Help, I want to disable the automatic adjustment of the clothing model to a body model

LanternLantern Posts: 25
edited January 18 in Daz Studio Discussion

Is it possible to disable the automatic adjustment/deformation that occurs when inserting a clothing model into a person model?

When inserting a clothing model into a body, whether Genesis 8 or 9, I want the clothing model to take the shape or fit the body of the model, but I don't want the clothing to be compressed/deformed to fit the body's physique

Here's a screenshot of what I'm talking about

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Post edited by Lantern on

Comments

  • Richard HaseltineRichard Haseltine Posts: 109,099

    You can block a single morph entirely by crating a new property on the clothing with exactly the same name (name, not label - click the gear icon on the slider>Parameter Settings to get the name; right-click>Edit Mode then right-click>Create New Property to add a property to the clothing). You can also create a custom morph with the shape you want and give it the same name as the figure morph.

    Another option is a Ridigity Group on the clothing which can block or restrict all morph transfer, but that may do more than you want.

    Another option is Mesh Smoothing which may help to remove some kinds of cling.

  • felisfelis Posts: 6,072
    edited January 18

    If you in Parameters enable 'Show hidden', and then with the clothing selected in Scene Tab, click 'Currently used in Parameters, then some dials will be visible.

    Tehn one or more dials will show up named FBMxxx corresponding to the morphs there are in the character, and you can then dial them out.

    But the risk of clipping will be high.

    Alternatives is if the clothing is dForce capable set Contraction-Expansion to 110-120 and simulate. That will make the clothing more loose.

    Else you can add a pushmodifier, and potentially a weightmap, if you don't want the pushmodifier to affect it all.

    Post edited by felis on
  • LanternLantern Posts: 25

    Richard Haseltine said:

    You can block a single morph entirely by crating a new property on the clothing with exactly the same name (name, not label - click the gear icon on the slider>Parameter Settings to get the name; right-click>Edit Mode then right-click>Create New Property to add a property to the clothing). You can also create a custom morph with the shape you want and give it the same name as the figure morph.

    Another option is a Ridigity Group on the clothing which can block or restrict all morph transfer, but that may do more than you want.

    Another option is Mesh Smoothing which may help to remove some kinds of cling.

     Where can I find “Ridigity Group,” or what do I need to do to be able to use that option?

  • felisfelis Posts: 6,072

    In Geometry editor.

    First select the verteces you want to stay rigid, and create a rigidity group

    Next select some faces the rigidity group will follow.

    Then when you dial a morph the rigidity group will move as one, determined the the reference faces.

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