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Daz 3D Forums > Search
  • Un-Biased Reneder Thread - Post Your Renders!! (Reality/Lux, Luxus/Lux, Octane Render, and others?)

    Used Daz Studio 4.8 Pro, Maxwell Render Plugin for Daz Studio (under development) and Maxwell Render.

    Victoria 6 HD, Hongyu's Bikini 2 for V6, Estal Hair for Genesis 2 Female(s)

    Default materials, withoout postwork

    By

    LpProject LpProject August 2015 in The Commons
  • Product Updates: DIM Zips starting July 2013

    Updated August 20 2015

    Vignettes for Classic Deco 3/13/2014 removed extra folder
    Teen Angst Poses and Expressions 3/25/2014 Corrected bad texture path
    Princess of Eire DS 4/10/2014 added Genesis/G2 versions w/normal maps & metadata (DS4.5+ only)
    Advanced Ambient Light 5/8/2014 added shadow catcher and Shader Builder support
    Advanced Spotlight 5/8/2014 added shadow catcher and Shader Builder support
    Red Sands Temple DS 7/1/2014 updated DS version to .duf (DS4.5+ only)
    Thian Hair for Genesis and Genesis 2 Female(s)  10/26/2014 metadata update only
    Checkered Amor Secret Garden Shaded Haven 11/11/2014 metadata update only
    NJord DS 11/11/2014 Fixed pathing issue in Tunic1 and 2
    Pose Builder 2/18/2015 Added hands & feet, convert to .duf, undo
    Pose Builder 4/6/2015 Updated to prevent camera removal.
    Pose Builder 5/12/2015 Added head and neck options for adjustments and options tabs.
    Expressive Moments Poses PoserCF 6/3/2015 fixed paths
    Expressive Moments Poses 6/5/2015 metadata update only?
    Sir Graham Expansion Legacy 6/8/2015 no change
    Analeigh for Genesis 6/8/2015 added user-facing files and PoserCF
    Analeigh for V4 S4 6/8/2015 path and filename changes
    Casual 1950 for Genesis Female PoserCF 6/8/2015 remove textures from PoserCF
    Casual 1950 for Genesis Male 6/8/2015 metadata update only
    Intriguing Poses for Genesis Female PoserCF 6/8/2015 correct misspelled folder name (PoserCF only)
    LY Emily for Genesis PoserCF 6/9/2015 add missing files, remove extra files (PoserCF only)
    Kooky Cannons 6/9/2015 remove extra files
    Sting-Ray 6/10/2015 metadata update only
    Ceremonial Horse Armor PoserCF 6/10/2015 fix paths
    The Forge by Merlin 6/10/2015 added missing file, updated metadata
    The Forge by Merlin DS Scenes StudioCF 6/10/2015 metadata update only
    Gatwyck Shops DS 6/10/2015 no change (DS4.5+ only)
    Gatwyck Shops Ps 6/10/2015 change texture path (all except DS4.5+)
    Sting-Ray 6/11/2015 metadata update only
    Casual 1950 for Genesis Female PoserCF 6/11/2015 no change
    Little Urban Disaster DS 6/11/2015 replace incorrect texture .jpg (DS4.5+ only)
    Little Urban Disaster Ps 6/11/2015 rename wrongly-named .mc6 (all except DS4.5+)
    Sir Graham Expansion DS 6/12/2015 no change
    Homo Erectus V4 6/13/2015 replace zero-byte file, update metadata
    Gatwyck Shops Ps 6/13/2015 move .pz3's to correct folder (all except DS4.5+)
    Figure Metrics for DAZ Studio 4.5+ 6/23/2015 added new script and Genesis 3 Female support
    Figure Metrics for DAZ Studio 4.5+ Content 6/23/2015 added Genesis 3 Female support, slight change to G2M version
    The Outlook 6/28/2015 correct lights
    Casual Jeans and T-Shirt for Genesis and Genesis 2 Female(s) PoserCF 6/29/2015 standardized paths in PoserCF
