Berlin Neoclassical Architecture

MasterstrokeMasterstroke Posts: 2,355
edited March 9 in Product Suggestions

Top of my personal wish list now, is a set of Buildings resembling Berlin neoclassical architecture from the late 1800s.
Something like that, just for DAZ Studio:



 

Post edited by Masterstroke on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,511

    there are some sets at Renderosity

  • MasterstrokeMasterstroke Posts: 2,355

    WendyLuvsCatz said:

    there are some sets at Renderosity

    No, I don't think so.
    I've checked it before. Nothing like this exists. The examples I posted are trapped in C4D format.
    That's why I hoped some inspired vendors could come up with something like this.
    Individual buildings, set pieces and bundles. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,511
    edited March 9

    Powerage, Digimation Modelbank, Vanishing Point, Christophe3D

    maybe more French than German though, admittedly to my untrained eyes, it doesn't look that unsimilar but I am probably just an ignoramus cheeky

    my crappy internet today is not  going to make seaching and linking anything viable either, my TV dropped out so many times today I had to painfully verify my account again 

    difficult when my iPad also dropping and I don't have a smartphone 

    probably already seen and dismissed https://www.daz3d.com/the-royal-opera-building

    Post edited by WendyLuvsCatz on
  • MasterstrokeMasterstroke Posts: 2,355

    Powerage, Christophe3D, are the same vendor:
    All french, not Berlin neoclassicism. Most of it is Haussmann. 
    Digimation Modelbank, Vanishing Point,
    are also the same vendor:
    Poor quality, mostly models warmed up from a late 90s DXF model collection.
    So, nothing available, that can't be compared to my request.

    Again, I am specifically asking for late 1800s neoclassical Berlin residence buildings. 
    Not poor quality, not toon, not scifi, not cyberpunk, not Russian, not French or any other unspecific European style.
    I am aware, that I always have the far away from the mainstream requests,
    but thank you for answering.

  • richardandtracyrichardandtracy Posts: 7,407
    edited March 9

    Can I ask, is this the sort of thing you're looking for (from Google Earth location   https://earth.google.com/web/@52.51570219,13.40642849,31.58922363a,181.75289342d,35y,12.34659106h,60.75783569t,0r/data=CgRCAggBQgIIAEoNCP___________wEQAA):

    If so.. the only place I have seen models of this type is in the German based model railway scenery company 'Faller'. They are plastic and not digital. Which is not helpful, I know. Never seen similar DAZ compatible digital models, sorry.

    Regards

    Richard

    As an aside, it's quite strange how many childhood memories are revived by buildings such as these. My dad was based in W Germany for a good few years in the 1970's and the style is still achingly familiar, even though I've not seen any similar in person for 35 years minimum.

    Berlin Image.jpg
    1417 x 598 - 653K
    Post edited by richardandtracy on
  • MasterstrokeMasterstroke Posts: 2,355
    edited March 9

    richardandtracy said:

    Can I ask, is this the sort of thing you're looking for (from Google Earth location   https://earth.google.com/web/@52.51570219,13.40642849,31.58922363a,181.75289342d,35y,12.34659106h,60.75783569t,0r/data=CgRCAggBQgIIAEoNCP___________wEQAA):

    If so.. the only place I have seen models of this type is in the German based model railway scenery company 'Faller'. They are plastic and not digital. Which is not helpful, I know. Never seen similar DAZ compatible digital models, sorry.

    Regards

    Richard

    As an aside, it's quite strange how many childhood memories are revived by buildings such as these. My dad was based in W Germany for a good few years in the 1970's and the style is still achingly familiar, even though I've not seen any similar in person for 35 years minimum.

    Haha, you're close. wink
    This is the kind of architecture, I'm looking for.
    https://earth.google.com/web/@52.49021709,13.39009898,50.01040043a,249.53441527d,35y,12.33691189h,60.7583676t,360r/data=CgRCAggBOgMKATBCAggASg0I____________ARAA

    Post edited by Masterstroke on
  • richardandtracyrichardandtracy Posts: 7,407
    edited March 9

    Yep, understood. Similar but not quite the same.

