Adding Aniblocks after baking Keyframes
in The Commons
How do I add more aniblocks to a scene after I've baked earlier aniblocks to key frames? For example I have a scene with animated 3 figures. I baked this scene to keyframes for further editing in Keymate. Now I'd like to add further aniblocks to each of the figures. I want to add breathing and blinking movements as well as hand movements to each figure using aniblocks. How do I do this?

Comments
this is not working
if you ad a new aniblock everything from the timeline will vanish
one of the flaws in animate 2
you have to create new aniblocks from your timeline
and then work with subtracks
or put all your aniblocks in at first
and be sure to save and open a new scene to not spoil your work
Thanks for your reply. I feared that this might be the case. I suppose I could save all the keyframes to aniblocks and then delete all keyframes and reload the converted aniblocks. Then add the new aniblocks I need and then bake it all over again. Phew! What a palaver! Rather than introduce a new DRM system why won't DAZ work on an improved animation system?
call it out loud !
I still didn't hear ya! CALL LOUDER PLEASE !!!!!!!!!!!!!!!!!!! we thx you :)
workable Animaton tools, where daz, where?
Yes, I am in !! When Daz will consider serious animation tools ???
Hi the answer is obvious and is the exact same reason
that posers animation tools remain firmly entombed in the year 1997.
The Majority of uses of both programs are peope who only render gallery stills.
My personal Advice is to do what I ,and many other frustrated poser/Daz
Character animators, have done and Invest in Reallusion Iclone pro with the 3D Exchange pipeline
option so you can retarget Iclone motions to Daz genesis and Many other figures including poser.
hey wolf
this pipeline is a lot of money
and does it convert everything right from studio ?
and i could do it in Carrara
but i cannot stand that old ui
so do not stop calling
I made the investment, and gave up because of the 3d exchange complexity. Workflow was Daz->3d xchg -> iclone-> 3 d xchg-> Daz.
couldn't reach then of it. I prefer to stay in Daz for the full process, and tune in KeyMate