Recommendation for software that manages render library

Hi, I would love to have software that keeps track of the scene that was used to create a render. That way, I could quickly go back and change something and re-render. 
Any recommendations or thoughts?

Comments

  • IceDragonArtIceDragonArt Posts: 12,809

    omvendt said:

    Hi, I would love to have software that keeps track of the scene that was used to create a render. That way, I could quickly go back and change something and re-render. 
    Any recommendations or thoughts?

    I'm not sure what you mean.  I save all of mine as scenes or scene subsets and label them appropriately.  Not hard to find anything that way.

  • Matt_CastleMatt_Castle Posts: 3,023
    edited December 2025

    Yes, I just save almost all of my renders with names like AthenaKaresh30C, where "AthenaKaresh" is the scene name (usually along the lines of "I'm using my character Athena with the Karesh product"), 30 is the number of the frame I'm rendering, and C is the render version. (In the event I have more than 26 versions, such as because of lots of test renders, they end up being called ZA, ZB, etc, to keep them alphabetical).

    Very occasionally a post processed version will get an altered name because the concept changed along the way and it makes more sense to have the published version be under a clearer name, but I can easily track it back to the raw renders by finding that file and then seeing what files are before it in the folder.

    Post edited by Matt_Castle on
  • SilverGirlSilverGirl Posts: 3,047
    edited December 2025

    Similar to @Matt_Castle - I save my renders as:
    Character(s) - Location - Scene Title v[1,2,3,etc] - Camera #

    So that would look something like:
    Grace & Kira - RenFest - Nine Man Morris v1 - 6

    The scene itself I save as:
    Grace & Kira - RenFest - Nine Man Morris

    I don't keep different versions of the scenes themselves ; when I do a re-render, it's because I've upgraded something in the original that was bugging me previously but I didn't have the ability to fix it (either due to lack of skill or lack of asset) so there's no reason I'd want earlier ones hanging around.

    Helped to establish an order for the character names so I could more easily scan for the scene I was looking for. 

    Post edited by SilverGirl on
  • It isn't automated, I haven't looked to see if it is scriotable, but if you use the Render Library to save your renders then you can add details (Author, Caption, Description) in the Render info tab at the bottom of the pane with a render selected in the upper section.

  • Not directly scriptable, as the Render Library pane is not yet documented, but the information is stored in an XML file that has the same name as the render (just as the thimbnail does). So you could use a post render script to do this (ask if you want to ave, perhaps, present a list of items culled from the scene, and alow the addition of notes - then create the file if the User clicked Accept). See http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/rendering/render_post_process/start for the basic structure required.

  • jmucchiellojmucchiello Posts: 686
    edited December 2025

    For series work, there's a directory <name of series>. Under that I usually have a few standard folders that are located outside of the Daz Content Library.

    • SOURCES - Location of DUF files
      • <page> or <work> name - In a series this might labeled "page001", "page002", etc.
        • All the DUF files needed to create this specific page or work. Usually stuff like one-off subscenes of locations, poses, or wardrobe and customized TEXTURES.
        • RENDERS - the "final" raw output of the DUFs.
      • ASSETS - a collection of recurring characters and their subscene, and props, shaders, etc.
    • FINISHED
      • GIMP files collecting all the renders into a work. (I do comic strips. So a page, might have 6 panels each with a separate DUF)
      • 4K  - A directory containing the actual finished export from GIMP.
    • Anything else relevant - Stuff like ads, scripts, other assets, a spreadsheet for scheduling releases, etc.

    In another location, Textures are placed inside the content library, with subdirectories by project/page so that I don't have to chase down textures if I move a project.

    And all of this is backed up to several different USB sticks and a NAS weekly. Eventually, as they release, I move them permanantly off system, keep only the finish images for immediate reference.

    Post edited by jmucchiello on
  • crosswindcrosswind Posts: 9,615

    XnView MP a powerful image viewer, and a freeware.

    You can manage your render library with it. You can add or batch add metadata (esp. Description / Comment / links to your scene files, DUFs...) to any of your renders. Batch re-organize / re-name your render files, etc.

  • omvendtomvendt Posts: 54

    Thanks. For now, I decided to label all new scenes with a time stamp e.g. 202601032326 in addition to the name. Then, all renders will have that code also in the name. 

Sign In or Register to comment.