    Casual Jeans and T-Shirt for Genesis Female PoserCF 6/29/2015 standardized paths in PoserCF
    The Bedroom Collection 6/29/2015 correct asset info and 2 texture jpg's
    Piratess Hair for Genesis 1 and 2 Females PoserCF 7/1/2015 fixed hair cr2/duf, removed textures from PoserCF
    Genesis 3 Female Starter Essentials 7/2/2015 changed material selection sets, added expressions, changed poses 1 and 15
    Victoria 7 7/3/2015 no change
    Thian Hair for Genesis 7/6/2015 no change
    Hallway Chilling Out Cubby DS 7/6/2015 remove extra file (DS4.5+ only)
    Hallway Chilling Out Cubby Ps 7/6/2015 rename 3 texture jpg's (all except DS4.5+)
    Expressive Moments Poses PoserCF 7/6/2015 standardize paths
    Casual Jeans and T-Shirt for Genesis and Genesis 2 Female(s) PoserCF 7/7/2015 removed textures from PoserCF
    Casual Jeans and T-Shirt for Genesis Female PoserCF 7/7/2015 removed textures from PoserCF
    Default Lights and Shaders for DAZ Studio 4.8+ 7/8/2015 no change
    Interactive Lessons for DAZ Studio 4.8+ 7/8/2015 fix error in built-in lessons
    Dagger Dancer Interactive Lesson for DAZ Studio 4.8+ 7/8/2015 updated and expanded
    Stressed Metal Texture Kit DS 7/10/2015 added normal maps & Iray support, changed paths (DS4.5+ only)
    Victoria 7 7/10/2015 fixed character subD, translucency presets, add Iray teeth SSS mats
    Atlantida copter DS 7/10/2015 corrected spelling error in path to poses (DS4.5+ only)
    Casual 1950 for Genesis Male 7/13/2015 update to .duf, add PoserCF's and legacy
    Hallway Chilling Out Cubby DS 7/15/2015 fix cube material preset (DS4.5+ only)
    Victoria 7 7/16/2015 updated gens mats & metadata
    Stressed Metal Texture Kit DS 7/23/2015 corrected metadata, added Iray emblem to icons for Iray version (DS4.5+ only)
    Day at the Beach Bundle 7/29/2015 updated for DS4.8
    DA Mounted Knight Pose Set 8/4/2015 correct missing asset issue, path/filename changes
    A Cosy Kitsch Living Room DS 8/7/2015 correct paths (DS4.5+ only)
    Genesis 3 Female Starter Essentials 8/8/2015 brow compress, nose compress, iris size fixes
    Genesis 3 Female Head Morphs 8/8/2015 pupils dilate fix
    A Cosy Kitsch Living Room DS 8/10/2015 metadata update only (DS4.5+ only)
    A Cosy Kitsch Living Room Ps 8/10/2015 add missing png's, filename changes
    Century Nightgown 8/11/2015 add metadata
    Cold Blooded 8/11/2015 replace zero-length files, add metadata
    Morphing Python 8/11/2015 no change (new thumbnail in metadata)
    Ingenious Rock Shaders 8/12/2015 add Iray shaders, path changes, 3DL shaders improved
    Zweihanders 8/12/2015 no change
    Leather Factory Shaders for DAZ Studio 8/13/2015 add Iray shaders, path changes, 3DL shaders improved

    By

    fixmypcmike fixmypcmike August 2015 in The Commons
  • Halp! Weird issue after a crash.

    Hello!

     

    Last week Daz crashed in teh middle of a render, It also didnt save my file as a result, Not to worried but it stopped me from rendering for about two weeks. So tonight i get an idea and fire up DAZ and its weird, All white no textures, nothign is working. So I uninstall it and reinstall DAZ and all my files because well, Something broke.

     

    After the reinstall i boot up DAZ and all looks great, I load an envioment and a few props and all is good, Until I load my victoria 7, It doesnt work, Then Summer, same thing, broken. Images will follow!

