Saved Pose does not save elongated torso and neck

I'm having trouible saving a pose with some basic chages to the base figure, yet they will not take. I load a charater and apply the pose, and the elongated torso and neck are not applied. I carefully made sure to save the pose with the transformations cheked and yet they do not become part of the pose. What am I doing wrong?

Comments

  • kprkpr Posts: 356

    If you mean you are adjusting sliders on the character - applying morphs - then they won't save as a pose. You can save the whole, pose and morphs/adjustments etc, as something else (e.g. saving as a scene - or a scene subset - works for everything and you can merge into another scene if you want to reuse the figure)

  • User 4876User 4876 Posts: 36

    Thanks for responding, I'm creating a custom pose for a client to fit a mecahnical evironment. I needed to elongate the neck and torso to make it fit properly. But It won't stick in the finished pose. It must be applied after the pose as a seperate move. I know how to save after the fact and to create scenes and subsets, but this won't work for my purposes. 

  • User 4876User 4876 Posts: 36

    Every bend, every rotation, every transformation is a slider, just like morphs.

     

  • LeanaLeana Posts: 12,954

    IIRC there's a type of preset called "property preset" which can include both morphs and pose dials values.

  • User 4876User 4876 Posts: 36

    Thanks, I'll try it

  • User 4876User 4876 Posts: 36

    That's it! Thank you so much! I've looked all over google and reddit to see if anyone else had this problem, no luck until now.

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