What is doing this?

Why are these G9 toenails doing this?

 

Comments

  • crosswindcrosswind Posts: 9,694

    The issues looks like the partial influence on the vertices of toes coming from a full body morph or partial body morphs ~ I used to encounter the similar issues on some products coming from 3rd-parties sites...

    You can easily test it by zeroing out the FBMs or PBMs that you dialed on the character, one by one ~~ If you can identify the culprit morph, you can fix it by Geometry Editor > Vertext Selection mode > Clear Selected Deltas from Favorites ~

     

  • jmucchiellojmucchiello Posts: 840
    edited January 30

    I'm an idiot. I forgot to check "currently used." It wasn't added by me. But by a pair of boots.

    I found the parameter and modifier. It had been set to 50%. I've shown 100% in this attachment.

    I had put on a pair of "Elegant Boots" from dForce Capsule Wardrobe 03 for Genesis 9 and then deleted them. Apparently that didn't reset the parameter.

    Untitled.jpg
    531 x 245 - 42K
    Post edited by jmucchiello on
  • crosswindcrosswind Posts: 9,694
    edited January 30

    Right ~ the culprit is the property: esha Feet & Ankles Slim that was wrongly made by the vendor. It deforms toes as well as toenails ~~ though the boots cover the feet.

    Post edited by crosswind on
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