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Turning off highlighting of unselected objects? (solved)
SnowSultan said:
I have another odd issue, neither the new alpha or my public release versions of Studio have the Premier features now. I've signed in while using Studio and it updates metadata, but the plugins aren't listed. Could someone post a direct link to download a version that does have these features? I am a Premier member.
edited: My Public version does have the Premier features, it's just the alpha that doesn't. Is that normal?
If you look at my comment at the end of this thread: https://www.daz3d.com/forums/discussion/comment/9404191/#Comment_9404191
Turning off highlighting of unselected objects? (solved)I have another odd issue, neither the new alpha or my public release versions of Studio have the Premier features now. I've signed in while using Studio and it updates metadata, but the plugins aren't listed. Could someone post a direct link to download a version that does have these features? I am a Premier member.
edited: My Public version does have the Premier features, it's just the alpha that doesn't. Is that normal?
1953 George Pal MartianI want to import this into blender is this rigged to also work in blender?
Missing texture filesI never did get an update with the missing texture files but there's a tutorial item called "S1M Scarlet: Developer's Resource - Texturing with bonus instructional videos" which is currently in a sale on Renderosity. So I bought that a couple of hours ago and got a version of the default textures included in the package. However, Sixus Media seems to be a bit of a tricky road to follow because the textures in the tutorial package are in a multi-layered PSD format which can only be opened by a few softwares. I don't have Photoshop so I downloaded and installed the free version of Artweaver. Then, when I got the PSD files open in Artweaver I was able to export the layers (defuse, normal, displacement, masks etc) separately from each other and import them into Poser's material room. So, eventually I was able to do some Firefly renders of Scarlet.
AMD 9060 XT and just general rendering questionAND VUE is now free from Bentley. The only thing is Vue does not support Iray materials so some tweaking is required or use 3D Delight materials. Vue does support PBR.
I see the excellent tutor Vladimir Chopine (Geek at Play) has a tutorial here on the DAZ store which I just purchased but did not watch yet on using DAZ scenes and objects in Vue.
He is my go to guy on youtube for anything related to Vue. And a tremendous asset to not only the Vue community but to many 3D and 2D graphics apps.
Another option could be Blender, which I love but only for modeling and some UV texturing. But not for rendering. However some users produce awesome renders in Blender's Cycles.
More questions about using Cascadeur with DAZ Studioa) Generic FBX is the format used for transferring 3d animation data between all these programs. (Unreal, Blender, Daz, Cascadeur) Cascadeur has a dedicated "Export to DAZ" menu option, but that still exports an FBX (in one click)
b) Cascadeur can definitely import and retarget Unreal Engine animations (as FBX). It should work for any bone-based character rig but humanoids are easiest to work with. You can also add Blender to your pipeline and use retargeting tools or plugins from its marketplace (eg AutoRig Pro) if you are working with a lot of unusual rigs.
I don't know if youtube links are allowed but here are some resources. If the links get removed you can still look up the videos by title.
"Animating Daz Characters with Cascadeur: Part 1" from
@Daz_3Dhttps://www.youtube.com/watch?v=Ch7VV9T3GL0"Animating Daz Characters with Cascadeur: Part 2" from
@Daz_3Dhttps://www.youtube.com/watch?v=DxpEZf_8mWw"Cascadeur to Daz 3D - How to Export Animation" from
@Cascadeurhttps://www.youtube.com/watch?v=wHiKCx8nj5k&t=7s[solved] Diffeomorphic - How to import the non standard Morphs?Genesis 9
How to import the non standard Morphs?
Such as PTF Life - Angry, etc.I tried to use Favorite morphs.
I selected some morphs as fav.
But then what get's imported is nothing I've selected.It just import the same standard FACS morphs.
****
After reading other thread, it turns out pose control is not a morph.
But it can still be imported to blender by using custom morph.
I just need to get the path
And select all the files using import custom morph in blender.
Not sure if clicking as favorite is needed though.[Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial]You can skip my suggestion about FBX import to Daz Studio.
I have tried to import FBX of Hidden Alley and Daz Studio just crashed after a while.
Hidden Alley contains 404 texture files and Blender file size is 459 MB.
It is a huge asset, so I need to take another approach.
On my computer Blender with this file opened take 3156 MB.
[Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial]Just a thought - please try to export scene from Blender as FBX and import it directly to Daz Studio.
You will probably not get materials transferred nicely, but you can examine in Daz Studio how much RAM it will take.
[Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial]I'm trying to import the Hidden Alley from Polyhaven and so far, without success (I was able to import other smaller scenes like the Pawn Shop or the Blue Wall scenes).
I'm trying it on my Macbook Pro (M1 Pro with 32 GB of RAM), using Blender 4.5 LTS and the latest version of Daz Studio 4.24.
https://polyhaven.com/collections/hidden_alley
I tried to import the whole scene, Blender went up to 60GB of memory consumption, got non responsive and didn't finish copying textures into the directory I set. After killing the Blender process, I decided to start with a smaller selection of items (selecting only the plants) but then, it was Daz Studio that got stuck for a very long time at around 3%.
Was someone able to import that scene from Blender into Daz Studio?
Other questions:
- Why does the plugin rename files during the export process? I ended with a lot of .png.png or .jpg.jpg or even stranger, .png.jpg or .jpg.exr which doesn't feel useful at all.
- Why does the pluging open a new Daz Studio process each time, even when one is already running?
