Congratulations on making Daz Studio worse and more unusable with every recent release. I assume you guys have complely sold out to nivdia, yes?
Worse how? Is this just a complaint about no 3deliight (which was never an option with DS 2025/6, as there was no binary compatible version that woudl work in a Qt 6 application and use the RSL materials from store products) or are there other issues for you? If so you need to explain, a non-specific "worse" is useless as feedback.
I think many are missing the point. THIS IS AN ALPHA. Not a Beta. It's buggy folks, hence being an ALPHA! They will get it all ironed out. Folks decide they want to participate in giving feedback, give feedback remembering THIS IS AN ALPHA!
I think many are missing the point. THIS IS AN ALPHA. Not a Beta. It's buggy folks, hence being an ALPHA! They will get it all ironed out. Folks decide they want to participate in giving feedback, give feedback remembering THIS IS AN ALPHA!
Yes. it is an ALPHA, that's why it is important to give a feedback.
Thank you for the hard work, DAZ devs! I noticed a 50% improvement with Iray preview on, in moving around with the camera. No issues otherwise. It's not that big of an improvement and I still decided against using the 2025 version. But hopefully there is a way to make it as smooth as in Daz 4.24. I'm cautiously optimistic.
(Besides the one that I suspect is still present, that you can't use Ctrl+Alt+LMB and then also zoom at the same time, but I set my hotkeys as I have them in Blender, so not really an issue).
I think many are missing the point. THIS IS AN ALPHA. Not a Beta. It's buggy folks, hence being an ALPHA! They will get it all ironed out. Folks decide they want to participate in giving feedback, give feedback remembering THIS IS AN ALPHA!
Yes. it is an ALPHA, that's why it is important to give a feedback.
Yes, of course - but please make the feedback specific enough that it can yield useful information (not that guarantees it will be adopted, but there is really nothing the developers and product management can do with simple professions of hate, or even love).
Worse how? Is this just a complaint about no 3deliight (which was never an option with DS 2025/6, as there was no binary compatible version that woudl work in a Qt 6 application and use the RSL materials from store products) or are there other issues for you? If so you need to explain, a non-specific "worse" is useless as feedback.
The fact that DAZ Studio no longer includes a biased rendering engine is a show stopper for a lot of people, yes. But also, they appear to have broken Filament as well. Is Iray the only rendering engine that Daz intends to use moving forward? Cause if it is, Poser might make a strong comeback.
Edit: My bad on filament. It was user error on my part for why it wasn't working.
Btw, yes, I am upset that DAZ has basically decided they don't want to support the appoximately $10,000 worth of content I have built up since the Studio 2 days. But I guess I can go back to Carrara. It's old, but still more powerful than Studio.
Btw, yes, I am upset that DAZ has basically decided they don't want to support the appoximately $10,000 worth of content I have built up since the Studio 2 days. But I guess I can go back to Carrara. It's old, but still more powerful than Studio.
Just save and use your existing Daz Studio version (4.24.0.3 or earlier) that still supports 3Delight, if you want to use that.
For several versions now, the entire interface has been very small on my Mac: text, icons, tabs... It's as if the software hasn't adapted to the Retina display (?).
I was hoping that the latest update would fix this problem, but it seems to be due to a setting or preference issue.
If anyone has a solution, I would be very grateful.
That view is insane, no way someone could use that. One thing to keep in mind while using Daz, is to never use it on latest tech, it an archaic software intened to be used on 10 year hardware. So happy that I didn't bought a 4k monitor.
Just save and use your existing Daz Studio version (4.24.0.3 or earlier) that still supports 3Delight, if you want to use that.
I kind of thought I did. I mean I haven't updated my Daz Studio install in several months. But last week, 3Delight suddenly stopped working. So pretty sure the license expired even though I did not update the software.
Btw, even if I can revert back to 4.24.0.3, Daz Studio has not worked properly with legacy content for a very long time now. At some point, they broke inverse kinectics. And the only workaround I know of is to delete all of the IK nodes everytime you load a scene..
So again, about $10,000 worth of content that doesn't work properly anymore.
That view is insane, no way someone could use that. One thing to keep in mind while using Daz, is to never use it on latest tech, it an archaic software intened to be used on 10 year hardware.
Except that I run it on 10+ year old hardware and it doesn't work well there either. So it kind of seems like it dosent work well on anything these days.
It is like that until the issue that forced the change can be resolved, it isn't the desired behaviour but it is a little better than the alternative (or much better for those without high dot pitch displays).
What I do is temporarily change the resolution of my iMac by going to the System Preferences, changing to the lowest resolution possible, using the Alpha and switching it back when I'm done.
