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Using Genesis 9 Skin on Genesis 8 Figures
Ahh, I forgot about the expression part.... but it can be fixed by using corrective morphs. I made two corrective morphs for Mouth Open and Jaw Open (ss 1 ~ 2), but I can only share the Modifier assets ...
You have to firstly save the Material Suit as a Figure Asset... them place the corrective morph files in the attached ZIP into the data folder of the Figure Asset of Material Suit, e.g. /data/Fauvist/Material Suit G8M/Base/Morphs/Fauvist/Base/
Remember to bring Mouth and Teeth back from Auto-Hide setup (still by following the above 5 steps' tutorial) ... before saving Figure Asset (by using the settings in below screenshot 3) ~~
There's Always Another Sale Thread -- Discussions Only Pt 5paulawp (marahzen) said:
SilverGirl said:
paulawp (marahzen) said:
Speaking for myself, I keep hoping for a realistic baby, toddler and small child. Yes, I have every age-related morph there is for G9, but creating a baby from an adult figure is a big ask.
+1000
Emphasis on realistic. And with an understanding that if it can sit up and walk, it is NOT a newborn.
Ah, so you too have contemplated the G8 baby ...Is an issue for my story, which involves ... families. With kids.
Same.
I eventually cracked and got Caryn when she was super cheap with the thought that maybe if I messed with sliders and just didn't do anything front-facing, it could pass in a pinch until something better came along.
I haven't actually done it yet. I keep hoping something will come out so I don't have to.
But I guess since you can't sell a baby with Rule 34 marketing, Daz figures there's no point? I mean, really, otherwise why wouldn't there be one? It's such an obvious gap!
How to isolate part of a full body morph and apply itRichard Haseltine said:
crosswind said:
Actually you can do it with a D-Former + weight mapping.. I'd rather do it with Royal Dragon's body morph rather than Oso Mosasaur ~~ by using Attenuate option with Morph Loader Pro, i.e. only update Dragon's body.
With SD morphs, and it will still be an issue fixing the joins and (at least for dForm plus weight mappng) redoing adjustments and corrections.
The trick is to optimize weight mapping before using Attenuate with MLP. Then, as usual when creating FBM, just do Adjust Rigging to Shape before ERC Freeze.
Then I tested with key joint rotations, so far so good. If there's any ugly bend, just fix the pjcm / mcm.
There's Always Another Sale Thread -- Discussions Only Pt 5SilverGirl said:
paulawp (marahzen) said:
Speaking for myself, I keep hoping for a realistic baby, toddler and small child. Yes, I have every age-related morph there is for G9, but creating a baby from an adult figure is a big ask.
+1000
Emphasis on realistic. And with an understanding that if it can sit up and walk, it is NOT a newborn.
Ah, so you too have contemplated the G8 baby ...Is an issue for my story, which involves ... families. With kids.
There's Always Another Sale Thread -- Discussions Only Pt 5paulawp (marahzen) said:
Speaking for myself, I keep hoping for a realistic baby, toddler and small child. Yes, I have every age-related morph there is for G9, but creating a baby from an adult figure is a big ask.
+1000
Emphasis on realistic. And with an understanding that if it can sit up and walk, it is NOT a newborn.
There's Always Another Sale Thread -- Discussions Only Pt 5Riesco said:
XiousDs said:
I think a true daz elemental character would be cool where she or he can be like water, fire, earth, air, etc. Daz should hit up more stuff in the fantasy genres to provide more of something there is less of. Maybe look at a few of their PAs like Rawart and Oso and make some top notch characters using them as inspiration for something different? How many slime people has actual Daz put forth as a primary character? We got the lion folk, but we have all kinds of other folk that daz could have some really cool things made with. We have had some really cool succubus and vampire ones, but there is so much more that could be explored and potentially taken to the next level, like the dryad character that was released a while back. But not only is she meh theme, she is 4 items for $100, she does not even include the expressions in her base set and she is not triggering an awesome deal. Maybe if I could trigger any gen 8 pro sets for $5, but not gen 3s. On the big sales I pass on so many gen 3 pro sets I could get for around $3.
