Best low-poly character for crowd-making?

PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039
edited December 2015 in The Commons

Hey guys,

I need a super-low poly (and rigged) character that I can clone to make a crowd of about 50 and still be well below a million polys. A character of about 10,000 - 20,000 (or below) polys would be ideal. 

Any ideas where I could find such a character? I am not looking for detail of course. This would just be used in far-away shots. And it needs to be rigged of course, so I can animate it.

Thanks.

Post edited by PA_ThePhilosopher on

Comments

  • AtiAti Posts: 9,185

    Try this: http://www.daz3d.com/lorenzo-and-loretta-bundle

    Or only one from the bundle if only male/female is enough.

    I just used it yesterday, and I was really surprised how fast it all rendered.

  • Thanks, do you know how many polys each character is roughly?

    Also, I just realized that the Daz store also offers a decimator. Do you know if I can decimate a Genesis 2 male from ~85,000 polys down to <20,000 and still be able to wear all Gen. 2 clothing and accessories?

    Thanks again.

  • AtiAti Posts: 9,185

    Thanks, do you know how many polys each character is roughly?

    Also, I just realized that the Daz store also offers a decimator. Do you know if I can decimate a Genesis 2 male from ~85,000 polys down to <20,000 and still be able to wear all Gen. 2 clothing and accessories?

    Thanks again.


    This is one of the male figures:

    Name : 
    P3DA_LRM_BusinessSuit_6104
    Label : 
    BusinessSuit
    Class : 
    DzLegacyFigure
    Vertices : 
    6 104 / 6 104
    Triangles : 
    364 / 364
    Quads : 
    5 094 / 5 094
    Total Faces : 
    5 458 / 5 458

    Compared to Victoria 6:


    Name : 
    Genesis2Female
    Label : 
    Victoria 6
    Class : 
    DzFigure
    Vertices : 
    85 253 / 21 556
    Triangles : 
    0 / 34
    Quads : 
    84 358 / 21 064
    Total Faces : 
    84 358 / 21 098

     

     

  • AtiAti Posts: 9,185

    As for the decimator... I have that, too, but I did not play with that too much. When it started getting to the poly count I would have liked, the figure already looked terrible. I'm sure there's a way to keep the shape, but I did not work with it too much to know. So I'll let someone else answer this part.

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Thanks, do you know how many polys each character is roughly?

    Also, I just realized that the Daz store also offers a decimator. Do you know if I can decimate a Genesis 2 male from ~85,000 polys down to <20,000 and still be able to wear all Gen. 2 clothing and accessories?

    Thanks again.

    I find the decimator works great. For background figures, you can get GF2 to about 14K of polys before she starts looking bad. V4 decimates better IMO.

    And yes, a decimated figure still keeps it's rigging and can still wear clothes and use morphs.

  • HavosHavos Posts: 5,581

    Here is G2M decimated to 15K in the first pic, and 5K in the second. I changed the decimation weights in the 5K version to give more polygons to the face, ears, hands and feet, otherwise they looked awful. You can mess around with the weights depending what body parts would be hidden by clothing. Note in the 5K image I decimated the shorts down to 1000 polygons (just 4% of the original) and you can see that it causes poke through.

    Personally I think Lorenzo and Loretta look better, but then they should as they were designed as low poly to start with. Of course by decimating Genesis you have a far greater choice of clothing for the figures.

     

    G2M-15K.png
    1920 x 1080 - 995K
    G2M-5K.png
    1920 x 1080 - 969K
  • Wow, thank you. That is better than expected, in both respects. So it looks like I need to spend a minimum of $40 if I want a decent low-poly character then?

     

  • mjc1016mjc1016 Posts: 15,001
    edited December 2015

    You do realize that G3F, at base resolution is only 17,000 quads and that over 2000 of those are in the mouth/teeth?

    G3M is similar...

     

    imageupload23.png
    643 x 583 - 102K
    Post edited by mjc1016 on
  • KA1KA1 Posts: 1,012
    edited December 2015

    Wow, thank you. That is better than expected, in both respects. So it looks like I need to spend a minimum of $40 if I want a decent low-poly character then?

     

    There is another method used creating effectively card board cut outs, there is a thread with this method somewhere I can't find it offhand typically!! it also has some tips on converting prepared figures to objects or props or something along those lines!!
    Post edited by KA1 on
  • PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039
    edited December 2015

     

    mjc1016 said:

    You do realize that G3F, at base resolution is only 17,000 quads and that over 2000 of those are in the mouth/teeth?

    G3M is similar...

     

    I was not aware of this. I didn't even think of checking the base mesh of G3. I just loaded it and saw ~60,000 poly at high res, which is still much lower than G2. Thanks!

    Post edited by PA_ThePhilosopher on
  • mjc1016mjc1016 Posts: 15,001
    edited December 2015

    Yeah...G3 is quite a bit lighter, at base resolution.   It relies a lot more on SubD to look good in normal use.   Also, with the new layout of the mesh itself, it should decimate pretty well.

    Post edited by mjc1016 on
  • HorusRaHorusRa Posts: 1,664
    edited August 2017

    Kind of pricey right now > http://www.daz3d.com/decimator-for-daz-studio

    may have to wait for a sale on that one.

     

    Post edited by HorusRa on
  • HavosHavos Posts: 5,581
    HorusRa said:

    OH MY GOD! You suppose they want enough for that? > http://www.daz3d.com/decimator-for-daz-studio

    Daz will have to keep that. It would take a mega mega sale to get that down far enough for it to be comfortably affordable. Daz would have a hard time getting me to even consider , say; $30 for that. OUCH! cheeky

     

    Its a DAZ original, so the discount on that can occasionally be quite high, particularly if you are in the PC club (ignore the part that says discounts do not apply to it, that is no longer true). I think I paid around 25 for it, I can' remember for sure.

  • FSMCDesignsFSMCDesigns Posts: 12,843
    HorusRa said:

    OH MY GOD! You suppose they want enough for that? > http://www.daz3d.com/decimator-for-daz-studio

    Daz will have to keep that. It would take a mega mega sale to get that down far enough for it to be comfortably affordable. Daz would have a hard time getting me to even consider , say; $30 for that. OUCH! cheeky

     

    I think I got iot on sale for $60 back in 2011, it was a good investment as I use it on original models i use for game mods (along with Texture Atlas) to create LODS and also on other non DAZ models

  • HorusRaHorusRa Posts: 1,664
    edited August 2017

    -

     

    Post edited by HorusRa on
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