    From the street view down Nostiss Strasse adjacent to that location:

    If you took models of neoclassical New York (which I'm sure I've seen) and re-textured the signs etc, you might get close enough. Would take a bit of kit bashing to remove fire escapes etc but these might do:

    https://www.daz3d.com/new-york-clothes-store--salon https://www.daz3d.com/new-york-fast-food-joint https://www.daz3d.com/new-york-bodega-liquor-store

    Sorry if you've looked at these already.

    Regards,

    Richard

    Berlin Image 2.jpg
    1237 x 832 - 649K
    Post edited by richardandtracy on
  • MasterstrokeMasterstroke Posts: 2,355
    edited March 9

    That example is absolutely perfect.
    "Nostitzstrasse" in the so called "Bergmann-Kietz". "Kietz" is a Berlin slang word for a vivid recognizable neighborhood.
    And yes, there are similarities with some New York buildings. Not sure, but they are probably built around the same time period.
    In my experience, kitbashing those would be as time consuming as building from scratch and I am not really stellar on modelling. I especially struggle with windows. I've done it.
    The reason for this request is also, that this is acontent type, that is underrepresented among 3d stores.
    If you are lucky, you might find some of those, but mostly trapped in file formats like C4D or Max.

    Post edited by Masterstroke on
  • richardandtracyrichardandtracy Posts: 7,407
    edited March 9

    Sorry that in the end it's not helpful. 

    I'll see what I can model in my lunch break - in about an hour, see if I can make a start.

    Regards,

    Richard.

    Post edited by richardandtracy on
  • backgroundbackground Posts: 640

    That looks like a kind of building that could be modelled with a set of modules for windows, cornices etc.

  • richardandtracyrichardandtracy Posts: 7,407

    Yep, they look as if they're out of a catalogue almost.

    Regards,

    Richard

  • richardandtracyrichardandtracy Posts: 7,407
    edited March 9

    OK. It's a start...

    The decorative swags are going to be a problem. May have to try them with normal maps.

    Regards,

    Richard

    25 Nostitz Strasse.jpg
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    Post edited by richardandtracy on
  • backgroundbackground Posts: 640

    A lot depends on how accurate  it has to be, and it sounds like it needs to be very accurate. I know from my model railway that I am sometimes too picky about details being wrong, which the vast majority of folks would not notice or be aware of. For example axleboxes on wagons.. I have a commercial model of a Barry Railway van, it's a lovely model, but the axleboxes are the wrong shape, I only know this because I have an externsive library of books. The more research you do on a subject, the more you become aware of minor differences. There's something to be said for 'happy ignorance'.

  • MasterstrokeMasterstroke Posts: 2,355
    edited March 9

    richardandtracy said:

    OK. It's a start...

    The decorative swags are going to be a problem. May have to try them with normal maps.

    Regards,

    Richard

    I'm quite aware, that this would not be a quick project.
    Here are some shots of typical Berlin windows to those houses.
    https://www.google.com/search?tbnid=oPv4ExmQRJcE7M&tbnh=0&tbnw=0&client=firefox-b-d&hs=Hl99&sca_esv=ad51375bc05ed99f&cs=1&sxsrf=ANbL-n6WxdnpEZ7q76VzK3J7_AZij6AgaQ:1773067143805&udm=2&tbs=rimg:CaD7-BMZkESXYWVxhE9DsDhM4AIA&q=Berliner+Fenster&sa=X&ved=2ahUKEwjuipDqhZOTAxWUNPsDHZxFNxQQuIIBegQIOBAA&biw=2159&bih=1271&dpr=1
    What software are you using in your screenshot?
    Is it Sketchup?
    I looked into it, but it's rentware. 

    Post edited by Masterstroke on
  • richardandtracyrichardandtracy Posts: 7,407
    edited March 9

    @background, To true. It's always possible to pick on a detail that's wrong. With engineering software it's hard, very hard, to model items like the swags below the windows on that building. However with a multi directional photographic reference on Google street view and a low res model to measure in Google Earth, it's probable that the level of detail can be sufficient.