     

    https://www.dropbox.com/s/q0p69vdqg39zuww/Screenshot 2015-08-20 23.14.13.png?dl=0

    https://www.dropbox.com/s/z2d1hnrgsuc4w54/Screenshot 2015-08-20 23.14.07.png?dl=0

     

    Either of my models popup as a bunch of grey boxes in a human form, Very weird and yes ive tried reinstalling again along with all my props, models and files.

    By

    zoophilian zoophilian August 2015 in Technical Help (nuts n bolts)
  • Daz3d sales promote V7

    I honestly love V7 better than V6.  V7 poses much better and her physical attributes and appearance is a definite upgrade from V6, IMO.  I'm just a hobbyist so I don't really pay much in depth attention to the details of how she's made, etc. etc, like what some of the rants have been about.  There's still room for improvement but for now, I just know that she works much better for me than G2F/V6.  And honestly, it is a given that with a new generation of Victoria/Genesis, there will also be new contents made specific for her.  There's been too much G2F contents already.  Some being just a tweak of another vendor's product, etc. etc. I've stopped buying G2F contents as I no longer really have any use for her.  

    By

    ThatGuy ThatGuy August 2015 in The Commons
  • Transferring Morphs from Genesis to G2M/G2F and from G2M/G2F to Genesis (Now with Clones!)

    Hello again!

    Thank you both for responding so quickly! :)

    larsmidnatt: I have already created a skin for G2F using http://www.daz3d.com/victoria-4-for-genesis-2-female That seemed to work fairly well, but without the morphs, the face and body didn't look right with it. I didn't think this worked with G3F though.

    Kattey: Idealy I would like for Lady Quantum to be a G3F model and be able to use all the various clothing that I have from V4, Genesis, G2F, and now G3F. I don't know if that is a pipe dream or not, but I bought http://www.daz3d.com/wear-them-all-autofitting-clones-and-clothing-smoothers-for-genesis-3-female-s for this purpose. I have found a couple flaws in it so far while trying to create a Lady Quantum on G3F by hand. The Gregoria Hair I put on her, when I used the auto-fit, lost all it's morphs. :(

    Once again, thank you for all your help.

    Lots of hugs,

    Kaimetsuo aka Lady Quantum

    By

    Kaimetsuo Kaimetsuo August 2015 in The Commons
  • Why I won't be buying anything else for G3F

    well sorry you dont like her.  If its something you do not like at all and you have not asked for many refunds in the past you can try to ask for a refund and they may give it to you. i bought a set or two of some models that i realized i didnt need and they were nice enough to offer a refund.

     

    I like Victoria 7 the only thing that i dislike on the base model is that you cant select the red lipstick without the eyeshadow thingy but oh well there are other figures that are coming and. i just think they are cool.  your not the only one who dislikes them however. and its a matter of taste but for me i like them so far  and with the body /head morphs once agian you can shape them to be as you wish ....

    give it time maybe there will be more content down the road and you just may see something that sparks your interest later on and hey if not........wait and see what G4 brings in a few years ;-).

    still looks way better then "mesh" bodies in second life ha thanks for sure :-p

    By

    Evenios Evenios August 2015 in The Commons
  • Daz3d sales promote V7

    Honestly i love victoria 7 sure for gen 2 users it may be a bit of a change considering that the poses dont seem to work right anymore but you know what. whatever. the main benfit also is for more iray compatiblity if you are using that (though im sure lots of items will be made to support g2)

    it is not a requriment......a lot of people apparently still  love v4. even though i trying it out see that a lot of the older outfits and such do not properly show up in the smart content view so....

