Can't get dae files to load in DAZ Studio
vicster56
Posts: 94
Hey all! I can,t get dae files to load in DAz Studio recent versions. Nothing shows up but there is a file name in the scene section. Not sure what I'm doing wrong. Thanks!

Comments
Any .dae file, or ones from certain sources only?
Hey. Pretty much any dae file I've downloaded. Mainly from Sketchfab. Do ineed to convert in Hexagon? Thanks!!
I don't know, it may be worth trying. I was asking diagnostically - and I was going to try a Blender export myslf, but aparently that has now dropped Collada export (in favour of GLB, which DS doesn't support as far as I can see).
FBX converter maybe
https://aps.autodesk.com/developer/overview/fbx-converter-archives
Have you tried FBX, if that is an option? The DS FBX importer has had a lot of work done to it.
Most collada files should load, however their Opacity settings are the reverse of what DS needs, so most load invisible, they also load in "mirrored" so the normals are now pointing inward.
Hey all. Thanks!!
1. I can Import FBX files
2. Bejaymac - "Most collada files should load, however their Opacity settings are the reverse of what DS needs, so most load invisible, they also load in "mirrored" so the normals are now pointing inward." Is there anything in DS that I can do to reverse this?
Richard - Thanks!! I'll try this!!
That won't fix the UVs being backwards
Need to scale it -100%, if it sits right in the scene then use scale x -100%, if it's back is to the front of the scene then scale z, if it's upside down then scale y.
You then need to export it an an OBJ to lock the changes in place.
True, I was just addressing the reversed normals bit of the quote not going back to your full statement.
wouldn't running it through FBX converter like I suggested fix all this?
fixed typo
WendyLuvsCatz - "wouldn't running it through FBX concerter like I suggested fix all this?" - Thanks!! I've downloaded the program. I'll give it a try