I would love advice on this.

ShawnBoothShawnBooth Posts: 465
edited November 2015 in The Commons

I just finished watching season one of The Flash and wanted to do a render depicting his speed. I would love advice on how to accomplish a few things.

1. How can I make the red cube light I have as his streak MORE TRANSPARENT and blurred? I have the idea of utilizing the motion blur while rendering to blur it...

2. How can I make this guy look more like the Flash? Any suggestions are welcomed.

I am working on these aspects. I just want to know what anyone thinks. Thank you for your time.

***Camera angle be adjusted before final render.

Post edited by ShawnBooth on

Comments

  • StratDragonStratDragon Posts: 3,273
    edited November 2015

    it's very good but I'd try putting the camera closer to the face and drop the focal length to get more distance between the subject and the background to give more of an illusion of speed. The blurs I'd do in post-work so I'd break the image up into two renders, foreground and background.

     

    Post edited by StratDragon on
  • I downloaded a few superhero objs from TF3DM. I know you can import an obj into DS however, I have never had any success with doing this. It's rather frustrating.

    I had a modicum of success with importing a FBX file. I have no idea what to do with it once inside of DS. Again, ANY help is appreciated.

    flashobj erro.jpg
    1993 x 749 - 191K
  • it's very good but I'd try putting the camera closer to the face and drop the focal length to get more distance between the subject and the background to give more of an illusion of speed. The blurs I'd do in post-work so I'd break the image up into two renders, foreground and background.

     

    Thanks for your help.

    I'm pretty confident I can achieve everything within DS. I'm also only looking for help with mentioned issues. What are the best ways to achieve them within DS?

    The posted image is for a visual reference and does not depict my final render at all.

  • StratDragonStratDragon Posts: 3,273

    it's very good but I'd try putting the camera closer to the face and drop the focal length to get more distance between the subject and the background to give more of an illusion of speed. The blurs I'd do in post-work so I'd break the image up into two renders, foreground and background.

     

    Thanks for your help.

    I'm pretty confident I can achieve everything within DS. I'm also only looking for help with mentioned issues. What are the best ways to achieve them within DS?

    The posted image is for a visual reference and does not depict my final render at all.

    Blurring in DS might be very limited but I have no experience with it to tell you it's impossible or there is some 3rd party support for it that your not supposed to live without.  I would have far greater precision in post and probably save time, but that's my comfort zone.

    OBJ's wont come into DS rigged but it looks like there is an issue with the texture map. If the model has zones you could reapply surfaces and use your own textures and settings. What are you OBJ import settings now?

  • SixDsSixDs Posts: 2,384

    I think that you want to create a transmap for your cube to achieve the effect that you're after. Creating a transmap with red streaks, for example and the rest transparent. I'm not certain what effect that would have on the lighting, though. It would get rid of the sharply-defined edges of the cube, however, depending upon how you painted the streaks. Another possibility might be to use instancing, replicating the figure at differing scales back into the distance along with adjustements to the opacity. You could still keep your cube for the lighting effect, just turn off "visible in render" so you can't actually see the cube. 

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Funny, I am working on a similar scene and was wondering about blurring also. I was planning on postwork, buy really wanted to do it altogether in the scene. Will keep checking in to see what ideas get posted.

    flashhh.jpg
    1538 x 938 - 879K
  • Funny, I am working on a similar scene and was wondering about blurring also. I was planning on postwork, buy really wanted to do it altogether in the scene. Will keep checking in to see what ideas get posted.

    Where did you get/how did you get into DS - that Flash?

  • it's very good but I'd try putting the camera closer to the face and drop the focal length to get more distance between the subject and the background to give more of an illusion of speed. The blurs I'd do in post-work so I'd break the image up into two renders, foreground and background.

     

    Thanks for your help.

    I'm pretty confident I can achieve everything within DS. I'm also only looking for help with mentioned issues. What are the best ways to achieve them within DS?