I completely agree, we definitely need more variety, and especially more standout characters like Tara Succubus, Sylvia Dryad, Lahr, and Lycan. Those are the kinds of releases that genuinely excite me. It would also be great to see some of the classic, iconic characters reimagined for G9, like the Tree Giant, or entirely new creations inspired by the endless number of humanoid beast races like lizards, kobolds, bears...
I'm not sure why we keep seeing so many similar looking characters, like Brianna, Lauryn, Madison, and Audrey, as they often don't add much that's new or different from what's already available. Some of them even feel a bit rushed. For example, Madison seems to lack detail without the base G9 8K maps. In contrast, characters like Bishop and Asha clearly had real passion behind them, they stand out.
Speaking for myself, I keep hoping for a realistic baby, toddler and small child. Yes, I have every age-related morph there is for G9, but creating a baby from an adult figure is a big ask.
How to isolate part of a full body morph and apply itcrosswind said:
Actually you can do it with a D-Former + weight mapping.. I'd rather do it with Royal Dragon's body morph rather than Oso Mosasaur ~~ by using Attenuate option with Morph Loader Pro, i.e. only update Dragon's body.
With SD morphs, and it will still be an issue fixing the joins and (at least for dForm plus weight mappng) redoing adjustments and corrections.
issue with shoulder bendingm300 said:
crosswind said:
In Parameters pane, Show Hidden Properties...., select Currently Used, check if there's any other corrective morphs (pjcmXXX....) unexpectedly dialed except for the ones shown in below screen shot.
thank but i found that another morph was cousing that from Davac by Matari3D dont know why.
so do you still need help?
Using Genesis 9 Skin on Genesis 8 Figurescrosswind said:
Yeah, we can just made it work by ourselves. How to do it:
1. Load a G9 Dev Load into the scene, Show Hidden Properties... in Parameters pane, under Hidden > Clones, dial Genesis 8 Male, dial it. (ss1)
2. Select Left Thigh of G9, dial Side-Side to 6.0, then Right Thigh > Side-Side to -6.0. Not it's a genuine G8M Clone. (ss2)
3. Set G9's Resolution Level to Base. Export it to OBJ file (File > Export...), with the file name as G9 MaterialSuit. (ss3)
4. Delete G9, Load a G8.1M Dev Load. Import OBJ file (File > Import...) into the scene. Rig OBJ file to G8M with Transfer Utility (Edit > Figure > Transfer Utility...). (ss4)
5. Select G8.1M, switch to Geometry Editor, in Tool Settings pane, under Surfaces, click + sign on surfaces of Arms, Body, Ears, Face, Fingernails, Head, Legs, Lips, Mouth, Teeth and Toenails. Only lead Eyes related surfaces. (ss5)
6. Right-click in Viewport, Geometry Assignment > Set Auto-Hide Faces for Attachment... Select G9 MaterialSuit in pop-up. Accept. (ss6)
7. Alt Shift + U. Select G9 MaterialSuit node. Right-click > Fit "G9 MaterialSuit" to... , then select None. (ss7) Then do it again, select Genesis 8.1 Male to fit the suit on G8.1M again. You'll see G8.1M is hidden.
8. Select G9 MaterialSuit node, Edit > Figure > Scene Identification.., change Node Name to Genesis9, Compatibility Base and Preferred Base to Genesis 9/Base. (ss8)
9. Now you can apply a G9 Material Preset to Material Suit. Then apply a G8M Material Preset to G8.1M to give Eyes textures... as needed. (ss9)Finally save the Material Suit as a Wearable Preset or Figure Asset.
Hi again, I did it. That was a real learning experience! The only thing I didn't understand was your instruction #5 where it says "Only lead Eyes related surfaces." I didn't know what that meant, or where "lead" eyes was located, and it doesn't appear on the screencapture for that instruction. So I ended up with the Genesis 8.1 character with the Genesis 9 textures successfully applied, but the eyeballs part of the figure are invisible. Maybe if you ould clarify that one point, I'll try it again and see if I can get the eyes to appear.
