dForce versus movement morphs

SteveM17SteveM17 Posts: 1,061

I've not really dabbled with dForce stuff and have been looking at dForce items. My understanding (which could be wrong) is that dForce is used for draping cloth, so if the clothing item - such as a long cloak or coat - doesn't have movement morphs would dForce be able to create a sweeping type movement? For example, if someone wearing a cloak is leaping through the air (like a typical Batman pose) could dForce emulate this, or is only any good at draping on fairly simple less dramatic poses?

Comments

  • If it's just one general direction, like into the air and not draped against a person or thing, you might look into D-formers. 

  • felisfelis Posts: 6,072

    dForce can be used to e.g. drape a cape. You just need to be aware of that there isn't any sudden moves, as that can cause the dForce calculation to run wilde and cause an "explossion".

    If you want a cape flying behind the character I would look into dForce wind nodes. That is likely to get better result than trying to move the character, and create the dynamic.

    For any dForce simulation I usually recomend timeline animation versus single frame. That gives you much better control of what is happening.

  • felisfelis Posts: 6,072
    edited February 27

    Quick demo.

    Here I used that at start the character was partly rotated to help with the cape flowing after the character.

    If you want a stiff cape like for Batman, you might be better of with a morph.

    G9_Pose_flying.png
    1200 x 1200 - 816K
    Post edited by felis on
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