Convert Geometry Shells to (normal) Daz Clothing
[Convert Geometry Shells to (normal) Daz Clothing] Can it be done? If so, how?
Post edited by Richard Haseltine on
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[Convert Geometry Shells to (normal) Daz Clothing] Can it be done? If so, how?
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Well, you can export the geoshell, import and use transfer rigging, and save as Support Asset.
Then you will have a conforming clothing.
Should prefeably be done on the base character.
You might end up with a lot of excess geometry, so before import you could clean the mesh up.
The typical way is to make pure geo-shell clothing like vyktohria's Sexy Skinz series (e.g. https://www.daz3d.com/sexy-skinz--jeans-and-things-for-genesis-9) rather than rigged garments, you just need an external application like Blender, Adobe Substance Painter or an image editor.... to paint textures / make mask etc. even make unique UV layout as per what you need, then bake texture maps for being used on the geo-shells in DS.
The way of rigging a geo-shell geometry will be more complex as you propably have to firstly modify its geometry in external modeling software before making textures ~~ unless you just want to make a full bodysuit. Then you need to further make / fix corrective morphs on the rigged clothing, etc. etc.
if you are doing it to export an FBX
a better option is to use the geometry shell textures in the LIE (layered image editor)