Need help with DAZ to ZBrush and back...
Phantom Studios
Posts: 203
in The Commons
Hello...
It's been a while since I did any morphs for DAZ. I usually use ZBrush. I am having trouble exporting a G2M Figure back into DAZ. I am using ZBrush 4R7 and DAZ Studio 4.8.
When I hit GOZ to bring back to DAZ, it brings my figure as an OBJ. I don't get the update mesh/ import as a morph dialogue? I have DAZ's Resolution set as Base and to 0. When I bring it into ZBrush I hit Autogroups with UV. I edited my figure. I hit GOZ to send to DAZ but it brings it into DAZ as another OBJ under my exiting figure. Hope I am not too confusing lol... THX

Comments
Is it opening another instance of DS? That was my problem. I have a thread in the help section called "Problems with GoZ." I just uninstalled everything, and reinstalled it.
Also, when you're editing the object in zBrush, be sure you do not alter the original number of polygons of the object. If you do, then Daz will force you to re-import it as a separate object.
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No, I fixed the GOZ problem that you refer to. My issue with GOZ was I had an older version of DAZ still installed that was conflicting with ZBrush GOZ.
( thericegift )
1. I sent from DAZ to ZBrush. ( mesh at "BASE" and resolution at 0 ) ZERO POSE also.
2. Once sent to ZBrush, I auto group with UV. Then I selected make polymesh 3D. I got rid of the ears. Then divided geometry 4 times. This is all I want done to my figure.
3. I hit GOZ ( only selected subtool "my figure only" ) to go back to DAZ but I do not get a dialgue prompting to update as a morph?
DAZ imports it as another obj figure. ???
HELP! lol
If I'm understanding my ZBrush correctly, when you make the object into polymesh and get rid of the ears, you're changing the polygon count. But even if that's wrong, you're definitely changing the polygon count when you subdivide 4 times. You can subdivide 4 times and sculpt, but you have go back to base resolution before sending back to DS.
I don't understand...
All I want to do is remove the ears. If I understand, it won't import as a morph because I am changing the polygon? How can I remove the ears then without changing the polygons? Or is there something I do after I remove the ears?
The polygon count has to be the same, or a morph can't be created. You can't add or subtract geometry, only change it.
You could try using the smooth brush and smoothing the ears away. Just make sure you send a base resolution mesh back to DS.
When I use auto group with uv I can delete the ears this way. I am not sure what you mean by sending a base mesh back to DS because then it is changed. Do I duplicate the figure and send both?
You cannot delete anything in a morph. As JCThomas says, you need to smooth the mesh out so that the ears are no longer ear-shaped - though you will still get texture oddities (at least an area with compressed detail and quite possibly spurious darkening if the texture had painted-on occlusion).
You have it correct in your previous post - it won't import as a morph because you are changing the number of polygons. You can move the polygons around, but you can't change the number of them.
Thanks to all of you! I acheived my goal!