Is 1050 ti any good for Genesis 8?

NobadiNobadi Posts: 0
edited January 27 in Daz Studio Discussion

I was previously using a laptop with an iGPU to mess around with DAZ3D and render my scenes. Rendering a single scene could take several hours, sometimes even more than half a day. The scene usually contained one Gen 8 figure inside a bedroom environment with props and furniture, rendered in a 16:9 Full HD resolution.

As another reference, rendering one Gen 8 figure—or two at most—on a blank scene would still take around 30 to 60 minutes.

For more specific specs, my previous laptop had:

  • AMD Ryzen 5 3500
  • AMD Radeon Vega 8 (iGPU)
  • 8 GB RAM
  • NVMe SSD for storage

It took several hours smoothly, never experienced a crash mid-render. With all that said, I’m expecting a more flexible answer when it comes to a yes or no. By “yes,” I mean that if it can still render similar scenes—even if it takes around 2–5 hours—that already counts as a yes for me, since that would still be an improvement compared to my old laptop.

 

[Edit]

I also previously using scene optimizer, of course. It helped me a lot.

Post edited by Nobadi on

Comments

  • While you can use a 1050ti, it's gonna be problematic if it's the only gpu in your system

    That gpu only has 4GB of vram, which may not be sufficient for even a 'simple' scene.

    On my p40, a naked g8f, with resolution 2, no hdri, default render settings, 1kx1k, draw dome off, requres 3GB(3038MB) of vram.

    Add in the 526MB of vram used on my m4000, and you're at 3.5GB(3526MB) of vram.

    If i add a random hair to the figure, the total vram jumps to over 4GB(4027).

     

    To use this card, you're going to have to do a lot of stuff. You'll need to reduce render resolution of figures, reduce texture sizes, be mindful of what clothing and hair you use, and you'll need to render in layers for most things. Options like Denoising, bloom filtering, strand based hair, etc, are pretty much going to be off the table

    Also, you'll need to reduce Viewport settings to minimums, not have anything but studio running, and probably have to save, close studio, and  reload the scene to render.

     

    In general, the minimum i'd recommend is a GPU with 6GB of vram, but only if ti's a secondary gpu, for primary/only gpu, 8GB is the least i'd recommend.

     

     

     

  • kprkpr Posts: 366

    Before the machine I have now, I had a potato with onboard graphics only. As you put, getting a very good quality render of a well propped scene with just a single figure could take 24-32 hours. That works - like you put, almost always crash-free - because it's a CPU render, where your RAM can be used to load the scene (not the RAM on a GPU card).

    So the DrunkMonkey is correct, 4gb of GPU memory often won't load an entire scene... So you revert to the same tricks you probably did with your existing machine - set the CPU as backup, use Scene Optimizer, render the background without the figure / render the figure without the background and composite in photoshop/gimp.

    Sometimes your scene will fit in 4GB of GPU memory, and then in comparison, rendering will flyby... When it won't fit, despite all the tricks, your CPU will still pickup the slack (very slowly).

  • Richard HaseltineRichard Haseltine Posts: 109,510

    I had a 1660 Super, with 6GB of memory, on my old system and it choked on a bare, default, Genesis 9. I am not sure a 4GB, pre-RTX card will actually render much more than a few primitives.

  • NobadiNobadi Posts: 0

    Thanks everyone for the input, I really appreciate it.

    From what I understand based on your replies, the main issue with using a GTX 1050 Ti is its limited 4 GB of VRAM. Because of that, there’s a risk that GPU rendering might fail to fully load the scene and then fall back to CPU rendering mid-render. Is that correct?

    Just want to make sure I’m understanding this properly.

  • Richard HaseltineRichard Haseltine Posts: 109,510

    Yes, that is correct. Also be aware that the 10x0 cards are deprecated - they work for now but a future Iray update will drop them from the list of supported cards (this applies to any non-RTX card).

