Three More Wishes G8F

SquishySquishy Posts: 705
edited December 3 in Freebies

A collection of models that combine into a gossamer-skirted / billowy pantaloons outfit suitable for a si'la, a form of djinn from Arabic mythology, rigged in DAZ Studio for Genesis 8/8.1 Female, intended for use with dForce dynamic cloth simulation. The outfit consists of a bikini top and bottom, rigged separately as regular conformers; and attachments for the skirt, pantaloons, stole and shrug that are to be simulated as dForce dynamic cloth. Wearable presets are included to load the upper and lower parts of the outfit seprately or to simply load it all in one click. NB: This is an expansion/alternate version of my earlier Three Wishes outfit, and includes all the content from the prior release, overwrite contents as needed. Installation order does not matter.

Download: RenderHub (login required)

Download: Google Drive

 

Post edited by Squishy on

Comments

  • Apparently the UK is not an approved region to see images 2&3.. Image 1 looks interesting, though. Regards, Richard
  • SquishySquishy Posts: 705
    edited December 3

    Couldn't get PostImages to show it correctly, and I don't know of another image host that the UK allows through, although you can see the promo images in either of the download links before actually downloading.

    e: figured out what the problem with Postimages was, let me know if UK readers can see the promo images please.

    Post edited by Squishy on
  • SquishySquishy Posts: 705

  • Gorgeous!!  Thank you so very much!!!

  • SquishySquishy Posts: 705

    People seem to really like this set, I'm glad it came out so well heart

  • Can see them now. Regards, Richard.
  • SquishySquishy Posts: 705

    yes

  • emanuela1emanuela1 Posts: 928

    Very nice! thank you!:)

  • I think this is my fave of your sets so far. The skirt, especially, has a lovely ethereal quality. Thank-you for sharing!

    Is it intentional that the license on this set on RenderHub is set to “Extended Use License (IP Restricted)”? I’m not sure what intellectual property the set is using.

  • SquishySquishy Posts: 705

    The general rule for anything I publish is no redistribution of contents, renders and other use are OK.

  • SapphireBlueSapphireBlue Posts: 1,362

    Dreamy set, especially that floaty skirt. Thanks for sharing! smiley

    (grantzero: Renderhub seems to list everything as IP restricted for a day or two until they've had the chance to check the item. If you look now, you'll probably find the IP restriction has already been removed.)

  • SquishySquishy Posts: 705

    I am thinking about doing some material options and it looks like the way to do it is to apply the material settings (mostly color at this point) to all six pieces and save it as a hierarchical material set, with the parent character figure excluded. That way the pieces can be mixed and matched and you only need one material file to apply to whatever pieces you have loaded.

  • richardandtracyrichardandtracy Posts: 7,076
    That could work provided the surfaces have the same names. Never tried it myself, and my concern would be that the preset looks for a particular garment name to apply the material to. It the name causes a problem you could get it to work if you create the hierarchical preset on a figure wearing all the clothes you want to materials to apply to. Regards, Richard.
  • SquishySquishy Posts: 705
    edited 7:18AM

    It works! The main reason I use generic surface names is so materials are interchangeable. It's a little messy in this case because I wanted to mix and match garment pieces and have different surface settings per garment, it turns out this works just the way I want it to except it probably applies UV maps, no easy way to prevent that with hierarchical material files. It won't affect anything I'm doing but it may bother people that customize their local versions, hopefully if anyone is doing that they know how to deal with it.

    So the way this works is you can just load whichever wearable garment pieces you want (all four combinations shown here) and then with any of them selected, you can load the hierarchical material. It's OK if the parent figure name is different from the default (all four of these characters have unique figure names).

    Post edited by Squishy at
  • SquishySquishy Posts: 705

    very pleased that you can just throw these onto four characters posed and just run the simulation and it just works yes

    I did exclude extremities (just the fingers) but otherwise I just loaded all these in one scene and ran it in one pass, pretty painless

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