G8F model thumb segments bend sideways

I just encountered the strangest issue. A custom model I have been using for a while without problems all of a sudden bends thimb segments on the wrong axis. 
In the attached screenshot you can see in the front how I dialed up Thumb 3 and it goes sideways. 
Middle model is an earlier version I saved as a subset, and behind that plain G8F.

I have no idea what happened or what would fix it. 

It seems as something switched axis order?

 

Comments

  • lilweeplilweep Posts: 2,779

    I dont know where this character came from, how youve been saving it, etc. But however you ended up here, the thumb bone rigging is wrong.

    use joint editor tool to adjust orientation of faulty thumb bone in Tool Options pane.

    As for how to save out permanent fix... you would usually update rigging by going to Paramaters>Edit Mode>click relevant morph with linked rigging changes > ERC Bake add etc > (this unlinks the rigging changes from your character morph) -> correct the rigging -> ERC Freeze (this links the rigging adjustments to your morph so theyre dialled in with morph)

  • crosswindcrosswind Posts: 9,690
    edited February 27

    If it's an issue of wrong adjust rigging to shape, you may check this thread in which folks gave some solutions: https://www.daz3d.com/forums/discussion/709931/weird-thumb-bend-on-g9

    You can try fixing it in the same way though it's for G9 ~

    Post edited by crosswind on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,462

    must be the Ehlers-Danlos thumb morph

  • pixelquackpixelquack Posts: 362

    lilweep said:

    I dont know where this character came from, how youve been saving it, etc. But however you ended up here, the thumb bone rigging is wrong.

    use joint editor tool to adjust orientation of faulty thumb bone in Tool Options pane.

    As for how to save out permanent fix... you would usually update rigging by going to Paramaters>Edit Mode>click relevant morph with linked rigging changes > ERC Bake add etc > (this unlinks the rigging changes from your character morph) -> correct the rigging -> ERC Freeze (this links the rigging adjustments to your morph so theyre dialled in with morph)

    Well, about permanent fixes, like said: an earlier version work alright. If all else fails I'll simply copy the shaping params onto that and save a new subset, I suspect a hand pose  might have done this. I'll run some tests.

  • pixelquackpixelquack Posts: 362

    The rotation order on all thumb segments is the same on the good one and the broken one, XZY.

  • pixelquackpixelquack Posts: 362

    I found the culprit. "SY 200 Morphs for G8F", the "SY200 Fingers Length" morph. As soon as I reset it to 0 the issue goes away. Strange. 

     That is a freebie collection, I thing it was on DeviantArt once..? Not sure exactly. Sickleyield, if you happen to read this, any idea what do do about it? It's not something I'm dependent on, would just like to solve the riddle.

     

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