Daz Studio 4 Scene Tools 4 - Morph Tools

RAMWolffRAMWolff Posts: 10,343

Daz Studio 4 Scene Tools 4 - Morph Tools.  Do we finally have advanced morph tools in DS without having to be Premier members?  Can this really be so?  

https://www.daz3d.com/daz-studio-4-scene-tools-4--morph-tools

Comments

  • What overlap are you seeing with the Premier-exclusive tools?

  • RAMWolffRAMWolff Posts: 10,343

    NO overlap but ManFriday's morph tool system is behind the Premier paywall that I'm not willing to go for.  So just wondering if this tool set from 3D Universe is just as complete and useful.  I have ManFriday's set before the update that ended up behind that Premier paywall.  

  • TorquinoxTorquinox Posts: 4,239

    Is this going to work in next-DS (whenever that finally arrives), or will we have to buy it again?

  • ImagoImago Posts: 5,649

    RAMWolff said:

    Daz Studio 4 Scene Tools 4 - Morph Tools.  Do we finally have advanced morph tools in DS without having to be Premier members?  Can this really be so?  

    https://www.daz3d.com/daz-studio-4-scene-tools-4--morph-tools

    It's just a set of tools for Morph creation not for geometry scultping. At least I don't see any hint of such ability in the description.

  • HavosHavos Posts: 5,571
    edited November 17

    RAMWolff said:

    Daz Studio 4 Scene Tools 4 - Morph Tools.  Do we finally have advanced morph tools in DS without having to be Premier members?  Can this really be so?  

    https://www.daz3d.com/daz-studio-4-scene-tools-4--morph-tools

    From what I understand from the previews and description is that this is not a morph tool at all. It simply selects certain vertices and/or polygons in the Geometry editor for you to use in that tool, or (I think) to influence the weight map brush tool. It could be used to preselect the polygons to be used in the Geometry Scultptor tool available to premier members, but any movement of those polygons would have to be done in the tool.

    Post edited by Havos on
  • RAMWolffRAMWolff Posts: 10,343

    I really wish 3D Universe would pop in and explain things!  Thanks folks.  To ME it looks like you can do some sculpting with it or at least fix poke throughs and save those out as morphs.  

  • Torquinox said:

    Is this going to work in next-DS (whenever that finally arrives), or will we have to buy it again?

    The PA may know whether or not it seems to work, which will depend on what it does and how (especially on whetherr it uses undocumented features). This is certainly calling on areas that are changed in DS 2025. If it does need updating then how that is handled (update, free upgrade, full nw version etc.) will be for the PA to decide.

  • barbultbarbult Posts: 26,156
    edited November 29

    I am using this product https://www.daz3d.com/daz-studio-4-scene-tools-4--morph-tools in DS 4.24.0.3. There are no instructions for this product other than what is in the product description and promo images. I am continually having problems with these tools. I am trying to use it on LowPi. The product description does not say there are any limitations to what it is used on, so LowPi should be fine.

    1. I load LowPi and run the tool "Check object vertex symmetry". It responds that "LowPi has symmetrical geometry using a tolerance of 0.001 cm."  OK, that looks pretty good to me.
    2. I select any LowPi body or head morph in the Parameters pane and run the tool "Check Morph Symmetry". It responds that "Geometry is not sufficiently X-symmetric to evaluate." When I click OK, it says an error occurred. When I look at the DS log file, it says: 

      2025-11-28 20:48:09.163 [INFO] :: Loading script: N:/DAZ 3D/Studio/My DIM Library/Scripts/3D Universe/Scene Tools 4/Scene Tools 4 - Check Morph Symmetry.dse
      2025-11-28 20:48:56.746 [WARNING] :: Script Error: Line 296
      2025-11-28 20:48:56.746 [WARNING] :: SyntaxError: Invalid return statement.
      2025-11-28 20:48:56.746 [WARNING] :: Stack Trace:

      So, the tool crashed. I tried lots of different LowPi morphs and always got this error. But the previous tool told me the LowPi was symmetrical using a tolerance of 0.001, so if that is not symmetric enough to test its morphs for symmetry, what is good enough, and why would this just crash to tool? This tool has so far been useless. 

    3. The tools talk about morph X-symmetry. That is strange and confusing, because figure morphs are symmetric around the Y axis (symmetric left to right) not around the X axis (front to back). I think the tools are really implementing symmetry around the Y axis, but calling it "X-Symmetric", because the X axis runs left to right. That terminology doesn't follow the Daz standards of referring to the axis of symmetry, though (e.g. the DS Symmetry tool). I just found this non-standard terminology a frustrating impediment to trying to understand the product.

