Texture mapping cylinder primative? (making dynamite)
Scavenger
Posts: 2,674
in The Commons
Is it possible to make a stick of dynamite from a cylinder primative (I can find many bundles, but no single sticks :( )....Is it possible to put a texture map (diffuse and bump) on it?
Just a basic jpg sort of fills in the ends, but stretches along the length...
Is this another "much harder than I think" thing?

Comments
You should be able to. Create your cylinder, export as an .obj file, use UVMapper or similar to get a UV template, then use that template to make your texture in GIMP or Paint.net. Then import back into DAZ and save as .duf, I believe. Several steps but none particularly difficult. You can probably make the texture in MS Paint, if you need to.
If you have a modeling app you can take that bundle of dynamite and save the obj from DS. Take it into the modeling app and delete all but 1. Resave that obj and bring back into DS and apply the same mat for that bundle of dynamite to that single stick. You must keep the same material names for this to work.
Or, you can make a trans map for the existing bundle and transmap them out. That would all depend on how it is mapped. If each stick is seperated on the map you can do this. If they are stacked then you won't be able to.
Doing it the way jerriecan said would be the easiest and would only take about an hour to do. Just export that cylionder as an obj, mapp it and texture it in GIMP or Photoshop and bring it back into DS and set up your shaders.
The Primitive Cylinder in DAZ Studio is already UV mapped.
Select the Cylinder in the Scene pane, select the surface in the Surfaces pane, then select 'UV View' in the View drop-down menu. You will see the map like below. Just do a Print screen for a usable mape.
Didn't think about that Jimmy. I forgot they are already mapped.
Ah.. All good to know, especially what jimmy's lesson.
I wound up doing similar to Frank suggest...
using this:
http://www.sharecg.com/v/81858/browse/5/3D-Model/Dynamite-Pack
I looked at it in the Geometry editor, and each stick was a seperate face, so I just invised everything but what i wanted, deleted hidden polygons, scaled it to the right size (8" x 1.25"), exported as an object, reimported (so that it'd be the right size at scale 100%) hit it with a linen texture and red rather than photoshopping something up at this point, and good to go!
Looks good to me Scavenger, like something Clint Eastwood would throw at some baddies
I hadn't seen your reply Frank, it took me such a long time to get my print screen done and saved. I usually forget that the Prims are UV Mapped as well, don;t know what brought it to mind tonight.