    I think G3 is very nice and i dont really yet have a large library of stuff so maybe since im sort of newer to the scene. its less of an issue.

    sorry some people dont like G3 stuff but thats ok im sure they will still be more g2 stuff to come just as apparently they are still stuff made for v4 too! just do what works for you. and yeah maybe its a shame for some a lot of the sales are on g3 stuff but ive seen some stuff for g2 too.  its just you gotta understand if

    g3 is the next big thing its obvious they are going to be promoting it more.  I dont think by any means that G2 charecters are going to be obsolete by any means. more so considering many people are coming out with nice g2 shaders to work with iray for them to me i think its the best of best worths. you still can use lots of g2 stuff but you have the OPTION of G3 as well

    By

    Evenios Evenios August 2015 in The Commons
  • Hair used for Celtic Sighni?

    I'm pretty sure the brunette is Augusta Hair for Genesis & Genesis 2 female, by Goldtassel:

    https://www.daz3d.com/augusta-hair-for-genesis-genesis-2-females

    Looks right to me, thanks!

     

    Pretty sure the other is http://www.daz3d.com/eloiny-hair-plus-for-victoria-4-and-genesis-2-female-s

     

    Hmmm, not sure about that....Eloiny is parted in the middle instead of having flip bangs, and the two braids are the same length and have hair bands on the ends, while the one I'm looking for has uneven twirls not really braided. But maybe there are morphs to make it look like the one in the Celtic Sighni render. (Some kind of WebGL preview thingey would be really useful for this...:)

    By

    8eos8 8eos8 August 2015 in The Commons
  • GTX970 - TITAN X speed test rendering for IRAY

    My config i7 2600k + 32 Go + PCI express 2.0 motherboard. MSI GTX970 (4 Go, 1664 Cuda) main GPU, MSI TITAN X (12Go, 3072 Cuda) secondary GPU

    Test 1: scene : Victoria 6 + Skyler hair : Iray material for both. Environment map + headlamp. The scene weight is 2 Go. Render Time 1 minute. OptiX prim ON

    CPU : 85 iteration.

    GTX 970 : 700 iterations

    Titan X : 1067 Iterations

    GTX970 + Titan X : 1460 iterations

    CPU + GTX970 + Titan X : 1136 iterations.

    Test 2 : Scene test : Pursuit on my gallerie. The scene weight is 5 Go, impossible to render with the GTX970. Firefly + Bloom + Noise filter, quality 2. Render time 3 minutes. OptiX prim ON

    Titan X : 262 iterations

    GTX970 + Titan X : 348 iterations but the memory usage is absurd : 4Go on the GTX, 8 GO on the Titan X.

    Conclusion.

    The CPU is useless. The best option is to use 2 GPU. the number of CUDA is important but the gain is not linear

     My intention was to use the GTX for the viewport and the Titan X for rendering.

     

    By

    JPiat JPiat August 2015 in Daz Studio Discussion
  • Selbsthilfegruppe DAZ Studio - Beispiele, Fragen, Diskussion und sonstiges Gequatsche

    Guter Beitrag, Arnold. yes

    Dange, dange... smiley

    Mit der heuer erschienenen neuen Figur für die Genesis 3 Female Reihe Karen lag ich mit dem "Muskelweib"-Faktor wohl genau richtig. Abgesehen von der ikonischen Victoria scheint DAZ 3D dazu übergegangen zu sein, den neuen Figuren der 7er-Serie einen anderen Namen als den ihrer Gegenstücke aus der 6er-Serie zu verpassen. Damit wird Karen 7 wohl Gia 6 ablösen. Auch sind bei den Kleidungsstücken diesmal beachtlich weniger dieser unsäglichen "150mm-Mörder-Stiletto's" enthalten... trotz alledem wirkt der DAZ Katalog mitunter immer noch, als hätte man sich bei den Outfits maßgeblich von unseren hiesigen "Beate Uhse/Orion"-Shops inspirieren lassen. Aber dann immer einen Riesenwirbel um "nudity" machen... laugh 

    Für unseren Commander, aber auch für alle anderen (mich eingeschlossen smiley) würde ich als Hilfestellung für Beleuchtungs- und Kameraeinstellungen für Indoor-Render, aber auch generell, die Postings von AndyGrimm aus dem Thread "http://www.daz3d.com/forums/discussion/59100/using-other-light-sources-in-iray/p1" empfehlen. Der Andy ist entweder ein professioneller Fotograf, oder er hat zumindest eine Menge Ahnung in Sachen Fotografie. Die Links in mjc1016's Forensignatur im selben Thread sind zudem eine wahre Fundgrube an zusätzlichen Zeugs (HDRi's, IES-Profile, etc.) für Iray.