Thanks for your help!
issue with shoulder bendingcrosswind said:
In Parameters pane, Show Hidden Properties...., select Currently Used, check if there's any other corrective morphs (pjcmXXX....) unexpectedly dialed except for the ones shown in below screen shot.
thank but i found that another morph was cousing that from Davac by Matari3D dont know why.
Genesis 2 Appreciation ThreadDollyGirl said:
My dear @richardandtracy, you might find RGcincy to be your man of the hour with regards to all sorts of tricks in using the animation feature of DAZ Studio and dynamic objects. He started by doing small tutorials on his thread and then branched out to doing commerical stuff. His commerical turtorials are currently on sale. I think he does a good job of showing and describing how to do things on his thread. Just like a good engineer should.
His commerical tutorials: dForce Complete : Tutorial Bundle | Daz 3D
I'm not really having a problem with dForce, so much as setting up the animation that will allow the dForce timeline to work. I need to move the chair into position as the character sits. If I don't, with the character starting in a memorised position the skirt intersects with the chair & blows up as the character's legs move from standing into sitting positions. I just don't have enough experience with the timeline function.
I have the RGincy thread bookmarked and have done so for years, very useful. I shall not be going for the videos, I'm afraid. I am strongly text based when it comes to learning, and can't really learn anything from video. I do feel video (particularly YouTube) is an extremely low density learning medium. Huge amounts of time & bytes for a very low level (if any) of information transfer.
Regards,
Richard
Using Genesis 9 Skin on Genesis 8 Figurescrosswind said:
Yeah, we can just made it work by ourselves. How to do it:
1. Load a G9 Dev Load into the scene, Show Hidden Properties... in Parameters pane, under Hidden > Clones, dial Genesis 8 Male, dial it. (ss1)
2. Select Left Thigh of G9, dial Side-Side to 6.0, then Right Thigh > Side-Side to -6.0. Not it's a genuine G8M Clone. (ss2)
3. Set G9's Resolution Level to Base. Export it to OBJ file (File > Export...), with the file name as G9 MaterialSuit. (ss3)
4. Delete G9, Load a G8.1M Dev Load. Import OBJ file (File > Import...) into the scene. Rig OBJ file to G8M with Transfer Utility (Edit > Figure > Transfer Utility...). (ss4)
5. Select G8.1M, switch to Geometry Editor, in Tool Settings pane, under Surfaces, click + sign on surfaces of Arms, Body, Ears, Face, Fingernails, Head, Legs, Lips, Mouth, Teeth and Toenails. Only lead Eyes related surfaces. (ss5)
6. Right-click in Viewport, Geometry Assignment > Set Auto-Hide Faces for Attachment... Select G9 MaterialSuit in pop-up. Accept. (ss6)
7. Alt Shift + U. Select G9 MaterialSuit node. Right-click > Fit "G9 MaterialSuit" to... , then select None. (ss7) Then do it again, select Genesis 8.1 Male to fit the suit on G8.1M again. You'll see G8.1M is hidden.
8. Select G9 MaterialSuit node, Edit > Figure > Scene Identification.., change Node Name to Genesis9, Compatibility Base and Preferred Base to Genesis 9/Base. (ss8)
9. Now you can apply a G9 Material Preset to Material Suit. Then apply a G8M Material Preset to G8.1M to give Eyes textures... as needed. (ss9)Finally save the Material Suit as a Wearable Preset or Figure Asset.
Wow, thank you so much for all the information and images. I'll try it. I'll have to save this for future reference. I would never have been able to figure all this out myself.
Thanks!
