Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.
Comments
I was able to work on FTS in DAZ utilizing Geometry and at the same time have photoshop open retexturing it. So I guess it must depend on the product. With a few exceptions, I buy almost every thing that group makes
AI is good with postwork in the case of DAZ. It's like PS but on automation steroids.
Why do some artists hate it? Most of the time, the problem is that AI's work is sold as a human's work. So the problem is not with the AI as it's just a tech, but how people use it.
AIs can do some basic things, and people fear their jobs because of that, and people live in fear.
If you make a 3d model with AI, it will probably be full of extra triangles, and errors + texture errors etc...; in some ways, it will be way worse than photogrammetry. Good for a base idea, but it needs lots of work to get a good model out of it.
Back to the topic:
Rule 1: If you see the picture of the mesh, the white and gray render, and it's heavy, you might have problems with it.
https://www.daz3d.com/cdn-cgi/image/width=200,height=200,fit=cover/https://gcdn.daz3d.com/p/112163/i/rusticcottage24daz3d.jpg
I love the rustic-cottage as it has good, fine details, but if you look at this picture, you see the difference in how the Cabinet was cleared up vs how the Sofa is probably from photogrammetry.
Name : Cabinet
Label : Cabinet
Class : DzNode
Vertices : 390 / 390
Triangles : 49 / 49
Quads : 353 / 353
Total Faces : 402 / 402
Total Lines : 0 / 0
vs
Name : RC Sofa
Label : RC Sofa
Class : DzNode
Vertices : 50 077 / 50 077
Triangles : 20 003 / 20 003
Quads : 0 / 0
Total Faces : 20 003 / 20 003
Total Lines : 0 / 0
100 vs 10000, so 100 times more data. Those two items will look the same detail level if you are not looking at them from inches.
Rule 2: Everything comes with 8k -16k texture. (Read the file list) You might have problems with it.
Why? Fine details, close-ups need good texture, okay. But not everything needs that detail, and a good material setting is easier. (It could be even heavier than the texture. So be careful with that too.)
+
Rule 3: It comes with a million textures. (Read the file list) You might have problems with it.
Why? Do every tile on the ground have its own texture? Is there a need for it?
If you could use the same texture for multiple items in a scene, that's more GPU-friendly.
Most artists I know hate AI because it relies on wanton IP theft to fuel it.
Which adds insult to injury, when you are struggling to try to make a career and companies are just hoovering up your work for profit.
And there's the whole environmental angle on top of that...