    Zu Karen: Keine Frage sieht toll aus. Die Klamotten ebenfals. Ich habe das Problem mit der neuen V7, daß man neue Texturen braucht. Man kann keine V4, Genesis oder V6 gebrauchen. Man fängt quasi von ganz vorne                an. Oft finde ich persönlich das die beiliegenden Texturen nicht so der Bringer sind. Ich werde deshalb erstmal mit der V6 er Generation weiter arbeiten. Vieleicht entwickelt DAZ ein Add-one um die                             genannten Figuren einzubinden.

     

    Zur Garagenszene: Habe im Forum noch nachgefragt.(Technical Help)

                                 Einer Namens Tobor hat folgendes erwähnt:  

    Die langsame, "körnig" rendert sind oft die Folge von zu wenig Licht. Die Tone-Mapping-Einstellungen haben keine Auswirkungen auf das Hinzufügen Licht für die Iray Motor. Manipulieren sie nur das Aussehen des Ausgangs Leinwand. Ändern sowohl die Beleuchtung und Belichtung wird nur verwirren Sie Ihre Ergebnisse. Gehen Sie zurück zu einem normalen Tone Mapping für eine Indoor-Szene - gehen von f / 8 bis vielleicht f / 5.6 oder f / 4, dann die Position und Helligkeit der Lichter anpassen. Wenn von "Vorschau" -Modus Sie, dass Sie haben die nVidia Iray Modus im Ansichtsfenster aktiviert ist, dies nur in etwa der fertigen Ausgabe. Aber wenn durch Vorschau du damit die grundlegende Beschaffenheit Schattige Sicht ist dies durchaus nicht genau. ( Sorry das ist vom Google Übersetzer )

    Also - hab alles gelassen wie es war. Habe in der Tone-Mapping den F/Stop Wert von 8 auf 5 gesetzt. Ich nehme an, daß ist wie eine Blende bei einer Fotokamera, also mehr Licht. In der Vorschau war alles gut. Dann hat Tobor mir empfohlen erst ein Bild in Größe 300x300 Pixel zu rendern. Gesagt getan. Gerendert und -  wow - gestochen scharf. Muß aber noch erwähnen, daß ich den Boden von reflektierenden zu einer matten Oberfläche gewechselt habe.( IRAY, Asphalt Shader) nach 1 1/2 Stunder war der Render fertig. Bombastisch der Unterschied.

    Hier ist das neue Ergebnis. Habe aber nach 2 Stunden abgebrochen, da ich das Bild nicht für meinen Comic in der Größe brauche.

    Zu dem Link: Super, werde ich mir auf jeden Fall in Ruhe einflößen.

    P.S. Danke für die Hilfe von allen. Habe wahrscheinlich nicht das letzte Mal nachgefragt. Vor allen bräuchte ich noch ein bisschen Hilfe bei den Lichtquellen: Spotlight, Pointlght usw. 

    Habe auch einen Link: Auf Deviant gibt es speziell eine IRAY-Group (engl.) mit Bildern, Tutorials und hilfreichen Downloads. Hier ein Beispiel: http://dazstudio-iray.deviantart.com/art/SubD-Comparison-on-G2F-in-Iray-552017373

    Bis Bald und Danke nochmals

    By

    Comander Comander August 2015 in The Commons
  • Making animation with poser and using Animation and Poses??

    out of that category, there are a dozen or so animations. most items in that list are just poses. You will need to read them carefully, and you will find there are only a handful of vendors that make animations.

