Remove an anchor point in the laidback dude bathrobe

mark_z2487mark_z2487 Posts: 125

I think this is a general question, and I have tried searching for it

 

I have the laidback dude outfit

 

When I do a simulation, a guy sitting in a chair wearing this, the robe does not flow down on the front edge of the chair

I think there must be a dforce anchor point to the person’s calf(s)

I tired googling how to delete a dforce anchor point, all I can find is ‘look through the scene graph until you find something with a name that seems correct’

I don’t see anything that seems to be right, and if I delete any node in the robe, it deletes the entire object

Can someone direct me, how to remove a anchor point in this object?

Post edited by Richard Haseltine on

Comments

  • felisfelis Posts: 6,072

    Product https://www.daz3d.com/dforce-laidback-dude-outfit-for-genesis-9

    I don't have it.

    But based on your description I would assume there is a weightmap on it, with some parts excluded.

    Select the robe in the Scene tab and Create > New dForce Modifier Weightnode.

    Select the weightnode in the Scene tab, select Weight Brush Tool, and in Tool Settings click Add Map (dForce Simulations Influence weights).

    The Robe should now turn primarily red, mayby with blue or grey areas. Blue has less weight. Grey no weight.

    You can now with the brush paint these areas red or redish.

  • Moved to Technical Help as it is a question about a product, not the Daz Studio application.

    I do have this, I just loaded the bathrobe, hit simulate, and it fell down so I don't thing there is a weight map holdng back.  It may be getting caught on part of the figure, make sure that there is no poke-though in the starting pose/shape.

  • mark_z2487mark_z2487 Posts: 125

    Thanks for the replies

    Interesting about the poke through, maybe you could explain that at bit? I am assuming, if it is poking through it attaches?

    I am using a script I bought, it does a set up so the chair slides under the figure in a fimeline so it does a better job of simulation

    You can see in the image, the lower edge of the robe seems to be following the calf, it is not quite touching it

    If I select that part of the robe, with the fiture hidden, it highlights the figure lower leg 

    test 2 - 2 chairs gen 9 guy sime 1 - v1 with mark ups.jpg
    1000 x 750 - 212K
  • Is the edge actually touching the back of the calf? It looks that way, which would certainly support the idea that a vertex on the robe is "caught" on a vertex on the figure.

  • mark_z2487mark_z2487 Posts: 125

    Interesting that it does this,

    I made this using the timeline and simulation

    The person starts standing and the chair is away, the chair slides under the figures as he sits

    I did this several times, varying the start rotation of the figure and chair distance

    At the start, the robe is not touching the legs

    During the simulation, at some point, in all my tries, the robe touches the legs, and when it does it seems to stick

    And it does not seem like it should be doing that, it seems to fly around a bit rather than hanging down like it should

  • felisfelis Posts: 6,072

    If it happens during simulation, you can try change collision mode to 'Best' or give it more subframes, so it has longer time to solve it.

  • mark_z2487mark_z2487 Posts: 125

    thanks, I will try that

  • ElorElor Posts: 3,461

    If the bathrobe has a morph making it further away from the legs, you can try to check it.

    Considering that the lower legs don't seem to interact with anything during the simulation, you can also simply try to hide it during simulation.

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