Using Genesis 9 Skin on Genesis 8 FiguresYeah, we can just made it work by ourselves. How to do it:
1. Load a G9 Dev Load into the scene, Show Hidden Properties... in Parameters pane, under Hidden > Clones, dial Genesis 8 Male. (ss1)
2. Select Left Thigh of G9, dial Side-Side to 6.0, then Right Thigh > Side-Side to -6.0. Now it's a genuine G8M Clone. (ss2)
3. Set G9's Resolution Level to Base. Export it to OBJ file (File > Export...), with the file name as G9 MaterialSuit. (ss3)
4. Delete G9, Load a G8.1M Dev Load. Import OBJ file (File > Import...) into the scene. Rig G9 MaterialSuit object to G8M with Transfer Utility (Edit > Figure > Transfer Utility...). (ss4)
5. Select G8.1M, switch to Geometry Editor, in Tool Settings pane, under Surfaces, click + sign on surfaces of Arms, Body, Ears, Face, Fingernails, Head, Legs, Lips, Mouth, Teeth and Toenails. Only leave Eyes related surfaces unselected! (ss5)
6. Right-click in Viewport, Geometry Assignment > Set Auto-Hide Faces for Attachment... Select G9 MaterialSuit in pop-up. Accept. (ss6)
7. Alt Shift + U. Select G9 MaterialSuit node. Right-click > Fit "G9 MaterialSuit" to... , select None. (ss7) Then do it again, Fit the MaterialSuit to G8.1M again. You'll see G8.1M is hidden.
8. Select G9 MaterialSuit node, Edit > Figure > Scene Identification.., change Node Name to Genesis9, set Compatibility Base to /Genesis 9/Base. (ss8)
9. Now you can apply a G9 Material Preset to Material Suit. Then apply a G8M Material Preset to G8.1M to give Eyes textures... as needed. (ss9)Finally save the Material Suit as a Wearable Preset or Figure Asset.
How to isolate part of a full body morph and apply itActually you can do it with a D-Former + weight mapping.. I'd rather do it with Royal Dragon's body morph rather than Oso Mosasaur ~~ by using Attenuate option with Morph Loader Pro, i.e. only update Dragon's body.
Render your buys! ALL TIME ChallengesMatt_Castle said:
About 6 or 7 centimetres longer (roughly 2.5 inches). Still not very long, but characters will still have a markedly better chance of keeping the colour of their knickers a secret.
The short morph is however perfect for anyone who wants to play panty-peakaboo on hard mode.
Thank you :)
Regarding the non-folding laptop while you very likely have the knowledge to rig the one you used, in case you already have the following product, there is a folding laptop in Shinjuku Living: it's a bit old in its design and it has a japanese keyboard, but it's rigged and it has a CD tray rigged
How to isolate part of a full body morph and apply itThe problem is that it isn't just the shape - the rigging has to be adjusted so that the bends are happening inside the joints, at the correct height relative to the weight maps, and with radical reshapes there are likely to be corrective morphs for bends and to make sure other (supported) morphs and adjustments (e.g. expressions, such as eyelids meeting when closed) work. Splitting a morph would entail splitting all those things too, and in many cases might require a completely new morph (for example, if you want to isolate a head morph when the neck has changed angle or length then you will need to move the ehad to line up with the default neck and probably add some kind of transitional shaping to make the join look plausible). It's possible in principle, but more than you can expect from a product and a lot of complex work to DIY.
[Solved for G9] Strandbased Very Short Pixie hair not following the head of some charactersI'm creating morph on my Mac, which has an M1 Pro CPU, likely more powerful than the Core i7 4790k I have inside my PC.
How to isolate part of a full body morph and apply itI was thinking of buying the Oso Mosasaur morph for the Daz Dragon 3 and partially morph it's limbs to get something like this https://share.google/uyGdfW3uaGVxWoxiE and make a sea dragon. The thing is that the mosasaur is a full body morph and I don't know how to isolate part of it and apply just on the body parts I want. Does anyone know how I can do it? Maybe any tutorials?[Solved for G9] Strandbased Very Short Pixie hair not following the head of some charactersThank you :)
I'll try another day because even on my most powerful computer, creating the morph from a 30 MB .obj file takes between 5 and 10 minutes.
DazRodent Fur Not Following Custom MorphsI got it working!
You were right, turning off Disable Target Surface Transforms does the trick, but I also had to take one extra step: dial the Hamster Fur morph on the fur back to zero. That seems to make the fur follow the body correctly.Now my hamster is gloriously superfat. Thanks! :D