    Here is an example

    http://www.daz3d.com/aniblocks-1-sparring

    If it says aniblocks, that is using Animate, and is animation data.

    Here are some more examples. this is Far froma  comprehensive list. What I tried to do is show the different vendors that have animations. if you go to the product pages, you can click on the vendor name and it will show you more stuff they did.

    http://www.daz3d.com/animate-gameroom-aniblocks-for-m4
    http://www.daz3d.com/suave-animation-for-male-vol-2
    http://www.daz3d.com/animation-starter-kit
    http://www.daz3d.com/jogging-turns-aniblocks-victoria-6-genesis-2
    http://www.daz3d.com/swordplay-volume-one
    http://www.daz3d.com/military-animation-sampler-pack-for-m4

     

     

    By

    larsmidnatt larsmidnatt August 2015 in New Users
  • Wear Them All - Help Me Understand What This Product Does

    Victoria 7 wearing another powerage's cloth set - Goth Fashion for V4.

    image

    By

    Artini Artini August 2015 in The Commons
  • Wear Them All - Help Me Understand What This Product Does

    Below is a 3Delight render of Victoria 7 wearing Zhaetheria Legend clothes for V4.

    image

    By

    Artini Artini August 2015 in The Commons
  • Hair used for Celtic Sighni?

    Pretty sure the other is http://www.daz3d.com/eloiny-hair-plus-for-victoria-4-and-genesis-2-female-s

     

    By

    ChangelingChick ChangelingChick August 2015 in The Commons
  • Does JM HumanShader for Iray work with Michael 3?

    This product intrigues me: JM HumanShader for Iray

    Would it work with the older products, like Michael 3, David 3, Victoria 3, etc.? For that matter, what about P4 male & female?

    I'm not looking to have them look as sharp as the new figures, but I would like to bring them a little more up to date and mak them look snazzier in my iRay renders. These figures are still great as background figures, so they still get pulled out of my toolbox on a regular basis.

    By

    mmitchell_houston mmitchell_houston August 2015 in Technical Help (nuts n bolts)
  • Daz characters

    Unless TV and Movies have been lying to me, all you need to do is put these on and remove them to change from "brainless model" to "intelligent looking" and back again.

     

    And just make this change...

    ------->   

    And you're all set!

     

     

    By

    Scavenger Scavenger August 2015 in The Commons
  • Figure selling

    Remember that morphs, you make in a 3D program or through the use of DFormers in Studio, that reshape the base or any base character (the major ones brought out by DAZ like Victoria 7, Bethany 7 etc.) must use reverse deformation in order to be sold and/or distributed as a freebie.  In this way, in order to use the new morph, the user must own what was used to make the morph (the g3 base figure, or Victoria 7, or other base character, which in turn uses the g3 base figure).  There are specific things you must do to preserve DAZ's copyrighted works when doing anything for redistribution, so as not to violate the EULA.

    I wasn't clear if you only wanted to use morphs that have been supplied as dials.  If this is the case, what morphs?  Those that come with the base figure, a charater or an extended morph set you have purchased?

    By

    Cris Palomino Cris Palomino August 2015 in The Commons
  • What can we expect in September and October?

    Predictions -

    9 more nearly identical white girls for G3F will be introduced - Nancy, Fancy, Trixie, Pixie, Suzi, Schmoozy, Frankie, Spankie and Kevin (not a male moprhs package, just named after someone at DAZ's eccentric "Aunt".).  

    All Pro bundles for G2F products will be free to prior purchasers of those same bundles.  

    Two new male base figures will be released for G2M (this info has actually already been given by DAZ.)  They will be named Stump and Trump, but as no vendors will want to bother with making male clothing anymore, their Pro Bundles will instead contain an assortment of bikinis, negligees and a re-fit of one of the barrells from Faveral's wine cellar.

    Bryce will be pulled from the store for repackaging after pro-strip mining activists protest that there is far too much greenery in the promotional illustrations. An apoplectic Chohole will respond by making a 3D render of her "big stick" and go on a violent rampage that's stopped only by the release of Bryce 7.2.     

