Looking for help saving Face Transfer 2 textures
Hi everyone,
I’m hoping someone more experienced with Face Transfer 2 might be able to help me, as I’m a bit stuck and would be extremely grateful for any guidance.
I’m having trouble permanently saving the textures generated by Face Transfer 2. At the moment, no matter what I try, the textures don’t seem to persist — only the morphs are saved, and the images appear to remain temporarily associated with the figure rather than being written out and reusable.
Here’s what I’ve already tried:
Saving via the Save option under the Image tab in the Face Transfer 2 pane
Save As → Figure/Prop Asset
Save As → Material Preset
Save As → Character Preset
Save As → Scene Subset
In all cases, the morphs save correctly, but the textures do not seem to be preserved in a way that survives loading into a new scene.
I’ve also tested this on both:
DAZ Studio Premier 4.24.0.4
DAZ Studio Premier 2025 Alpha
Unfortunately, the behavior is the same in both versions.
I’m sure I’m either missing a step or misunderstanding how Face Transfer 2 is intended to handle texture saving, so if anyone could point me in the right direction — or let me know if this is expected behavior and how others work around it — I would truly appreciate it.
Thank you very much for taking the time to read this, and thanks in advance for any help or insight you’re willing to share.

Comments
Hello. I use FT2 frequently. I'm not able to get to my art computer right now, but can provide steps later today.
It sounds like you might not be saving the transfer. The textures are only temp files until you do.
Hello. Here is what I do when creating new characters (YMMV). I have a long, complicated process that is beyond your initial question ("Where are my texture files?"), so I'll go through what I do, to the point where your files are saved in a permanent form.
Step 1. Create your new Face Transfer 2 figure from your source image. Here, I'm adding a new character from my cast.
Step 2. If you select your Genesis 9 figure in the Scene (upper right) and go to the Surfaces tab and go to the path seen in my first screen shot (Genesis 9 -> Surfaces -> a body part: Arms, Body, Head, Legs, Fingernails/Toenails), you'll find all the items related to that surface. If you look in Base Color or Translucency color, there's a map showing the texture, but if you hover over it, or click on it, you'll see that it goes to a temp location. Here's mine - yours will be specific to your Daz installation. These are temp files and will disappear shortly.
Step 3. My next step when creating a new character, is to Save. You may need to click "More" (where it says "Less" in this screen shot) to see all these options, but it's clear what's going on here. I'm telling it where to save the textures (a custom folder on my E drive) and I've provided a name that I use for various purposes - naming the texture and other tasks further downstream in my character creation. What you - or anyone else - would select here will vary depending on your Daz installation and your preferences, but you can see where this is going.
Step 4. Once I set this up and save it, the texture files are saved in the folder as configured, and the textures on the Genesis 9 figure now reference the permanently named files.
Test it out and see what works for your needs. If you get into character creation with FT2, there's lots more you could do, but I'll just stop here to make sure that helps out with your actual question.
Feel free to visit my "Marahzen's Musings" thread linked in my signature if you want the grand tour and endless minutiae from the beginning (my beginning) in terms of creating characters.
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