Insurgent Geisha question

TaozTaoz Posts: 10,264

Has anyone tried the Insurgent Geisha? If so, can the head mask be removed/hidden?

Comments

  • nicsttnicstt Posts: 11,715

    It seems to be part of the shirt.

    I tried turning off the cutout opacity on it, and the shirt and mask are definitely connected.

  • nicsttnicstt Posts: 11,715

    As you can see, the geometry lends itself to seperating, so not really an issue. The second image I reduced the opacity on the mask area I'd assigned to a new surface. You'll see the shirt in image two, has a Shirt-Mask (as well as the original shirt).

    ig01.jpg
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    ig02.jpg
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  • nicsttnicstt Posts: 11,715

    An older student overseeing a younger one; frankly, they start 'em way too young. sad

    Insurgent Geisha - student helping student.png
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  • TaozTaoz Posts: 10,264
    nicstt said:

    As you can see, the geometry lends itself to seperating, so not really an issue. The second image I reduced the opacity on the mask area I'd assigned to a new surface. You'll see the shirt in image two, has a Shirt-Mask (as well as the original shirt).

    Looks good, thanks very much!

  • WF3DWF3D Posts: 44
    edited December 2015
    nicstt said:

    An older student overseeing a younger one; frankly, they start 'em way too young. sad

    I tend to agree - nice picture!  I am rendering the final level of my first image with Insurgent Geisha. 

    Does anyone else have an issue with the Insurgent Geisha hair taking forever to render with 3DL?  I noticed this in my initial test renders (without any lights), and of course the issue is far worse once lights are added and shadows need to be rendered (even with occlusion off). 

    Post edited by WF3D on
  • DkgooseDkgoose Posts: 1,451

    Stupid question but how do you assign a new surface?

  • TaozTaoz Posts: 10,264
    WF3D said:
    nicstt said:

    An older student overseeing a younger one; frankly, they start 'em way too young. sad

    Does anyone else have an issue with the Insurgent Geisha hair taking forever to render with 3DL?  I noticed this in my initial test renders (without any lights), and of course the issue is far worse once lights are added and shadows need to be rendered (even with occlusion off). 

    No, the complete set renders in less than 1 minute here with 2 distant lights..

     

  • TaozTaoz Posts: 10,264
    edited December 2015

    I'm getting poke-throughs if I use any other character than G3F base. It goes really wrong with the shirt if I load the parts individually - the strange things that it's only a little in the preview, but very bad in the render.

    ins_geis_andie_01.jpg
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    ins_geis_andie_02.jpg
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    Post edited by Taoz on
  • WF3DWF3D Posts: 44
    Taozen said:

    I'm getting poke-throughs if I use any other character than G3F base. It goes really wrong with the shirt if I load the parts individually - the strange things that it's only a little in the preview, but very bad in the render.

    I had the same issue, but if you hide the pecs and any other parts which are giving you the poke-through, that resolves the issue.  Clearly this will not work if the character is wearing a skimpy bra, but since the entirety of the pecs are covered by clothing, then this trick works just fine. 

  • nicsttnicstt Posts: 11,715

    I noticed it and hid the offending parts.

    Very impressed with this outfit - pretty surprising as it's conforming, but the design makes it effective - a

    WF3D said:
    nicstt said:

    An older student overseeing a younger one; frankly, they start 'em way too young. sad

    I tend to agree - nice picture!  I am rendering the final level of my first image with Insurgent Geisha. 

    Does anyone else have an issue with the Insurgent Geisha hair taking forever to render with 3DL?  I noticed this in my initial test renders (without any lights), and of course the issue is far worse once lights are added and shadows need to be rendered (even with occlusion off). 

    Sorry, but use IRAY; I never got on with 3Delight, so took a flying leap on to the IRAY bandwagon. :)

  • TaozTaoz Posts: 10,264

    .

    dkgoose said:

    Stupid question but how do you assign a new surface?

    There is a tutorial here:

    http://www.daz3d.com/forums/viewthread/42088/

  • I ran into problems with the hat, trying to get it onto http://www.daz3d.com/street-rat-the-rat-man - it folded up in strange ways.  But that's a pretty niche case.

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