main differences between Victoria 4 and Victoria 7?

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  • RawArtRawArt Posts: 6,070
    edited November 2015
    cosmo71 said:
     

    RawArt said:

    One big difference between v4 and v7 is that v7 characters are likely to be made with all the technological advances that came around after the creation of v4. Things like HD morphs and Iray material settings. It is doubtful that product makers would go back to v4 develop characters with those (and other) more advanced tools.

    but even with HD morphs and such stuff it is much more difficult to get good resluts out of G3F even when it comes to the face. The face of V4 and its mrophs were much better.

    100% Disagree.

    I sculpt new G3 figures all the time and find it so very much easier to make great looking realistic faces on them than any other figure we ever had. It is very easy to get custom unique looking faces, with alot of personality. These are totally the best figures we have had so far for sculpting with.

    Rawn

    Post edited by RawArt on
  • jestmartjestmart Posts: 4,449

    Cosmo if all you want to do is smooth out the character a Smoothing Modifier would be better as it doesn't quadruple the polygon count of an already high poly figure.

  • IceDragonArtIceDragonArt Posts: 12,760
    cosmo71 said:

    @ jestmart

    Well that is what I want, a smooth character (body not face). Dixie (my selfmade character) is a bit chubby so she has to be smoother then these anorexic characters like V7 and so is AVA (my G3F character) she is also a bit more chubby :) but it was very difficult to get the body smoother without loosing the nipples and other details.

    but over all, G3F is not so bad, the bendings are good and also the fitting of clothes is also not bad. And it is way easier to pose G3F then to pose V4 (poses I need and create) I use her right now but will also use V4 because of the wishes of a lot of people to do more Dixie renders. And what I most like are the tons of morphs that can be added to G3F

    I am not sure why you refer to Dixie as chubby?  That's not chubby in my opinion that is simply fit and healthy. I know its totally off topic but I had to say it.  She isn't anorexic she looks like a real person.

  • IceDragonArtIceDragonArt Posts: 12,760

    and interestingly enough I have been using V4 and Genisis more than G2 and G3.  And i don't really have any pre concieved thoughts on any of them because I don't know enough about the differences for it to influence my opinion one way or another. Part of it may just be that there is such a huge amount of add on characters and clothing for them compared to later generations (that I can afford anyway, as well as a ton of free stuff)

  • The main reason I stopped using V4 was the morph cross-talk problem.  If you loaded too many morphs invaribly some of them would use chanels other ones were using, and I got tired of V4's torso wrinkling when she smiled ;)
     

    I haven't come across that problem with the Genesis line, they seem to handle multiple morphs a lot better.

  • Oso3DOso3D Posts: 15,085

    I'm very happy with the range of content in Genesis and Genesis 2. With GenX2, I have a REALLY diverse set of options and the ability to migrate across all sorts of stuff.

    I mean, Genesis, I can have a three eyed, four armed green guy with bat wings and a cow head. If I want.

     

  • RawArtRawArt Posts: 6,070

    The main reason I stopped using V4 was the morph cross-talk problem.  If you loaded too many morphs invaribly some of them would use chanels other ones were using, and I got tired of V4's torso wrinkling when she smiled ;)
     

    I haven't come across that problem with the Genesis line, they seem to handle multiple morphs a lot better.

    Thats because V4 used INJ/REM to add the morphs in, because of how poser would handle morphs. Those morphs required empty channels in the figure to be used by the new morph, and there were only so many channels, so depending on what you inject, it would overwrite the previous one you had.

    Genesis and D/S does not have the morphs injected into the figure, it is a much less memory intrusive system, and will not run into any of those issues.

     

     

  • Oso3DOso3D Posts: 15,085
    edited November 2015

    Heck, my three eyed cow-headed four armed blue alien with bat wings could also be aged and have a long beard.

     

    Ok, I think I know what a contest entry will be...

     

    Post edited by Oso3D on
  • larsmidnattlarsmidnatt Posts: 4,511

    The main reason I stopped using V4 was the morph cross-talk problem.  If you loaded too many morphs invaribly some of them would use chanels other ones were using, and I got tired of V4's torso wrinkling when she smiled ;)

    I hated this too. Couldn't go back to it. Mix and match everything you want! I did bring over a ton of V4 morphs to genesis/genesis2 and they work better on Genesis than historically simply because I can now mix them together! (that and for some reason Genesis/Genesis2 still have some gaps in certain functionality that V4 had plenty of coverage in) 

  • ToobisToobis Posts: 990

    I really wasn't hoping for this to turn into a huge debate I think the answer was adequate with the first couple of people who replied.

  • StratDragonStratDragon Posts: 3,273
    Toobis said:

    I really wasn't hoping for this to turn into a huge debate I think the answer was adequate with the first couple of people who replied.

    despite your hopes these things generally stray from your control once you add them to public forums; theres that, and its contested subject for many users so it should come to no surprise the debate was inevitable. 

  • JOdelJOdel Posts: 6,316

    My primary figure is still Genesis 1. At some point I undoubtedly will use G2 or G3 figures as well, but I suspect I'll probably be using G1 for a long time more.

    I'll probably never actually go back to using any gen4 figure, except to copy the morphs and port them to Genesis. And the skins. I'll use the skins for as long as I can get away with.

    But the fact is that I was *never* able to get more than 5 gen4 figures into a scene and have it render. I do concede that this was in DS3 which only ran in 32-bit on a Mac. I do not know how many gen4 figures I would be able to pack into a DS4.8 scene and be able to render it, but I will bet you just about anything that it wouldn't come to 15-18 which I can do with Genesis. I LIKE being able to render a scene with the whole cast present instead of having to render it in pieces and postwork it together.

  • Testing6790Testing6790 Posts: 1,091

    The main things I look for in figure iterations comes down to the smoothness of the joint bends, that's about it. The difference between V4 and G3 is huge, but G2 and G3 are very similar in that regard.

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