Can I pay someone to make an HD morph for me?

So, it's my understanding that the ability to make HD morphs is closed off to just authorized DAZ PA's, right?

Is there any way I could just take subdivided OBJ that has a morph I want to make, give it to someone, and then they give me back the dsf that I would never redistribute and only use in my own work?

Alternately, can I just pay some amount of money for the right to make HD morphs for my own use? I'm willing to sign an NDA or whatever but one way or another I would really want to make HD morphs for my own purposes. 

Comments

  • GhostofMacbethGhostofMacbeth Posts: 1,746

    You can make a normal map from it that can be just as good most of the time

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,462

    depends which figure but strictly for your own use, not redistribution, Genesis 9 you could just use the high resolution mesh because eyes, mouth bits etc are separate 

    use the transfer utility to fit a high resolution obj of the mesh to the base one

    can hide or replace the base (transferring favourite morphs) depending on preferences 

  • nonesuch00nonesuch00 Posts: 18,795

    3D Universe at times  does such work. He is a professional so be prepared to pay a professional price. 

  • "You can make a normal map from it that can be just as good most of the time"

    That's a really interesting suggestion and I might do that if I can't find anything else.

    "use the transfer utility to fit a high resolution obj of the mesh to the base one"

    The problem with that is, for animation, wouldn't that cause performance to absolutely crash through the floor when viewing playback in viewport? In my case, specifically I have an HD morph I'd like to use for Dragon 3.

    "3D Universe at times  does such work. He is a professional so be prepared to pay a professional price. "

    I've actually thought of commissioning 3D Universe in the past, thank you for the lead, I'll go talk to them. 
     

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,462

    wormsign2k_f087b52efe said:



    "use the transfer utility to fit a high resolution obj of the mesh to the base one"

    The problem with that is, for animation, wouldn't that cause performance to absolutely crash through the floor when viewing playback in viewport? In my case, specifically I have an HD morph I'd like to use for Dragon 3.

     

    set your animation up with the original mesh at low resolution first?

    dragon just use the high resolution skin alone as a wearable because of mouth and eye parts, you can hide the original skin in the geometry editor 

  • "dragon just use the high resolution skin alone as a wearable"

    OOOOOOOOOOOOOH, ok, very interesting proposal, well if I can't come up with anything else, I might go ahead and do that. 

  • Richard HaseltineRichard Haseltine Posts: 109,088

    nonesuch00 said:

    3D Universe at times  does such work. He is a professional so be prepared to pay a professional price. 

    Even for PAs, the license is  valid only when creating content for the Daz store - it doesn't cover privste commissions.

  • Richard, I'm totally happy to just pay DAZ directly if that's what has to happen. 

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