Looking for feedback on products prior to purchasing

PendraiaPendraia Posts: 3,623
edited February 5 in The Commons

So I've recently returned back to using Daz and doing 3D and I'm wondering about Genesis 9 and converting previous generations content over to Genesis 9.

I seem to have converters for autofit for most of the genesis figures and I'm looking at converters for other items.

I do have a pose converter for 3 and 8 but I'm wondering about this product and would be interested in hearing from people how well it works and also how easy is it to use?

https://www.daz3d.com/ultimate-pose-converter-bundle-for-genesis-9

 I'm fairly sure the next product would be good but would like feedback on how easy it is to use also.

https://www.daz3d.com/legacy-uvs-for-genesis-9-genesis-3-8-and-81-female

Thanks in advance for the help.

Pen

Post edited by Pendraia on

Comments

  • I don't have the Ultimate Pose Converter bundle, but I do have many of RiverSoft's Bone Minion products including 2 from the bundle. I am very happy with how they work and find the resulting poses require little if any tweaks. Note these converters don't save the poses, but there are a few more recent Bone Minion products that do save. (I think, but am not sure, you could save manually as well.)  You might find his https://www.daz3d.com/prop-minion product helpful as well. 

  • omvendtomvendt Posts: 102

    FYI, Pendraia, the link in your footer isn't working

  • Also RiverSoft is very responsive in the forums if you are having problems or just questions with one of his products. Go to the https://www.daz3d.com/forums/categories/daz-pa-commercial-products and look for the product thread. (If you don't see it, go Google, or other search engine and use something like "Daz forums Product Name" (no quotes) and you'll usually find the link.)

  • CybersoxCybersox Posts: 9,442

    Overall, Riversoft's Bone Minion products are excellent.  That being said, when it comes to posing... let's just say that Genesis 9 can be problematic when compared to the previous three generations, so while you may be able to put a G3 or G8 pose on G9 without issue, you may get some pretty weird effects... and please note that is not a comment specific to Riversoft's Products, it's just Genesis 9.  Breast poses from earlier generations, for example, can look rather wonky when applied to G9, and I had a nasty bit for a while where bending the legs too far caused the the backs of the thighs to go concave, though that problem finally went away after I deleted all of a certain vendor's figures from my normal runtimes as the issue seemed to be partly due to a very unhelpful helper morph.  

  • CybersoxCybersox Posts: 9,442

    omvendt said:

    FYI, Pendraia, the link in your footer isn't working

    If you're talking about the one to ShareCg, that would probably be because ShareCG isn't there anymore. 

  • AinmAinm Posts: 764

    Pendraia said:

    So I've recently returned back to using Daz and doing 3D and I'm wondering about Genesis 9 and converting previous generations content over to Genesis 9.

    I seem to have converters for autofit for most of the genesis figures and I'm looking at converters for other items.

    I do have a pose converter for 3 and 8 but I'm wondering about this product and would be interested in hearing from people how well it works and also how easy is it to use?

    https://www.daz3d.com/ultimate-pose-converter-bundle-for-genesis-9

     I'm fairly sure the next product would be good but would like feedback on how easy it is to use also.

    https://www.daz3d.com/legacy-uvs-for-genesis-9-genesis-3-8-and-81-female

    Thanks in advance for the help.

    Pen

    I recently picked up that bundle, as well as one from the same vendor that goes the opposite way. I found the one the opposite way helped when transferring previous generations' morphs to G9, which I now do manually since I've figured out a workflow to do it a lot more quickly than the automatic converters.

    I find the products excellent. Not always 100% perfect, but always very, very good.

  • kprkpr Posts: 344

    Skins:

    I have 3 / 8/ 8.1 --> 9

    and

    https://www.daz3d.com/genesis-9-uvs-for-genesis-8-and-81-female (the reverse)

    Both work very much as advertised and I'd recommend yes

    I find the "9 skins on 8" more useful, because some of my G8 models that refuse to convert nicely to G9 get to benefit from the very, very much improved skins.

  • PendraiaPendraia Posts: 3,623

    Thanks for the info MIladyderyni, that's very useful.

    Thanks Omvendt, I'd forgotten I had ShareCGin my footer. I haven't posted that much over here since I've been back.