Btw, yes, I am upset that DAZ has basically decided they don't want to support the appoximately $10,000 worth of content I have built up since the Studio 2 days. But I guess I can go back to Carrara. It's old, but still more powerful than Studio.
Or you can go back to the old betas, that is, if you actually backed them up... (I have yet to download the beta that doesn't have 3dlite included)
Most people here don't, and then find they are out of luck as there's no old betas available for download.
Daz Studios ALPHA version 6.25.2026.2920 feedback.
- The shortcuts now feels cluncky. The Viewport pane must be the active viewport for any keyboard shortcuts to work. I can see this is a step in the right direction of making it feel like Blender where it is "smart", but it's not quite there yet. Daz Studios currently isn't aware of the mouse location for the tabs it is currently hovering over. But I can assume this is what the Daz Dev team is trying to do with this update. Otherwise, I am not sure why this update was pushed.
- For example, why I say this feels cluncky is that my workflow over the years relies on custom keybinds to speed up my creation process. I tried using this version for several scenes, but I ended up reverting back to the previous last year version, Daz 6.25.2025.35308, to feel a sense of normality of my workflow. Sure I can adjust my workflow to the new version's behavior, but I choose not to at this moment and hope for a change in the future.
- To further explain why this feels cluncky, as some users stated, certain keybinds do not work as intended before, such as the symmetry shortcut. In order to get any shortcuts to work, the user has to click and make the Viewport tab active. This adds 1 extra step for all shortcuts.
I tried to find the changelog information for this version update, however, I do not know enough to pinpoint the changes.
The LOD script doesn't work on Alpha at all. I'm surprised that things are still being released that simply won't work on the next version. It's not that _all scripts don't work_; 3DU's pose controls (the ones to lock and unlock the parameters) work just fine. Good thing or I wouldn't be able to use the Alpha at all! Iray Light Manager Pro, which I always found very useful, does not work but it's fairly old and I've worked out how to do all the important stuff myself (though dealing with emissive surfaces is still a PITA, with or without the script.)
The LOD script doesn't work on Alpha at all. I'm surprised that things are still being released that simply won't work on the next version. It's not that _all scripts don't work_; 3DU's pose controls (the ones to lock and unlock the parameters) work just fine. Good thing or I wouldn't be able to use the Alpha at all! Iray Light Manager Pro, which I always found very useful, does not work but it's fairly old and I've worked out how to do all the important stuff myself (though dealing with emissive surfaces is still a PITA, with or without the script.)
Most Scripts that are released will probably not work with the Alpha; that is kind of the point of being an Alpha i.e. to get a working proof of concept rather than a finished product for people to write scripts for. Hence, the scripts work perfectly fine in the general release and Beta. I would be if people were writing scripts for such an early work in progress.
The LOD script doesn't work on Alpha at all. I'm surprised that things are still being released that simply won't work on the next version.
I'm not surprised as it's still an alpha and there's no SDK published yet, so there are most likely some incompatibilities that the PA can't fix for now.
Comments
Congratulations on making Daz Studio worse and more unusable with every recent release. I assume you guys have complely sold out to nivdia, yes?
Worse how? Is this just a complaint about no 3deliight (which was never an option with DS 2025/6, as there was no binary compatible version that woudl work in a Qt 6 application and use the RSL materials from store products) or are there other issues for you? If so you need to explain, a non-specific "worse" is useless as feedback.
I think many are missing the point. THIS IS AN ALPHA. Not a Beta. It's buggy folks, hence being an ALPHA! They will get it all ironed out. Folks decide they want to participate in giving feedback, give feedback remembering THIS IS AN ALPHA!
Yes. it is an ALPHA, that's why it is important to give a feedback.
Since build 2920 I can't somehow use the keybind for symmetry (shift-y) anymore while viewport is not in focus.
Which is really weirdly specific.
Thank you for the hard work, DAZ devs! I noticed a 50% improvement with Iray preview on, in moving around with the camera. No issues otherwise. It's not that big of an improvement and I still decided against using the 2025 version. But hopefully there is a way to make it as smooth as in Daz 4.24. I'm cautiously optimistic.
(Besides the one that I suspect is still present, that you can't use Ctrl+Alt+LMB and then also zoom at the same time, but I set my hotkeys as I have them in Blender, so not really an issue).
Yes, of course - but please make the feedback specific enough that it can yield useful information (not that guarantees it will be adopted, but there is really nothing the developers and product management can do with simple professions of hate, or even love).
The fact that DAZ Studio no longer includes a biased rendering engine is a show stopper for a lot of people, yes. But also, they appear to have broken Filament as well. Is Iray the only rendering engine that Daz intends to use moving forward? Cause if it is, Poser might make a strong comeback.
