Chernobyl style
garrett_3d
Posts: 36
Does anyone know if any Pripyat based assets exist?
As a subject that has fascinated me for decades and is a place to visit on my bucket list, I scripted a VN based in the exclusion zone. However, it is currently on the back burner as I can't find any suitable assets for rendering.
I realise that there has been a recent spate of post apocalyptic style assets, but none of them are in the correct Soviet style. Some assets based on Pripyat could be used in either post apocalyptic or real life settings so I'm sure they would be a useful addition.
Specific assets I would be looking for are the harbour, Duga radar, hotel, playground, housing block and hospital, plus exterior assets that could fit into the theme and showing nature taking it's hold (as it is in real life). The power plant would be a bonus...
I would have a go myself but I have no experience at creating assets and I wouldn't know where to start.

Comments
Are there any pictures of what you are after?
https://www.fab.com/search/channels/unreal-engine?q=soviet
I have a nice Unreal one I got as a monthly freebie
https://www.fab.com/listings/108f3686-65d8-4ae5-b15f-8c4e09759cb0
no longer free
there's a playable demo
possible but a lot of work to get Unreal assets into DAZ studio
Ooh, that Dead City has some of the aspects I'm looking for. I didn't know fab existed. Thanks both.
As far as photos, the attached should explain what I'm looking for.
I know the game Chernobylite uses Unreal 4 (I have the game and have played it a LOT), Stalker uses X-Ray (also have these games but on Steam). I don't know if that info helps?
Some more options in non-DS format:
More Chernobyl content at fab.com: https://www.fab.com/search?q=CHERNOBYL+
Turbosquid has some, for example:
You can find more searching pripyat or chernobyl. Some of it is quite expensive though.
Kitbash3d has a "soviet blocks" set: https://kitbash3d.com/products/soviet-blocks?_pos=1&_psq=soviet&_ss=e&_v=1.0 (quite expensive but there are lots of models included)
Thanks for the links, I'll check them out. How difficult would it be to port a 3D model into Daz? Would it be easier to use a different software that daz can export to?
in the case of Unreal Engine (and likely Unity too) it's definitely easier to export to it
even if for me at least, the bridge no longer works as is
(I still use it for the duplicate nodes fixed FBX files it produces)