    Thanks for the info Cybersox, I have noticed some wonkiness when converting hair to Genesis 9 from 8 things that I would have expected to be really easy have done very strange things. I am able to manually convert hair and clothing though and would imagine using the transfer utility won't have the same issues. 

    Interesting that poses can cause so many issues. You would think that the issue with the helper morph should have been picked up during testing.

    Thanks for your input Ainm, I'm very interested in the idea of converting previous morphs that was actually the next step in my journeyof sorting out my runtime. Is there any chance that you will be sharing your workflow? I have seen a video tutorial about quicksuits but I've still not had chance to have a go at doing it.

    Thanks kpr, I will keep that in mind. It's often useful to be able to reverse the process. I've done that in the past when I needed to get things on to an older character and then get them onto a non daz character.

    Thanks so much for the info everyone it's been really helpful. I'm in the process of organising an engagement party for my son and his partner but I will certainly look at picking these products up on Monday after it's all over.

    As someone who has over 7000 products from Daz and many others from other stores I hate the idea of all those items I've previously bought going unused.

     

  • AinmAinm Posts: 764
    edited February 6

    My workflow is exactly the same as the automated workflow you get with the Premier shape transfer feature. That plugin is itself an automation of the steps you'll find in many shape transfer tutorials on YouTube (for example, Jay Versluis' tutorials).

    I used to do shape transfers completely manually and from scratch before the plugin existed (formerly Man Friday's plugin before Daz bought it). I switched to the plugin when it came out. Then I realised the time consuming part of the plugin were when it was loading the Genesis figures, exporting the target figure as an obj to import it/transfer it to the source figure, and reloading the target figure at the end. And that it does that each time for each morph transferred. I've simply created a scene that contains the target figure and the donor figure already set up with the imported fit suit object from the target figure. I Then 'batch' my exports by running through a few morphs in turn on the donor figure, before importing them in turn on the target figure to save them out as morphs. The steps to do those things end up being relatively quick to do - even when done manually - once you've learned the process from the tutorials. Once the file I've created is loaded - the most time consuming part - I can get shapes from the source figure to the target figure in a minute or two. I even can go from V/M4 to G9 in a minute or two longer than that (GenX transfer to G1, GenX G1 to G3 then onto G9 using one of my files).

    The bone minion bundles have helped me pose the source figures to match the target figures in the scene subsets I've created. I was doing that manually previously and my efforts on any transfer from non G8 characters weren't great. On G3, it required me to overwrite the base G3 resources that meant I had to switch back and forth between G3 versions depending on whether I was using G3 as a figure or as a morph source. Now my prepped scene subsets have a bone minions saved in them, which is useful for something else I use them for - wearing clothes across generations. I don't auto fit clothes if I can avoid it - instead, I wear them on the intended generation, to which I have transferred my target figures' shape. I set a timeline of the poses I'll render on my target figures, mirroring that timeline on my source figure using bone minion. Not always perfect, but a lot better than what I was doing previously, which was transferring a full morph from the target figure to the source figure each time I changed the pose.

    I don't know what - if anything - Daz has done with Man Friday's plugin recently, but as they are allowed to distribute objs exported from Genesis figures, they could probably speed the process up likewise in a way plugin developers can't. And they could probably automate a batch workflow like mine by giving the user the option to run the plugin automation in steps rather than having it run start to finish each time.

    Post edited by Ainm on
  • PendraiaPendraia Posts: 3,623

    Thanks for the runthru of your workflow. Great idea to have a scene set up ready to go. Just reading thru this I'm guessing it's similar to my process for transferring injection file morphs from poser to DS. And yes, if there are a lot of morphs to transfer it can take lots of time. 

    IIRC I already have Gen X. So I already have part of the process. Your process sounds really good.

    I don't use autofit if I'm transferring something to save. Generally I take it into Zbrush manually fit it and have the original fitted to the new character and then send the manually fitted item back to DS and chose update base mesh. That way I get to keep the original morphs and surfaces and don't have to transfer them across manually, also mat poses and style poses generally continue to work. I have come across the odd one that doesn't but that was originally a prop and think it might have some setting that only allows it to be used with the original.

    Thanks again for the info.

    Pen

     

     

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