Masses of keyframes created on save or on load
stitlown
Posts: 321
Does anyone else have this issue - where Studio creates keyframes on every frame for certain objects. See the timeline screenshot. One object (the Corella) does have some genuine animation keyframes, now buried in all the noise. The other object (the sheep) is not animated. I have prebviously, manually edited out any sheep animations (through notepad, editing the .duf before load), but here they are back again.
It would be nice to find out why this is happening and terminate it.

Comments
What happens if you play the animation?
Great to see you again, Richard. The animation is fine. The keyframes are redundant, as you can see from this screenshot of the .duf keys for the sheep. I deleted all this away a couple of days ago, for the sheep, and here it is back again.
While I have you, and I'd posted this in another thread, how do I remove non-animated items from the timeline? I've got a busy time timeline and it's clogged with non-animated objects and often missing the animated objects. I know a trick to get missing items onto it, but I don't know how to clear out the objects I don't want.
Cheers, Lx
The Timeline will show all the nodes n the scene thata re set to be animatable. I thought it might be possible to use a script to make all properties non-animating, and so (perhaps) remove the node from the Timeline, but my attempt to use oProperty.setCanAnimate( false ) in the sample script for listing all properties on a node did not have the desired effect.
As for the original question, are they part of the base figure - do they appear if you load it from the library, not from your scene?
Sorry for the slow reply to your question, Richard. No, they are not part of the base figure. Bringing in a new sheep from the library, it has no animation. Interestingly (importantly?) the two sheep in the scene file (different poses) have slightly different crazy-extra keyframes, per this screenshot. Note that the keyframe on "Daz Sheep 2" at about frame 177 is some glitch in Studio - it's been adding a keyframe on the selected item at the location of the slider at the time in this scene.
Because you mentioned it above, is there a way to declare an object in non-animable from within the GUI? I can't say I've ever seen that parameter. From decades ago, it was a feature available in Vue, when I was using that.
Cheers, Lx
Just to flesh it out a little further, the next scene file in this development squence, was built by taking the scene with the many-keyed sheep, and moving the story along - which is to say most objects in the two scenes are the same. But this next scene loads without the sheep having all those animation keyframes.
It is possible that this is the file where I manually deleted all the sheep keyframes by editing the .duf file. I can't recall now.
I thought there used to be a setting on at least some things, but not curently that I could see - hence looking at scripting.
The manual editing may have caused an issue - I would always use the Clear Animation Data commends rather than manually edit the file.