Looking for shorts for a G8FThat's interesting, @Felis, thanks. Am I right, that when you cut out the things you tried but didn't work, you'd 1) autofit to G8, 2) export as obj, 3) merge vertices in a modeller and export as a new obj, 4) import the new obj into DS, 5) then convert to figure, and 6) transfer rigging from G8F? Hope I've got that right. Regards, Richard.How to use facial expression animations inside UE4?Daz expressions are bone-based, and they don't translate well to the facial rig in UE. What works reliably is to turn them into morph based expressions first, then export those to UE so you can drive them with curves. It's a little tedious to do, but with a few hotkeys setup, you can do it. Here's what I do:
- in Daz Studio, dial in the expression on your character
- switch character to base resolution, then export as OBJ
- reset expression
- import the OBJ with Morph Loader and create morph slider
- now enable that on the export in the Daz to Unreal bridge (or the FBX dialogue if you do it manually)
- in Unreal Engine, open the mesh and you should have curve that animates the expression
With an FK Control rig in sequencer (UE 5), you can animate it. Hope this helps!
Announcement about phasing out 3Delight - do we lose our 3Delight products?Richard Haseltine said:
Taoz said:
Here's a free Windows app for easy management (save, restore) of DAZ Studio installer files:
https://3dcontentmanagers.com/software/inst-backup-ds
Just extract into a folder, and run the .exe.
Tutorial is not quite finished yet, but it currently shows how to import current files from the DIM Downloads folder, as well as how to import saved files.
It's currently registering the files I get in DIM, can see that DrJellyBean's list contains some more files, will have to look into this when I get my render PC up running again (system disk died yesterday) and add these as well. You can add them manually yourself by editing the "files_pub.txt" and "files_gen.txt" in the Settings folder, if you want.
I believe it can also be used for managfing files for DS5 (6?), haven't tested that yet, but you'll need to create a separate installation for that.
DIM can make backups http://docs.daz3d.com/doku.php/public/software/install_manager/change_log_1_4_0_94#1_4_0_86
I know, but this one was actually made before DIM could do that, and it does have some features DIM doesn't have which some might find useful.
Announcement about phasing out 3Delight - do we lose our 3Delight products?Taoz said:
Here's a free Windows app for easy management (save, restore) of DAZ Studio installer files:
https://3dcontentmanagers.com/software/inst-backup-ds
Just extract into a folder, and run the .exe.
Tutorial is not quite finished yet, but it currently shows how to import current files from the DIM Downloads folder, as well as how to import saved files.
It's currently registering the files I get in DIM, can see that DrJellyBean's list contains some more files, will have to look into this when I get my render PC up running again (system disk died yesterday) and add these as well. You can add them manually yourself by editing the "files_pub.txt" and "files_gen.txt" in the Settings folder, if you want.
I believe it can also be used for managfing files for DS5 (6?), haven't tested that yet, but you'll need to create a separate installation for that.
DIM can make backups http://docs.daz3d.com/doku.php/public/software/install_manager/change_log_1_4_0_94#1_4_0_86
Announcement about phasing out 3Delight - do we lose our 3Delight products?Here's a free Windows app for easy management (save, restore) of DAZ Studio installer files:
https://3dcontentmanagers.com/software/inst-backup-ds
Just extract into a folder, and run the .exe.
Tutorial is not quite finished yet, but it currently shows how to import current files from the DIM Downloads folder, as well as how to import saved files.
It's currently registering the files I get in DIM, can see that DrJellyBean's list contains some more files, will have to look into this when I get my render PC up running again (system disk died yesterday) and add these as well. You can add them manually yourself by editing the "files_pub.txt" and "files_gen.txt" in the Settings folder, if you want.
I believe it can also be used for managfing files for DS5 (6?), haven't tested that yet, but you'll need to create a separate installation for that.
HEAT Bridge still active?Yeah, it was an off business model and I had better luck retargeting import animations in Blender than Studio. Now I gotta remember how to apply FBX animations to the Mixamo G9 rig I have for Studio. Been too long.
Why do some products not work with GoZ?SnowSultan said:
Thank you for the explanation, that makes a lot of sense except I don't quite understand your solution. Are you saying to return the clothing back to Studio from Zbrush as a new object like it wants to do, then export that newly created static item as an OBJ, and then reimport it into Studio as a morph of the original posable padded coat? I'm not sure what to do next then.
Yeah, from your OP, you'd like to GoZ back the padded coat from ZBrush as a morph into DS... if I understood correctly. If that was the case, you can just:
1) Accept Create a new object for the padded coat without SubD (screen shot 1)
2) Export the object to OBJ format file (screen shot 2)
3) Import OBJ file with Edit > Figure > Shape > Morph Loader Pro... (screen shot 3)
4) Dial the morph (screen shot 4)Fixing Autofit Shirtoutthinkers_77543974b9 said:
Yes, on the sleeve, I use 0% for the pelvis influence(red). Then I switch to the right and left arm part and use 100% fill. I got it working once but, the fix doe'nt stay when I try to save it as dsf or export as object then import with Transfer utility.
You have to save the kimono as a Wearable Preset or a new Figure Asset so as to perserve the tweaked weight maps. Exporting to OBJ then re-rigging with Transfer Utility won't help ~~
But I agree with Elor... just naming what the kimono product you used would be a very shortcut ~
Importing older models from DS to Blender.It is a matter of how the figure deformations are done. G9 G8 G3 use weightmaps similar to blender thus are imported fine. G2 G1 use triax that's not supported in blender, with Diffeomorphic they are imported with some approximation. V4 V3 use parametric weight maps, again not supported in blender. You can try to convert the figure to triax or general weight, then import in blender from there.
edit > figure > rigging > convert figure to weightmapping
Importing older models from DS to Blender.Hello, I am curious is there a way to import older models like Victoria 4, and Cookie into Blender? I have tried a few ways to bring Cookie into Blender but every time she becomes static, I am unable to pose her.












