying Veils

    To parent, go into the scene tab, select the veil in use and drag it to the g9 figure name.

    Alternatively you can right click on the item and select Change "(name)" parent and in the popout menu select the Genesis 9 figure from the list and click accept. You can do this in the Scene tab or in the Viewport tab.

    Each of the veils has a set of morphs that change the shape to conform to the corresponding pose.

    Veil 1, for instance, has 9 different morph sliders in the Parameters or Shaping tab that change the shape and works with pose 1 only.

     

     

    By

    DrunkMonkeyProductions DrunkMonkeyProductions August 2025 in Daz Studio Discussion
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Hi, I have converted a character from G8 to G9 (using convert scene character) but when I dial in the character, I lose G9 expressions. I can't understand how this could be happening because I thought morphs were additive. So... if I dial in an expression on G9 and then apply my character, the character is dialled in and the expression disappears. If I have the character dialed in and dial in the expression not much happens (minor movement of lips etc...). The character I am converting is a single face morph in G8. I thought at first that I had lost my expressions on G9 but I think that the new character dial has got the face rig encoded in it... the bone rotations of the face rig are definitely changing when I dial the new character in and out. Do you know what I might have done wrong?

    By

    onemadwomble onemadwomble August 2025 in Daz PA Commercial Products
  • How to change skin color of Face Transfer

    Hey! I'm trying to create a 3D model of a real person using a picture with Face transfer 2, on genesis 9 base model. The picture is simple, I edited out the background so it's just the face on a white background. For some reason when using face transfer, the skin tone is off, way brighter than on the picture.

    Is there a way to edit the Face Transfer once it's done? I tried editing the model with base color settings, but it doesn't render at all with IRay and shows up as a singular block of color with no shadows or texture.

    Also is there a way to edit in a neck tattoo ? it is present in the original picture but doesn't show up in the transfer

    Any help? thanks for reading!

    By

    akarolpaul akarolpaul August 2025 in New Users
  • [Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial]

    Just quickly tested to create a hair particle system in Blender and transfer it to Daz Studio.

    From this:

    to that in Daz Studio:

    By

    Artini Artini August 2025 in Daz PA Commercial Products
  • Let's appreciate/discuss today's new releases - more ongoinger thread
    Ainm said:

    barbult said:

    Ainm said:

    I think I've misunderstood how this idle animator works. After the first frame, it has reset my character's body shape to what looks to be the default Genesis 9 shape. Are we supposed to run it on a base G9 and then somehow save/apply to our characters?

    That didn't happen to me, but there are no instructions, so...
    In the timeline I have "Types" set to TR. That is Translation and Rotation only. If you have different settings there, that might be recording morph changes. I don't know.

    Animation Link

    That's it - thank you! Maybe there was a timeline in the file at some point that it was remembering.

    I'm glad that helped. I'm going to delete the file I linked to recover space in my Dropbox.

    By

    barbult barbult August 2025 in The Commons
  • Let's appreciate/discuss today's new releases - more ongoinger thread

    barbult said:

    Ainm said:

    I think I've misunderstood how this idle animator works. After the first frame, it has reset my character's body shape to what looks to be the default Genesis 9 shape. Are we supposed to run it on a base G9 and then somehow save/apply to our characters?

    That didn't happen to me, but there are no instructions, so...
    In the timeline I have "Types" set to TR. That is Translation and Rotation only. If you have different settings there, that might be recording morph changes. I don't know.

    Animation Link

    That's it - thank you! Maybe there was a timeline in the file at some point that it was remembering.

    By

    Ainm Ainm August 2025 in The Commons
  • Let's appreciate/discuss today's new releases - more ongoinger thread

    Ainm said:

    I think I've misunderstood how this idle animator works. After the first frame, it has reset my character's body shape to what looks to be the default Genesis 9 shape. Are we supposed to run it on a base G9 and then somehow save/apply to our characters?

    That didn't happen to me, but there are no instructions, so...
    In the timeline I have "Types" set to TR. That is Translation and Rotation only. If you have different settings there, that might be recording morph changes. I don't know.