  • lkopop908lkopop908 Posts: 93
    Based on a quick Ebay search the 1050ti is ~60$ usd and a 1080ti is about ~100-170$ usd but the 1080ti has 11gb vram vs 1050ti's 4gb vram. (not including shipping add ~20$) Richard is correct about future updates but you can stay on older versions as long as you'd like. On the note of helping, you can drop resolution to like 720/480 and run thru an upscaler once its rendered out, less time maxing your laptop out. I did 3 renders with different resolutions, 1080p vs 720p vs 480p then upscaled to 2k and yes there were some "blemishes" on the 480p but you had to zoom in/spend 5mins+ combing for them which most people reading a comic arent going to do, but guess the time difference....1080p took about 15mins and 480p took less than 5mins. If you dont mind me asking, what's your computer/gpu budget? Are you looking for another laptop or going with/to a desktop(desktops will be cheaper overall). Are you in the USA/Europe region?(pricing outside of these varies a ton).
  • the gigs of vram is the issue. 
    I use a 1080ti with 11 paired with a titanX 12g 
    ===
    I was amazed how many of many renders dropped to cpu or failed if I didn't have the titan in. 
    ---
    the scene below 4 g8s, vehicles, props without the background or foreground took 1 minute to render. 
    ---
    You can do bits and pieces of a scene where you know you don't have to have any interaction between the surfaces involved. 
    If I had a background in the scene the render engine would check the light interaction between everybit of the background and everyone and the car. 
    The light is from the skydome (skies of iradiance) and the only back and forth for the light is the people and the car. 
    ---
    Yes, of course I want to upgrade but remember the cuda cores and gram. 
    except some basic speed in the base processing to upgrade from my XP I have to go a 30xx with at least 12g to match the ram and a 24g to do better. 
    ---
    Background Adobe ai and the foreground is just the background copied and at a 15% or so transparancy to make the forground smoke. 
    The second image is a least six layers done separately and then stacked in PS. But at maybe 5 to 10 minutes per section. 

    shortHmGHunship 01-2026 copy.jpg
    1720 x 1445 - 1M
    517577753_10238923619412731_2404003991389994727_n.jpg
    2000 x 1000 - 1M
  • Just for the fun of it I did a compartive render the vehicle with the 4 g8s took 60 secs but I rotated the scene so it was basically in shadow not sunlight 
    the second render took 34 seconds because of the lack of light the iray engine had to trace. 
    --
    So exact same scene group only change the lighting and time cut in half 
    But as mentioned before the rendered tif files were stacked in front of the background. 
     

    test time image copy.jpg
    2688 x 1536 - 2M
  • kd8gxwkd8gxw Posts: 19

    If no one minds, I'm going to resurrect this thread as it is almost exactly the same situation as mine. I am not on a Laptop. I was planning on upgrading my 2016 HP gaming PC. I had put Daz on it. I normally use Daz on my 2019 iMac and render 1000x800 pictures. I have done the same with the HP. The plan for the HP was to get a GTX 1660 (6gig memory). But I have read above that 6 gigs isn't enough to render a low light room. 

    I use the Iray Interior Camera from Deviant art to speed up rendering but it isn't the holy grail.

    I have thought of a computer that costs much more than just the GTX card, but I really don't want to spend a bunch of money. 

    I suppose my question is, if I get this GTX card with 6 gigs of memory and I render at 1000x800, can I render low light rooms in less than an hour?  If it's a no, I won't bother upgrading. I'll have to wait to get that fancy computer someday in the future.

    Thanks. 

  • DarknoteDarknote Posts: 9
    edited February 24

    kd8gxw said:

    If no one minds, I'm going to resurrect this thread as it is almost exactly the same situation as mine. 

    I suppose my question is, if I get this GTX card with 6 gigs of memory and I render at 1000x800, can I render low light rooms in less than an hour?  If it's a no, I won't bother upgrading. I'll have to wait to get that fancy computer someday in the future.

    Thanks. 

    To be honest, save money and get a 5060TI with 16GBs of VRAM. It's about 600$, which is 3x the price of a GTX 1660 Super. You will thank yourself later. I cannot emphasize how much stress and pain you will cause yourself to try and optimize every single object just to be able to render it, let alone iRay preview it (Considering that DAZ is known to just retain VRAM and not release it).

    Worst case I'd say, get a low-interest or no-interest credit when you choose to buy the PC (Buy prebuilt they're cheaper now, do not buy laptops, please!). This way, you pay like $60 a month for maybe a year or two and you can start playing with Daz earlier.

    Example: https://a.co/d/0a5r07VP
    Triple check the VRAM to make sure it's 16GB, RAM needs to be at least 32GB (2x GPU VRAM).

    Post edited by Darknote on
  • kd8gxw said:

    If no one minds, I'm going to resurrect this thread as it is almost exactly the same situation as mine. I am not on a Laptop. I was planning on upgrading my 2016 HP gaming PC. I had put Daz on it. I normally use Daz on my 2019 iMac and render 1000x800 pictures. I have done the same with the HP. The plan for the HP was to get a GTX 1660 (6gig memory). But I have read above that 6 gigs isn't enough to render a low light room. 

    I use the Iray Interior Camera from Deviant art to speed up rendering but it isn't the holy grail.

    I have thought of a computer that costs much more than just the GTX card, but I really don't want to spend a bunch of money. 

    I suppose my question is, if I get this GTX card with 6 gigs of memory and I render at 1000x800, can I render low light rooms in less than an hour?  If it's a no, I won't bother upgrading. I'll have to wait to get that fancy computer someday in the future.

