zbrush being weird?

SorelSorel Posts: 1,412

I tried to google this but did not find an answer so wondering if anyone here who has zbrush R47 can help. I'm using the 64 bit version.  I'm pretty sure I remember when I first updated from 4.6 to 4.7 I had imported a G2 model and divided it to sdiv 7 or 8.  Well now for some reason today when I try to sdiv G3F past 6 it tells me "the polygon count would me larger than what can be supported byt he avialable amount of memory. Decrease the number of subdiv or increase the amount of ram which is available to zbrush"

I have 32 gigs of memory, and at sdiv 6 I still have 24.956GB available.

Comments

  • Are you sure it's the 64 bit version that is running?

  • SorelSorel Posts: 1,412

    yes sir, says at the top near the title bar as well. I also noticed that hiding polygroups increases the memory being used? I was trying to hide all of the eye parts before I started painting and I noticed it slowed down really dramaticly.

  • Jan19Jan19 Posts: 1,109
    edited November 2015

    I hesitate to say anything -- seems I get myself in a tangle, trying to help someone.  But perhaps you could try initializing Zbrush (Preferences, first tab, but you probably already know that).  Maybe that'll reset whatever has gone haywire. :-)

    Post edited by Jan19 on
  • SorelSorel Posts: 1,412

    I did do that as well, didn't seem to change anything.

  • Jan19Jan19 Posts: 1,109
    edited November 2015

    Mine is doing the same thing -- won't go past level 6.  I tried to increase the polycount per mesh, but ZB told me not to unless I allocated more memory to ZB.

    Does anyone know how to do that?  Give ZB more memory?  Upping the "Compact Mem" makes no difference.  I still get the "don't divide no more" message.

    Post edited by Jan19 on
  • PendraiaPendraia Posts: 3,598

    Isn't that in the preferences Jan? Not sure and I've just woken up. When I'm more awake I can have a look...

  • Jan19Jan19 Posts: 1,109
    edited November 2015

    I can't find the option, Pen.  :-)  If you find it, please share. laugh​   I found the "256" compact setting, but not getting anywhere changing that, not surprising since I have no idea what that does.

    This is weird.  When I first intalled, I could get to 64 million before ZB balked.

    Post edited by Jan19 on
  • Jan19Jan19 Posts: 1,109
    edited November 2015

    Sorel, you didn't add polygons during your morphing, did you?

    What I'm seeing is...I can go up to 67 million polys, but not one hair over that max that ZB set in my memory preferences.

    And since dividing the whole Arabella 7 times would go over that, ZB won't do it. 6 times = 17 mil polys.

    But dividing Arabella into subtools,  ZB will let me divide her subtools to a higher count than the entire figure Arabella, if that makes sense.

    I got the face to 28 million, or something like that.

     

     

     

    Post edited by Jan19 on
  • SorelSorel Posts: 1,412

    nope I just straight impoted base g3f into zbrush through goz and started dividing.

  • Sorel, first, why would you need more than 17 million polygons?  What are you trying to make?

    I also see it doesn't want to go over subd 6 on mine as well.

     

  • SorelSorel Posts: 1,412

    Sorel, first, why would you need more than 17 million polygons?  What are you trying to make?

    I also see it doesn't want to go over subd 6 on mine as well.

     

    I'm sure I dont need that many, I was mostly just trying to see how far I could go, to ensure I get the best quality, I just found it silly I can't get past sdiv 6. I'm goin to be modeling the skinpores/wrinkles etc so want to make sure they look good as possible. I tried doing some pores at sdiv 5 but they didn't look quite as good as I'd like, sdiv 6 was much better though, I might just stick with that since I can't get past 6 anyways for whatever reason.

  • Cris PalominoCris Palomino Posts: 12,470
    edited November 2015

    Yeah, makes sense for textures.  So here is what you can do:  

    Ctrl shift select the face and then continue ctrl shift select till everything is hidden but the lashes/eye parts/mouth parts and then ctrl shift in an empty area to invert the selection.  Now everything but the inner parts are selected and the inner parts are hidden.

    In Split under SubTools, Split hidden.  Now the inner parts of the figure are a separate subtool.  I was able to subd the body to 7 this way.  I didn't try for 8.

    Post edited by Cris Palomino on
  • SorelSorel Posts: 1,412

    Yeah, makes sense for textures.  So here is what you can do:  

    Ctrl shift select the face and then continue ctrl shift select till everything is hidden but the lashes/eye parts/mouth parts and then ctrl shift in an empty area to invert the selection.  Now everything but the inner parts are selected and the inner parts are hidden.

    In Split under SubTools, Split hidden.  Now the inner parts of the figure are a separate subtool.  I was able to subd the body to 7 this way.  I didn't try for 8.

    omg I can't thank you enough for telling me this. You and Cath have been so helpful!

  • You're welcome, let me know how it goes.  :)

  • PendraiaPendraia Posts: 3,598

    @Jan19 ,

    Hi Jan, sorry it took me so long to check.

    Under preferences/mem is options referring to memory. MaxPolypermesh is the one I was thinking of...

Sign In or Register to comment.