Can I use a Daz Studio iRay render on my book cover for free?

Can I use a Daz Studio iRay render on my book cover for free?

The models use in the render are made by me from scratch. But can I use the iRay render made of those models on my book cover free of charge?

Comments

  • lukon100lukon100 Posts: 845

    ... and if not, what about a Blender cycle render?

  • felisfelis Posts: 5,748

    You are licensed to use renders including with Daz (or others) assets for both personal and commercial renders, excluding assets with editorial license.

  • ElorElor Posts: 3,157
    edited December 6

    What you need to check is the licence of the assets you're using: some will prohibit commercial use, other will require to credit the artist who created them, etc.

    As long as you're respecting the licence of the assets used, you can do whatever you want with your renders.

    @Joanna is using her own renders for her books as an example.

    Post edited by Elor on
  • MasterstrokeMasterstroke Posts: 2,303

    BTW:
    How would anybody tell, if your book cover is an Iray render, especially, when it is post worked?
    By that, you needed to ask Adobe as well, after all, you might have used photo shop for touch ups.

    My point is,
    sometimes there is way to much asking for permission.

  • MimicMollyMimicMolly Posts: 2,322
    edited December 6
    The commercial and editorial licenses involve the asset, not the render engine. So you should be fine, especially because the assets in question are your own creation. Plus, a render is a 2D pic, it's not anything that deals with how the render engine functions.
    Post edited by MimicMolly on
  • Richard HaseltineRichard Haseltine Posts: 107,945

    Masterstroke said:

    BTW:
    How would anybody tell, if your book cover is an Iray render, especially, when it is post worked?
    By that, you needed to ask Adobe as well, after all, you might have used photo shop for touch ups.

    My point is,
    sometimes there is way to much asking for permission.

    The question of what is right is not the same as the question of what one may get away with, and if someone is publishing a book (especially as a commercial undertaking) then they want their rights respected; do as you would be done by. 

  • IceDragonArtIceDragonArt Posts: 12,744

    Masterstroke said:

    BTW:
    How would anybody tell, if your book cover is an Iray render, especially, when it is post worked?
    By that, you needed to ask Adobe as well, after all, you might have used photo shop for touch ups.

    My point is,
    sometimes there is way to much asking for permission.

    The easy fix for asking permission is to simply not use anything that isn't okay for commercial use.  I won't buy,  or even download free stuff that requires me to give credit to the make.  The reason isn't because I don't think they deserve credit but if I gave credit for every single asset, brush, background, texture etc that I used for just one image, it would take me days.  And no way am I writing down the 30 different brushes and 15 textures I might have used in an image.  Will the maker of those items know I used them?  Probably not.  Doesn't matter. The best way to stay out of trouble is to just not have those assets.   But if you do, you should always follow what the artist wants. Its the right thing to do.  

  • Silent WinterSilent Winter Posts: 3,871

    Short answer: Yes, you can use images rendered in iRay or Blender Cycles commercially.

    The longer answer depends on the assets you're using, but in this case you said you're making them yourself so that then becomes a question of how you're making them. Assuming you're making them from scratch in something like Blender, then yes, you own those models (just not if you're starting from someone else's model as a base without permission or if you're using images as textures that you don't have the proper license for).

     

  • CybersoxCybersox Posts: 9,271

    You know, tThe fact that this,and similar, questions keep coming up in the forums seems to reflect a relative blindspot in DAZ's marketing.  Years ago there used to be a whole section of the site devoted to using DAZ assets for professional work, with detailed profiles of individual artists and creators and how they were actually using DAZ products to produce commercial products ranging from film pre-viz and special effects through storyboarding, book covers, comics, and paintings. That's been gone for a long time though, and while the front pages make a lot of mention of the various bridges and how the cross-compatibility of DAZ assets has been expanded to work with other software, it doesn't even describe what one needs to purchase an extended license for and one has to dig through the EULA to get a definitive answer.  Given that a lot of the folks who're discovering DAZ for the first time are relative newbies to 3D, it would be nice... and probably be a great selling tool... to reinstate something similar to that old section, or at the very least, have a page section where what is and isn't covered by the general license is explained.  

Sign In or Register to comment.