    Thanks. 

    You've got some misconceptions going on here.

    Whether a scene is "low light" or not, doesn't determine whether it will fit within the vram of a gpu, or whether it will render in under an hour.

     Polygon counts, materials(textures+shader settings), render settings and lights all play into the vram used, and to varying degrees, render time.

    For instance, a G8F with Render SubD of 2 is going to take less vram than and SubD of 5, 4k textures take more vram than 2k, Subsurface scattering increases render time, Bloom filter increases vram and render time, Denoising increases vram but, generally, decreases render time, each light takes a certain amount of vram and may decrease or increase render time.

    Iray is a progressive renderer, meaning it doesn't stop, it is stopped, automatically by Rendering Converged ratio, Max Samples or Max time, or manually by pressing the Cancel button. If you set Max Samples and Max time to infinite(-1) and turn off Rendering Quality Enable, it will run until you press the cancel button, or your computer crashes.

    If you want to, you can set the Max time(secs) to 3600 and the render will stop at one hour(60x60=3600), if it doesn't reach the converged ratio or max samples first.

    If the render is still pixelated too much for your taste, you can increase the render time, or alternatively, use an external denoiser program.

     

    With that out of the way, a GPU with 6GB of vram is perfectly servicable for rendering in iray.

    You're going to be limited on your scene composition and some things may require additional work, such as reducing texture sizes with something like Scene Optimizer, or delete out items in the scene, or not use strandbased hair, to get it to fit in the available vram, and you'll need to monitor system usage of vram(task manager or GPU-Z) and run periodic test renders to make sure you're under the max vram.

     

    In regards to the 1660, unless you are getting that card for a really good deal, i wouldn't bother with it.

    Looking at pricing and benchmark resutls, i'd suggest a 3060 or 4060 instead.

    They're about $60 more, new, than a 1660 on new egg, $420 vs $360 respectively, and bench marking shows the 3060 as ~60% better performance, and the 4060 over 90% better(techpowerup).

    The differences in octane bench are just depressing for the 1660.78 vs 272 and 335 respectively.

    Used/refurbed, the 3060 or 4060 beats the 1660 on new egg and ebay, at ~$240 and $280 respectively.

    The 4060 is slightly more performant, by ~17%, than the 3060, but it only has 8GB of vram compared to the 12GB of the 3060.

     

    I wouldn't even consider a 50xx series, as you can only render in the Alpha version of studio at present.

     

     

     

     

     

     

     

  • The 1xx0 series cards are, in any event, deprecated - meaning that they will soon no longer be suported in updated versions of Iray. I did have a 1650, I think, with 6GB of RAM in my last system and it couldn't render a naked Genesis 9 at 1,000 pixels square so I really don't think a 6GB is worth looking at.

  • kd8gxwkd8gxw Posts: 19

    Thank you for all the information, especially from Drunk Monkey. I had been looking at a Stormcraft gaming pc with a 5060 video card, ($1400)but my current situation decided I should wait on a new computer.

    I had read on here someplace that Daz wasn't supporting the 5000 series and you are saying that it is barely supporting it.

    I had found the 1660 for $172. I was looking at it only because I had the impression the HP (PCIE 3) couldn't support anything newer. Since I'm wrong on that, I will use the above information and look for one of the other video cards.

     

     

  • kd8gxw said:

    Thank you for all the information, especially from Drunk Monkey. I had been looking at a Stormcraft gaming pc with a 5060 video card, ($1400)but my current situation decided I should wait on a new computer.

    I had read on here someplace that Daz wasn't supporting the 5000 series and you are saying that it is barely supporting it.

    DS 4 cannot support the 50x0 cards as there iis no suitable module from nVidia. DS 2026 does support the 50x0 series, but cannot use DS 4 plug-ins (flip-siide of the issue with the Iray plug-in) so they will need new versions, some scripts wil also need updating, content should generally be fine (no 3delight, butt hat applies to the curent version of DS 4 too). You an do scene set-up in DS 4 and then open in DS 2026 for rendering.

    I had found the 1660 for $172. I was looking at it only because I had the impression the HP (PCIE 3) couldn't support anything newer. Since I'm wrong on that, I will use the above information and look for one of the other video cards.

     

     

  • Richard Haseltine said:

    ...butt hat...

    I am perpetually 12.

    Thanks for the laugh richard. 

  • DrunkMonkeyProductions said:

    Richard Haseltine said:

    ...butt hat...

    I am perpetually 12.

    Thanks for the laugh richard. 

    [gritted teeth]You're welcome[/gritted teeth]

Sign In or Register to comment.