Adding Aniblocks after baking Keyframes

How do I add more aniblocks to a scene after I've baked earlier aniblocks to key frames?  For example I have a scene with animated 3 figures. I baked this scene to keyframes for further editing in Keymate. Now I'd like to add further aniblocks to each of the figures. I want to add breathing and blinking movements as well as hand movements to each figure using aniblocks. How do I do this?

Comments

  • RuphussRuphuss Posts: 2,631

    this is not working

    if you ad a new aniblock everything from the timeline will vanish

    one of the flaws in animate 2

    you have to create new aniblocks from your timeline

    and then work with subtracks

    or put all your aniblocks in at first

    and be sure to save and open a new scene to not spoil your work

  • SuperdogSuperdog Posts: 765

    Thanks for your reply. I feared that this might be the case. I suppose I could save all the keyframes to aniblocks and then delete all keyframes and reload the converted aniblocks. Then add the new aniblocks I need and then bake it all over again. Phew! What a palaver! Rather than introduce a new DRM system why won't DAZ work on an improved animation system?

  • RuphussRuphuss Posts: 2,631

    call it out loud !

  • Fixme12Fixme12 Posts: 589

    I still didn't hear ya! CALL LOUDER PLEASE !!!!!!!!!!!!!!!!!!! we thx you :)
    workable Animaton tools, where daz, where?

  • emms54emms54 Posts: 41
    Superdog said:

    Thanks for your reply. I feared that this might be the case. I suppose I could save all the keyframes to aniblocks and then delete all keyframes and reload the converted aniblocks. Then add the new aniblocks I need and then bake it all over again. Phew! What a palaver! Rather than introduce a new DRM system why won't DAZ work on an improved animation system?

    Yes, I am in !! When Daz will consider serious animation tools ???

  • wolf359wolf359 Posts: 3,931
    emms54 said:
    Superdog said:

     

    Yes, I am in !! When Daz will consider serious animation tools ???

    Hi the answer is obvious and is the exact same reason
    that posers animation tools remain firmly entombed in the year 1997.

    The Majority of uses of both programs are peope who only render gallery stills.


    My personal Advice is to do what I ,and many other frustrated poser/Daz
    Character animators, have done and Invest in  Reallusion Iclone pro with the 3D Exchange pipeline
    option so you can retarget Iclone motions to Daz genesis and Many other figures including poser.

     

  • RuphussRuphuss Posts: 2,631

    hey wolf

    this pipeline is a lot of money

    and does it convert everything right from studio ?

    and i could do it in Carrara

    but i cannot stand that old ui

    so do not stop calling

  • emms54emms54 Posts: 41
    wolf359 said:

    Hi the answer is obvious and is the exact same reason
    that posers animation tools remain firmly entombed in the year 1997.

    The Majority of uses of both programs are peope who only render gallery stills.


    My personal Advice is to do what I ,and many other frustrated poser/Daz
    Character animators, have done and Invest in  Reallusion Iclone pro with the 3D Exchange pipeline
    option so you can retarget Iclone motions to Daz genesis and Many other figures including poser

    I made the investment, and gave up because of the 3d exchange complexity. Workflow was Daz->3d xchg -> iclone-> 3 d xchg-> Daz.

    couldn't reach then of it. I prefer to stay in Daz for the full process, and tune in KeyMate 

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