    If the alternative is to fling ones hands in the air and declare it impossible.. which is better? Added to which, the fun of scratch-building something is there too. And.. there is always the chance I can 3D print something nice from my efforts for my model railway too. My layout was started in Germany in the 1970's with Marklin stuff and Faller buildings. It was packed away in the mid 1980's and dragged around with every house move since, and I'm slowly getting to an age where I'll have enough time to look at it again (I hope!). I won't have the issue of over-authenticity, as I'll be running American steam & diesel along with British diesel and on separate tracks, German steam all though a non-identified mountainous terrain with Germanic buildings. Maybe I can claim it's a bit of Argentina as they have some Bavarian look towns, and used British & American motive power. Huge UP mallets may look a bit out of place, but what the heck...

    Regards,

    Richard

     

    Post edited by richardandtracy on
  • richardandtracyrichardandtracy Posts: 7,407

    @Masterstroke, I'm using SolidWorks engineering software. The version I have has no compatible formats with DS, so I export as stl, then I've written a stl-obj translator and a 3D modeller I wrote myself. That modeller I use to do  simple texture UV mapping and allocate surface material groups, model groups and tri-quad merging along with any simple re-modelling needed. For complex texture UV mapping I use other software like Blacksmith/Cararra, but they don't work the way I think, so I try to avoid them if I can.

    Thanks for the reference images. On the basis of those, I'm pretty sure the building in Nostitz Strasse has replacement windows... There are definitely no carved details on the frames around the glass.

    Regards,

    Richard

  • backgroundbackground Posts: 640
    edited March 9

    richardandtracy said:

    @background, To true. It's always possible to pick on a detail that's wrong. With engineering software it's hard, very hard, to model items like the swags below the windows on that building. However with a multi directional photographic reference on Google street view and a low res model to measure in Google Earth, it's probable that the level of detail can be sufficient.

    If the alternative is to fling ones hands in the air and declare it impossible.. which is better? Added to which, the fun of scratch-building something is there too. And.. there is always the chance I can 3D print something nice from my efforts for my model railway too. My layout was started in Germany in the 1970's with Marklin stuff and Faller buildings. It was packed away in the mid 1980's and dragged around with every house move since, and I'm slowly getting to an age where I'll have enough time to look at it again (I hope!). I won't have the issue of over-authenticity, as I'll be running American steam & diesel along with British diesel and on separate tracks, German steam all though a non-identified mountainous terrain with Germanic buildings. Maybe I can claim it's a bit of Argentina as they have some Bavarian look towns, and used British & American motive power. Huge UP mallets may look a bit out of place, but what the heck...

    Regards,

    Richard

     

    Sounds like fun, and I think that's an important word to use. Being over fussy does tend to take the fun aspect out of things. If I can watch 'Saving Private Ryan' without getting to hung up on the Tiger tank not being genuine, or watch 'Tha Battle of Britain' without agonising over the ME109's having Merlin engines ( and those being multi million dollar productions ) then maybe I can be a bit more relaxed about exleboxes. lol ( Oh and I nearly forgot about the totally unjustified portrayal of private Hook as a work-shy layabout in Zulu  Not to mention them singing 'Men of Harlech' when it wasn't a Welsh regiment at that time, if I recall correctly).

    Post edited by background on
  • lilweeplilweep Posts: 2,790
    edited March 9

    isnt all that stuff free on quixel 

    maybe its not free anymore,  but for me it's free since i claimed.

     https://quixel.com/megascans/collections?category=environment&category=urban

    Post edited by lilweep on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,511

    lilweep said:

    isnt all that stuff free on quixel 

    maybe its not free anymore,  but for me it's free since i claimed.

     https://quixel.com/megascans/collections?category=environment&category=urban

    I was actually considering sharing that too since that is where I have seen and used it, in Twinmotion, Megascan assets are actually included to download in it too .

