g9 pupil size adjustment? in base essentials or require extra morph pak

doesn't seem to be in base morphs eyes>pupil slit is only one with pupil in it. 
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The 8 to 9 converter worked well, now just stuck on a couple details 

Comments

  • crosswindcrosswind Posts: 9,659

    You can increase G9's pupils size by using the morph property: Eye Pupils Dilate that comes from G9 Starter Essentials package ~~

  • alan bard newcomeralan bard newcomer Posts: 2,368
    edited January 31

    crosswind said:

    You can increase G9's pupils size by using the morph property: Eye Pupils Dilate that comes from G9 Starter Essentials package ~~

    dim says all 4 gen starters installed and no sign of it
    closest I can find is " facs_bs_EyePupilsDilate" gen 9>gen9 eyes>morphs>FACS>facs_bs_EyePupilsDilate. 
    but it doesn't show up in parameters or shaping? 
    Can you find it and give me it's exact location where it's found?

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    Post edited by alan bard newcomer on
  • felisfelis Posts: 5,996

    Parameters > Pose Controls > Head > Eyes

  • felis said:

    Parameters > Pose Controls > Head > Eyes

     my bad, not path to look for the pupil morph to use. 
    Where should it be installed? 
    I install all items like that to the default location but lucky me at some time in the past daz decided I needed two "my daz libraries" One under user name Bard and the other in Public 
    I have no idea how dim chooses which one to use. 
    ---
    Ok, apparently duplicating the libraries into each other has allowed daz to post the morph so I now have matching pupils.
    In appreciation of that fact and thankfulness for all help.
    I will not rant about the fact that pupil size is in parameters and iris size is in shaping. 
    But I'm sure it will irritate me at some future time perhaps when I convert all the other g8s to g9s. 
    Now I'll just have to grab premier for a month somewhere. 
    The character head was created by headshop from a photo and the skin was done in skinbuilder
    and since the prem trans doesn't do surface had to get the geoshell stuff working. 
    But overall working very well. The character thinks her nose has changed a little but I assured her it wouldn't show except in extreme closeups. 

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  • felisfelis Posts: 5,996

    Path to file /data/Daz 3D/Genesis 9/Base/Morphs/Daz 3D/FACS/facs_bs_EyePupilsDilate.dsf

     

  • felis said:

    Path to file /data/Daz 3D/Genesis 9/Base/Morphs/Daz 3D/FACS/facs_bs_EyePupilsDilate.dsf

     

    Thanks,  that was where it was but it might have been in the user/bard/path as opposed to the user/public/path or vice versa but both libraries are the same now and it finds it (but then it never tells you what the path is before /data). 
    I wonder if it's possible to make the pupil one show up in shaping and/or the iris one show up in parameters?

     

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