What's this CLEARING THE SCENE ?

FauvistFauvist Posts: 2,290

You spend 8 hours on DAZ Studio and you want to go to bed so you QUIT DAZ Studio and you get this message CLEARING THE SCENE.  Then you have to sit there and wait for DAZ Studio to CLEAR THE SCENE.  Why?  It's a total waste of time.  We never had to CLEAR THE SCENE before.  Why now?  When anyone clicks QUIT on software it's suppose to QUIT.  That's what QUIT means.  But it doesn't quit.  And you sit there.  Watching the slowest QUIT in computer history.

Comments

  • nemesis10nemesis10 Posts: 3,884

    So, and this is true of everything programs especially on a Mac, when you do something, a lot of things happen. For example, you may save temporary files, swap hard disk space for memory, keep information for undoing. When you quit, the program returns that disk space, clears caches, writes important information to your directory, relinquishes memory. Otherwise, everything else you did after quitting would access to less and less memory and hard disk space.  This is why force quitting is bad.

  • HavosHavos Posts: 5,614

    Fauvist said:

    You spend 8 hours on DAZ Studio and you want to go to bed so you QUIT DAZ Studio and you get this message CLEARING THE SCENE.  Then you have to sit there and wait for DAZ Studio to CLEAR THE SCENE.  Why?  It's a total waste of time.  We never had to CLEAR THE SCENE before.  Why now?  When anyone clicks QUIT on software it's suppose to QUIT.  That's what QUIT means.  But it doesn't quit.  And you sit there.  Watching the slowest QUIT in computer history.

    This has been the case for years, so I am confused that you are only seeing it now. If your scene has very little in it, it will close quickly, but large scenes will take an age. The app seems to delete each item individually then recovers the resources for them before quitting, which I agree makes no sense whatsoever. Some variables like screen layout are saved as the app dies, so in theory you are not supposed just kill the app using the Task Manger (or MAC equivalent). However that is the only way to shut it down quickly, as it effectively does the same as an app crash. 

  • I think it's relatively new on DS for PC's. Well, I'll qualify this, I've only seen it since going from 4.21 to 4.24.

    When DS shuts down, like every program that behaves in a mildly civilised way, it has to clear the memory it has used, update registry settings and everything else involved in closing a program.

    If you have a big scene, this takes time in 4.24, and you can see the process. In 4.21 or earlier the same process happened, but only after the DS window disappeared. If you looked in 'Task Manager' you could see DS still there, with a slowly diminishing memory allocation for the program. This, with a huge scene, could take up to 5 minutes before it was all gone. And only then could you open another copy of DS. So... what has changed with 4.24 and maybe as early as 4.22, is that the process is faster, but visible, in that the DS window remains visible until the memory is finally cleared. Before this the window was hidden from view while it happened.

    Hope it explains it a bit.

    Regards,

    Richard.

     

  • CybersoxCybersox Posts: 9,460

    I've been getting that message for years and I use Windows.  I think it has a lot to do with how many products you have installed in your active libraries and, at some point, DS seems to get a bit kerfluffled trying to do whatever it's trying to do and it will take forever to shut down.  Worse case scenario, assuming that you actually saved everything while working you can just force a close using the task manager or simply power the computer down..

  • Peter WadePeter Wade Posts: 1,677

    Daz always used to say that using task manager to stop the program could cause problems, maybe corrupting the CMS database. I often shut my computer down after quiting Daz Studio which might explain why I've had items dissappering from custom categories. I use custom categories to organise content but sometimes I find custom category folders with nothing in them.

  • DS has always done this, it is relatively recently that it has kept the main window open for most of the process (before that it closed the window and people then had issues with, for example, installing an updated version and getting a white UI because the style files were bad).

  • xyer0xyer0 Posts: 6,380

    Before 4.24, I routinely restarted the PC after quitting DazStudio because I couldn't get a new instance to open otherwise. Quitting was faster than waiting. Now I see why a new instance wouldn't open: The old one was clearing.

  • FauvistFauvist Posts: 2,290

    Alright, some of you have been experiencing it for years.  This is the first version of Studio that has done it on my Mac.  I thought things were suppose to be getting faster, not 10 times slower.

  • kyoto kidkyoto kid Posts: 42,053
    edited 3:39AM

    ...what I do before closing the programme is click "New" which clears the current scene leaving an  empty viewport.  Doing so completely clears the scene elements from memory. I really wait more than a couple few minutes for to to finish  after which I close the programme itself and it drops completely from system memory.   

    I started doing this before shutting my system down for the night after a work session, but now do it very time.

    This is on a PC.

    Post edited by kyoto kid at
  • nemesis10nemesis10 Posts: 3,884

    Fauvist said:

    Alright, some of you have been experiencing it for years.  This is the first version of Studio that has done it on my Mac.  I thought things were suppose to be getting faster, not 10 times slower.

    It's the arms race; the program and computers are getting faster but the complexity of our scenes is also becoming more of a burden of computers.  I remember back when OS X came out, it was noted that many of the application icons were bigger that the orignal Macintosh operating system.  You know can carry in your pocket a phone that has more computing power than the world had in 1965.  To quote Dolly Parton: "it takes a lot of money to look this cheap!"

  • CybersoxCybersox Posts: 9,460

    Fauvist said:

     I thought things were suppose to be getting faster, not 10 times slower.

     Really?  With the massive bloat in both the size of assets in recent years, and the increasing complexity of the software itself, I think we're doing good just to keep things moving at roughly the same speed.  Consider that DS3 used to need about 500 GB storage while DS 4.24 requires nearly three times that, while I now own single individual products that take up over 6 GBs of of HD space...  

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,454

    the choice of regret devil

    Taskmanager,  kill it with fire is my next step if it happens but reboot your computer afterwards 

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