    The posted image is for a visual reference and does not depict my final render at all.

    Blurring in DS might be very limited but I have no experience with it to tell you it's impossible or there is some 3rd party support for it that your not supposed to live without.  I would have far greater precision in post and probably save time, but that's my comfort zone.

    OBJ's wont come into DS rigged but it looks like there is an issue with the texture map. If the model has zones you could reapply surfaces and use your own textures and settings. What are you OBJ import settings now?

    So I have to rig in DS once I import? I'll check on settings and get back to you.

  • SixDs said:

    I think that you want to create a transmap for your cube to achieve the effect that you're after. Creating a transmap with red streaks, for example and the rest transparent. I'm not certain what effect that would have on the lighting, though. It would get rid of the sharply-defined edges of the cube, however, depending upon how you painted the streaks. Another possibility might be to use instancing, replicating the figure at differing scales back into the distance along with adjustements to the opacity. You could still keep your cube for the lighting effect, just turn off "visible in render" so you can't actually see the cube. 

    That could work and to my benefit I think. THANK YOU!

  • mtl1mtl1 Posts: 1,508

    Perhaps try to duplicate and stretch it to some far off point too? I suppose that wouldn't really work since he's technically running and not travelling instantaneously...

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Where did you get/how did you get into DS - that Flash?

    Search deviantart for CW Flash, pose it in the program it was designed for or 3DSMax, then export as an.OBJ

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Well here is an idea i thought i would try. I took a head on image of my posed character, then loaded it into Max and created a sillouette of the shape, Then extruded it quite a bit. Then I made and applied a candy cane repeating type texture and loaded the .OBJ into DS.  Then lowered the opacity and you see the basic results after a few minutes in Luxrender. Looks promising, will see how it plays out.

    flashline55v.jpg
    1341 x 861 - 1M
  • Where I'm at... Having some issues with Materials/Shaders, transmat not working out at my skill level.

    flashF2.jpg
    2462 x 925 - 860K
  • ShawnBoothShawnBooth Posts: 465
    edited November 2015

    error

    Post edited by ShawnBooth on
  • ShawnBoothShawnBooth Posts: 465
    edited November 2015

    FSMCDesigns - Thank you for your advice. I do not currently own/have access to any "beefier" 3D programs.

    I did go the route suggested by StratDragon though and just posted the hell out of this. I also changed the Flash to a female with her own Smay costume.

    FEMALE FLASH.jpg
    2000 x 750 - 1M
    Post edited by ShawnBooth on
  • mjc1016mjc1016 Posts: 15,001

    Probably not as easy to pose as some applications but there is a Blender plugin to import the meshes...

    http://johnzero7.deviantart.com/journal/Blender-2-7-XPS-Tools-475948475

  • I think the postwork is very effective.  Nice job!  These are the kind of effects that are often better done in post depending on what programs/skills available to you and which takes the least amount of effort to look effective.

  • StratDragonStratDragon Posts: 3,273

    FSMCDesigns - Thank you for your advice. I do not currently own/have access to any "beefier" 3D programs.

    I did go the route suggested by StratDragon though and just posted the hell out of this. I also changed the Flash to a female with her own Smay costume.

    wow! I should be your art director more often! :p 

    No, seriously, it looks great.

     

    btw Blender is a monster of a 3D package but if your looking for something that you can open up and figure out by looking at it Blender is NOT that kind of software, I use it, I love it but it's interface can be very off-putting without some key concepts. Fortunately there are a multitude of training videos and documentation mostly free on the web if you want to learn more.

  • ThatGuyThatGuy Posts: 797

    The finished product is just "wow"!  Great job.

  • Joe WebbJoe Webb Posts: 837

    I"ve been lurking this thread but I have to say that is a great job on the final image.

    I know that Dreamlight has a tutorial vid for sale, Motion Master, but apparently it only works in D/S 3

  • Thank you everyone! Much appreciated.

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