Just a Minor Grumble

Just picked up MB's new set: Xaime for Genesis 9 Bundle

https://www.daz3d.com/mb-xaime-for-genesis-9-bundle

I adore MB's model work.  Only minor grip I have here is...the hoodie doesn't quite work as well as the promo images show.  Load her up with the bundle hair, and the bundled hoodie...and...there's no "hood up" morph for the hair or the hood, so poke through is all over the place.  There's lots of dials and fiddling and stuff you can do to make it work, but...since it's all part of the same bundle?  I mean, I get not having morphs for *every* hairstyle...but, shouldn't there be a morph for the ones in the bundle?  Sigh...

Just a gripe, is all.  Xaime's cute.  Outfit's cute.  I'll get it to work, and it was worth the cost.

Comments

  • GoggerGogger Posts: 2,505

    Not optimal workflow for everyone, but what * I * often do, rather than fiddling with morphs or Mesh Grabber, is I simply render a scene with the poke through, then hide the hair and re-render, mixing the the two renders in Photoshop, hiding the pokethrough.  It is one way to deal with it.  :)

  • 3DSaga3DSaga Posts: 701

    You're not alone, others have found issues with this outfit: https://www.daz3d.com/forums/discussion/751121/dforce-mb-casual-hooded-set-genesis-9-feminine#latest

    I'm not highlighting this to be negative; I like this PA as well. 

  • Gogger said:

    Not optimal workflow for everyone, but what * I * often do, rather than fiddling with morphs or Mesh Grabber, is I simply render a scene with the poke through, then hide the hair and re-render, mixing the the two renders in Photoshop, hiding the pokethrough.  It is one way to deal with it.  :)

    Fair.  I mean, I probably *could* fiddle with it to make it look like it does in the promo photo...but...shouldn't the promo photo show only the raw capabilities of the product?  Especially when you're promoing the poses of hte product?

    Sounds like I'm crankin' lots.  Xaime is cute.  The outfit is cute.  The hair is cute.  It's a keeper, just...there's been a couple times MB showed something in their promos that doesn't reflect the actual product.

  • GoggerGogger Posts: 2,505

    Expozures said:

    Gogger said:

    Not optimal workflow for everyone, but what * I * often do, rather than fiddling with morphs or Mesh Grabber, is I simply render a scene with the poke through, then hide the hair and re-render, mixing the the two renders in Photoshop, hiding the pokethrough.  It is one way to deal with it.  :)

    Fair.  I mean, I probably *could* fiddle with it to make it look like it does in the promo photo...but...shouldn't the promo photo show only the raw capabilities of the product?  Especially when you're promoing the poses of hte product?

    Sounds like I'm crankin' lots.  Xaime is cute.  The outfit is cute.  The hair is cute.  It's a keeper, just...there's been a couple times MB showed something in their promos that doesn't reflect the actual product.

    I 100% agree with you! But, alas.... I was asked by a PA to do a promo image for him and learned a lot in that project. Primarily, often times the PA who create the model is not the one creating the promos. Pretty much without a second thought I was changing textures, using Photoshop brushes, and items from other stores.  The Promo item itself was kept true to the model on offer, but the point is that the PA doesn't often micromanage the promos. 

    Yeah, I can get pretty "gripey" sometimes too - I recently bought (at another store) a Nordic female G8F in large part because of the Rune markings on one promo images's face.  Yeah, you guessed it - not included.  It was a pretty major promo, so seemed like it should be there. I do believe that there should be some way of marking promos with "Artistic Render" or something so we are aware before we purchase.  

  • CybersoxCybersox Posts: 9,437

    Gogger said:

    Not optimal workflow for everyone, but what * I * often do, rather than fiddling with morphs or Mesh Grabber, is I simply render a scene with the poke through, then hide the hair and re-render, mixing the the two renders in Photoshop, hiding the pokethrough.  It is one way to deal with it.  :)

    Same here.  Unless you're creating an animation, I've never understood the mentality of trying to tweak everything until it's dead perfect in the render when one has so much more control in Photoshop, especially with the latest generation of image repair tools.  But then again, I started off as a photographer and cinematographer where tweaking everything after the fact and making composites has been the professional standard since the dawn of the 20th century.

  • CybersoxCybersox Posts: 9,437

    Gogger said:

     

    Yeah, I can get pretty "gripey" sometimes too - I recently bought (at another store) a Nordic female G8F in large part because of the Rune markings on one promo images's face.  Yeah, you guessed it - not included.  It was a pretty major promo, so seemed like it should be there. I do believe that there should be some way of marking promos with "Artistic Render" or something so we are aware before we purchase.  

    Unfortunately, they do it all the time here at DAZ as well, especially when it comes to things like facial hair on male characters, dirty and wet text texture add-ons, promo renders that show a character with seperately sold HD morphs, sets backed with a not included background photo, clothing that's shown with matching shoes, etc., etc.   That's why a lot of artists include a clay render that just shows the basic item, and at least DAZ has finally allowed artists to show figures without clothing so that you can see exactly what you're getting when you buy a character for the skin texture.  I remember being stunned back in the days og Genesis 1 when I bought some female characters and discovered that the skin textures ommited the nipples, and there was a period where the free version of Victoria 4 came with a pair of purple panties and a bra painted on the base skin.  

  • GoggerGogger Posts: 2,505

    Cybersox said:

    Gogger said:

    Not optimal workflow for everyone, but what * I * often do, rather than fiddling with morphs or Mesh Grabber, is I simply render a scene with the poke through, then hide the hair and re-render, mixing the the two renders in Photoshop, hiding the pokethrough.  It is one way to deal with it.  :)

    Same here.  Unless you're creating an animation, I've never understood the mentality of trying to tweak everything until it's dead perfect in the render when one has so much more control in Photoshop, especially with the latest generation of image repair tools.  But then again, I started off as a photographer and cinematographer where tweaking everything after the fact and making composites has been the professional standard since the dawn of the 20th century.

    I know some people are purists and try to do absolutely everything in the one tool/app. Me, I'm a "Whatever it takes by ANY means to arrive at the end image I want." I've been known to do some pretty crazy graphics gymnastics - I LOVE ALL OF IT!

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