Chunky Knit Sweater Outfit for G3M

SpitSpit Posts: 2,342
edited December 2015 in The Commons

by Indigo Janson

Love it! The feeling of place is strong here and her Humble Homestead fits so well.

Here it is with a Little Twin bringing his new pony to meet his favorite cousin who lives down the road...

3Delight no post

Post edited by Spit on

Comments

  • SGCBearcubSGCBearcub Posts: 243
    edited December 2015

    I love the look of the sweater. Just wanted to feed this back to the artist. It's beautiful work and exactly the sort of thing I need for my male characters and unfortunately I won't be buying it because it's for G3 so my opinion won't be reflected in the sales numbers. Not over the next 18 months anyway.

    This is not a complaint - either about the outfit or G3 in general. It's just that there is so much discussion about why artists don't do male outfits (lack of sales) that I wanted to clarify why they don't have my support yet when this product is exactly what I say I'm looking for. 

    I'm a wanna-be writer who'll be launching my original fiction on Amazon Kindle within the next 18 months. I currently use DAZ Studio for graphic novel work and I will eventually be needing it for book covers as well as the graphic work for my website. 

    I need stuff to work out of the box. I suck at reworking textures. I've never really been able to convert clothes well from one generation to the next because I'm doing work that requires me to reuse the characters from multiple angles. I generally can't hide a bad poke-through situation by shifting the camera.(One shot book covers being the exception). And I have limited time to learn new skills. As a result, I rely heavily on using what the artists create more or less as is. Movement morphs and additional texture support are very important to me.

    Because I'm working on stories that might take 6-18 months to get written, I'm always wishlisting stuff for upcoming projects. (I wish we could have sub wishlists, sigh). I wait for sales. Rarely is something an insta-buy for me. Exceptions are usually environments that work better than the one I'd planned on.  So I might go months buying scattered pieces, then drop a couple grand during the yearly PA Sale.

    I use mid and close up shots mostly. I don't like to mix generations if I can avoid it because I personally don't find they match stylistically if the characters are side by side in the same shot. (This is also why I tend to buy all my characters from the same artists and why artists like Raiya who create both female and male characters are so valued by me) 

    I never buy the pro packages at full price. I wait until they are $20-$30 each, then get them all in one go. And I never buy clothes and stuff for the newer models until I've bought the base figures. So I'm always lagging the curve as far as your sales figures are concerned.

    I almost didn't switch to G2 this time because of the lack of support for male characters. I write romance novels and graphic comics in contemporary settings. Men are mandatory, lol. I did go to G2 because there was a great sale on Victoria 6 and there were a couple outfits I fell in love with. But the support for the men never really materialized and now that we are shifting to G3, it probably won't. This means that except for the odd book cover, my G2 stuff is mostly worthless to me.

    I won't make that mistake again. I'll wait and see what materializes for G3M. If there is a good body of characters, hair, and outfits to choose from, I'll upgrade.

    I have no idea where I fall in terms of market. I'm probably in the minority. And I know artists need to make immediate income from a new release. But I am out there, with money to spend. Eventually.

    Post edited by SGCBearcub on
  • isidornisidorn Posts: 1,601

    The sweater looks great, but in all images it got short sleeves. There's no morph to make them long? It seems odd to me to put on a warm sweater that leaves half the arms open for exposure to cold. Kind of like putting on rubber boots with cut outs for the toes to keep your feet dry when it's raining.

  • This set really disappoints me. The shoulder seams sit way too far to the outside of the shoulders for the fit of this sweater. A drop-sleeve sweater should have much looser sleeves and more bulk under the arms. These sleeves fit like there should be a shaped cap, and there very obviously is not.

    I have shoulder-seam-placement problems with quite a few 3d outfits, though, so it's nothing new. 

    (FYI, I'm more than happy to consult FOR FREE with vendors in early stages of product development if someone wants that kind of thing, if it helps put more realistic-looking garments on the market.)

  • SpitSpit Posts: 2,342
    edited December 2015

    Sheesh. What's gotten into the water lately? Those shoulders are fine..want me to show you my ex's sweaters? The sleeves too. If it's not to your taste, fine, but it's not a flaw. And, SGCBearcub, if you have a problem with fitting something you can always come here and ask. Since Genesis and auto-fit I haven't had the poke-thru problems I had in the past and in Studio they're a snap to fix. A little smoothing is all you need unless you've done some extreme morphing.

     

     

    Post edited by Spit on
  • Speaking as a guy who likes to wear that general type of sweater, I have never tried one on or purchased one that was sized correctly where the shoulder seam was not a fair amount off the actual shoulder.  In fact, I think if the seam was higher up on the shoulder, it would be somewhat uncomfortable to wear as it wouldn't have the same loose fit.  It would also make it difficult to wear a shirt underneath.

     

  • I'm a knitter of 15 years and a professional costumer. I know what I'm talking about. The placement of the shoulder seams suggests a drop-sleeve sweater, however there should be more bulk under the arms because there is no shaping to remove such with a drop sleeve treatment. That's why shaped cap sleeves were invented.

    These are all drop-sleeve sweaters, knit mostly with worsted to super-bulky yarns (super bulky is usually what people refer to when they say "chunky"). Please direct your attention to the underarm area. Even on an otherwise well-fit garment, you will find bagging and excess bulk in the underarm of a drop-sleeve sweater. It's simple physics. The measurement of the shoulder and upper arm area is longer than that of the underarm area, but the same amount of fabric is allocated by the pattern. 

    If you won't believe me, here is a very nice article about the different type of knitted sleeve treatments: http://knitty.com/ISSUEfall04/FEATfall04TBP.html

    YOU don't have to be disappointed, but I find it very fake-looking, and I will not buy a product that I otherwise would have purchased and used the heck out of.

  • isidornisidorn Posts: 1,601

    And all those sweaters have long sleeves. :) That's why I was wondering if this product had morphs for long sleeves. It got a "Long and loose" morph listed but is that for the arms or the sweater in general? I'd appreciate if anyone who has this product please could answer that.

  • NovicaNovica Posts: 23,924

    Spit, beautiful render! Made me smile. yes

     

  • FSMCDesignsFSMCDesigns Posts: 12,844
     

    I'm a wanna-be writer who'll be launching my original fiction on Amazon Kindle within the next 18 months. I currently use DAZ Studio for graphic novel work and I will eventually be needing it for book covers as well as the graphic work for my website. 

    I need stuff to work out of the box. I suck at reworking textures. I've never really been able to convert clothes well from one generation to the next because I'm doing work that requires me to reuse the characters from multiple angles. I generally can't hide a bad poke-through situation by shifting the camera.(One shot book covers being the exception). And I have limited time to learn new skills. As a result, I rely heavily on using what the artists create more or less as is. Movement morphs and additional texture support are very important to me.

     

    I have no idea where I fall in terms of market. I'm probably in the minority. And I know artists need to make immediate income from a new release. But I am out there, with money to spend. Eventually.

    Wow, you are really limiting yourself in what you could accomplish, With a few select addons that enable clothes and morphs to transfer across multiple figures, use of the autofit tool and the smoothing modifier, you can get most any look you want with very little effort and pokethru. Just pointing it out for future reference

    I usually have to rework every addon I use for my own tastes, can't imagine using something out of the box without doing something to it in most cases.

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