    4. I'll submit a help request about the tool crash, but I haven't had good luck with getting fixes to verified 3D Universe product bugs in the past.

    Request #482688

    Check Morph Symmetry crashes Scene Tools 4 - Morph Tools

     

    Post edited by barbult on
  • I am wondering whether it is mostly a shortcut menu to items you normally do with selections and some parts seem like the geometry selection tool (and some small piece Meshgrabber). So, I think 21 is quite steep on this.

  • barbult said:

    I am using this product https://www.daz3d.com/daz-studio-4-scene-tools-4--morph-tools in DS 4.24.0.3. There are no instructions for this product other than what is in the product description and promo images. I am continually having problems with these tools. I am trying to use it on LowPi. The product description does not say there are any limitations to what it is used on, so LowPi should be fine.

    1. I load LowPi and run the tool "Check object vertex symmetry". It responds that "LowPi has symmetrical geometry using a tolerance of 0.001 cm."  OK, that looks pretty good to me.
    2. I select any LowPi body or head morph in the Parameters pane and run the tool "Check Morph Symmetry". It responds that "Geometry is not sufficiently X-symmetric to evaluate." When I click OK, it says an error occurred. When I look at the DS log file, it says: 

      2025-11-28 20:48:09.163 [INFO] :: Loading script: N:/DAZ 3D/Studio/My DIM Library/Scripts/3D Universe/Scene Tools 4/Scene Tools 4 - Check Morph Symmetry.dse
      2025-11-28 20:48:56.746 [WARNING] :: Script Error: Line 296
      2025-11-28 20:48:56.746 [WARNING] :: SyntaxError: Invalid return statement.
      2025-11-28 20:48:56.746 [WARNING] :: Stack Trace:

      So, the tool crashed. I tried lots of different LowPi morphs and always got this error. But the previous tool told me the LowPi was symmetrical using a tolerance of 0.001, so if that is not symmetric enough to test its morphs for symmetry, what is good enough, and why would this just crash to tool? This tool has so far been useless. 

    That sounds to me as if it is looking for a feature that LoPi lacks but the genesis figures have, and not returning a proper error when it can't find it so that the next step runs with invalid data and crashes.

    1. The tools talk about morph X-symmetry. That is strange and confusing, because figure morphs are symmetric around the Y axis (symmetric left to right) not around the X axis (front to back). I think the tools are really implementing symmetry around the Y axis, but calling it "X-Symmetric", because the X axis runs left to right. That terminology doesn't follow the Daz standards of referring to the axis of symmetry, though (e.g. the DS Symmetry tool). I just found this non-standard terminology a frustrating impediment to trying to understand the product.

    No, the x axis runs from left to right so that is the axis that matters - if you prefer, it is mirrored in the YZ (vertical/front-back) plane.

    1. I'll submit a help request about the tool crash, but I haven't had good luck with getting fixes to verified 3D Universe product bugs in the past.

    Request #482688

    Check Morph Symmetry crashes Scene Tools 4 - Morph Tools

     

  • RAMWolffRAMWolff Posts: 10,343

    I still think it would be a good idea for the author to come in here and explain exactly what these tools do.  I feel a little pissed that I spent good money with nary any useful user information!  angry

  • barbultbarbult Posts: 26,156

    Richard Haseltine said:

    barbult said:

    1. The tools talk about morph X-symmetry. That is strange and confusing, because figure morphs are symmetric around the Y axis (symmetric left to right) not around the X axis (front to back). I think the tools are really implementing symmetry around the Y axis, but calling it "X-Symmetric", because the X axis runs left to right. That terminology doesn't follow the Daz standards of referring to the axis of symmetry, though (e.g. the DS Symmetry tool). I just found this non-standard terminology a frustrating impediment to trying to understand the product.

    No, the x axis runs from left to right so that is the axis that matters - if you prefer, it is mirrored in the YZ (vertical/front-back) plane.

    Thanks for responding, Richard. That is what I said, the X axis runs left to right. But my understanding of Daz Studio Symmetry tool is that is called symmetry around the Y axis. Whatever... The different terminology confused me. I figured out what the PA's terminology meant. "Mirrored in the YZ plane" has my head spinning again. I guess that is the same as mirrored across Y axis. I guess all these terms are intended to mean the same thing.

