Best low-poly character for crowd-making?
PA_ThePhilosopher
Posts: 1,039
Hey guys,
I need a super-low poly (and rigged) character that I can clone to make a crowd of about 50 and still be well below a million polys. A character of about 10,000 - 20,000 (or below) polys would be ideal.
Any ideas where I could find such a character? I am not looking for detail of course. This would just be used in far-away shots. And it needs to be rigged of course, so I can animate it.
Thanks.
Post edited by PA_ThePhilosopher on

Comments
Try this: http://www.daz3d.com/lorenzo-and-loretta-bundle
Or only one from the bundle if only male/female is enough.
I just used it yesterday, and I was really surprised how fast it all rendered.
Thanks, do you know how many polys each character is roughly?
Also, I just realized that the Daz store also offers a decimator. Do you know if I can decimate a Genesis 2 male from ~85,000 polys down to <20,000 and still be able to wear all Gen. 2 clothing and accessories?
Thanks again.
This is one of the male figures:
Name :
P3DA_LRM_BusinessSuit_6104
Label :
BusinessSuit
Class :
DzLegacyFigure
Vertices :
6 104 / 6 104
Triangles :
364 / 364
Quads :
5 094 / 5 094
Total Faces :
5 458 / 5 458
Compared to Victoria 6:
Name :
Genesis2Female
Label :
Victoria 6
Class :
DzFigure
Vertices :
85 253 / 21 556
Triangles :
0 / 34
Quads :
84 358 / 21 064
Total Faces :
84 358 / 21 098
As for the decimator... I have that, too, but I did not play with that too much. When it started getting to the poly count I would have liked, the figure already looked terrible. I'm sure there's a way to keep the shape, but I did not work with it too much to know. So I'll let someone else answer this part.
I find the decimator works great. For background figures, you can get GF2 to about 14K of polys before she starts looking bad. V4 decimates better IMO.
And yes, a decimated figure still keeps it's rigging and can still wear clothes and use morphs.
Here is G2M decimated to 15K in the first pic, and 5K in the second. I changed the decimation weights in the 5K version to give more polygons to the face, ears, hands and feet, otherwise they looked awful. You can mess around with the weights depending what body parts would be hidden by clothing. Note in the 5K image I decimated the shorts down to 1000 polygons (just 4% of the original) and you can see that it causes poke through.
Personally I think Lorenzo and Loretta look better, but then they should as they were designed as low poly to start with. Of course by decimating Genesis you have a far greater choice of clothing for the figures.
Wow, thank you. That is better than expected, in both respects. So it looks like I need to spend a minimum of $40 if I want a decent low-poly character then?
You do realize that G3F, at base resolution is only 17,000 quads and that over 2000 of those are in the mouth/teeth?
G3M is similar...
I was not aware of this. I didn't even think of checking the base mesh of G3. I just loaded it and saw ~60,000 poly at high res, which is still much lower than G2. Thanks!
Yeah...G3 is quite a bit lighter, at base resolution. It relies a lot more on SubD to look good in normal use. Also, with the new layout of the mesh itself, it should decimate pretty well.
Kind of pricey right now > http://www.daz3d.com/decimator-for-daz-studio
may have to wait for a sale on that one.
Its a DAZ original, so the discount on that can occasionally be quite high, particularly if you are in the PC club (ignore the part that says discounts do not apply to it, that is no longer true). I think I paid around 25 for it, I can' remember for sure.
I think I got iot on sale for $60 back in 2011, it was a good investment as I use it on original models i use for game mods (along with Texture Atlas) to create LODS and also on other non DAZ models
-