    Animation Link

    By

    barbult barbult August 2025 in The Commons
  • Issue with saved character not loading with all morphs applied.

    Oh, when I searched morph, it said it couldn't find the word.

    By

    Boorsman Boorsman August 2025 in Technical Help (nuts n bolts)
  • Request for help in finding a character

    Hello everyone,

    I'm new here, and I'm not sure if that's correct place to ask, but let's see!

    I need to create a character in Daz Studio (G8F or 8.1). I've tried to do it using different combinations of moprhs and preset characters, but i did not had a satisfying results. Whatever I do this is not "the girl" i have in my mind.
    I've decided to try a few image-generating AIs, and one of the results was very close (images attached)

    Now I need to find a character for G8F (or 8.1) in the shop similar to this image. I have reviewd most of the items and I can't find anything suitable. However, one of the reasons might be that promo images are not showing the potential of the head morph.

    Can anyone think of the character (or just head morph) that would look similar? Don't pay attention to skin texture, I can handle that, I have few favourite skins that I will use, I only need the head morph.

    I am also considering buying something like this:
    https://www.daz3d.com/200-plus-head-and-face-morphs-for-genesis-8-female-s
    And try to create it myself, but I know I'm not good at it :)

    Any suggestion would be very welcomed!

    Thanks!

     

    imageimageimage

    By

    goods1nn3r goods1nn3r August 2025 in Art Studio
  • Issue with saved character not loading with all morphs applied.

    If you open the duf file for the character you can search for 'morph' and then you can find all the morphs that is in the character. Then you can see if there is something odd looking among these.

    By

    felis felis August 2025 in Technical Help (nuts n bolts)
  • Issue with saved character not loading with all morphs applied.

    I used Growing up for G9, and a morph created years ago when I first created this character with M4 and have converted to each new base from Genesis 1 to G9.  There are probably numerous other morohs, far too many to keep track of.  I delete the files in the data folder in the cache folder,  because I was chatting with Gemini and it suggested to delete what's in the data folder in the cache folder and the temp folder in the Daz Studio 4 folder in roaming.  If I don't before I open DAZ, the character loads like in image 1,

     

    By

    Boorsman Boorsman August 2025 in Technical Help (nuts n bolts)
  • Understanding Alternate shapes for specifics characters (individual dials for face and body)

    If there is a head shape you should be able to adjust it and the result will be the cumulative effect of head and body shapes. Essentially a morph is a set of new positions for the vertices (points) that define the shape, the percentage for a given shape controls how far the vertex moves along a line from base position to full shape, and the final shape of the model is the sum of those movements across all morphs. If there are no separate head and body shapes then there are a few ways to split a base resolution morph, but for HD morphs we cannot do anything.

    By

    Richard Haseltine Richard Haseltine August 2025 in New Users
  • Understanding Alternate shapes for specifics characters (individual dials for face and body)

    Hey everyone! I'm quite new to DAZ and its figures. I've been purchasing and experimenting with some G9 figures and having a blast with some of the differents body and face shapes. Just today I came across a very interesting figure that is going on sale (Neanderthal 9), and saw that it has some additional alternate shapes specific to that character. These alternate shapes would work nicely on a project I'm thinking of, however, looking at the included files, these alt shapes seem to only come with the complete shape to apply, unlike the base character, that comes with a body and head shapes to add and dial individually.

    I'm intersted in experimenting with only the body morph of these alt shapes for Neanderthal, but before I dip any money in them, I wanted to learn more about how these shapes work when the intention is to combine them with other characters' morphs (body and head separately).

    An example of what I mean:

    I want to use the female Neanderthal preset and dial-in some of Kala 9 head shape, and also significantly reduce the default female Neanderthal head shape. Since it's a full character preset, if I dial-down the %, will I begin to lose both the head and body shapes? Or since the preset is applied to Neanderthal 9, which does have a dedicated head shape dial, do I get to retain the body morph intact and play with the head by itself to create the character I want?