    DAZ Marketing will implement a new marketing promotion so insanely complex that no one will ever understand it... including the store software, which will ultimately go insane, change it's name to Skynet ansd seek to destroy huimanity rather than factor out how many bouncie-bouncie points each customer earns in the Shrodinger's Rabbit Hopscotch With Pineapple Sauce Jubillee.

    In a surprise move, DAZ will introduce auto-fit clones and UV maps to adapt Victoria 1 shapes and textures to G3F. 

    G3M will call and say that he's had an operation and will instead show up in the store as G3F2.

    DAZ stock will crater when it's discovered that prolonged exposure to iRay causes impotence in men and excessive body hair growth in women.

    And, finally, in a move no one understands, DAZ emplyees will show up at random customers' houses and force them to take Cory bundles.   

     

    By

    Cybersox Cybersox August 2015 in The Commons
  • Why I won't be buying anything else for G3F

     Surprise heading towards being appalled, I switched to looking at G2F and G3F side by side in Wire Shaded view so I could see the polygons and their topology. And there it is - no wonder. For the first time since Victoria 2, DAZ have released a female figure whose polygon topology does NOT follow the shape and flow of the anatomy and particularly the muscles on the body.

     

    If a picture speaks a thousand words, can we have four that illustrate the apparent problem?

    .

    Here is one with G2F on the left, G3F on the right - the problem is most obvious in the thighs. This is rather puzzling, as the use of G3F in animations with muscle movement would not be as good/easy as G2F. One must wonder why the apparent big step backwards??

    By

    DustRider DustRider August 2015 in The Commons
  • My WIP and Reviews

    I am continuing to look at various Iray skin shaders. For the last couple of days I've been looking at 3 different shader products for Genesis 2 Female. Theser are:

    Beautiful Skin Iray Genesis 2 Female(s)

    JM HumanShader for Iray

    EcVh0 Iray Skin Shader for Genesis 2 Female(s)

    The JM shader is described as more flexible and able to work on wide selection of skins. The other two are described as being specific for G2F.

    I expect the results of these shaders may vary depending on what skin you use.  For this test I used:

    V5 Elite Skin Texture Valerie

    This is actually a texture for V5 and not G2F, but it uses the V5 UVs that work natively on G2F, so it works on G2F with no problems. This skin uses the uberSurface shader. 

    The idea was to start with uberSurface Valerie skin on G2F and use the presets that come with these products to convert the skin to Iray with as little manual fiddling to adjust the skin as possible. 

    Beautiful Skin Iray:

    This product mostly has material presets, although some are described as shaders. This simplifies the use some. You can just select the character and apply the material preset. This product has presets for G2F Base Female UVs, V4 UVs, V5 UVs, and V6 UVs. These preset include some strength/control textures on those UVs. For other UVs, like Gia or Olympia, there are preset without any image maps.

    I only applied the Victoria 5 Beautiful Skin Base. I did not apply any of the other bump, specular or complete skin presets. I also did not apply the normal maps. I think I applied the eye and mouth shaders, but I may have forgotten or done it wrong. The teeth came out red. I just changed the translucency color to white and that made the teeth white. You can barely see the teeth in this pose.

    JM HumanShader

    This is a collection of shader presets, rather than material presets. You need to select the correct surface. Since the JM HumanShader is more general than just G2F, the surface zones names don't always agree with the shader names, so you have to figure it out.  These shaders do not include any control textures. They just use the textures that came with the character.

    EcVh0 Iray Skin Shader:

    This is another collection of shader presets. These presets are specific to G2F, although I'm not sure why.  The package does not include and textures, so it should not be UV specific.

    I tried rendering my G2F character with the Valerie skin converted to Iray using several different type of Iray lighting.  First the one I normally use:

    InaneGlory's Photo Studio - Point and Shoot Iray

    By

    mark128 mark128 August 2015 in Art Studio
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