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I think it might be ripping off every other artist in the world though.
Given how many book covers and comic books use DAZ assets in one way or another, not to mention the tens of thousands of images floating around in online galeries like Deviant Art, I would say that's probably not true. That, however, is the fundamental problem with AI, as it it steals from everywhere and it's very hard to actually track where much of that info comes from.
That's a big no from me, dawg! I don't want AI touching my art in ANY capacity.
The problem I have with ai is that my using it makes me a beta tester and on-the-job trainer for my replacement, a willing co-conspirator against my own best interests, and/or the unwitting dupe of those who seek my eradication. Outsourcing thought has resulted in human automatons, but robots don't require feeding, love, or entertainment. So, the human will be rendered non-essential.
A killer AI app would be the ability to feed it 3D assets and use them as part of the LLM stack to "describe" what you want. It would probably lead to better image to image consistency as well since the AI would have precisely described figures to start from.
Now, this doesn't exist at all today. But, I'm sure there's someone somewhere trying to do this. (If NVIDIA doesn't have research teams working on this, they're fools.) Starting from a highly detailed place would make prompt voodoo unnecessary
Of course, would someone trying to improve the human to AI interface in this manner start from Daz or would they start with Blender or other 3D rendering app? Probably the latter.
Entertainment, maybe not. Feeding? Oh, yes. Huge amounts of water and electricity - Increasingly at the expense of humans. Love? Needs maintenance. Add in pollution and waste. Having AI that eats huge amounts of water and electricity produces plenty of pollution and waste as well. This is especially true when one factors in the materials required for the hardware, which is installed in giant data centers, and the manufacturing of said hardware, etc.
I love DAZ, and I like some aspects of Ai. Character and set consistancy are huge issues though in the Ai space. My biggest issue with DAZ is render time.
I will hold on to my money until set and character creation, and fast rendering advance. Right now these are both fun, but rediculously frustrating and expensive options.
JD
Doesn't exist at all today? You might want to look at https://labs.google/fx/tools/flow
I think you'de be able to pseudoo do that by training "Qwen"/"Qwen Edit" on your DAZ renders and then "Qwen Edit" editing/rendering them relatively easy.
If it does, I've never heard anyone in daz circles talking about. Frankly, I don't give a bleeeeeeeep.
Also, that website shows a rotating swirl and a button. Clicking the button REQUIRES logging in. No thanks.
And Google AI said Flow works with Daz Renders. My idea was an AI that would work with Daz Assets and DUF files.
I am aware of a lot of the issues people have with AI, such as how they train the image generators by feeding them pictures people worked hard on. And they train the language models by feeding them people’s answers to questions. And in both cases, some rich entity’s data center gets all of the credit for the work. And all the while, it uses a ton of electricity and water, perhaps making both of those resources cost more for everybody else.
The things I had a bit more trouble relating to are the more personal things. Like the artists who feel like they’re being replaced by AI or whatever. The closest experience I’ve had was coming out of college with a software engineering degree, only to find almost all software engineering jobs had been outsourced to other countries at the time, because the companies could pay those employees less money.
But I do write, and put my writing online. I once had a person copy and paste my entire text, along with my copyright, on his website. And I once had a person take a picture of me from my website and post it on his own, with some analysis, in an attempt to find my identity and find out if I was real. With both the article and the picture, I found the situations flattering. Maybe the reason I didn’t take it as badly as the people who are offended by AI was, the people at least did take the time to acknowledge who I was, and where those things came from.
Now I think AI can be used for evil, like war and misinformation. Those things bother me. But I never thought of AI image generation as that big of a deal. And I certainly never thought a person could have a DAZ character they’ve created, that they take so personally, that having the AI do something with that character hurts them.
I don’t like hurting people. So I’m just not going to say much at all about AI in this forum anymore. I don’t know how to fix any problem anybody has with AI. I need a nap.
too many people apply blanket bans to things without looking at induvidual use cases
ie ai = all bad
using a paintbrush on a canvas = saintly endeavor
ai is being used to fold proteins and edit genes to fix deadly conditions
people have painted hateful things and an Austrian landscape painter in the last century was arguably the worst person to have existed
it's not a simple good/bad thing
@WendyLuvsCatz: I would be interested in an AI which accelerates the render process and so helps save energy.
I also would be interested in what @NylonGirl mentioned as an AI that helps make my render look more realistic (enhances my render without changing the content) and also upscales my renders (e.g. printing size), which also would help saving energy.
Could anybody give me some advice for that? Many thanks!
EDIT: Never mind, I decided to give some postwork tuts i got here a try...
I've been trying to avoid AI, but when you add up first frame to video, trainable custom character LORAs, and Run Pod with 96gb GPUs for $2 an hour, it's getting harder to resist. It would be pretty sweet to set up a first and last frame in DS and let a remote, high end GPU do the grunt work. I'll never be able to justify a system with those specs. I'm kind of stuck at 16gb vram