    On an similar note, I noticed that all these alt shapes say to require the "HD" version of the base character. The alt-shape do seem to have a "non-HD" preset and an "HD" preset. Can I apply the "non-HD" version to my "non-HD" Neanderthal 9 and skip having to buy his HD sculpt?

     

    By

    camilodiezr camilodiezr August 2025 in New Users
  • Freebie Challenge August 2025 - "Pure Cinema" - Entries Thread

    Skipping to Chapter Three

    I’m not sure if this is really a “famous” scene, but I loved this movie as a kid, and this scene always stood out to me for some reason.  Maybe it’s because I really like fountains, maybe because I love the song this is part of, or maybe it was all the cute sheep, who knows XD

    Freebies:

    Fountain 3D Model Free Obelisk - https://www.cgtrader.com/free-3d-models/architectural/decoration/fountain-3d-model-8630db18-5f66-4d85-8ecf-eafaad74ef89

    The Fountain - https://www.cgtrader.com/free-3d-models/exterior/other/the-fountain-f841a04b-cac4-4348-97c4-d8a1b740730d

    Fountains 4 Set of Water - https://www.cgtrader.com/free-3d-models/various/various-models/fountains-4

    Dress A for G9 - https://www.renderosity.com/freestuff/items/98972/dress-a-for-g9

    Apron 01 for G9 - https://www.renderosity.com/freestuff/items/95613/apron-01-for-genesis-9

    Pretty Look for Genesis 8 Female - https://www.renderosity.com/freestuff/items/83823/pretty-look-for-genesis-8-females

    Hiroki Hibari Anime Character Morph for G8 and 8.1 Female (35%) - https://www.renderhub.com/humanxystudio/hiroki-hibari-anime-character-morph-for-g8-and-8-1-female

    Kk Kate Character for Genesis 8, 8.1 Female (Body 30%, Head 55%) - https://www.renderhub.com/melovephoto/kk-kate-character-for-genesis-8-8-1-female

    HF3D Sylkie for G8.1F HD Textures (Materials) - https://www.renderhub.com/halofarm/hf3d-sylkie-for-g8-1f-hd-textures

    Eyes by Sir Maverick (no way to know which pack it was, link to freebies profile, RRH) - https://www.renderosity.com/users/SirMaverick/freestuff 

    Angela3D's Free Iray Stone Shaders Vol. 1 - https://www.renderosity.com/freestuff/items/85178/angela3ds-iray-stone-shaders-vol-1-updated

    Soda Pop! Shaders (Water) - https://www.renderosity.com/freestuff/items/94467/soda-pop-shaders

    Medieval House Free Low Poly - https://www.cgtrader.com/free-3d-models/exterior/house/medieval-house-4871e6ab-73f5-4955-82f3-fc55700c68c6

    Small Rural Road 02 (HDRI) - https://polyhaven.com/a/small_rural_road_02

     

    No Count:

    Genesis 9 Essential Shapes Bundle - https://www.daz3d.com/genesis-9-essential-shapes-bundle (not really sure I even used these, but just in case)

     

    Paid:

    SP Hair 008 for Genesis 3 and 8 Female(s) - https://www.daz3d.com/sp-hair-008-for-genesis-3-and-8-females

    Z My Favorite Book Prop and Pose Mega Set - https://www.daz3d.com/z-my-favorite-book-prop-and-pose-mega-set

    Daz Sheep 2 - https://www.daz3d.com/daz-sheep-2

    Mesh Grabber (Mac) - https://www.daz3d.com/mesh-grabber-mac

    I did some major reworking of the materials, the poses and even the geometry with Geometry Editor (which I seriously encourage everyone to learn to use, it is SO much help!!!), and I also used Mesh Grabber to make some adjustments.  Set up and rendered within Daz Studio Iray.  Postwork in Pixelmator.  No AI used.

    I’ve attached the before post render (the one that says Raw Render) and the finished image file.  

    (Post edited to add image)

    By

    Fae3D Fae3D August 2025 in Freebies
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