can you attach hands to clothing to make them move with it?
Drekkan
Posts: 460
in The Commons
I am trying to do a sexy scene of a woman moving the top of her skirt downwards as far as it will stretch to but after messing around with D-morphers I really cannot get it to look authentic enough like the straps are "stretched" enough. In the pic is an example of what I mean and how it just is hard work messing around with the D-morphers trying to get it to look realistic.
Is there a way to parent the hands somehow to the things or in this case the skirt straps so they can move with the hand forwards and downwards and will look like they have been moved in a and stretched out in a more realistic manner? sorry I can't explain in a better way but I am hoping people get the idea.

Comments
Dynamic clothing is designed for that and can be moved around like that.
http://www.daz3d.com/optitex
Ok but without Dynamic clothing it can't be done?
Yes, but not easily and most likely not with deformers...you would probably need to export to a modelling program, where you will much more control than with the deformers.
Can you tell me anymore about this modelling program?
Any modeling program, Hexagon, Blender, Wings3d, Maya, 3dsmax, etc....
I don't suppose there is a tutorial on how to do this anywhere on any of these programs is there?
Dynamic clothing will do what you want, anything else, specifically moving polies around using a modelling program is harder. There are some clothing items that have built in "undress" morphs where the modelling has already been done.
http://www.daz3d.com/everyday-for-genesis-3-female-s
The DForm effect can be controlled with a weight map, which allows more precision, though not on the level of a sculpting tool like Sculptris or, I think, Blender (I can never rmembver whether it's the painting or the sculpting in Blender that users say is clunky).
Can anyone tell me the easiest program to do this with? and preferbly one that is free like Daz.
Painting...it's the painting.
Both Sculptris and Blender are free...
Sculptris: http://pixologic.com/sculptris/
Blender: http://www.blender.org/
Other free 3D modelling applications...
Wings 3D: http://www.wings3d.com/
k3d: http://www.k-3d.org/
(neither of those has the sculpting features of the first two)
Easier with Dynamic clothes, but then u need the clothers specifically for it; you might also find you need the paid-for version not the free version. It doesn't work with any clothes; please Daz add dynamics properly.
There are some freebie clothes to practice with at optitex; they also sell a few, and there are some available here, for older models, but work with any model. The one exception I have found is http://www.daz3d.com/dynamic-lingerie-collection-for-victoria-6-and-victoria-5-supermodel which I have found slips through G3F.
I can't find the free link, but they also sell a few items: https://my.digitalgoodsstore.com/optitex
Maybe someone else will post the freebie link.
No I needed specific clothing to be changed in this way and the current dynamic clothing would not be suitable. So is there anyone who could give me a lowdown on how to change clothing like I wanted in Blender? I was thinking maybe I should ask in the Blender forums rather than here but was worth a shot asking here first. I need to do this for a number of clothing in the future so I figure if I can do it properly with this 1 item of clothing then I can use it on others in Blender in the future for Daz renders.
In Blender you would also have the option to use a dynamic clothes simulation on the mesh.
Um, actually, it's both.
The first thing you'll need to do is to export the geometry out of DAZ Studio, so that it can be imported into Blender. Your best bet is to export it as a Wavefront Object (*.obj) file; it's the most commonly-used format.
How to do this?
1) Select the item you want to export out of DAZ. (Select the entire object, rather than a specific 'bone'.)
2) Go to 'File->Export' on the main menu. When the Save dialog box appears, select 'Wavefront Object (*.obj') in the 'Save as type:' drop-down list at the bottom of the dialog.
3) Name the file, and navigate to the directory where you want to save it.
4) Click 'Save'.
5) Start Blender, clear the splash screen, and get rid of that stupid little cube that loads every time you start Blender!
6) On the main menu, choose 'File->Import->Wavefront (*.obj)' in the cascading pop-up menus.
7) Navigate to the location where you saved the .obj file, and select it.
8) At the upper-right corner, click 'Import Obj'.
You should now have the item, as a geometry, in Blender. Enter Edit Mode, and knock yourself out!
It would probably be a good idea to export items from DAZ Studio as individual items; i.e., there should be nothing else in the scene, save the object you want to export. Otherwise, the export will include everything in the scene. (To refresh myself on the procedure, I exported an item from a scene I'm currently working on (at least, I thought I did), only to find that, when I brought it into Blender, I had the whole scene -- every figure, every prop, every scene object, the whole crate of bananas -- for a total of 779 MB! Overkill!)
Sorry I have not gotten back on this a lot sooner. Have been very busy lately.
Had Q's: where you say this: 1) Select the item you want to export out of DAZ. (Select the entire object, rather than a specific 'bone'.)
How do I select the entire figure AND her dress to put into Blender please? (in pic)