Edit: My bad on filament. It was user error on my part for why it wasn't working.
Btw, yes, I am upset that DAZ has basically decided they don't want to support the appoximately $10,000 worth of content I have built up since the Studio 2 days. But I guess I can go back to Carrara. It's old, but still more powerful than Studio.
Thanks for clarifying that.
If I understand correctly, I have to wait until a release finally becomes compatible with my 5K display again...
Fortunately, I'm still working with the stable version 5 in parallel.
I kind of thought I did. I mean I haven't updated my Daz Studio install in several months. But last week, 3Delight suddenly stopped working. So pretty sure the license expired even though I did not update the software.
Btw, even if I can revert back to 4.24.0.3, Daz Studio has not worked properly with legacy content for a very long time now. At some point, they broke inverse kinectics. And the only workaround I know of is to delete all of the IK nodes everytime you load a scene..
So again, about $10,000 worth of content that doesn't work properly anymore.
Except that I run it on 10+ year old hardware and it doesn't work well there either. So it kind of seems like it dosent work well on anything these days.
Interface only visible with a microscope on MacOsx
Please see https://www.daz3d.com/forums/discussion/comment/9444591/#Comment_9444591
But what is the solution. I don't understand.
As I read it, there has been made a workaround, but that build hasn't been released yet.
It is like that until the issue that forced the change can be resolved, it isn't the desired behaviour but it is a little better than the alternative (or much better for those without high dot pitch displays).
What I do is temporarily change the resolution of my iMac by going to the System Preferences, changing to the lowest resolution possible, using the Alpha and switching it back when I'm done.
Or you can go back to the old betas, that is, if you actually backed them up... (I have yet to download the beta that doesn't have 3dlite included)
Most people here don't, and then find they are out of luck as there's no old betas available for download.
Daz Studios ALPHA version 6.25.2026.2920 feedback.
- The shortcuts now feels cluncky. The Viewport pane must be the active viewport for any keyboard shortcuts to work. I can see this is a step in the right direction of making it feel like Blender where it is "smart", but it's not quite there yet. Daz Studios currently isn't aware of the mouse location for the tabs it is currently hovering over. But I can assume this is what the Daz Dev team is trying to do with this update. Otherwise, I am not sure why this update was pushed.
- For example, why I say this feels cluncky is that my workflow over the years relies on custom keybinds to speed up my creation process. I tried using this version for several scenes, but I ended up reverting back to the previous last year version, Daz 6.25.2025.35308, to feel a sense of normality of my workflow. Sure I can adjust my workflow to the new version's behavior, but I choose not to at this moment and hope for a change in the future.
- To further explain why this feels cluncky, as some users stated, certain keybinds do not work as intended before, such as the symmetry shortcut. In order to get any shortcuts to work, the user has to click and make the Viewport tab active. This adds 1 extra step for all shortcuts.
I tried to find the changelog information for this version update, however, I do not know enough to pinpoint the changes.
https://docs.daz3d.com/public/software/dazstudio/6/change_log#6_25_2026_2920
Honestly, I hope the key shortcuts issue will be fixed in future iterations, as I do not want to get left behind staying on version 6.25.2025.35308.
The LOD script doesn't work on Alpha at all. I'm surprised that things are still being released that simply won't work on the next version. It's not that _all scripts don't work_; 3DU's pose controls (the ones to lock and unlock the parameters) work just fine. Good thing or I wouldn't be able to use the Alpha at all! Iray Light Manager Pro, which I always found very useful, does not work but it's fairly old and I've worked out how to do all the important stuff myself (though dealing with emissive surfaces is still a PITA, with or without the script.)
Most Scripts that are released will probably not work with the Alpha; that is kind of the point of being an Alpha i.e. to get a working proof of concept rather than a finished product for people to write scripts for. Hence, the scripts work perfectly fine in the general release and Beta. I would be if people were writing scripts for such an early work in progress.
Not sure if this is where to report bugs, but the action of loading an HDRI causes Daz 2026 to crash.
1: Load brand new scene
2: Create New Environment Node
3: Load HDRI (Downloaded from https://polyhaven.com/a/rostock_laage_airport, 8k size)
4: Program freezes.
5: The Bug report screen won't pop up, otherwise I'd give the log info.
Does it do this with other images or just that one?
I just tried the 8K, HDR version of that files without issue.
I'm not surprised as it's still an alpha and there's no SDK published yet, so there are most likely some incompatibilities that the PA can't fix for now.
Just started tryin the alpha version... but with the removal of 3dlight some older materials look weird on the view port, completely losing definition
wich makes it near impossible to pose right.
is there a fix for that of some sort?
Thanks in advance!
Theros
Can't you just apply Iray Uber shader to all surfaces?