    As far as the tool crashing with LowPi, there is no documentation limiting this tool to Genesis figures or any other limitation. I assumed it would work with anything. Maybe I'll try morphing something that isn't even a rigged figure and see what happens. A purchaser shouldn't have to try to guess what a product does. 

    Screenshot 2025-11-29 144152.png
    330 x 410 - 24K
  • barbultbarbult Posts: 26,156

    So, I followed through on my idea, and I morphed an unrigged cube (not a Daz Primitive, but a cube that had been saved as a prop). I intentionally made my morph asymmetrical. The tool correctly identified that the cube prop was symmetrical and the morph was not. It allowed me to delete the right side morph vertices and mirror the morph to make it symmetrical. So, it that actually worked with LowPi, I would be glad. So I still don't know why the tool would crash with LowPi.

  • TaozTaoz Posts: 10,227
    edited November 29

    Didn't know what LowPi was so tried Victoria AI, which said:

    "LowPi is a low poly figure designed for creating background characters and crowds in your scenes. It's gender neutral but includes morphs to make it female, male, skinny, plump, adult or child-sized. The figure comes with 20 skin textures, 5 eye colors, 20 lip colors, business and casual outfits, four hair styles with nine colors, plus bangs/fringe options. LowPi can wear outfits that fit Genesis 1 through Genesis 9, giving you tons of customization options. What makes LowPi really powerful is the Crowd Creator script system that lets you generate multiple figures automatically, randomize their looks, poses, and placement to create realistic crowds without manual work."

    Assuming it's correct, that bot is pretty good.

     

    Post edited by Taoz on
  • I wasn't saying it shouldn't work with LoPi, just that I thought the reson it didn't was that it was looking for a feature that LoPi lacks compared to other figures (including, apparently, quickly-rigged primitives) and not coping gracefully when it couldn't find it.

    Feel free to ignore this as too much hair-splitting, but the DS Symmetry tool does work along the X axis - it matches the left (-X) and right (+X) bones and then does whatever it is told with them (copies one to the other, or swaps). You can either look at the direction of travel to get from one side of the symmetry to the other (a single axis) or the plane in which the thing is reflected (two axes needed to specify a plane, which is the issue with just saying it's using the Y axis rather than the YZ plane). Mirroring on the Y axis would be swapping head and toes.

  • barbultbarbult Posts: 26,156

    Taoz said:

    Didn't know what LowPi was so tried Victoria AI, which said:

    "LowPi is a low poly figure designed for creating background characters and crowds in your scenes. It's gender neutral but includes morphs to make it female, male, skinny, plump, adult or child-sized. The figure comes with 20 skin textures, 5 eye colors, 20 lip colors, business and casual outfits, four hair styles with nine colors, plus bangs/fringe options. LowPi can wear outfits that fit Genesis 1 through Genesis 9, giving you tons of customization options. What makes LowPi really powerful is the Crowd Creator script system that lets you generate multiple figures automatically, randomize their looks, poses, and placement to create realistic crowds without manual work."

    Assuming it's correct, that bot is pretty good.

     

    That is a pretty good summary. I'm impressed. 

  • barbultbarbult Posts: 26,156

    Richard Haseltine said:

    I wasn't saying it shouldn't work with LoPi, just that I thought the reson it didn't was that it was looking for a feature that LoPi lacks compared to other figures (including, apparently, quickly-rigged primitives) and not coping gracefully when it couldn't find it.

    Feel free to ignore this as too much hair-splitting, but the DS Symmetry tool does work along the X axis - it matches the left (-X) and right (+X) bones and then does whatever it is told with them (copies one to the other, or swaps). You can either look at the direction of travel to get from one side of the symmetry to the other (a single axis) or the plane in which the thing is reflected (two axes needed to specify a plane, which is the issue with just saying it's using the Y axis rather than the YZ plane). Mirroring on the Y axis would be swapping head and toes.

    "Along the axis" is not the same as "Across the axis".  You are trying to confuse me again winkbut I can see through this laugh. Across the axis is the terminology I've been familiar with from the DS Symmetry tool. I understand all of these different ways of describing the same thing now, but seeing the non-familiar terminology confused me when I tried to understand the Scene 4 - Morph Tools. I'm not a PA or a character creator or a morph expert, so maybe most people won't be as confused by this as I was.

    Anyway, I always appreciate your help to understand things. 

    Hm, I wonder what feature LowPi could lack that a dumb cube would have. Only the Shadow knows...

     

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