    (free for me signed into my Epic account but possibly not for those who join now, I own every Unreal freebie they have given away the last 10 years I reckon)

    but was too apprehensive it might not have been what Masterstroke was looking for

    because again, I am not an architect wink

  • MasterstrokeMasterstroke Posts: 2,355

    WendyLuvsCatz said:

    lilweep said:

    isnt all that stuff free on quixel 

    maybe its not free anymore,  but for me it's free since i claimed.

     https://quixel.com/megascans/collections?category=environment&category=urban

    I was actually considering sharing that too since that is where I have seen and used it, in Twinmotion, Megascan assets are actually included to download in it too .

    (free for me signed into my Epic account but possibly not for those who join now, I own every Unreal freebie they have given away the last 10 years I reckon)

    but was too apprehensive it might not have been what Masterstroke was looking for

    because again, I am not an architect wink

    It is now on FAB. Neoclassical modules, well at least something. One question though:
    How do I make use of it in DAZ Studio? 

  • richardandtracyrichardandtracy Posts: 7,407
    edited March 11

    Depends on format. Obj is the best for DS generally, particularly with dumb (ie not rigged) props.

    Small progress update on a ground floor window:

    The ornamentation is based on the actual window on 37 Nostitz Strasse and the details image below, going for a horizontal as per SL-05 and vertical detail as per SL-34.

    The actual window is hard to decipher:

    Regards,

    Richard

    37 Nostitz Strasse Window Progress.png
    551 x 770 - 20K
    37 Nostitz Strasse Window Reference.png
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    37 Nostitz Strasse Window Reference 02.png
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    Post edited by richardandtracy on
  • backgroundbackground Posts: 640

    Looks like it will need careful UV mapping and possibly additional edges to get the sharp edges and smooth curves.

  • richardandtracyrichardandtracy Posts: 7,407

    Or set the material to have an Uber shader and a smoothing angle of less than 45 degrees, that also works quite well.

    Regards,

    Richard

  • lilweeplilweep Posts: 2,790

    Masterstroke said:

    WendyLuvsCatz said:

    lilweep said:

    isnt all that stuff free on quixel 

    maybe its not free anymore,  but for me it's free since i claimed.

     https://quixel.com/megascans/collections?category=environment&category=urban

    I was actually considering sharing that too since that is where I have seen and used it, in Twinmotion, Megascan assets are actually included to download in it too .

    (free for me signed into my Epic account but possibly not for those who join now, I own every Unreal freebie they have given away the last 10 years I reckon)

    but was too apprehensive it might not have been what Masterstroke was looking for

    because again, I am not an architect wink

    It is now on FAB. Neoclassical modules, well at least something. One question though:
    How do I make use of it in DAZ Studio? 

    The steps would just be same process for importing any external mesh into daz.

     

    1. Buy them all, assuming theyre not free for you.  (For me they are all still free and in my library but I dont know if thats true for everyone now)

    2. Download them in whatever format.  If i look at my library, the formats are available as fbx, glb or gltf, but not obj (daz prefers obj).  You could try directly bringing fbx into daz, but my preference would be to convert to obj first before importing to daz to ensure everything works properly.

    3. To convert to obj, I would use Blender. Simply Import the files and then export as obj.
    Note that the file formats (fbx, gltf, glb) should load into Blender with textures/shaders set up so you could also use "Blender to DAZ" instead of obj.  Assuming this process works, it means you could skip the material set up step in Daz.

    4. If you exported as obj, drag all exported obj files into Daz Studio viewport.

    6. Drag  all texures into relevant channel of the Surfaces tab for each modular piece.  There are probably only 3 textures with these.

     - Base color - > base color

    - Roughness - > Glossy Roughness (ensure Glossy Roughness value is set to 1.0, ensure Glossy Layer Weight is set to 1.0 or thereabouts)

    - Normal -> Normal

    - Ambient Occlusion (AO) -> Ignore this

    7. Manually assemble all the modular pieces into buildings.  (or do this part in blender if you prefer blender controls)

    asdasdsad.png
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